Matthew Brehmer

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26ranked-venue papers
11as first author
10since 2021 · last 2026
0000-0001-5524-2291ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16 · 8 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 11 · 3 first-author · 6 since 2021
YearPublicationVenuePosition
2026 Glass Chirolytics: Reciprocal Compositing and Shared Gestural Control for Face-to-Face Collaborative Visualization at a Distance
abstract
Videoconference conversations about data often entail screen sharing visualization artifacts, in which nonverbal communication goes largely ignored. Beyond presentation use cases, conversations supported by visualization also arise in collaborative decision making, technical interviews, and tutoring: use cases that benefit from participants being able to see one another as they exchange questions about the data. In this paper, we employ a reciprocal compositing of visualization and interface widgets over the mirrored video of one’s conversation partner, suggestive of a pane of glass, in which both parties can simultaneously manipulate composited elements via bimanual gestures. We demonstrate our approach with implementations of several visualization interfaces spanning the aforementioned use cases, and we evaluate our approach in a study (N = 16) comparing it to videoconferencing while using a mouse to interact with a collaborative web application. Our findings suggest that our approach promotes feelings of presence and mutual awareness of analytical intent.
Dion Barja, Matthew Brehmer
CHI2
2026 Challenges in Synchronous & Remote Collaboration Around Visualization
abstract
We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
Matthew Brehmer, Maxime Cordeil, Christophe Hurter, Takayuki Itoh, Wolfgang Büschel, Mahmood Jasim, Arnaud Prouzeau, David Saffo, Lyn Bartram, Sheelagh Carpendale, Chen Zhu-Tian, Andrew Cunningham, Tim Dwyer, Samuel Huron, Masahiko Itoh, Alark Joshi, Kiyoshi Kiyokawa, Hideaki Kuzuoka, Bongshin Lee, Gabriela Molina León, Harald Reiterer, Bektur Ryskeldiev, Jonathan A. Schwabish, Brian A. Smith 0001, Yasuyuki Sumi, Ryo Suzuki 0001, Anthony Tang 0001, Yalong Yang 0001, Jian Zhao 0010
CHI1
2025 REMIXTAPE: Enriching Narratives about Metrics with Semantic Alignment and Contextual Recommendation
abstract
The temporal dynamics of quantitative metrics or key performance indicators (KPIs) are central to conversations in enterprise organizations. Recently, major business intelligence providers have introduced new infrastructure for defining, sharing, and monitoring metric values. However, these values are often presented in isolation and appropriate context is seldom externalized. In this design study, we present REMIXTAPE, an application for constructing structured narratives around metrics. With design imperatives grounded in prior work and a formative interview study, REMIXTAPE provides a hierarchical canvas for collecting and coordinating sequences of line chart representations of metrics, along with the ability to externalize situational context around them. REMIXTAPE includes affordances to semantically align and annotate juxtaposed charts and text, as well as recommendations of complementary charts based on metrics already present on the canvas. We evaluated REMIXTAPE in a study in which six enterprise data professionals reproduced and extended partial narratives. They appreciated REMIXTAPE as a novel alternative to dashboards, galleries, and slide presentations for supporting conversations about metrics. Finally, we reflect on REMIXTAPE’s usability and potential utility, and conclude with a call to define a conceptual foundation for remixing in the context of visualization.
Matthew Brehmer, Margaret Drouhard, Arjun Srinivasan
PacificVis1
2024 Bringing Data into the Conversation: Adapting Content from Business Intelligence Dashboards for Threaded Collaboration Platforms
abstract
To enable data-driven decision-making across organizations, data professionals need to share insights with their colleagues in context-appropriate communication channels. Many of their colleagues rely on data but are not themselves analysts; furthermore, their colleagues are reluctant or unable to use dedicated analytical applications or dashboards, and they expect communication to take place within threaded collaboration platforms such as Slack or Microsoft Teams. In this paper, we introduce a set of six strategies for adapting content from business intelligence (BI) dashboards into appropriate formats for sharing on collaboration platforms, formats that we refer to as dashboard snapshots. Informed by prior studies of enterprise communication around data, these strategies go beyond redesigning or restyling by considering varying levels of data literacy across an organization, introducing affordances for self-service question-answering, and anticipating the post-sharing lifecycle of data artifacts. These strategies involve the use of templates that are matched to common communicative intents, serving to reduce the workload of data professionals. We contribute a formal representation of these strategies and demonstrate their applicability in a comprehensive enterprise communication scenario featuring multiple stakeholders that unfolds over the span of months.
