Yung-Jen Hsu 0001

dblp:55/866 · also Jane Hsu 0001, Jane Yung-jen Hsu · DBLP profile ↗
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72ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0002-2408-4603ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 38 · 4 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 24 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 since 2021Databases, data management, data science and information retrieval · 10 · 1 first-authorSystems, architecture and hardware · 7 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 5Software engineering, systems software and programming languages · 2 · 1 since 2021Computer networks · 1Theory of computation · 1
YearPublicationVenuePosition
2026 KG-guided proactive questioning for LLMs in multi-turn interactive medical reasoning
Tzu-Ni Yang, Li-Chen Fu, Yung-Jen Hsu 0001
Appl. Intell.4
2024 SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders
Sheng-Wei Li, Zi-Xiang Wei, Yi-Hsin Yu, Chih-Yuan Yang, Yung-Jen Hsu 0001
ECCV (16)6
2023 You Know What I Meme: Enhancing People's Understanding and Awareness of Hateful Memes Using Crowdsourced Explanations
abstract
Good explanations help people understand hateful memes and mitigate sharing. While AI-enabled automatic detection has proliferated, we argue that quality-controlled crowdsourcing can be an effective strategy to offer good explanations for hateful memes. This paper proposes a Generate-Annotate-Revise workflow to crowdsource explanations and presents the results from two user studies. Study 1 evaluated the objective quality of the explanation with three measurements: detailedness, completeness, and accuracy, and suggested that the proposed workflow generated higher quality explanations than the ones from a single-stage workflow without quality control. Study 2 used an online experiment to examine how different explanations affect users' perception. The results from 127 participants demonstrated that people without prior cultural knowledge gained significant perceived understanding and awareness of hateful memes when presented with explanations generated by the proposed multi-stage workflow as opposed to single-stage or machine-generated explanations.
Nanyi Bi, Janet Yi-Ching Huang, Chao-Chun Han, Yung-Jen Hsu 0001
Proc. ACM Hum. Comput. Interact.4
2022 Dbux-PDG: An Interactive Program Dependency Graph for Data Structures and Algorithms
abstract
Understanding and debugging of data structures and algorithms (DSA) is one of the most common tasks in computer science. DSA tests have also become a standard threshold that software developers have to cross to "get the job". One major challenge in comprehending and debugging DSA implementations lies in establishing and maintaining mental models of the quintessentially complex and twisted networks of events that make up their dynamic runtime behavior. Despite the high level of difficulty of this crucial task, general purpose tools to help users understand or reason about DSA implementations still have very limited capabilities. In this work we present Dbux-PDG, a dynamic Program Dependency Graph extension for the Dbux omniscient debugger. It captures data and control flow, as well as data dependencies of a program’s execution for visualization and user interaction. To deal with the immense complexity of non-trivial programs, it offers multiple layers of summarization, that allow the user to explore either the graph as a whole or in parts, one step at a time, as they see fit. We present our findings from applying Dbux-PDG to 94 diverse algorithms and explore its utility in several case studies. All visual results are made available in an online gallery. Dbux-PDG is open source and one-click installable, making it a powerful, easy-to-use tool prototype for DSA comprehension.Video URL: https://youtu.be/dgXj3VoQJZQ
Dominik Seifert, Michael Wan, Yung-Jen Hsu 0001, Benson Yeh
VISSOFT3
2021 Multi-modal User Intent Classification Under the Scenario of Smart Factory (Student Abstract)
abstract
Question-answering systems are becoming increasingly popular in Natural Language Processing, especially when applied in smart factory settings. A common practice in designing those systems is through intent classification. However, in a multiple-stage task commonly seen in those settings, relying solely on intent classification may lead to erroneous answers, as questions rising from different work stages may share the same intent but have different contexts and therefore require different answers. To address this problem, we designed an interactive dialogue system that utilizes contextual information to assist intent classification in a multiple-stage task. Specifically, our system incorporates user’s utterances with real-time video feed to better situate users’ questions and analyze their intent.
Yu-Ching Chiu, Bo-Hao Chang, Tzu-Yu Chen, Cheng-Fu Yang, Nanyi Bi, Richard Tzong-Han Tsai, Hung-yi Lee, Yung-Jen Hsu 0001
AAAI8
2021 Object Relation Attention for Image Paragraph Captioning
abstract
Image paragraph captioning aims to automatically generate a paragraph from a given image. It is an extension of image captioning in terms of generating multiple sentences instead of a single one, and it is more challenging because paragraphs are longer, more informative, and more linguistically complicated. Because a paragraph consists of several sentences, an effective image paragraph captioning method should generate consistent sentences rather than contradictory ones. It is still an open question how to achieve this goal, and for it we propose a method to incorporate objects' spatial coherence into a language-generating model. For every two overlapping objects, the proposed method concatenates their raw visual features to create two directional pair features and learns weights optimizing those pair features as relation-aware object features for a language-generating model. Experimental results show that the proposed network extracts effective object features for image paragraph captioning and achieves promising performance against existing methods.
Li-Chuan Yang, Chih-Yuan Yang, Yung-Jen Hsu 0001
AAAI3
2021 Thing Constellation Visualizer: Exploring Emergent Relationships of Everyday Objects
abstract
Designing future IoT ecosystems requires new approaches and perspectives to understand everyday practices. While researchers recognize the importance of understanding social aspects of everyday objects, limited studies have explored the possibilities of combining data-driven patterns with human interpretations to investigate emergent relationships among objects. This work presents Thing Constellation Visualizer (thingCV), a novel interactive tool for visualizing the social network of objects based on their co-occurrence as computed from a large collection of photos. ThingCV enables perspective-changing design explorations over the network of objects with scalable links. Two exploratory workshops were conducted to investigate how designers navigate and make sense of a network of objects through thingCV. The results of eight participants showed that designers were actively engaged in identifying interesting objects and their associated clusters of related objects. The designers projected social qualities onto the identified objects and their communities. Furthermore, the designers changed their perspectives to revisit familiar contexts and to generate new insights through the exploration process. This work contributes a novel approach to combining data-driven models with designerly interpretations of thing constellation towards More-Than Human-Centred Design of IoT ecosystems.
