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Eric D. Scheirer

dblp:55/6514 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 63% Multimedia systems and quality of experience · 18% Image and video coding · 14%
Theoretical computer science
1 paper
Computational complexity · 50% Information theory · 50%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
audio coding
0.012001
Structured audio, Kolmogorov complexity, and generalized audio coding · IEEE Trans. Speech Audio Process. 2001
Information theory
algorithmic information theory
0.012001
Structured audio, Kolmogorov complexity, and generalized audio coding · IEEE Trans. Speech Audio Process. 2001
Computational complexity
kolmogorov complexity
0.012001
Structured audio, Kolmogorov complexity, and generalized audio coding · IEEE Trans. Speech Audio Process. 2001
Audio and music processing
sound synthesis
0.021999
Structured audio: creation, transmission, and rendering of parametric sound representations · Proc. IEEE 1998
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999
Image and video coding › video coding standards
MPEG-4
0.011999
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999
Multimedia systems and quality of experience
multimedia standards
0.011999
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999
Multimedia analysis and retrieval › audio retrieval
content-based audio retrieval
0.011998
Structured audio: creation, transmission, and rendering of parametric sound representations · Proc. IEEE 1998

Methods — techniques the papers use, named apart from their topics

structured audio synthesis · 0.1kolmogorov complexity theory · 0.1structured audio orchestra language · 0.0
YearPublicationVenuePosition
2001 Structured audio, Kolmogorov complexity, and generalized audio coding
abstract
Structured-audio techniques are a development in audio coding that develop new connections between the existing practices of audio synthesis and audio compression. A theoretical basis for this coding model is presented, grounded in information theory and Kolmogorov complexity theory. It is demonstrated that algorithmic structured audio can provide higher compression ratios than other techniques for many audio signals and proved rigorously that it can provide compression at least as good as every other technique (up to a constant term) for every audio signal. The MPEG-4 structured audio standard is the first practical application of algorithmic coding theory. It points the direction toward a new paradigm of generalized audio coding, in which structured-audio coding subsumes all other audio-coding techniques. Generalized audio coding offers new marketplace models that enable advances in compression technology to be rapidly leveraged toward the solution of problems in audio coding.
Eric D. Scheirer
IEEE Trans. Speech Audio Process.1
2000 Synthetic and SNHC audio in MPEG-4
Eric D. Scheirer, Youngjik Lee, Jae-Woo Yang
Signal Process. Image Commun.1
1999 Structured Audio and Effects Processing in the MPEG-4 Multimedia Standard
Eric D. Scheirer
Multim. Syst.1
1999 AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard
abstract
We present an overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard. AudioBIFS is the tool that integrates the synthetic and natural sound coding functions in MPEG-4. It allows the flexible construction of soundtracks and sound scenes using compressed sound, sound synthesis, streaming audio, interactive and terminal-dependent presentation, three-dimensional (3-D) spatialization, environmental auralization, and dynamic download of custom signal-processing effects algorithms. MPEG-4 sound scenes are based on a model that is a superset of the model in VRML 2.0, and we describe how MPEG-4 is built upon VRML and the new capabilities provided by MPEG-4. We discuss the use of structured audio orchestra language, the MPEG-4 SAOL, for writing downloadable effects, present an example sound scene built with AudioBIFS, and describe the current state of implementations of the standard.
Eric D. Scheirer, Riitta Väänänen, Jyri Huopaniemi
IEEE Trans. Multim.1
1998 The MPEG-4 Structured Audio standard
abstract
The MPEG-4 standard defines numerous tools that represent the state-of-the-art in representation, transmission, and decoding of multimedia data. Among these is a new type of audio standard, termed "Structured Audio". The MPEG-4 standard for structured audio allows for the efficient, flexible description of synthetic music and sound effects, and the use of synthetic sound in synchronization with natural sound in interactive multimedia scenes. A discussion of the capabilities, technological underpinnings, and application of MPEG-4 Structured Audio is presented.
Eric D. Scheirer
ICASSP1
1998 Structured audio: creation, transmission, and rendering of parametric sound representations
abstract
Structured audio representations are semantic and symbolic descriptions that are useful for ultralow-bit-rate transmission, flexible synthesis, and perceptually based manipulation and retrieval of sound. We present an overview of techniques for transmitting and synthesizing sound represented in structured format, and for creating structured representations from audio waveforms. We discuss applications for structured audio in virtual environments, music synthesis, gaming, content-based retrieval, interactive broadcast, and other multimedia contexts.
Barry Vercoe, William G. Gardner, Eric D. Scheirer
Proc. IEEE3
1997 Construction and evaluation of a robust multifeature speech/music discriminator
abstract
We report on the construction of a real-time computer system capable of distinguishing speech signals from music signals over a wide range of digital audio input. We have examined 13 features intended to measure conceptually distinct properties of speech and/or music signals, and combined them in several multidimensional classification frameworks. We provide extensive data on system performance and the cross-validated training/test setup used to evaluate the system. For the datasets currently in use, the best classifier classifies with 5.8% error on a frame-by-frame basis, and 1.4% error when integrating long (2.4 second) segments of sound.
Eric D. Scheirer, Malcolm Slaney
ICASSP1