Hyeok Kim, Arjun Srinivasan, Matthew Brehmer
IEEE VIS3
2024 VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video Presentation
abstract
Augmented video presentation tools provide a natural way for presenters to interact with their content, resulting in engaging experiences for remote audiences, such as when a presenter uses hand gestures to manipulate and direct attention to visual aids overlaid on their webcam feed. However, authoring and customizing these presentations can be challenging, particularly when presenting dynamic data visualization (i.e., animated charts). To this end, we introduce VisConductor, an authoring and presentation tool that equips presenters with the ability to configure gestures that control affect-varying visualization animation, foreshadow visualization transitions, direct attention to notable data points, and animate the disclosure of annotations. These gestures are integrated into configurable widgets, allowing presenters to trigger content transformations by executing gestures within widget boundaries, with feedback visible only to them. Altogether, our palette of widgets provides a level of flexibility appropriate for improvisational presentations and ad-hoc content transformations, such as when responding to audience engagement. To evaluate VisConductor, we conducted two studies focusing on presenters (𝑁=11) and audience members (𝑁=11). Our findings indicate that our approach taken with VisConductor can facilitate interactive and engaging remote presentations with dynamic visual aids. Reflecting on our findings, we also offer insights to inform the future of augmented video presentation tools.
Temiloluwa Femi-Gege, Matthew Brehmer, Jian Zhao 0010
Proc. ACM Hum. Comput. Interact.2
2024 TimeSplines: Sketch-Based Authoring of Flexible and Idiosyncratic Timelines
abstract
Timelines are essential for visually communicating chronological narratives and reflecting on the personal and cultural significance of historical events. Existing visualization tools tend to support conventional linear representations, but fail to capture personal idiosyncratic conceptualizations of time. In response, we built TimeSplines, a visualization authoring tool that allows people to sketch multiple free-form temporal axes and populate them with heterogeneous, time-oriented data via incremental and lazy data binding. Authors can bend, compress, and expand temporal axes to emphasize or de-emphasize intervals based on their personal importance; they can also annotate the axes with text and figurative elements to convey contextual information. The results of two user studies show how people appropriate the concepts in TimeSplines to express their own conceptualization of time, while our curated gallery of images demonstrates the expressive potential of our approach.
Anna Offenwanger, Matthew Brehmer, Fanny Chevalier, Theophanis Tsandilas
IEEE Trans. Vis. Comput. Graph.2
2022 Augmented Chironomia for Presenting Data to Remote Audiences
abstract
To facilitate engaging and nuanced conversations around data, we contribute a touchless approach to interacting directly with visualization in remote presentations. We combine dynamic charts overlaid on a presenter’s webcam feed with continuous bimanual hand tracking, demonstrating interactions that highlight and manipulate chart elements appearing in the foreground. These interactions are simultaneously functional and deictic, and some allow for the addition of “rhetorical flourish”, or expressive movement used when speaking about quantities, categories, and time intervals. We evaluated our approach in two studies with professionals who routinely deliver and attend presentations about data. The first study considered the presenter perspective, where 12 participants delivered presentations to a remote audience using a presentation environment incorporating our approach. The second study considered the audience experience of 17 participants who attended presentations supported by our environment. Finally, we reflect on observations from these studies and discuss related implications for engaging remote audiences in conversations about data.
