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Dmytro Korzhyk

dblp:54/8399 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 91% Mathematical optimization · 9%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stackelberg game
0.432014
Beat the Cheater: Computing Game-Theoretic Strategies for When to Kick a Gambler out of a Casino · AAAI 2014
Commitment to Correlated Strategies · AAAI 2011
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games · AAAI 2010
Algorithmic game theory and mechanism design › graph games
pursuit-evasion games
0.212016
Catcher-Evader Games · IJCAI 2016
Algorithmic game theory and mechanism design › incomplete information
bayesian game
0.212014
Beat the Cheater: Computing Game-Theoretic Strategies for When to Kick a Gambler out of a Casino · AAAI 2014
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
0.112011
Commitment to Correlated Strategies · AAAI 2011
Mathematical optimization › linear programming
linear programming formulations
0.112011
Commitment to Correlated Strategies · AAAI 2011
Algorithmic game theory and mechanism design
security games
0.112011
Security Games with Multiple Attacker Resources · IJCAI 2011
Algorithmic game theory and mechanism design › security games
stackelberg security games
0.112011
Security Games with Multiple Attacker Resources · IJCAI 2011
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.012011
Security Games with Multiple Attacker Resources · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

linear programming · 0.1
YearPublicationVenuePosition
2016 Catcher-Evader Games
Yuqian Li 0002, Vincent Conitzer, Dmytro Korzhyk
IJCAI3
2014 Beat the Cheater: Computing Game-Theoretic Strategies for When to Kick a Gambler out of a Casino
abstract
Gambles in casinos are usually set up so that the casino makes a profit in expectation -- as long as gamblers play honestly. However, some gamblers are able to cheat, reducing the casino’s profit. How should the casino address this? A common strategy is to selectively kick gamblers out, possibly even without being sure that they were cheating. In this paper, we address the following question: Based solely on a gambler’s track record,when is it optimal for the casino to kick the gambler out? Because cheaters will adapt to the casino’s policy, this is a game-theoretic question. Specifically, we model the problem as a Bayesian game in which the casino is a Stackelberg leader that can commit to a (possibly randomized) policy for when to kick gamblers out, and we provide efficient algorithms for computing the optimal policy. Besides being potentially useful to casinos, we imagine that similar techniques could be useful for addressing related problems -- for example, illegal trades in financial markets.
Troels Bjerre Lund, Melissa Dalis, Joshua Letchford, Dmytro Korzhyk, Vincent Conitzer
AAAI4
2014 On the value of commitment
Joshua Letchford, Dmytro Korzhyk, Vincent Conitzer
Auton. Agents Multi Agent Syst.2
2011 Commitment to Correlated Strategies
abstract
The standard approach to computing an optimal mixed strategy to commit to is based on solving a set of linear programs, one for each of the follower's pure strategies. We show that these linear programs can be naturally merged into a single linear program; that this linear program can be interpreted as a formulation for the optimal correlated strategy to commit to, giving an easy proof of a result by von Stengel and Zamir that the leader's utility is at least the utility she gets in any correlated equilibrium of the simultaneous-move game; and that this linear program can be extended to compute optimal correlated strategies to commit to in games of three or more players. (Unlike in two-player games, in games of three or more players, the notions of optimal mixed and correlated strategies to commit to are truly distinct.) We give examples, and provide experimental results that indicate that for 50x50 games, this approach is usually significantly faster than the multiple-LPs approach.
Vincent Conitzer, Dmytro Korzhyk
AAAI2
2011 Security Games with Multiple Attacker Resources
abstract
Algorithms for finding game-theoretic solutions are now used in several real-world security applications. This work has generally assumed a Stackelberg model where the defender commits to a mixed strategy first. In general two-player normal-form games, Stackelberg strategies are easier to compute than Nash equilibria, though it has recently been shown that in many security games, Stackelberg strategies are also Nash strategies for the defender. However, the work on security games so far assumes that the attacker attacks only a single target. In this paper, we generalize to the case where the attacker attacks multiple targets simultaneously. Here, Stackelberg and Nash strategies for the defender can be truly different. We provide a polynomial-time algorithm for finding a Nash equilibrium. The algorithm gradually increases the number of defender resources and maintains an equilibrium throughout this process. Moreover, we prove that Nash equilibria in security games with multiple attackers satisfy the interchange property, which resolves the problem of equilibrium selection in such games. On the other hand, we show that Stackelberg strategies are actually NP-hard to compute in this context. Finally, we provide experimental results. 1
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
IJCAI1
2011 Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
abstract
There has been significant recent interest in game-theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game model. Among the major applications are the ARMOR program deployed at LAX Airport and the IRIS program in use by the US Federal Air Marshals (FAMS). The foundational assumption for using Stackelberg games is that security forces (leaders), acting first, commit to a randomized strategy; while their adversaries (followers) choose their best response after surveillance of this randomized strategy. Yet, in many situations, a leader may face uncertainty about the follower’s surveillance capability. Previous work fails to address how a leader should compute her strategy given such uncertainty. We provide five contributions in the context of a general class of security games. First, we show that the Nash equilibria in security games are interchangeable, thus alleviating the equilibrium selection problem. Second, under a natural restriction on security games, any Stackelberg strategy is also a Nash equilibrium strategy; and furthermore, the solution is unique in a class of security games of which ARMOR is a key exemplar. Third, when faced with a follower that can attack multiple targets, many of these properties no longer hold. Fourth, we show experimentally that in most (but not all) games where the restriction does not hold, the Stackelberg strategy is still a Nash equilibrium strategy, but this is no longer true when the attacker can attack multiple targets. Finally, as a possible direction for future research, we propose an extensive-form game model that makes the defender’s uncertainty about the attacker’s ability to observe explicit.
Dmytro Korzhyk, Zhengyu Yin, Christopher Kiekintveld, Vincent Conitzer, Milind Tambe
J. Artif. Intell. Res.1
2010 Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
abstract
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los Angeles International Airport. These algorithms assume that the defender (security personnel) can commit to a mixed strategy, a so-called Stackelberg model. As pointed out by Kiekintveld et al. (2009), in these applications, generally, multiple resources need to be assigned to multiple targets, resulting in an exponential number of pure strategies for the defender. In this paper, we study how to compute optimal Stackelberg strategies in such games, showing that this can be done in polynomial time in some cases, and is NP-hard in others.
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
AAAI1