Janet Yi-Ching Huang, Yu-Ting Cheng 0004, Rung-Huei Liang, Yung-Jen Hsu 0001, Lin-Lin Chen
Proc. ACM Hum. Comput. Interact.4
2019 IdenNet: Identity-Aware Facial Action Unit Detection
abstract
Facial Action Unit (AU) detection is an important task to enable the emotion recognition from facial movements. In this paper, we propose a novel algorithm which utilizes identity-labeled face images to tackle the identity-based intra-class variation of AU detection that the appearances of the same AU vary significantly among different subjects, which makes existing methods generate low performance under cross-domain scenarios in case that the training and test datasets are dissimilar. The proposed method is based on network cascades consisting of two sub-tasks, face clustering and AU detection. The face clustering network, trained from a large dataset containing numerous identity-annotated face images, is designed to learn a transformation to extract identity-dependent image features, which are used to predict AU labels in the second network. The cascades are jointly trained by AU- and identity-annotated datasets that contain numerous subjects to improve the method's applicability. Experimental results show that the proposed method achieves state-of-the-art AU detection performance on benchmark datasets BP4D, UNBC-McMaster, and DISFA.
Cheng-Hao Tu 0003, Chih-Yuan Yang, Yung-Jen Hsu 0001
FG3
2019 A Mobile Robot Generating Video Summaries of Seniors' Indoor Activities
abstract
We develop a system which generates summaries from seniors' indoor-activity videos captured by a social robot to help remote family members know their seniors' daily activities at home. Unlike the traditional video summarization datasets, indoor videos captured from a moving robot poses additional challenges, namely, (i) the video sequences are very long (ii) a significant number of videoframes contain no-subject or with subjects at ill-posed locations and scales (iii) most of the well-posed frames contain highly redundant information. To address this problem, we propose to exploit pose estimation for detecting people in frames. This guides the robot to follow the user and capture effective videos. We use person identification to distinguish a target senior from other people. We also make use of action recognition to analyze seniors' major activities at different moments, and develop a video summarization method to select diverse and representative keyframes as summaries.
Chih-Yuan Yang, Heeseung Yun, Srenavis Varadaraj, Yung-Jen Hsu 0001
MobileHCI4
2018 SemiStarGAN: Semi-supervised Generative Adversarial Networks for Multi-domain Image-to-Image Translation
Shu-Yu Hsu, Chih-Yuan Yang, Chi-Chia Huang, Yung-Jen Hsu 0001
ACCV (4)4
2017 WAKEY: Assisting Parent-child Communication for Better Morning Routines
abstract
Parent-child communication is an essential element in behavioral and character development in early childhood; however, parents may find it difficult to be aware of how they talk to their children. Through extensive field studies with experts and parents, we found that parents are more likely to experience communication conflict with preschool children (3-6 years old) on school mornings. In consultation with domain professionals and families, we designed WAKEY, a technology-based approach that helps parents use better communication strategies to teach preschool children to carry out their morning routines. Following the intervention with WAKEY, parents reported significantly reduced levels of frustration during morning routines and greater independent behavior by children. Furthermore, parents reported experiencing changes in their parenting attitudes and finding new insights into communication.
Meng-Ying Chan, Long-Fei Lin, Ting-Wei Lin, Wei-Che Hsu, Chia-Yu Chang, Ko-Yu Chang, Min-Hua Lin, Yung-Jen Hsu 0001
CSCW10
2017 Supporting ESL Writing by Prompting Crowdsourced Structural Feedback
abstract
Writing is challenging, especially for non-native speakers. To support English as a Second Language (ESL) writing, we propose StructFeed, which allows native speakers to annotate topic sentence and relevant keywords in texts and generate writing hints based on the principle of paragraph unity. First, we compared our crowd-based method with three naive machine learning (ML) methods and got the best performance on the identification of topic sentence and irrelevant sentence in the article. Next, we evaluated the StructFeed system with two feedback-generation mechanisms including feedback generated by one expert and by one crowd worker. The results showed that people who received feedback by StructFeed got the highest improvement after revision.
Janet Yi-Ching Huang, Jiunn-Chia Huang, Hao-Chuan Wang, Yung-Jen Hsu 0001
HCOMP4
2017 Toward an easy deployable outdoor parking system - Lessons from long-term deployment
abstract
Data pertaining to the availability of parking slots is crucial to the efficient operation of systems designed to monitor the state of parking spaces. Outdoor parking systems have been developed using wireless sensors, Internet of Things (IoT) technology, and cameras. Unfortunately, interference from electromagnetic fields complicates the tuning of parameters for detection algorithms and limits accuracy to only 90 percent. In this study, we investigated these problems by collecting data from magnetic sensors, light sensors, and LoRa wireless modules used in the detection transient events (car arrivals and departures) over a period of 13 months. This led to the design an adaptive occupancy detection system using a variety of sensors, which can be deployed with only minimal calibration.