Brian D. Hall, Lyn Bartram, Matthew Brehmer
UIST3
2022 From Jam Session to Recital: Synchronous Communication and Collaboration Around Data in Organizations
abstract
Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about synchronous and multimodal communication around data within organizations, from team meetings to executive briefings. We conducted two qualitative interview studies with individuals who prepare and deliver presentations about data to audiences in organizations. In contrast to prior work, we did not limit our interviews to those who self-identify as data analysts or data scientists. Both studies examined aspects of speaking about data with visual aids such as charts, dashboards, and tables. One study was a retrospective examination of current practices and difficulties, from which we identified three scenarios involving presentations of data. We describe these scenarios using an analogy to musical performance: small collaborative team meetings are akin to jam session, while more structured presentations can range from semi-improvisational performances among peers to formal recitals given to executives or customers. In our second study, we grounded the discussion around three design probes, each examining a different aspect of presenting data: the progressive reveal of visualization to direct attention and advance a narrative, visualization presentation controls that are hidden from the audience's view, and the coordination of a presenter's video with interactive visualization. Our distillation of interviewees' responses surfaced twelve themes, from ways of authoring presentations to creating accessible and engaging audience experiences.
Matthew Brehmer, Robert Kosara
IEEE Trans. Vis. Comput. Graph.1
2022 Generative Design Inspiration for Glyphs with Diatoms
abstract
We introduce Diatoms, a technique that generates design inspiration for glyphs by sampling from palettes of mark shapes, encoding channels, and glyph scaffold shapes. Diatoms allows for a degree of randomness while respecting constraints imposed by columns in a data table: their data types and domains as well as semantic associations between columns as specified by the designer. We pair this generative design process with two forms of interactive design externalization that enable comparison and critique of the design alternatives. First, we incorporate a familiar small multiples configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a small permutables design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers' reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked.
Matthew Brehmer, Robert Kosara, Carmen Hull
IEEE Trans. Vis. Comput. Graph.1
2021 QualDash: Adaptable Generation of Visualisation Dashboards for Healthcare Quality Improvement
abstract
Adapting dashboard design to different contexts of use is an open question in visualisation research. Dashboard designers often seek to strike a balance between dashboard adaptability and ease-of-use, and in hospitals challenges arise from the vast diversity of key metrics, data models and users involved at different organizational levels. In this design study, we present QualDash, a dashboard generation engine that allows for the dynamic configuration and deployment of visualisation dashboards for healthcare quality improvement (QI). We present a rigorous task analysis based on interviews with healthcare professionals, a co-design workshop and a series of one-on-one meetings with front line analysts. From these activities we define a metric card metaphor as a unit of visual analysis in healthcare QI, using this concept as a building block for generating highly adaptable dashboards, and leading to the design of a Metric Specification Structure (MSS). Each MSS is a JSON structure which enables dashboard authors to concisely configure unit-specific variants of a metric card, while offloading common patterns that are shared across cards to be preset by the engine. We reflect on deploying and iterating the design of OualDash in cardiology wards and pediatric intensive care units of five NHS hospitals. Finally, we report evaluation results that demonstrate the adaptability, ease-of-use and usefulness of QualDash in a real-world scenario.
Mai El-Shehaly, Rebecca Randell, Matthew Brehmer, Lynn McVey, Natasha Alvarado, Chris Gale, Roy A. Ruddle
IEEE Trans. Vis. Comput. Graph.3
2020 Orchard: Exploring Multivariate Heterogeneous Networks on Mobile Phones
abstract
Abstract People are becoming increasingly sophisticated in their ability to navigate information spaces using search, hyperlinks, and visualization. But, mobile phones preclude the use of multiple coordinated views that have proven effective in the desktop environment (e.g., for business intelligence or visual analytics). In this work, we propose to model information as multivariate heterogeneous networks to enable greater analytic expression for a range of sensemaking tasks while suggesting a new, list‐based paradigm with gestural navigation of structured information spaces on mobile phones. We also present a mobile application, called Orchard, which combines ideas from both faceted search and interactive network exploration in a visual query language to allow users to collect facets of interest during exploratory navigation. Our study showed that users could collect and combine these facets with Orchard, specifying network queries and projections that would only have been possible previously using complex data tools or custom data science.
