VLDB 2026 Research / reviewers in the wild / expert
Tali Treibitz
dblp:55/405
· DBLP profile ↗
28ranked-venue papers
7as first author
8since 2021 · last 2025
0000-0002-3078-282XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 6 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 5 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Looking Into the Water by Unsupervised Learning of the Surface ShapeabstractWe address the problem of looking into the water from the air, where we seek to remove image distortions caused by refractions at the water surface. Our approach is based on modeling the different water surface structures at various points in time, assuming the underlying image is constant. To this end, we propose a model that consists of two neural-field networks. The first network predicts the height of the water surface at each spatial position and time, and the second network predicts the image color at each position. Using both networks, we reconstruct the observed sequence of images and can therefore use unsupervised training. We show that using implicit neural representations with periodic activation functions (SIREN) leads to effective modeling of the surface height spatio-temporal signal and its derivative, as required for image reconstruction. Using both simulated and real data we show that our method outperforms the latest unsupervised image restoration approach. In addition, it provides an estimate of the water surface. Ori Lifschitz, Tali Treibitz, Dan Rosenbaum |
NeurIPS | 2 |
| 2025 | S-ACORD: Spectral Analysis of COral Reef DeformationabstractAbstract We propose an efficient pipeline to register, detect, and analyze changes in 3D models of coral reefs captured over time. Corals have complex structures with intricate geometric features at multiple scales. 3D reconstructions of corals (e.g., using Photogrammetry) are represented by dense triangle meshes with millions of vertices. Hence, identifying correspondences quickly using conventional state‐of‐the‐art algorithms is challenging. To address this gap we employ the Globally Optimal Iterative Closest Point (GO‐ICP) algorithm to compute correspondences, and a fast approximation algorithm (FastSpectrum) to extract the eigenvectors of the Laplace‐Beltrami operator for creating functional maps. Finally, by visualizing the distortion of these maps we identify changes in the coral reefs over time. Our approach is fully automatic, does not require user specified landmarks or an initial map, and surpasses competing shape correspondence methods on coral reef models. Furthermore, our analysis has detected the changes manually marked by humans, as well as additional changes at a smaller scale that were missed during manual inspection. We have additionally used our system to analyse a coral reef model that was too extensive for manual analysis, and validated that the changes identified by the system were correct. Naama Alon-Borissiouk, Matan Yuval, Tali Treibitz, Mirela Ben-Chen |
Comput. Graph. Forum | 3 |
| 2024 | Osmosis: RGBD Diffusion Prior for Underwater Image Restoration
Opher Bar Nathan, Deborah Levy, Tali Treibitz, Dan Rosenbaum |
ECCV (62) | 3 |
| 2023 | SeaThru-NeRF: Neural Radiance Fields in Scattering MediaabstractResearch on neural radiance fields (NeRFs) for novel view generation is exploding with new models and extensions. However, a question that remains unanswered is what happens in underwater or foggy scenes where the medium strongly influences the appearance of objects. Thus far, NeRF and its variants have ignored these cases. However, since the NeRF framework is based on volumetric rendering, it has inherent capability to account for the medium's effects, once modeled appropriately. We develop a new rendering model for NeRFs in scattering media, which is based on the SeaThru image formation model, and suggest a suitable architecture for learning both scene information and medium parameters. We demonstrate the strength of our method using simulated and real-world scenes, correctly rendering novel photorealistic views underwater. Even more excitingly, we can render clear views of these scenes, removing the medium between the camera and the scene and reconstructing the appearance and depth of far objects, which are severely occluded by the medium. Our code and unique datasets are available on the project's website. Deborah Levy, Amit Peleg, Naama Pearl, Dan Rosenbaum, Derya Akkaynak, Simon Korman, Tali Treibitz |
CVPR | 7 |
| 2023 | Self-Supervised Monocular Depth UnderwaterabstractDepth estimation is critical for any robotic system. In the past years, the estimation of depth from monocular images has shown great improvement. However, in the underwater environment results are still lagging behind due to appearance changes caused by the medium. So far little effort has been invested in overcoming this. Moreover, underwater, there are more limitations to using high-resolution depth sensors, which is a serious obstacle to generating ground truth. So far unsupervised methods that tried to solve this have achieved limited success as they relied on domain transfer from a dataset in the air. We suggest network training using subsequent frames, self-supervised by a reprojection loss, as was demonstrated successfully above water. We propose several additions to the self-supervised framework to cope with the underwater environment and achieve state-of-the-art results on a challenging forward-looking underwater dataset. Shlomi Amitai, Itzik Klein, Tali Treibitz |