Yi-Chao Chen 0001, Chuang-Wen You, Dian-Xuan Wu, Yi-Ling Chen 0006, Kai-Lung Hua, Yung-Jen Hsu 0001
PerCom7
2017 Context-aware sentiment propagation using LDA topic modeling on Chinese ConceptNet
Po-Hao Chou, Richard Tzong-Han Tsai, Yung-Jen Hsu 0001
Soft Comput.3
2017 A Feature-Based Knowledge Transfer Framework for Cross-Environment Activity Recognition Toward Smart Home Applications
abstract
Building contextual models for new “smart” environments is not considered cost effective if data for model training must be collected from scratch. It is more practical to transfer as much learned knowledge as possible from an existing environment to the new target environment in order to reduce the data collection effort. In order to reuse learned knowledge from an original environment, this study proposed a feature-based knowledge transfer framework. The framework makes use of transfer learning, which relaxes the constraint requiring model training and testing datasets to be highly similar in distribution. Experimental results show that this framework can successfully help extract and transfer knowledge between two different smart-home environments. Models trained via the proposed framework can even outperform nontransfer-learning models by up to 8% in accuracy. Finally, the flexibility of the proposed framework enables used as a test bed for evaluating different methods and models in order to improve the service quality of human-centric context-aware applications.
Yi-Ting Chiang, Ching-Hu Lu, Yung-Jen Hsu 0001
IEEE Trans. Hum. Mach. Syst.3
2015 Recommending missing sensor values
abstract
Datasets gathered from sensor networks often suffer from a significant fraction of missing data, due to issues such as communication and sensor interference, power depletion, and hardware failure. Many standard data analysis tools such as classification engines, time-sequence pattern analysis modules, and statistical tools are ill-equipped to deal with missing values - hence, there is a vital need for highly-accurate techniques for imputing missing readings prior to analysis. This paper presents novel imputation methods that take a "recommendation systems" view of the problem: the sensors and their readings at each time step are viewed as products and user product ratings, with the goal of estimating the missing ratings. Sensor readings differ from product ratings, however, in that the former exhibit high correlation in both time and space. To incorporate this property, we modify the widely successful matrix factorization approach for recommendation systems to model inter-sensor and intra-sensor correlations and learn latent relationships among these dimensions. We evaluate the approach using two sensor network datasets, one indoor and one outdoor, and two imputation scenarios, corresponding to intermittent readings and failed sensors. Next, we consider sensor networks with multiple sensor types at each node. We present two techniques for extending our model to account for possible correlations among sensor types (e.g., temperature and humidity) with promising results. Finally, we study how the imputed values affect the result of data analysis. We consider a popular data analysis task - building regression-based prediction models - and show that, compared to prior approaches for imputation, our method leads to a much higher quality prediction model.
Chung-Yi Li, Wei-Lun Su, Todd G. McKenzie, Fu-Chun Hsu, Shou-De Lin, Yung-Jen Hsu 0001, Phillip B. Gibbons
IEEE BigData6
2015 Poster: Exploring the Need for Sensor Learning and Collaboration in IoT-based Parking Systems
abstract
The need to find parking contributes to road congestion and leads to unnecessary fuel consumption. Of all emerging parking systems, Internet-of-Things (IoT)-based systems have demonstrated the feasibility of real-time delivery of parking availability using magnetic sensors. However, existing magnetic-based methods are prone to false positives caused by electromagnetic fields emitted from surrounding electric facilities. In this study, we conducted a 3-month data collection in a parking area. We identified the need to introduce learning and collaboration into the design of our detection algorithm which recognizes learned patterns associated with car arrivals or departures, and to filter out unreliable events based on spatial and temporal features.
Dian-Xuan Wu, Chuang-Wen You, Chi-Ling Yang, Seng-Yong Lau, Kai-Lung Hua, Wen-Huang Cheng, Yi-Ling Chen 0006, Yung-Jen Hsu 0001
SenSys9
2014 The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
abstract
The Reflexive Printer is a physical artifact combined with a mobile application. It allows digital-photo natives to enrich their experiences of daily reminiscence. Each day, the system takes one picture from a user's smartphone album, prints it on thermal paper as a halftone image, and deletes it from the smartphone. With a critical lens, we reframe technology-mediated reminiscence as an intersubjective interaction between human and artifact. In this mutually informed relationship, we propose perceived drawbacks as a design quality for provoking the critical sensibilities of users and engaging them in transgressing the normality of digital photo consumption. We focus our design thinking on three themes: simple materiality and monological performance, fast consumption and slow rumination, and powerful artifact and feeble user. This paper describes the initial lessons that we have learned through this critical making process and highlights several insights that HCI communities can leverage in the future.
Wenn-Chieh Tsai, Po-Hao Wang, Hung-Chi Lee, Rung-Huei Liang, Yung-Jen Hsu 0001
Conference on Designing Interactive Systems5
2014 Semantical Clustering of Morphologically Related Chinese Words
abstract
A Chinese character embedded in different compound words may carry different meanings. In this paper, we aim at semantical clustering of a given family of morphologically related Chinese words. In Experiment 1, we employed linguistic features at the word, syntactic, semantic, and contextual levels in aggregated computational linguistics methods to handle the clustering task. In Experiment 2, we recruited adults and children to perform the clustering task. Experimental results indicate that our computational model achieved a similar level of performance as children.
Chia-Ling Lee, Ya-Ning Chang, Chao-Lin Liu, Chia-Ying Lee, Yung-Jen Hsu 0001
AAAI5
2014 Crowdsourced Explanations for Humorous Internet Memes
abstract
Humorous images can be seen in many social media websites. However, newcomers to these websites often have trouble fitting in because of the subculture among the community is usually implicit. Among all the types of humorous images, Internet memes are relatively hard for newcomers to understand. In this work, we develop a system leveraging crowdsourcing technique to generate explanations for meme images. We claim that people who are not familiar with Internet meme subculture can still quickly pick up the gist of the memes through reading the explanations. Our template-based explanation can illustrate the incongruity between normal situations and the punchlines in jokes. The explanations can be produced by going through 2 designed humor tasks. In our pilot study, acceptable explanations for 5 unique memes are generated. For further study, generating explanations for more general text jokes are possible.