Philipp Eichmann, Darren Edge, Nathan Evans, Bongshin Lee, Matthew Brehmer, Christopher M. White
Comput. Graph. Forum5
2020 A Comparative Evaluation of Animation and Small Multiples for Trend Visualization on Mobile Phones
abstract
We compare the efficacy of animated and small multiples variants of scatterplots on mobile phones for comparing trends in multivariate datasets. Visualization is increasingly prevalent in mobile applications and mobile-first websites, yet there is little prior visualization research dedicated to small displays. In this paper, we build upon previous experimental research carried out on larger displays that assessed animated and non-animated variants of scatterplots. Incorporating similar experimental stimuli and tasks, we conducted an experiment where 96 crowdworker participants performed nine trend comparison tasks using their mobile phones. We found that those using a small multiples design consistently completed tasks in less time, albeit with slightly less confidence than those using an animated design. The accuracy results were more task-dependent, and we further interpret our results according to the characteristics of the individual tasks, with a specific focus on the trajectories of target and distractor data items in each task. We identify cases that appear to favor either animation or small multiples, providing new questions for further experimental research and implications for visualization design on mobile devices. Lastly, we provide a reflection on our evaluation methodology.
Matthew Brehmer, Bongshin Lee, Petra Isenberg, Eun Kyoung Choe
IEEE Trans. Vis. Comput. Graph.1
2020 Critical Reflections on Visualization Authoring Systems
abstract
An emerging generation of visualization authoring systems support expressive information visualization without textual programming. As they vary in their visualization models, system architectures, and user interfaces, it is challenging to directly compare these systems using traditional evaluative methods. Recognizing the value of contextualizing our decisions in the broader design space, we present critical reflections on three systems we developed -Lyra, Data Illustrator, and Charticulator. This paper surfaces knowledge that would have been daunting within the constituent papers of these three systems. We compare and contrast their (previously unmentioned) limitations and trade-offs between expressivity and learnability. We also reflect on common assumptions that we made during the development of our systems, thereby informing future research directions in visualization authoring systems.
Arvind Satyanarayan, Bongshin Lee, Donghao Ren, Jeffrey Heer, John T. Stasko, John Thompson 0002, Matthew Brehmer, Zhicheng Liu 0001
IEEE Trans. Vis. Comput. Graph.7
2019 DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction
abstract
Comics are an entertaining and familiar medium for presenting compelling stories about data. However, existing visualization authoring tools do not leverage this expressive medium. In this paper, we seek to incorporate elements of comics into the construction of data-driven stories about dynamic networks. We contribute DataToon, a flexible data comic storyboarding tool that blends analysis and presentation with pen and touch interactions. A storyteller can use DataToon rapidly generate visualization panels, annotate them, and position them within a canvas to produce a visually compelling narrative. In a user study, participants quickly learned to use DataToon for producing data comics.
Nathalie Henry Riche, Benjamin Bach, Guanpeng Xu, Matthew Brehmer, Ken Hinckley, Michel Pahud, Haijun Xia, Michael J. McGuffin, Hanspeter Pfister
CHI5
2019 Inking Your Insights: Investigating Digital Externalization Behaviors During Data Analysis
abstract
Externalizing one's thoughts can be helpful during data analysis, such as which one marks interesting data, notes hypotheses, and draws diagrams. In this paper, we present two exploratory studies conducted to investigate types and use of externalizations during the analysis process. We first studied how people take notes during different stages of data analysis using VoyagerNote, a visualization recommendation system augmented to support text annotations, and coupled with participants' favorite external note-taking tools (e.g., word processor, pen & paper). Externalizations manifested mostly as notes written on paper or in a word processor, with annotations atop views used almost exclusively in the initial phase of analysis. In the second study, we investigated two specific opportunities: (1) integrating digital pen input to facilitate the use of free-form externalizations and (2) providing a more explicit linking between visualizations and externalizations. We conducted the study with VoyagerInk, a visualization system that enabled free-form externalization with a digital pen as well as touch interactions to link externalizations to data. Participants created more graphical externalizations with VoyagerInk and revisited over half of their externalizations via the linking mechanism. Reflecting on the findings from these two studies, we discuss implications for the design of data analysis tools.