ICRA | 3 |
| 2022 | NAN: Noise-Aware NeRFs for Burst-DenoisingabstractBurst denoising is now more relevant than ever, as computational photography helps overcome sensitivity issues inherent in mobile phones and small cameras. A major challenge in burst-denoising is in coping with pixel misalignment, which was so far handled with rather simplistic assumptions of simple motion, or the ability to align in pre-processing. Such assumptions are not realistic in the presence of large motion and high levels of noise. We show that Neural Radiance Fields (NeRFs), originally suggested for physics-based novel-view rendering, can serve as a powerful framework for burst denoising. NeRFs have an inherent capability of handling noise as they integrate information from multiple images, but they are limited in doing so, mainly since they build on pixel-wise operations which are suitable to ideal imaging conditions. Our approach, termed NAN111Refer to the project website: noise-aware-nerf.github.io, leverages inter-view and spatial information in NeRFs to better deal with noise. It achieves state-of-the-art results in burst denoising and is especially successful in coping with large movement and occlusions, under very high levels of noise. With the rapid advances in accelerating NeRFs, it could provide a powerful platform for denoising in challenging environments. Naama Pearl, Tali Treibitz, Simon Korman |
CVPR | 2 |
| 2021 | Towards Monocular Shape from Refraction
Antonin Sulc, Imari Sato, Bastian Goldlücke, Tali Treibitz |
BMVC | 4 |
| 2021 | Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative DatasetabstractUnderwater images suffer from color distortion and low contrast, because light is attenuated while it propagates through water. Attenuation under water varies with wavelength, unlike terrestrial images where attenuation is assumed to be spectrally uniform. The attenuation depends both on the water body and the 3D structure of the scene, making color restoration difficult. Unlike existing single underwater image enhancement techniques, our method takes into account multiple spectral profiles of different water types. By estimating just two additional global parameters: the attenuation ratios of the blue-red and blue-green color channels, the problem is reduced to single image dehazing, where all color channels have the same attenuation coefficients. Since the water type is unknown, we evaluate different parameters out of an existing library of water types. Each type leads to a different restored image and the best result is automatically chosen based on color distribution. We also contribute a dataset of 57 images taken in different locations. To obtain ground truth, we placed multiple color charts in the scenes and calculated its 3D structure using stereo imaging. This dataset enables a rigorous quantitative evaluation of restoration algorithms on natural images for the first time. Dana Berman, Deborah Levy, Shai Avidan, Tali Treibitz |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2020 | Unveiling Optical Properties in Underwater ImagesabstractThe appearance of underwater scenes is highly governed by the optical properties of the water (attenuation and scattering). However, most research effort in physics-based underwater image reconstruction methods is placed on devising image priors for estimating scene transmission, and less on estimating the optical properties. This limits the quality of the results. This work focuses on robust estimation of the water properties. First, as opposed to previous methods that used fixed values for attenuation, we estimate it from the color distribution in the image. Second, we estimate the veiling-light color from objects in the scene, contrary to looking at background pixels. We conduct an extensive qualitative and quantitative evaluation of our method vs. most recent methods on several datasets. As our estimation is more robust our method provides superior results including on challenging scenes. Yael Bekerman, Shai Avidan, Tali Treibitz |
ICCP | 3 |
| 2020 | Single Image Dehazing Using Haze-LinesabstractHaze often limits visibility and reduces contrast in outdoor images. The degradation varies spatially since it depends on the objects' distances from the camera. This dependency is expressed in the transmission coefficients, which control the attenuation. Restoring the scene radiance from a single image is a highly ill-posed problem, and thus requires using an image prior. Contrary to methods that use patch-based image priors, we propose an algorithm based on a non-local prior. The algorithm relies on the assumption that colors of a haze-free image are well approximated by a few hundred distinct colors, which form tight clusters in RGB space. Our key observation is that pixels in a given cluster are often non-local, i.e., spread over the entire image plane and located at different distances from the camera. In the presence of haze these varying distances translate to different transmission coefficients. Therefore, each color cluster in the clear image becomes a line in RGB space, that we term a haze-line. Using