Chi-Chin Lin, Yung-Jen Hsu 0001
AAAI2
2014 Unsupervised Clustering of Morphologically Related Chinese Words
Chia-Ling Lee, Ya-Ning Chang, Chao-Lin Liu, Chia-Ying Lee, Yung-Jen Hsu 0001
CogSci5
2014 Crowdsourcing agents for smart IoT
abstract
Activity recognition is a key capability for a smart environment to offer timely services and intelligent interactions with people, especially with the growing number of connected devices. While logging data from connected sensors is no longer beyond reach, it is still quite difficult to collect the labels required by machine learning approaches to activity recognition. In this research, crowdsourcing agents are designed to acquire status labels from people situated in the environment. Experiments on crowdsourcing in a typical building on campus have been conducted to improve air conditioning and space utilization. In particular, we will discuss how crowdsourcing agents in the form of simple physical objects can significantly improve user engagement as well as data quality. Collaboration among cyber-physical agents can lead to better user experience and overall performance.
Yung-Jen Hsu 0001
HAI1
2014 Tranzzl!n9o: A Human Computation Approach to English Translation of Internet Lingo
abstract
Lingo is an emerging language on the Internet. Providing a standardized definition remains difficult due to continuous changes made to its nature. We proposed Tranzzl!n9o, a crossword puzzle game for engaging crowds to translate Internet lingo. Players provide explanations for lingo in parallel and iteratively verify the explanations from other players. Crowd-sourced translations are very informative containing explanations as well as lingo usage.
Ming-Tung Hong, Yung-Jen Hsu 0001
HCOMP2
2014 Crowd-Aware Space Monitoring by Crowdsourcing a Micro QA Task
abstract
Effective space monitoring helps improve utilization of seminar rooms in the work place. This paper presents CrowdButtons as a simple solution to real-time space monitoring by crowdsourcing. CrowdButtons are tangible reporting devices designed to collect room status data from passersby. Anyone may participate in the micro QA task instantly by clicking a button, while the dashboard displays real-time room status as well as visualization of space usage patterns over time.
Janet Yi-Ching Huang, Yung-Jen Hsu 0001
HCOMP2
2014 Crowdsourced Explanations for Humorous Internet Memes Based on Linguistic Theories
abstract
Humorous images can be seen in many social media websites. However, newcomers to these websites often have trouble fitting in because the community subculture is usually implicit. Among all the types of humorous images, Internet memes are relatively hard for newcomers to understand. In this work, we develop a system that leverages crowdsourcing techniques to generate explanations for memes. We claim that people who are not familiar with Internet meme subculture can still quickly pick up the gist of the memes by reading the explanations. Our template-based explanations illustrate the incongruity between normal situations and the punchlines in jokes. The explanations can be produced by completing the two proposed human task processes. Experimental results suggest that the explanations produced by our system greatly help newcomers to understand unfamiliar memes. For further research, it is possible to employ our explanation generation system to improve computational humanities.
Chi-Chin Lin, Janet Yi-Ching Huang, Yung-Jen Hsu 0001
HCOMP3
2014 Learning Pronunciation and Accent from The Crowd
abstract
Learning a second language is becoming a more popular trend around the world. But the act of learning another language in a place removed from native speakers is difficult as there is often no one to correct mistakes nor examples to imitate. With the idea of crowd sourcing, we would like to propose an efficient way to learn a second language better.
Frederick Liu, Jeremy Chiaming Yang, Yung-Jen Hsu 0001
HCOMP3
2014 Building Energy Efficient Internet of Things by Co-Locating Services to Minimize Communication
abstract
The world is seeing more sensing and actuating devices deployed in our environment as part of the global digital ecosystem. One issue for perpetually running Internet of Things (IoT) devices is the energy efficiency. Many new IoT devices are running on powerful platforms that have ample computing and memory capacities to support multiple services. One energy saving strategy is therefore to co-locate several services on one device in order to reduce the computing and communication energy cost. Our research proposes the service merging approach for mapping and co-locating many services on one device. The service co-location problem is modeled as the Maximum Weighted Independent Set (MWIS) problem. We study the algorithms to transform a service flow to a co-location graph, and then use heuristic algorithms to find the maximum independent set which will be used for the service co-location decisions. The performance of different co-location algorithms are evaluated by simulation in this study.
Zhenqiu Huang, Kwei-Jay Lin, Shih-Yuan Yu, Yung-Jen Hsu 0001
MEDES4
2014 Who likes it more?: mining worth-recommending items from long tails by modeling relative preference
abstract
Recommender systems are useful tools that help people to filter and explore massive information. While the accuracy of recommender systems is important, many recent research indicated that focusing merely on accuracy not only is insufficient to meet user needs, but also may be harmful. Other characteristics such as novelty, unexpectedness and diversity should also be taken into consideration. Previous work has shown that more the sales of long-tail items could be more beneficial to both customers and some business models. However, the majority of collaborative filtering approaches tends to recommend popular selling items.