Yea-Seul Kim, Nathalie Henry Riche, Bongshin Lee, Matthew Brehmer, Michel Pahud, Ken Hinckley, Jessica Hullman
ISS4
2019 Visualizing Ranges over Time on Mobile Phones: A Task-Based Crowdsourced Evaluation
abstract
In the first crowdsourced visualization experiment conducted exclusively on mobile phones, we compare approaches to visualizing ranges over time on small displays. People routinely consume such data via a mobile phone, from temperatures in weather forecasting apps to sleep and blood pressure readings in personal health apps. However, we lack guidance on how to effectively visualize ranges on small displays in the context of different value retrieval and comparison tasks, or with respect to different data characteristics such as periodicity, seasonality, or the cardinality of ranges. Central to our experiment is a comparison between two ways to lay out ranges: a more conventional linear layout strikes a balance between quantitative and chronological scale resolution, while a less conventional radial layout emphasizes the cyclicality of time and may prioritize discrimination between values at its periphery. With results from 87 crowd workers, we found that while participants completed tasks more quickly with linear layouts than with radial ones, there were few differences in terms of error rate between layout conditions. We also found that participants performed similarly with both layouts in tasks that involved comparing superimposed observed and average ranges.
Matthew Brehmer, Bongshin Lee, Petra Isenberg, Eun Kyoung Choe
IEEE Trans. Vis. Comput. Graph.1
2019 Charticulator: Interactive Construction of Bespoke Chart Layouts
abstract
We present Charticulator, an interactive authoring tool that enables the creation of bespoke and reusable chart layouts. Charticulator is our response to most existing chart construction interfaces that require authors to choose from predefined chart layouts, thereby precluding the construction of novel charts. In contrast, Charticulator transforms a chart specification into mathematical layout constraints and automatically computes a set of layout attributes using a constraint-solving algorithm to realize the chart. It allows for the articulation of compound marks or glyphs as well as links between these glyphs, all without requiring any coding or knowledge of constraint satisfaction. Furthermore, thanks to the constraint-based layout approach, Charticulator can export chart designs into reusable templates that can be imported into other visualization tools. In addition to describing Charticulator's conceptual framework and design, we present three forms of evaluation: a gallery to illustrate its expressiveness, a user study to verify its usability, and a click-count comparison between Charticulator and three existing tools. Finally, we discuss the limitations and potentials of Charticulator as well as directions for future research. Charticulator is available with its source code at https://charticulator.com.
Donghao Ren, Bongshin Lee, Matthew Brehmer
IEEE Trans. Vis. Comput. Graph.3
2018 What's the Difference?: Evaluating Variations of Multi-Series Bar Charts for Visual Comparison Tasks
abstract
An increasingly common approach to data analysis involves using information dashboards to visually compare changing data. However, layout constraints coupled with varying levels of visualization literacy among dashboard users make facilitating visual comparison in dashboards a challenging task. In this paper, we evaluate variants of bar charts, one of the most prevalent class of charts used in dashboards. We report an online experiment (N = 74) conducted to evaluate four alternative designs: 1) grouped bar chart, 2) grouped bar chart with difference overlays, 3) bar chart with difference overlays, and 4) difference bar chart. Results show that charts with difference overlays facilitate a wider range of comparison tasks while performing comparably to charts without them on individual tasks. Finally, we discuss the implications of our findings, with a focus on supporting visual comparison in dashboards.
Arjun Srinivasan, Matthew Brehmer, Bongshin Lee, Steven Mark Drucker
CHI2
2017 ChartAccent: Annotation for data-driven storytelling
abstract
Annotation plays an important role in conveying key points in visual data-driven storytelling; it helps presenters explain and emphasize core messages and specific data. However, the visualization research community has a limited understanding of annotation and its role in data-driven storytelling, and existing charting software provides limited support for creating annotations. In this paper, we characterize a design space of chart annotations, one informed by a survey of 106 annotated charts published by six prominent news graphics desks. Using this design space, we designed and developed ChartAccent, a tool that allows people to quickly and easily augment charts via a palette of annotation interactions that generate manual and data-driven annotations. We also report on a study in which participants reproduced a series of annotated charts using ChartAccent, beginning with unadorned versions of the same charts. Finally, we discuss the lessons learned during the process of designing and evaluating ChartAccent, and suggest directions for future research.