these haze-lines, our algorithm recovers the atmospheric light, the distance map and the haze-free image. The algorithm has linear complexity, requires no training, and performs well on a wide variety of images compared to other state-of-the-art methods. Dana Berman, Tali Treibitz, Shai Avidan |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2019 | Sea-Thru: A Method for Removing Water From Underwater ImagesabstractRobust recovery of lost colors in underwater images remains a challenging problem. We recently showed that this was partly due to the prevalent use of an atmospheric image formation model for underwater images. We proposed a physically accurate model that explicitly showed: 1)~the attenuation coefficient of the signal is not uniform across the scene but depends on object range and reflectance, 2)~the coefficient governing the increase in backscatter with distance differs from the signal attenuation coefficient. Here, we present a method that recovers color with the revised model using RGBD images. The \emph{Sea-thru} method first calculates backscatter using the darkest pixels in the image and their known range information. Then, it uses an estimate of the spatially varying illuminant to obtain the range-dependent attenuation coefficient. Using more than 1,100 images from two optically different water bodies, which we make available, we show that our method outperforms those using the atmospheric model. Consistent removal of water will open up large underwater datasets to powerful computer vision and machine learning algorithms, creating exciting opportunities for the future of underwater exploration and conservation. Derya Akkaynak, Tali Treibitz |
CVPR | 2 |
| 2019 | Flare in Interference-Based Hyperspectral CamerasabstractStray light (flare) is formed inside cameras by internal reflections between optical elements. We point out a flare effect of significant magnitude and implication to snapshot hyperspectral imagers. Recent technologies enable placing interference-based filters on individual pixels in imaging sensors. These filters have narrow transmission bands around custom wavelengths and high transmission efficiency. Cameras using arrays of such filters are compact, robust and fast. However, as opposed to traditional broad-band filters, which often absorb unwanted light, narrow band-pass interference filters reflect non-transmitted light. This is a source of very significant flare which biases hyperspectral measurements. The bias in any pixel depends on spectral content in other pixels. We present a theoretical image formation model for this effect, and quantify it through simulations and experiments. In addition, we test deflaring of signals affected by such flare. Eden Sassoon, Tali Treibitz, Yoav Y. Schechner |
ICCV | 2 |
| 2018 | A Revised Underwater Image Formation ModelabstractThe current underwater image formation model descends from atmospheric dehazing equations where attenuation is a weak function of wavelength. We recently showed that this model introduces significant errors and dependencies in the estimation of the direct transmission signal because underwater, light attenuates in a wavelength-dependent manner. Here, we show that the backscattered signal derived from the current model also suffers from dependencies that were previously unaccounted for. In doing so, we use oceanographic measurements to derive the physically valid space of backscatter, and further show that the wideband coefficients that govern backscatter are different than those that govern direct transmission, even though the current model treats them to be the same. We propose a revised equation for underwater image formation that takes these differences into account, and validate it through in situ experiments underwater. This revised model might explain frequent instabilities of current underwater color reconstruction models, and calls for the development of new methods. Derya Akkaynak, Tali Treibitz |
CVPR | 2 |
| 2017 | Color Restoration of Underwater Images
Dana Menaker, Tali Treibitz, Shai Avidan |
BMVC | 2 |
| 2017 | What is the Space of Attenuation Coefficients in Underwater Computer Vision?abstractUnderwater image reconstruction methods require the knowledge of wideband attenuation coefficients per color channel. Current estimation methods for these coefficients require specialized hardware or multiple images, and none of them leverage the multitude of existing ocean optical measurements as priors. Here, we aim to constrain the set of physically-feasible wideband attenuation coefficients in the ocean by utilizing water attenuation measured worldwide by oceanographers. We calculate the space of valid wideband effective attenuation coefficients in the 3D RGB domain and find that a bound manifold in 3-space sufficiently represents the variation from the clearest to murkiest waters. We validate our model using in situ experiments in two different optical water bodies, the Red Sea and the Mediterranean. Moreover, we show that contradictory to the common image formation model, the coefficients depend on the imaging range and object reflectance, and quantify the errors resulting from ignoring these dependencies. Derya Akkaynak, Tali Treibitz, Tom Shlesinger, Yossi Loya, Raz Tamir, David Iluz |
CVPR | 2 |