Yu-Chieh Ho, Yi-Ting Chiang, Yung-Jen Hsu 0001
WSDM3
2013 Detecting Chinese Wish Messages in Social Media: An Empirical Study
Han-Shen Huang, Yung-Jen Hsu 0001
ICWSM3
2012 Planning for Reasoning with Multiple Common Sense Knowledge Bases
abstract
Intelligent user interfaces require common sense knowledge to bridge the gap between the functionality of applications and the user’s goals. While current reasoning methods have been used to provide contextual information for interface agents, the quality of their reasoning results is limited by the coverage of their underlying knowledge bases. This article presents reasoning composition , a planning-based approach to integrating reasoning methods from multiple common sense knowledge bases to answer queries. The reasoning results of one reasoning method are passed to other reasoning methods to form a reasoning chain to the target context of a query. By leveraging different weak reasoning methods, we are able to find answers to queries that cannot be directly answered by querying a single common sense knowledge base. By conducting experiments on ConceptNet and WordNet, we compare the reasoning results of reasoning composition, directly querying merged knowledge bases, and spreading activation. The results show an 11.03% improvement in coverage over directly querying merged knowledge bases and a 49.7% improvement in accuracy over spreading activation. Two case studies are presented, showing how reasoning composition can improve performance of retrieval in a video editing system and a dialogue assistant.
Yen-Ling Kuo, Yung-Jen Hsu 0001
ACM Trans. Interact. Intell. Syst.2
2011 Resource-Bounded Crowd-Sourcing of Commonsense Knowledge
abstract
Knowledge acquisition is the essential process of extracting and encoding knowledge, both domain specific and commonsense, to be used in intelligent systems. While many large knowledge bases have been constructed, none is close to complete. This paper presents an approach to improving a knowledge base efficiently under resource constraints. Using a guiding knowledge base, questions are generated from a weak form of similarity-based inference given the glossary mapping between two knowledge bases. The candidate questions are prioritized in terms of the concept coverage of the target knowledge. Experiments were conducted to find questions to grow the Chinese ConceptNet using the English ConceptNet as a guide. The results were evaluated by online users to verify that 94.17% of the questions and 85.77% of the answers are good. In addition, the answers collected in a six-week period showed consistent improvement to a 36.33% increase in concept coverage of the Chinese commonsense knowledge base against the English ConceptNet.
Yen-Ling Kuo, Yung-Jen Hsu 0001
IJCAI2
2011 ACTraversal: Ranking Crowdsourced Commonsense Assertions and Certifications
Tao-Hsuan Chang, Yen-Ling Kuo, Yung-Jen Hsu 0001
PRIMA3
2011 Capability Modeling of Knowledge-Based Agents for Commonsense Knowledge Integration
Yen-Ling Kuo, Yung-Jen Hsu 0001
PRIMA2
2011 Probabilistic models for concurrent chatting activity recognition
abstract
Recognition of chatting activities in social interactions is useful for constructing human social networks. However, the existence of multiple people involved in multiple dialogues presents special challenges. To model the conversational dynamics of concurrent chatting behaviors, this article advocates Factorial Conditional Random Fields (FCRFs) as a model to accommodate co-temporal relationships among multiple activity states. In addition, to avoid the use of inefficient Loopy Belief Propagation (LBP) algorithm, we propose using Iterative Classification Algorithm (ICA) as the inference method for FCRFs. We designed experiments to compare our FCRFs model with two dynamic probabilistic models, Parallel Condition Random Fields (PCRFs) and Hidden Markov Models (HMMs), in learning and decoding based on auditory data. The experimental results show that FCRFs outperform PCRFs and HMMs-like models. We also discover that FCRFs using the ICA inference approach not only improves the recognition accuracy but also takes significantly less time than the LBP inference method.
Yung-Jen Hsu 0001, Chia-chun Lian, Wan-rong Jih
ACM Trans. Intell. Syst. Technol.1
2010 Touching the void: direct-touch interaction for intangible displays
abstract
In this paper, we explore the challenges in applying and investigate methodologies to improve direct-touch interaction on intangible displays. Direct-touch interaction simplifies object manipulation, because it combines the input and display into a single integrated interface. While traditional tangible display-based direct-touch technology is commonplace, similar direct-touch interaction within an intangible display paradigm presents many challenges. Given the lack of tactile feedback, direct-touch interaction on an intangible display may show poor performance even on the simplest of target acquisition tasks. In order to study this problem, we have created a prototype of an intangible display. In the initial study, we collected user discrepancy data corresponding to the interpretation of 3D location of targets shown on our intangible display. The result showed that participants performed poorly in determining the z-coordinate of the targets and were imprecise in their execution of screen touches within the system. Thirty percent of positioning operations showed errors larger than 30mm from the actual surface. This finding triggered our interest to design a second study, in which we quantified task time in the presence of visual and audio feedback. The pseudo-shadow visual feedback was shown to be helpful both in improving user performance and satisfaction.
Li-Wei Chan 0001, HuiShan Kao, Mike Y. Chen, Ming-Sui Lee, Yung-Jen Hsu 0001, Yi-Ping Hung
CHI5
2010 Strategies for Inference Mechanism of Conditional Random Fields for Multiple-Resident Activity Recognition in a Smart Home
Kuo-Chung Hsu, Yi-Ting Chiang, Gu-yuan Lin, Ching-Hu Lu, Yung-Jen Hsu 0001, Li-Chen Fu
IEA/AIE (1)5
2010 Energy-Aware Agents for Detecting Nonessential Appliances
Shih-Chiang Lee, Gu-yuan Lin, Wan-rong Jih, Chi-Chia Huang, Yung-Jen Hsu 0001
PRIMA5
2010 Enabling beyond-surface interactions for interactive surface with an invisible projection
abstract
This paper presents a programmable infrared (IR) technique that utilizes invisible, programmable markers to support interaction beyond the surface of a diffused-illumination (DI) multi-touch system. We combine an IR projector and a standard color projector to simultaneously project visible content and invisible markers. Mobile devices outfitted with IR cameras can compute their 3D positions based on the markers perceived. Markers are selectively turned off to support multi-touch and direct on-surface tangible input. The proposed techniques enable a collaborative multi-display multi-touch tabletop system. We also present three interactive tools: i-m-View, i-m-Lamp, and i-m-Flashlight, which consist of a mobile tablet and projectors that users can freely interact with beyond the main display surface. Early user feedback shows that these interactive devices, combined with a large interactive display, allow more intuitive navigation and are reportedly enjoyable to use.