Donghao Ren, Matthew Brehmer, Bongshin Lee, Tobias Höllerer, Eun Kyoung Choe
PacificVis2
2017 Timelines Revisited: A Design Space and Considerations for Expressive Storytelling
abstract
There are many ways to visualize event sequences as timelines. In a storytelling context where the intent is to convey multiple narrative points, a richer set of timeline designs may be more appropriate than the narrow range that has been used for exploratory data analysis by the research community. Informed by a survey of 263 timelines, we present a design space for storytelling with timelines that balances expressiveness and effectiveness, identifying 14 design choices characterized by three dimensions: representation, scale, and layout. Twenty combinations of these choices are viable timeline designs that can be matched to different narrative points, while smooth animated transitions between narrative points allow for the presentation of a cohesive story, an important aspect of both interactive storytelling and data videos. We further validate this design space by realizing the full set of viable timeline designs and transitions in a proof-of-concept sandbox implementation that we used to produce seven example timeline stories. Ultimately, this work is intended to inform and inspire the design of future tools for storytelling with timelines.
Matthew Brehmer, Bongshin Lee, Benjamin Bach, Nathalie Henry Riche, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1
2016 Matches, Mismatches, and Methods: Multiple-View Workflows for Energy Portfolio Analysis
abstract
The energy performance of large building portfolios is challenging to analyze and monitor, as current analysis tools are not scalable or they present derived and aggregated data at too coarse of a level. We conducted a visualization design study, beginning with a thorough work domain analysis and a characterization of data and task abstractions. We describe generalizable visual encoding design choices for time-oriented data framed in terms of matches and mismatches, as well as considerations for workflow design. Our designs address several research questions pertaining to scalability, view coordination, and the inappropriateness of line charts for derived and aggregated data due to a combination of data semantics and domain convention. We also present guidelines relating to familiarity and trust, as well as methodological considerations for visualization design studies. Our designs were adopted by our collaborators and incorporated into the design of an energy analysis software application that will be deployed to tens of thousands of energy workers in their client base.
Matthew Brehmer, Jocelyn Ng, Kevin Tate, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1
2016 TimeLineCurator: Interactive Authoring of Visual Timelines from Unstructured Text
abstract
We present TimeLineCurator, a browser-based authoring tool that automatically extracts event data from temporal references in unstructured text documents using natural language processing and encodes them along a visual timeline. Our goal is to facilitate the timeline creation process for journalists and others who tell temporal stories online. Current solutions involve manually extracting and formatting event data from source documents, a process that tends to be tedious and error prone. With TimeLineCurator, a prospective timeline author can quickly identify the extent of time encompassed by a document, as well as the distribution of events occurring along this timeline. Authors can speculatively browse possible documents to quickly determine whether they are appropriate sources of timeline material. TimeLineCurator provides controls for curating and editing events on a timeline, the ability to combine timelines from multiple source documents, and export curated timelines for online deployment. We evaluate TimeLineCurator through a benchmark comparison of entity extraction error against a manual timeline curation process, a preliminary evaluation of the user experience of timeline authoring, a brief qualitative analysis of its visual output, and a discussion of prospective use cases suggested by members of the target author communities following its deployment.
Johanna Fulda, Matthew Brehmer, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.2
2014 Overview: The Design, Adoption, and Analysis of a Visual Document Mining Tool for Investigative Journalists
abstract
For an investigative journalist, a large collection of documents obtained from a Freedom of Information Act request or a leak is both a blessing and a curse: such material may contain multiple newsworthy stories, but it can be difficult and time consuming to find relevant documents. Standard text search is useful, but even if the search target is known it may not be possible to formulate an effective query. In addition, summarization is an important non-search task. We present Overview, an application for the systematic analysis of large document collections based on document clustering, visualization, and tagging. This work contributes to the small set of design studies which evaluate a visualization system "in the wild", and we report on six case studies where Overview was voluntarily used by self-initiated journalists to produce published stories. We find that the frequently-used language of "exploring" a document collection is both too vague and too narrow to capture how journalists actually used our application. Our iterative process, including multiple rounds of deployment and observations of real world usage, led to a much more specific characterization of tasks. We analyze and justify the visual encoding and interaction techniques used in Overview's design with respect to our final task abstractions, and propose generalizable lessons for visualization design methodology.