| 2017 | Air-light estimation using haze-linesabstractOutdoor images taken in bad weather conditions, such as haze and fog, look faded and have reduced contrast. Recently there has been great success in single image dehazing, i.e., improving the visibility and restoring the colors from a single image. A crucial step in these methods is the calculation of the air-light color, the color of an area of the image with no objects in line-of-sight. We propose a new method for calculating the air-light. The method relies on the haze-lines prior that was recently introduced. This prior is based on the observation that the pixel values of a hazy image can be modeled as lines in RGB space that intersect at the air-light. We use Hough transform in RGB space to vote for the location of the air-light. We evaluate the proposed method on an existing dataset of real world images, as well as some synthetic and other real images. Our method performs on-par with current state-of-the-art techniques and is more computationally efficient. Dana Berman, Tali Treibitz, Shai Avidan |
ICCP | 2 |
| 2017 | In situ target-less calibration of turbid mediaabstractThe color of an object imaged in a turbid medium varies with distance and medium properties, deeming color an unstable source of information. Assuming 3D scene structure has become relatively easy to estimate, the main challenge in color recovery is calibrating medium properties in situ, at the time of acquisition. Existing attenuation calibration methods use either color charts, external hardware, or multiple images of an object. Here we show none of these is needed for calibration. We suggest a method for estimating the medium properties (both attenuation and scattering) using only images of backscattered light from the system's light sources. This is advantageous in turbid media where the object signal is noisy, and also alleviates the need for correspondence matching, which can be difficult in high turbidity. We demonstrate the advantages of our method through simulations and in a real-life experiment at sea. Ori Spier, Tali Treibitz, Guy Gilboa |
ICCP | 2 |
| 2017 | Photometric Stereo in a Scattering MediumabstractPhotometric stereo is widely used for 3D reconstruction. However, its use in scattering media such as water, biological tissue and fog has been limited until now, because of forward scattered light from both the source and object, as well as light scattered back from the medium (backscatter). Here we make three contributions to address the key modes of light propagation, under the common single scattering assumption for dilute media. First, we show through extensive simulations that single-scattered light from a source can be approximated by a point light source with a single direction. This alleviates the need to handle light source blur explicitly. Next, we model the blur due to scattering of light from the object. We measure the object point-spread function and introduce a simple deconvolution method. Finally, we show how imaging fluorescence emission where available, eliminates the backscatter component and increases the signal-to-noise ratio. Experimental results in a water tank, with different concentrations of scattering media added, show that deconvolution produces higher-quality 3D reconstructions than previous techniques, and that when combined with fluorescence, can produce results similar to that in clear water even for highly turbid media. Zak Murez, Tali Treibitz, Ravi Ramamoorthi, David J. Kriegman |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2016 | Non-local Image DehazingabstractHaze limits visibility and reduces image contrast in outdoor images. The degradation is different for every pixel and depends on the distance of the scene point from the camera. This dependency is expressed in the transmission coefficients, that control the scene attenuation and amount of haze in every pixel. Previous methods solve the single image dehazing problem using various patch-based priors. We, on the other hand, propose an algorithm based on a new, non-local prior. The algorithm relies on the assumption that colors of a haze-free image are well approximated by a few hundred distinct colors, that form tight clusters in RGB space. Our key observation is that pixels in a given cluster are often non-local, i.e., they are spread over the entire image plane and are located at different distances from the camera. In the presence of haze these varying distances translate to different transmission coefficients. Therefore, each color cluster in the clear image becomes a line in RGB space, that we term a haze-line. Using these haze-lines, our algorithm recovers both the distance map and the haze-free image. The algorithm is linear in the size of the image, deterministic and requires no training. It performs well on a wide variety of images and is competitive with other stateof-the-art methods. Dana Berman, Tali Treibitz, Shai Avidan |
CVPR | 2 |