Li-Wei Chan 0001, Hsiang-Tao Wu, HuiShan Kao, Ju-Chun Ko, Home-Ru Lin, Mike Y. Chen, Yung-Jen Hsu 0001, Yi-Ping Hung
UIST7
2009 To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems
abstract
Previous studies have outlined the advantages of multi-resolution large-area displays over their fixed-resolution counterparts, however the mobility of the focus region has up until the present time received little attention. To study this phenomenon further, we have developed a multi-resolution tabletop display system with a steerable high resolution focus region to compare the performance between steerable and fixed focus region systems under different working scenarios. We have classified these scenarios according to region of interest (ROI) with analogies to different eye movement types (fixed, saccadic, and pursuit ROI). Empirical data gathered during the course of a multi-faceted user study demonstrates that the steerable focus region system significantly outperforms the fixed focus region system. The former is shown to provide enhanced display manipulation and proves especially advantageous in cases where the user must maintain spatial awareness of the display content as is the case in which, within a single session, several regions of the display are to be visited.
Chuan-Heng Hsiao, Li-Wei Chan 0001, Ting-Ting Hu, Mon-Chu Chen, Yung-Jen Hsu 0001, Yi-Ping Hung
CHI5
2009 Probabilistic Models for Concurrent Chatting Activity Recognition
Chia-chun Lian, Yung-Jen Hsu 0001
IJCAI2
2009 A Content-Based Method to Enhance Tag Recommendation
Yu-Ta Lu, Shoou-I Yu, Tsung-Chieh Chang, Yung-Jen Hsu 0001
IJCAI4
2008 Chatting Activity Recognition in Social Occasions Using Factorial Conditional Random Fields with Iterative Classification
Chia-chun Lian, Yung-Jen Hsu 0001
AAAI2
2007 The PhotoSlap Game: Play to Annotate
Tsung-Hsiang Chang, Chien-Ju Ho, Yung-Jen Hsu 0001
AAAI3
2007 PhotoSlap: A Multi-player Online Game for Semantic Annotation
Chien-Ju Ho, Tsung-Hsiang Chang, Yung-Jen Hsu 0001
AAAI3
2007 Playful Tray: Adopting Ubicomp and Persuasive Techniques into Play-Based Occupational Therapy for Reducing Poor Eating Behavior in Young Children
Jin-Ling Lo, Tung-yun Lin, Hao-Hua Chu, Hsi-Chin Chou, Jen-Hao Chen, Yung-Jen Hsu 0001, Polly Huang
UbiComp6
2007 Déjà Vu: Social Network Agents for Personal Impression Management
Chia-Chuan Hung, Janet Yi-Ching Huang, Yung-Jen Hsu 0001
PRIMA3
2007 Gesture-based interaction for a magic crystal ball
abstract
Crystal balls are generally considered as media to perform divination or fortune-telling. These imaginations are mainly from some fantasy films and fiction, in which an augur can see into the past, the present, or the future through a crystal ball. With the distinct impressions, crystal ball has revealed itself as a perfect interface for the users to access and to manipulate visual media in an intuitive, imaginative and playful manner. We developed an interactive visual display system named Magic Crystal Ball (MaC Ball). MaC Ball is a spherical display system, which allows the users to see a virtual object/scene appearing inside a transparent sphere, and to manipulate the displayed content with barehanded interactions. Interacting with MaC Ball makes the users feeling acting with magic power. With MaC Ball, user can manipulate the display with touch and hover interactions. For instance, the user waves hands above the ball, causing clouds blowing from bottom of the ball, or slides fingers on the ball to rotate the displayed object. In addition, the user can press single finger to select an object or to issue a button. MaC Ball takes advantages on the impressions of crystal balls, allowing the users acting with visual media following their imaginations. For applications, MaC Ball has high potential to be used for advertising and demonstration in museums, product launches, and other venues.
