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Fumio Okano

dblp:55/1801 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Applied, interdisciplinary, general and emerging computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video coding · 54% Computational photography and imaging · 23% Multimedia systems and quality of experience · 16%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › light field imaging
integral imaging
0.112006
Real-Time Integral Imaging Based on Extremely High Resolution Video System · Proc. IEEE 2006
Multimedia systems and quality of experience › 3d media
multi-view video
0.012012
Do We Need Video Systems "Beyond HDTV"? · Proc. IEEE 2012
Virtual and augmented reality
3d display
0.012006
Real-Time Integral Imaging Based on Extremely High Resolution Video System · Proc. IEEE 2006

Methods — techniques the papers use, named apart from their topics

linear programming · 0.1
YearPublicationVenuePosition
2013 "Beyond HDTV" [Scanning the Issue]
abstract
Provides an overview of the technical articles and features presented in this issue.
Fumio Okano, Wendy L. Aylsworth, Ralf Schafer, Paul J. Hearty
Proc. IEEE1
2012 Do We Need Video Systems "Beyond HDTV"?
abstract
Beyond HDTV is a very appealing notion for people involved in the development of video systems. Thinking outside the box, such a television system could be constructed in a completely original manner, but to design an actual working system in the present, the system would relate to current HDTV and follow in the footsteps of television systems that have come before it. This being the case, resolution, frame rate, scanning method, colorimetry, aspect ratio, and other parameters must be targeted for study. As for advanced 3DTV systems, a variety of systems can be considered, and by progressing in the order of multiview, integral, and holographic 3-D systems, we can envision the configuration of a "dream system" far removed from the traditional concept of 2-D systems. Depth information of the 3-D video systems, in general, is converted to 2-D images when recorded and transmitted. Therefore, a drastic improvement of resolution enables the system to carry enough depth information.
Fumio Okano, Yoshiaki Shishikui
Proc. IEEE1
2006 Real-Time Integral Imaging Based on Extremely High Resolution Video System
abstract
The authors discuss practical problems, focusing, and accuracy of lens arrays involved in constructing integral imaging systems. In general, it is recommended to set the focusing for the object during capture to infinity. The positional error of the elemental lens arrangement significantly affects the image quality when the image is reconstructed near the observer. An experimental system in consideration of the practical problems that uses an extremely high resolution video system is described. Some pictures obtained by the system show the specific characteristics of this spatial imaging type of system.
Fumio Okano, Jun Arai, Kohji Mitani, Makoto Okui
Proc. IEEE1
2006 Geometrical analysis of puppet-theater and cardboard effects in stereoscopic HDTV images
abstract
A fundamental element of stereoscopic image production is to geometrically analyze the conversion from real space to stereoscopic images by binocular parallax under various shooting and viewing conditions. This paper reports on this analysis, particularly on the setting of the optical axes of three-dimensional (3-D) cameras, which has received little attention in the past. First, we identified the conditions for setting the optical axes that maintain linearity during the conversion from real space to stereoscopic images. We then clarified, in geometrical terms, the shooting and viewing conditions and also conditions under which the puppet-theater effect and cardboard effect occur. The results showed that the parallel camera configuration, by which optical axes are kept parallel to each other, does not produce the puppet-theater effect as the apparent magnification (lateral magnification) of a shooting target is not dependent on the shooting distance. However, the toed-in camera configuration, where the apparent magnification of a shooting target is dependent on the shooting distance, may produce this effect. The cardboard effect is shown to be likely to occur for both camera configurations by defining this phenomenon by the ratio of depthwise reproduction magnification (depth magnification) and apparent reproduction magnification (lateral magnification). Lastly, the paper reports on the relationship between the results of this analysis and those of subjective evaluation experiments. The results need a closer examination by using many more images.
Hirokazu Yamanoue, Makoto Okui, Fumio Okano
IEEE Trans. Circuits Syst. Video Technol.3
2000 A study on resolution and aliasing for multi-viewpoint image acquisition
abstract
We equate multi-viewpoint image acquisition with object sampling from different viewpoints, and calculate the resolution of multi-viewpoint camera systems. Aliasing, which occurs with the sampling, leads to depth shifting of objects. For instance, an image of a distant object may be taken as if it were near when aliasing occurs. A condition of the camera pitch free from aliasing is discussed. An appropriate prefilter for the sampling can eliminate alias-causing spatial-frequency components, even when the camera pitch is large. We analyze the characteristics of the prefilters from the aspects of depth shifting, ghosting, and waveform distortion. The experimental results show that a prefilter, which reduces ghosting, can be realized optically. For precise acquisition of multi-viewpoint images, however, a prefilter with electrical processing is needed.
Haruo Hoshino, Fumio Okano, Ichiro Yuyama
IEEE Trans. Circuits Syst. Video Technol.2
2000 A study on scanning methods for a field-sequential stereoscopic display
abstract
This paper focuses on the scanning methods of a field-sequential stereoscopic display system. We examined the advantages and disadvantages of several scanning methods to identify the most suitable one for the field-sequential stereoscopic display technique. An evaluation test using a system with 525 scanning lines and a 120-Hz field frequency was conducted. The results show that the picture quality of the 4:2 or 4:1 interlace method, which maintains high vertical resolution, is superior to that of the simple 2:1 interlace one. We also developed an experimental field-sequential stereoscopic system for HDTV with 1:2 interlacing and confirmed that it is possible to display high-quality stereoscopic HDTV pictures in full 1125-line vertical resolutions.
Makoto Okui, Fumio Okano, Ichiro Yuyama
IEEE Trans. Circuits Syst. Video Technol.2