| 2015 | Photometric Stereo in a Scattering MediumabstractPhotometric stereo is widely used for 3D reconstruction. However, its use in scattering media such as water, biological tissue and fog has been limited until now, because of forward scattered light from both the source and object, as well as light scattered back from the medium (backscatter). Here we make three contributions to address the key modes of light propagation, under the common single scattering assumption for dilute media. First, we show through extensive simulations that single-scattered light from a source can be approximated by a point light source with a single direction. This alleviates the need to handle light source blur explicitly. Next, we model the blur due to scattering of light from the object. We measure the object point-spread function and introduce a simple deconvolution method. Finally, we show how imaging fluorescence emission where available, eliminates the backscatter component and increases the signal-to-noise ratio. Experimental results in a water tank, with different concentrations of scattering media added, show that deconvolution produces higher-quality 3D reconstructions than previous techniques, and that when combined with fluorescence, can produce results similar to that in clear water even for highly turbid media. Zak Murez, Tali Treibitz, Ravi Ramamoorthi, David J. Kriegman |
ICCV | 2 |
| 2012 | Shape from Fluorescence
Tali Treibitz, Zak Murez, B. Greg Mitchell, David J. Kriegman |
ECCV (7) | 1 |
| 2012 | Flat Refractive GeometryabstractWhile the study of geometry has mainly concentrated on single viewpoint (SVP) cameras, there is growing attention to more general non-SVP systems. Here, we study an important class of systems that inherently have a non-SVP: a perspective camera imaging through an interface into a medium. Such systems are ubiquitous: They are common when looking into water-based environments. The paper analyzes the common flat-interface class of systems. It characterizes the locus of the viewpoints (caustic) of this class and proves that the SVP model is invalid in it. This may explain geometrical errors encountered in prior studies. Our physics-based model is parameterized by the distance of the lens from the medium interface, besides the focal length. The physical parameters are calibrated by a simple approach that can be based on a single frame. This directly determines the system geometry. The calibration is then used to compensate for modeled system distortion. Based on this model, geometrical measurements of objects are significantly more accurate than if based on an SVP model. This is demonstrated in real-world experiments. In addition, we examine by simulation the errors expected by using the SVP model. We show that when working at a constant range, the SVP model can be a good approximation. Tali Treibitz, Yoav Y. Schechner, Clayton Kunz, Hanumant Singh |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2012 | Turbid Scene Enhancement Using Multi-Directional Illumination FusionabstractAmbient light is strongly attenuated in turbid media. Moreover, natural light is often more highly attenuated in some spectral bands, relative to others. Hence, imaging in turbid media often relies heavily on artificial sources for illumination. Scenes irradiated by an off-axis single point source have enhanced local object shadow edges, which may increase object visibility. However, the images may suffer from severe nonuniformity, regions of low signal (being distant from the source), and regions of strong backscatter. On the other hand, simultaneously illuminating the scene from multiple directions increases the backscatter and fills-in shadows, both of which degrade local contrast. Some previous methods tackle backscatter by scanning the scene, either temporally or spatially, requiring a large number of frames. We suggest using a few frames, in each of which wide field scene irradiance originates from a different direction. This way, shadow contrast can be maintained and backscatter can be minimized in each frame, while the sequence at large has a wider, more spatially uniform illumination. The frames are then fused by post processing to a single, clearer image. We demonstrate significant visibility enhancement underwater using as little as two frames. Tali Treibitz, Yoav Y. Schechner |
IEEE Trans. Image Process. | 1 |
| 2011 | Pose, illumination and expression invariant pairwise face-similarity measure via Doppelgänger list comparisonabstractFace recognition approaches have traditionally focused on direct comparisons between aligned images, e.g. using pixel values or local image features. Such comparisons become prohibitively difficult when comparing faces across extreme differences in pose, illumination and expression. The goal of this work is to develop a face-similarity measure that is largely invariant to these differences. We propose a novel data driven method based on the insight that comparing images of faces is most meaningful when they are in comparable imaging conditions. To this end we describe an image of a face by an ordered list of identities from a Library. The order of the list is determined by the similarity of the Library images to the probe image. The lists act as a signature for each face image: similarity between face images is determined via the similarity of the signatures. Here the CMU Multi-PIE database, which includes images of 337 individuals in more than 2000 pose, lighting and illumination combinations, serves as the Library. We show improved performance over state of the art face-similarity measures based on local features, such as FPLBP, especially across large pose variations on FacePix and multi-PIE. On LFW we show improved performance in comparison with measures like SIFT (on fiducials), LBP, FPLBP and Gabor (C1). Florian Schroff, Tali Treibitz, David J. Kriegman, Serge J. Belongie |
