Demo Data from VLDB 2026 / reviewers in the wild / expert
Huy Hoang
dblp:56/11359
· DBLP profile ↗
5ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0003-0840-0124ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 77% Cloud and datacenter computing · 23% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
constrained reinforcement learning |
1.5 | 2 | 2024 | Reward Penalties on Augmented States for Solving Richly Constrained RL Effectively · AAAI 2024 Imitate the Good and Avoid the Bad: An Incremental Approach to Safe Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.8 | 1 | 2024 | SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning
offline imitation learning |
0.8 | 1 | 2024 | SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › constrained reinforcement learning
safe policy optimization |
0.8 | 1 | 2024 | Reward Penalties on Augmented States for Solving Richly Constrained RL Effectively · AAAI 2024 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.8 | 1 | 2024 | Imitate the Good and Avoid the Bad: An Incremental Approach to Safe Reinforcement Learning · AAAI 2024 |
Distributed systems
consensus |
0.4 | 1 | 2020 | Virtual Consensus in Delos · OSDI 2020 |
Methods — techniques the papers use, named apart from their topics
state augmentation · 0.8primal-dual method · 0.8distribution matching · 0.8convex optimization · 0.8constrained optimization · 0.8CVaR · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | No Experts, No Problem: Avoidance Learning from Bad DemonstrationsabstractThis paper addresses the problem of learning avoidance behavior within the context of offline imitation learning. In contrast to conventional methodologies that prioritize the replication of expert or near-expert demonstrations, our work investigates a setting where expert (or desirable) data is absent, and the objective is to learn to eschew undesirable actions by leveraging demonstrations of such behavior (i.e., learning from negative examples).
To address this challenge, we propose a novel training objective grounded in the maximum entropy principle. We further characterize the fundamental properties of this objective function, reformulating the learning process as a cooperative inverse Q-learning task. Moreover, we introduce an efficient strategy for the integration of unlabeled data (i.e., data of indeterminate quality) to facilitate unbiased and practical offline training. The efficacy of our method is evaluated across standard benchmark environments, where it consistently outperforms state-of-the-art baselines. Huy Hoang, Tien Mai, Pradeep Varakantham |
NeurIPS | 1 |
| 2024 | Imitate the Good and Avoid the Bad: An Incremental Approach to Safe Reinforcement LearningabstractA popular framework for enforcing safe actions in Reinforcement Learning (RL) is Constrained RL, where trajectory based constraints on expected cost (or other cost measures) are employed to enforce safety and more importantly these constraints are enforced while maximizing expected reward. Most recent approaches for solving Constrained RL convert the trajectory based cost constraint into a surrogate problem that can be solved using minor modifications to RL methods. A key drawback with such approaches is an over or underestimation of the cost constraint at each state. Therefore, we provide an approach that does not modify the trajectory based cost constraint and instead imitates "good" trajectories and avoids "bad" trajectories generated from incrementally improving policies. We employ an oracle that utilizes a reward threshold (which is varied with learning) and the overall cost constraint to label trajectories as "good" or "bad". A key advantage of our approach is that we are able to work from any starting policy or set of trajectories and improve on it. In an exhaustive set of experiments, we demonstrate that our approach is able to outperform top benchmark approaches for solving Constrained RL problems, with respect to expected cost, CVaR cost, or even unknown cost constraints. Huy Hoang, Tien Mai, Pradeep Varakantham |
AAAI | 1 |
| 2024 | Reward Penalties on Augmented States for Solving Richly Constrained RL EffectivelyabstractConstrained Reinforcement Learning employs trajectory-based cost constraints (such as expected cost, Value at Risk, or Conditional VaR cost) to compute safe policies. The challenge lies in handling these constraints effectively while optimizing expected reward. Existing methods convert such trajectory-based constraints into local cost constraints, but they rely on cost estimates, leading to either aggressive or conservative solutions with regards to cost. We propose an unconstrained formulation that employs reward penalties over states augmented with costs to compute safe policies. Unlike standard primal-dual methods, our approach penalizes only infeasible trajectories through state augmentation. This ensures that increasing the penalty parameter always guarantees a feasible policy, a feature lacking in primal-dual methods. Our approach exhibits strong empirical performance and theoretical properties, offering a fresh paradigm for solving complex Constrained RL problems, including rich constraints like expected cost, Value at Risk, and Conditional Value at Risk. Our experimental results demonstrate superior performance compared to leading approaches across various constraint types on multiple benchmark problems. Tien Mai, Pradeep Varakantham, Huy Hoang |
AAAI | 4 |
| 2024 | SPRINQL: Sub-optimal Demonstrations driven Offline Imitation LearningabstractWe focus on offline imitation learning (IL), which aims to mimic an expert's behavior using demonstrations without any interaction with the environment. One of the main challenges in offline IL is the limited support of expert demonstrations, which typically cover only a small fraction of the state-action space. While it may not be feasible to obtain numerous expert demonstrations, it is often possible to gather a larger set of sub-optimal demonstrations. For example, in treatment optimization problems, there are varying levels of doctor treatments available for different chronic conditions. These range from treatment specialists and experienced general practitioners to less experienced general practitioners. Similarly, when robots are trained to imitate humans in routine tasks, they might learn from individuals with different levels of expertise and efficiency.
In this paper, we propose an offline IL approach that leverages the larger set of sub-optimal demonstrations while effectively mimicking expert trajectories. Existing offline IL methods based on behavior cloning or distribution matching often face issues such as overfitting to the limited set of expert demonstrations or inadvertently imitating sub-optimal trajectories from the larger dataset. Our approach, which is based on inverse soft-Q learning, learns from both expert and sub-optimal demonstrations. It assigns higher importance (through learned weights) to aligning with expert demonstrations and lower importance to aligning with sub-optimal ones. A key contribution of our approach, called SPRINQL, is transforming the offline IL problem into a convex optimization over the space of Q functions. Through comprehensive experimental evaluations, we demonstrate that the SPRINQL algorithm achieves state-of-the-art (SOTA) performance on offline IL benchmarks. Code is available at https://github.com/hmhuy0/SPRINQL . Huy Hoang, Tien Mai, Pradeep Varakantham |
NeurIPS | 1 |
| 2020 | Virtual Consensus in Delos
Mahesh Balakrishnan 0001, Jason Flinn, Mihir Dharamshi, Ahmed Jafri, Santosh Ghosh, Hazem Hassan, Aaryaman Sagar, Rhed Shi, Jingming Liu, Filip Gruszczynski, Xianan Zhang, Huy Hoang, Ahmed Yossef, Francois Richard, Yee Jiun Song |
OSDI | 14 |