Li-Wei Chan 0001, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, Yung-Jen Hsu 0001
VRST7
2007 Point-of-capture archiving and editing of personal experiences from a mobile device
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen 0001, Tung-yun Lin, Hao-Hua Chu, Yung-Jen Hsu 0001
Pers. Ubiquitous Comput.6
2007 GETA sandals: a footstep location tracking system
Shun-yuan Yeh, Keng-hao Chang, Chon-in Wu, Hao-Hua Chu, Yung-Jen Hsu 0001
Pers. Ubiquitous Comput.5
2007 Accountability monitoring and reasoning in service-oriented architectures
Yue Zhang 0001, Kwei-Jay Lin, Yung-Jen Hsu 0001
Serv. Oriented Comput. Appl.3
2006 A Flexible Display by Integrating a Wall-Size Display and Steerable Projectors
Li-Wei Chan 0001, Wei-Shian Ye, Shou-Chun Liao, Yu-Pao Tsai, Yung-Jen Hsu 0001, Yi-Ping Hung
UIC5
2005 Building a Medical Decision Support System for Colon Polyp Screening by Using Fuzzy Classification Trees
I-Jen Chiang, Ming-Jium Shieh, Yung-Jen Hsu 0001, Jau-Min Wong
Appl. Intell.3
2005 Toward semantic indexing and retrieval using hierarchical audio models
Wei-Ta Chu, Wen-Huang Cheng, Yung-Jen Hsu 0001, Ja-Ling Wu
Multim. Syst.3
2004 A study of semantic context detection by using SVM and GMM approaches
abstract
Semantic-level content analysis is a crucial issue to achieve efficient content retrieval and management. In this paper, we propose an hierarchical approach that models the statistical characteristics of several audio events over a time series to accomplish semantic context detection. Two stages, including audio event and semantic context modeling/testing, are devised to bridge the semantic gap between physical audio features and semantic concepts. HMM are used to model audio events, and SVM and GMM are used to fuse the characteristics of various audio events related to some specific semantic concepts. The experimental results show that the approach is effective in detecting semantic context. The comparison between SVM- and GMM-based approaches is also studied
Wei-Ta Chu, Wen-Huang Cheng, Ja-Ling Wu, Yung-Jen Hsu 0001
ICME4
2004 Design and evaluation of mProducer: a mobile authoring tool for personal experience computing
abstract
Personal experience computing is about computing support for recording, storing, retrieving, editing, analyzing, and sharing of personal experiences. In this paper, we present our design, implementation and evaluation of a mobile authoring tool called mProducer. mProducer enables a user to generate personal experience content using a mobile device anytime, anywhere. To address challenges in both limited system resources and user interface constraints on a mobile device, mProducer provides several innovative system techniques and UI designs. (1) The Storage Constrained Uploading (SCU) algorithm uploads large multimedia data to remote servers, in order to alleviate the problem of limited storage on a mobile device. (2) Sensor-Assisted Automated Editing utilizes a tilt sensor on the mobile device to automate the detection and removal of blurry frames resulting from excessive amount of camera shaking. This sensor-based solution requires small processing overhead, and it is considered a good alternative to computational-expensive image processing techniques for detecting shaking artifacts. (3) Map-based content management interface incorporates a GPS receiver on a mobile device to record location meta-data for each recording captured by a user, and enables easy, intuitive content navigation on a small screen. (4) Keyframe-based editing enables a user to edit content using only keyframes. We have conducted user studies to evaluate overall editing experience, user satisfaction in the editing quality, task performance time, ease-of-use, and learnability. The results of user studies have shown that keyframe-based editing works best with a storyboard interface. In general, users have found mProducer to be both fun and easy to use on a mobile device.
Chao-ming Teng, Chon-in Wu, Yi-Chao Chen 0001, Hao-Hua Chu, Yung-Jen Hsu 0001
MUM5
2004 Tree-Structured Template Generation for Web Pages
abstract
As the web becomes an increasingly important source of information, tools for modeling, searching, and extracting information from Web pages are indispensable. By modeling the structure of a Web page defined by its markup tags, one can easily extract target information using structural templates. This paper introduces the Tree Template Automatic Generator (TTAG) that learns tree-structured templates from training Web pages. TTAG was applied to both query-based and frequently updated Web sites, and produced effective templates from a small number of examples. The experiments show that TTAG is a powerful extraction tool for semi-structured information sources.
Shui-Lung Chuang, Yung-Jen Hsu 0001
Web Intelligence2
2002 A Medical Decision Support System for Polyp Screening by Using Fuzzy Classification Trees
I-Jen Chiang, Ming-Jium Shieh, Yung-Jen Hsu 0001, Jau-Min Wong
AMIA3
2002 Fuzzy classification trees for data analysis
I-Jen Chiang, Yung-Jen Hsu 0001
Fuzzy Sets Syst.2
1999 Dynamic Vehicle Routing Using Hybrid Genetic Algorithms
abstract
This paper presents a novel approach to solving the single-vehicle pickup and delivery problem with time windows and capacity constraints. While dynamic programming has been used to find the optimal routing to a given problem, it requires time exponential in the number of tasks. Therefore, it often fails to find the solutions under real-time conditions in an automated factory. This research explores anytime problem solving using genetic algorithms. By utilizing optimal but possibly partial solutions from dynamic programming, the hybrid genetic algorithms can produce near-optimal solutions for problems of sizes up to 25 percent bigger than what can be solved previously. This paper reports the experimental results of the proposed hybrid approach with four different crossover operators as well as three mutation operators. The experiments demonstrated the advantages of the hybrid approach with respect to dynamic task requests.
Wan-rong Jih, Yung-Jen Hsu 0001
ICRA2
1998 A Graph-Based Exploration Strategy of Indoor Environments by an Autonomous Mobile Robot
abstract
Presents a provably complete strategy for indoor environment exploration by an autonomous mobile robot. Without prior knowledge about the environment, the strategy guarantees the construction of a grid-based map, of the entire reachable area within a bounded region. Multiple map representations are utilized including a topological grid map for guiding the exploration process, a modified occupancy grid for fusing data from multiple range sensors, and a hierarchy of grids for real-time navigation. Experiments using a Nomad 200/sup TM/ robot have shown accurate map construction while navigating at a steady speed of 0.2m/sec.
Yung-Jen Hsu 0001, Liang-Sheng Hwang
ICRA1
1998 PHYSIMC: an intelligent assistant for case-based learning
abstract
The paper presents the design and implementation of PHYSIMC, which supports case based learning of elementary physics in a computer assisted simulation environment. The PHYSIMC system facilitates physics problem solving by providing: 1) a user friendly interface for problem specification via direct manipulation of physical objects; 2) 2D motion simulation of primitive physical objects; 3) a case library of successful problem solving episodes; and 4) a browsing tool for relevant problems and their corresponding solutions. As a result, a student can make use of past problem solving experiences in attempting to solve a new problem. In a knowledge based simulation environment, such case based learning tools help narrow the gaps due to incomplete domain knowledge.