ICCV | 2 |
| 2009 | Polarization: Beneficial for visibility enhancement?abstractWhen imaging in scattering media there is a need to enhance visibility. Some approaches have used polarized images in this context with apparent success. These methods take advantage of the fact that the path radiance (air light) is partially polarized. However, mounting a polarizer attenuates the signal associated with the object. This attenuation degrades the image quality. Thus, a question arises: is the use of a polarizer worth the mentioned loss? The ability to see objects is limited by noise. Therefore, in this work we analyze the change in signal to noise ratio (SNR) following the use of a polarizer or a dehazing process. Typically, methods use either one polarized image (with minimum path radiance) or two polarized images corresponding to extrema of the path radiance. We show that if the only goal is signal discrimination over noise (and not color or radiance recovery) in haze, the use of polarization in both approaches is unnecessary: polarization rarely improves the SNR over an average of unpolarized images acquired under the same acquisition time. Nevertheless, under a single frame constraint, the use of a single polarized image is beneficial. Tali Treibitz, Yoav Y. Schechner |
CVPR | 1 |
| 2009 | Active Polarization DescatteringabstractVision in scattering media is important but challenging. Images suffer from poor visibility due to backscattering and attenuation. Most prior methods for scene recovery use active illumination scanners (structured and gated), which can be slow and cumbersome, while natural illumination is inapplicable to dark environments. The current paper addresses the need for a non-scanning recovery method, that uses active scene irradiance. We study the formation of images under widefield artificial illumination. Based on the formation model, the paper presents an approach for recovering the object signal. It also yields rough information about the 3D scene structure. The approach can work with compact, simple hardware, having active widefield, polychromatic polarized illumination. The camera is fitted with a polarization analyzer. Two frames of the scene are taken, with different states of the analyzer or polarizer. A recovery algorithm follows the acquisition. It allows both the backscatter and the object reflection to be partially polarized. It thus unifies and generalizes prior polarization-based methods, which had assumed exclusive polarization of either of these components. The approach is limited to an effective range, due to image noise and illumination falloff. Thus, the limits and noise sensitivity are analyzed. We demonstrate the approach in underwater field experiments. Tali Treibitz, Yoav Y. Schechner |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2008 | Flat refractive geometryabstractWhile the study of geometry has mainly concentrated on single-viewpoint (SVP) cameras, there is growing attention to more general non-SVP systems. Here we study an important class of systems that inherently have a non-SVP: a perspective camera imaging through an interface into a medium. Such systems are ubiquitous: they are common when looking into water-based environments. The paper analyzes the common flat-interface class of systems. It characterizes the locus of the viewpoints (caustic) of this class, and proves that the SVP model is invalid in it. This may explain geometrical errors encountered in prior studies. Our physics-based model is parameterized by the distance of the lens from the medium interface, beside the focal length. The physical parameters are calibrated by a simple approach that can be based on a single-frame. This directly determines the system geometry. The calibration is then used to compensate for modeled system distortion. Based on this model, geometrical measurements of objects are significantly more accurate, than if based on an SVP model. This is demonstrated in real-world experiments. Tali Treibitz, Yoav Y. Schechner, Hanumant Singh |
CVPR | 1 |
| 2006 | Instant 3DescatterabstractImaging in scattering media such as fog and water is important but challenging. Images suffer from poor visibility due to backscattering and signal attenuation. Most prior methods for visibility improvement use active illumination scanners (structured and gated), which are slow and cumbersome. On the other hand, natural illumination is inapplicable to dark environments. The current paper counters these deficiencies. We study the formation of images under wide field (non-scanning) artificial illumination. We discovered some characteristics of backscattered light empirically. Based on these, the paper presents a visibility recovery approach which also yields a rough estimate of the 3D scene structure. The method is simple and requires compact hardware, using active wide field polarized illumination. Two images of the scene are instantly taken, with different states of a camera-mounted polarizer. A recovery algorithm then follows. We demonstrate the approach in underwater field experiments. Tali Treibitz, Yoav Y. Schechner |
CVPR (2) | 1 |