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Fang Li 0012

dblp:55/2162-12 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-5456-0255ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 69% Segmentation and scene understanding · 28% Transfer learning and domain adaptation · 3%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction
1.522024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes · NeurIPS 2025
Computational photography and imaging
camera parameter optimization
0.912025
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes · NeurIPS 2025
Computer vision › 3D vision
3d reconstruction
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic object reconstruction
0.812024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Computer vision › 3D vision › implicit neural representation
implicit representation
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision
monocular video
0.812024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Computer vision › Segmentation and scene understanding › image segmentation › robust segmentation
out-of-distribution segmentation
0.812024
CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen · AAAI 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.812024
CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen · AAAI 2024
Computer vision › 3D vision › 3d shape representation
skeleton representation
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › Segmentation and scene understanding › semantic segmentation › open-vocabulary segmentation
zero-shot semantic segmentation
0.812024
CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen · AAAI 2024
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.212024
CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen · AAAI 2024
Computer vision › Segmentation and scene understanding › semantic segmentation › transfer learning for semantic segmentation
domain adaptive semantic segmentation
0.212024
CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen · AAAI 2024

Methods — techniques the papers use, named apart from their topics

two-stage optimization · 1.7patch-wise tracking · 1.7joint optimization · 1.7two-phase optimization · 0.8soft assignment · 0.8parametric model learning · 0.8neural implicit representation · 0.8motion cues · 0.8mask split · 0.8knowledge distillation · 0.8
YearPublicationVenuePosition
2025 RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes
abstract
Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video, dubbed $\textbf{\textit{ROS-Cam}}$. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.
Fang Li 0012, Hao Zhang 0122, Narendra Ahuja
NeurIPS1
2024 CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen
abstract
Addressing Out-Of-Distribution (OOD) Segmentation and Zero-Shot Semantic Segmentation (ZS3) is challenging, necessitating segmenting unseen classes. Existing strategies adapt the class-agnostic Mask2Former (CA-M2F) tailored to specific tasks. However, these methods cater to singular tasks, demand training from scratch, and we demonstrate certain deficiencies in CA-M2F, which affect performance. We propose the Class-Agnostic Structure-Constrained Learning (CSL), a plug-in framework that can integrate with existing methods, thereby embedding structural constraints and achieving performance gain, including the unseen, specifically OOD, ZS3, and domain adaptation (DA) tasks. There are two schemes for CSL to integrate with existing methods (1) by distilling knowledge from a base teacher network, enforcing constraints across training and inference phrases, or (2) by leveraging established models to obtain per-pixel distributions without retraining, appending constraints during the inference phase. Our soft assignment and mask split methodologies enhance OOD object segmentation. Empirical evaluations demonstrate CSL's prowess in boosting the performance of existing algorithms spanning OOD segmentation, ZS3, and DA segmentation, consistently transcending the state-of-art across all three tasks.
Hao Zhang 0122, Fang Li 0012, Lu Qi 0001, Ming-Hsuan Yang 0001, Narendra Ahuja
AAAI2
2024 Learning Implicit Representation for Reconstructing Articulated Objects
abstract
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the underlying (implicit) skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) skeleton, which specifies which semi-rigid parts are connected. (2) Semi-rigid Part Assignment, which associates each surface vertex with a semi-rigid part. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses these constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
Hao Zhang 0122, Fang Li 0012, Samyak Rawlekar, Narendra Ahuja
ICLR2
2024 S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video
abstract
Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational resources and training time, and require additional human annotations such as predefined parametric models, camera poses, and key points, limiting their generalizability. We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations. To address the current inadequacies in 3D reconstruction from monocular video benchmarks, we collected the PlanetZoo dataset. Our experimental evaluations on standard benchmarks and the PlanetZoo dataset affirm that S3O provides more accurate 3D reconstruction, and plausible skeletons, and reduces the training time by approximately 60% compared to the state-of-the-art, thus advancing the state of the art in dynamic object reconstruction.
Hao Zhang 0122, Fang Li 0012, Samyak Rawlekar, Narendra Ahuja
ICML2
2024 Open-NeRF: Towards Open Vocabulary NeRF Decomposition
abstract
In this paper, we address the challenge of decomposing Neural Radiance Fields (NeRF) into objects from an open vocabulary, a critical task for object manipulation in 3D reconstruction and view synthesis. Current techniques for NeRF decomposition involve a trade-off between the flexibility of processing open-vocabulary queries and the accuracy of 3D segmentation. We present, Open-vocabulary Embedded Neural Radiance Fields (Open-NeRF), that leverage large-scale, off-the-shelf, segmentation models like the Segment Anything Model (SAM) and introduce an integrate-and-distill paradigm with hierarchical embeddings to achieve both the flexibility of open-vocabulary querying and 3D segmentation accuracy. Open-NeRF first utilizes large-scale foundation models to generate hierarchical 2D mask proposals from varying viewpoints. These proposals are then aligned via tracking approaches and integrated within the 3D space and subsequently distilled into the 3D field. This process ensures consistent recognition and granularity of objects from different viewpoints, even in challenging scenarios involving occlusion and indistinct features. Our experimental results show that the proposed Open-NeRF1outperforms state-of-the-art methods such as LERF [16] and FFD [18] in open-vocabulary scenarios. Open-NeRF offers a promising solution to NeRF decomposition, guided by open-vocabulary queries, enabling novel applications in robotics and vision-language interaction in open-world 3D scenes. Please find the code at https://github.com/haoz19/Open-NeRF.
Hao Zhang 0122, Fang Li 0012, Narendra Ahuja
WACV2