Yung-Jen Hsu 0001, Chien-Jung Ting
ICTAI1
1998 A Geometric Approach to Anytime Constraint Solving for TCSPs
Hong-ming Yeh, Yung-Jen Hsu 0001, Han-Shen Huang
PRICAI2
1998 Coordinating multi-agent systems by scripts
abstract
This paper proposes a methodology for developing multi-agent systems. Several design considerations for robotic agents are discussed. A script specifies a multi-agent system by defining the behavior of each agent. An agent is modeled by an extended finite state automaton. By using the state transition rules as the building blocks, an agent as well as a multi-agent system can be developed efficiently. This methodology is further applied to multi-agent robotic systems in which reactivity and interaction are important issues. A script-based architecture is developed to implement the agents in multi-agent robotic systems. This architecture considers not only the control architecture of a single agent, but also the interactions among multiple agents and their environments. A script for the object-sorting task problem is utilized for demonstration.
Fang-Chang Lin, Yung-Jen Hsu 0001
SMC2
1997 Rapid setup of system control in a flexible automated production system
abstract
In this paper, firstly we discuss the architecture of a flexible automated production system under which all components are well-modularized. Then, a solution, EMFAK (event-driven multi-tasking flexible automation kernel) is proposed to speed up the construction of system control. Finally, a flexible assembly system using EMFAK is described to show how to apply it to a real flexible automated production system.
Han-Shen Huang, Li-Chen Fu, Yung-Jen Hsu 0001
ICRA3
1996 Cost-balanced cooperation protocol in multi-agent robotic systems
abstract
This paper proposes a cooperation protocol based on the cost-balanced strategy for the Object-Sorting Task in multi-agent robotic systems. The protocol coordinates agents for carrying objects to destinations efficiently and effectively. Each agent autonomously makes subjective optimal decision, then the coordination algorithm resolves their conflicts by balancing the load, which is measured in terms of cost. Since coordination can be performed simultaneously with agent movement, it incurs very little overhead. The protocol is efficient because every agent runs the same algorithm to obtain the common results without further communication. Implementation of the protocol is realized on a distributed modular agent architecture for design simplicity, flexibility, and reactivity. Experimental results have shown that (1) the protocol has better performance than a previously proposed help-based cooperation protocol, (2) the protocol is flexible, and (3) the protocol can effectively utilize the agent power to achieve linear and superlinear speedup in most cases.
Fang-Chang Lin, Yung-Jen Hsu 0001
ICPADS2
1996 Coordination-based cooperation protocol in multi-agent robotic systems
abstract
This paper proposes a coordination-based cooperation protocol for the object-sorting task in multi-agent robotic systems. The protocol coordinates the agents to move objects to destinations efficiently and effectively. Every agent autonomously makes subjective optimal decision, then the coordination algorithm resolves their conflicts by considering the global results. Since every agent runs the same algorithm to obtain the common results without further communication, the protocol is efficient. Implementation of the protocol is realized on a distributed modularized agent architecture. Experimental results shows that the protocol is effective and better than a previous proposed help-based protocol. In addition, its performance is very close to a high complexity model, genetic algorithms. The protocol can be applied to coordinate multiple autonomous robots for dispatching and transporting components in manufacturing systems.
Fang-Chang Lin, Yung-Jen Hsu 0001
ICRA2
1995 Automatic Generation of Fuzzy Control Rules by Machine Learning Methods
abstract
This paper presents a multi-strategy learning technique for automatic generation of fuzzy control rules. In order to eliminate irrelevant input variables and to prioritize relevant ones according to their influences on the output value(s), the ID3 algorithm is adopted to classify the given set of training I/O data. The resulting decision tree can be easily converted into IF-THEN rules, which are then fuzzified. The fuzzy rules are further improved by tuning the parameters that define their membership functions using the gradient-descent approach. Experimental results of applying the proposed technique to nonlinear system identification have shown improvements over previous work in the area. In addition, it has been successfully applied to mobile robot control in unknown environments.
Shih-Chun Hsu, Yung-Jen Hsu 0001, I-Jen Chiang
ICRA2
1995 Cooperation and Deadlock-Handling for an Object-Sorting Task in a Multi-Agent Robotic System
abstract
This paper presents a deadlock-free cooperation protocol for an object-sorting task in a multi-agent system. The object-sorting task in a distributed robotic system is introduced and a cooperation protocol for the task along with the agent architecture is proposed. The agents are based on a homogeneous agent architecture that consists of search, motion, and communication modules coordinated through a global state. The deadlock problem for the object-sorting task is addressed and several deadlock-handling strategies are provided to guarantee the cooperation protocol is deadlock-free.
Fang-Chang Lin, Yung-Jen Hsu 0001
ICRA2
1995 A decentralized cooperation protocol for autonomous robotic agents
abstract
The paper proposes a decentralized cooperation protocol for an object sorting task in a distributed robotic system. The multiple agents are based on a homogeneous agent architecture that consists of search, motion, and communication modules coordinated through a global state. Advantages of the system architecture are simplicity, intra agent distributed control no explicit inter agent control and flexibility. The protocol encourages the agents to help each other in order to facilitate overall task achievement. Simulation results showed that: the protocol is stable and reliable under a spectrum of workload; the execution time increases linearly with the number of objects; increasing the number of agents can significantly decrease the waiting time and improve the performance.>
Fang-Chang Lin, Yung-Jen Hsu 0001
ISADS2
1991 Synthesizing Efficient Agents from Partial Programs
Yung-Jen Hsu 0001
ISMIS1
1991 Partial Programs
Michael R. Genesereth, Yung-Jen Hsu 0001
KR2
1989 A Knowledge-Level Analysis of Informing
Yung-Jen Hsu 0001
ML1