Matthew Brehmer, Stephen Ingram, Jonathan Stray, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1
2013 A Multi-Level Typology of Abstract Visualization Tasks
abstract
The considerable previous work characterizing visualization usage has focused on low-level tasks or interactions and high-level tasks, leaving a gap between them that is not addressed. This gap leads to a lack of distinction between the ends and means of a task, limiting the potential for rigorous analysis. We contribute a multi-level typology of visualization tasks to address this gap, distinguishing why and how a visualization task is performed, as well as what the task inputs and outputs are. Our typology allows complex tasks to be expressed as sequences of interdependent simpler tasks, resulting in concise and flexible descriptions for tasks of varying complexity and scope. It provides abstract rather than domain-specific descriptions of tasks, so that useful comparisons can be made between visualization systems targeted at different application domains. This descriptive power supports a level of analysis required for the generation of new designs, by guiding the translation of domain-specific problems into abstract tasks, and for the qualitative evaluation of visualization usage. We demonstrate the benefits of our approach in a detailed case study, comparing task descriptions from our typology to those derived from related work. We also discuss the similarities and differences between our typology and over two dozen extant classification systems and theoretical frameworks from the literatures of visualization, human-computer interaction, information retrieval, communications, and cartography.
Matthew Brehmer, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1
2012 Investigating interruptions in the context of computerised cognitive testing for older adults
abstract
Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. We report the findings of a laboratory experiment investigating the effects of increased interruption workload demand on older adults' computerised cognitive test performance. Related work has reported interruptions having a range of inhibitory and facilitatory effects on primary task performance. Cognitive ageing literature suggests that increased interruption workload demand should have greater detrimental effects on older adults' performance, when compared to younger adults. With 36 participants from 3 age groups (20-54, 55-69, 70+), we found divergent effects of increased interruption demand on two primary tasks. Results suggest that older and younger adults experience interruptions differently, but at no age is test performance compromised by demanding interruptions. This finding is reassuring with respect to the success of a self-administered computerised cognitive assessment test, and is likely to be useful for other applications used by older adults.
Matthew Brehmer, Joanna McGrenere, Charlotte Tang, Claudia Jacova
CHI1
2011 The haptic crayola effect: Exploring the role of naming in learning haptic stimuli
abstract
A haptic icon is a short physical stimulus attached to a simple meaning, which provides information and feedback to a user. To scale the utility demonstrated for small icon sets to larger ones, we need efficient strategies to help users learn subtle distinctions among stimuli, in a modality for which they may not hold detailed descriptive percepts. This paper investigates the effect of naming haptic stimuli - i.e. explicitly creating a linguistic marker - on the accuracy with which users are able to identify, distinguish, and recall stimuli. We conducted a between-subjects experiment using 60 participants equally divided among three naming conditions: no names, pre-selected non-descriptive names, and self-selected names. The experiment examined the impact of naming strategy on the ability of participants to identify stimuli in a nonverbal matching test, and on remembering stimulus names. For this challenging task and the degree of learning afforded, naming did not significantly impact accuracy of matching stimuli to meanings for all participants. However, more than twice of many of those allowed to choose names reported the ability to remember and distinguish stimuli than those required to use non-descriptive names, and many participants felt that the names were useful. Of middle-performing participants, the self-selected names group performed significantly better than the non-descriptive names group, and appeared to progress more quickly in learning. We summarize evidence for a trend that might widen with refined naming strategies and more extensive learning.
Inwook Hwang, Karon E. MacLean, Matthew Brehmer, Jeff Hendy, Andreas Sotirakopoulos, Seungmoon Choi
World Haptics3