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Jian Kang 0002

dblp:56/6072-2 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0001-8995-5636ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 100%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
computational auditory scene analysis
1.012026
Soundscape Captioning Using Sound Affective Quality Network and Large Language Model · IEEE Trans. Multim. 2026
Audio and music processing › audio analysis
soundscape analysis
1.012026
Soundscape Captioning Using Sound Affective Quality Network and Large Language Model · IEEE Trans. Multim. 2026
Audio and music processing › audio classification
acoustic scene classification
0.812024
Cooperative Scene-Event Modelling for Acoustic Scene Classification · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing › sound event detection
sound event recognition
0.812024
Cooperative Scene-Event Modelling for Acoustic Scene Classification · IEEE ACM Trans. Audio Speech Lang. Process. 2024

Methods — techniques the papers use, named apart from their topics

large language model · 2.0affective quality modeling · 2.0SoundAQnet · 2.0transformer · 0.8regression loss · 0.8convolutional neural network · 0.8adaptive coupling matrix · 0.8
YearPublicationVenuePosition
2026 A Review of Soundscape Datasets: Challenges and Prospects for Multimodal Research
abstract
The field of soundscape research is receiving increasing attention, particularly in machine learning predictions and multimodal applications. For affective computing, these datasets provide labelled audio-visual environmental stimuli and human perceptual responses, enabling emotion prediction from acoustic environment. However, datasets suitable for such studies remain relatively limited. This review explores existing soundscape datasets and the studies including soundscape data, which include real-world audio recordings and emotional or affective annotations, and in some cases, visual content. Additionally, it explores their potential for advancing multimodal soundscape research. The review identifies key challenges in dataset scale, perception frameworks, collection methods, future multimodal applications and accessibility assessing adherence to the FAIR principles across 20 available datasets. It also highlights the importance of emotional and perceptual annotations in soundscape research, emphasising the need for standardised protocols and diverse participant demographics. By providing a comprehensive overview of current datasets and their limitations, this review adopts a data-centric perspective to guide future research efforts in soundscape analysis, multimodal learning applications, and affective computing.
Jian Kang 0002, Francesco Aletta
IEEE Trans. Affect. Comput.3
2026 Soundscape Captioning Using Sound Affective Quality Network and Large Language Model
abstract
We live in a rich and varied acoustic world, which is experienced by individuals or communities as asoundscape. Computational auditory scene analysis, disentangling acoustic scenes by detecting and classifying events, focuses on objective attributes of sounds, such as their category and temporal characteristics, ignoring their effects on people, such as the emotions they evoke within a context. To fill this gap, we propose the affective soundscape captioning (ASSC) task, which enables automated soundscape analysis, thus avoiding labour-intensive subjective ratings and surveys in conventional methods. With soundscape captioning, context-aware descriptions are generated for soundscape by capturing the acoustic scenes (ASs), audio events (AEs) information, and the corresponding human affective qualities (AQs). To this end, we propose an automatic soundscape captioner (SoundSCaper) system composed of an acoustic model, i.e. SoundAQnet, and a large language model (LLM). SoundAQnet simultaneously models multi-scale information about ASs, AEs, and perceived AQs, while the LLM describes the soundscape with captions by parsing the information captured with SoundAQnet. SoundSCaper is assessed by two juries of 32 people. In expert evaluation, the average score of SoundSCaper-generated captions is slightly lower than that of two soundscape experts on the evaluation set D1 and the external mixed dataset D2, but not statistically significant. In layperson evaluation, SoundSCaper outperforms soundscape experts in several metrics on datasets D1 and D2. In addition to human evaluation, compared to other automated audio captioning (AAC) systems with and without LLM, SoundSCaper performs better on the ASSC task in several natural language processing (NLP) based metrics. Overall, SoundSCaper performs well in human subjective evaluation and various objective captioning metrics, and the generated captions are comparable to those annotated by soundscape experts. The model, source code, LLM scripts, human assessment data, instructions, and evaluation statistics are all publicly available.
Yuanbo Hou, Qiaoqiao Ren, Wenwu Wang 0001, Jian Kang 0002, Tony Belpaeme, Dick Botteldooren
IEEE Trans. Multim.5
2025 Creating Healthier Living Environments: The Role of Soundscapes in Promoting Mental Health and Well-Being
Jian Kang 0002, Kun Qian 0003, Björn W. Schuller, Bin Hu 0001
IEEE Trans. Comput. Soc. Syst.2
2024 Cooperative Scene-Event Modelling for Acoustic Scene Classification
abstract
Acoustic scene classification (ASC) can be helpful for creating context awareness for intelligent robots. Humans naturally use the relations between acoustic scenes (AS) and audio events (AE) to understand and recognize their surrounding environments. However, in most previous works, ASC and audio event classification (AEC) are treated as independent tasks, with a focus primarily on audio features shared between scenes and events, but not their implicit relations. To address this limitation, we propose a cooperative scene-event modelling (cSEM) framework to automatically model the intricate scene-event relation by an adaptive coupling matrix to improve ASC. Compared with other scene-event modelling frameworks, the proposed cSEM offers the following advantages. First, it reduces the confusion between similar scenes by aligning the information of coarsegrained AS and fine-grained AE in the latent space, and reducing the redundant information between the AS and AE embeddings. Second, it exploits the relation information between AS and AE to improve ASC, which is shown to be beneficial, even if the information of AE is derived from unverified pseudo-labels. Third, it uses a regression-based loss function for cooperative modelling of scene-event relations, which is shown to be more effective than classification-based loss functions. Instantiated from four models based on either Transformer or convolutional neural networks, cSEM is evaluated on real-life and synthetic datasets. Experiments show that cSEM-based models work well in reallife scene-event analysis, offering competitive results on ASC as compared with other multi-feature or multi-model ensemble methods.TheASCaccuracyachievedontheTUT2018,TAU2019, and JSSED datasets is 81.0%, 88.9% and 97.2%, respectively
Yuanbo Hou, Bo Kang, Wenwu Wang 0001, Jian Kang 0002, Dick Botteldooren
IEEE ACM Trans. Audio Speech Lang. Process.5
2023 Joint Prediction of Audio Event and Annoyance Rating in an Urban Soundscape by Hierarchical Graph Representation Learning
abstract
Sound events in daily life carry rich information about the objective world. The composition of these sounds affects the mood of people in a soundscape. Most previous approaches only focus on classifying and detecting audio events and scenes, but may ignore their perceptual quality that may impact humans' listening mood for the environment, e.g. annoyance. To this end, this paper proposes a novel hierarchical graph representation learning (HGRL) approach which links objective audio events (AE) with subjective annoyance ratings (AR) of the soundscape perceived by humans. The hierarchical graph consists of fine-grained event (fAE) embeddings with single-class event semantics, coarse-grained event (cAE) embeddings with multi-class event semantics, and AR embeddings. Experiments show the proposed HGRL successfully integrates AE with AR for AEC and ARP tasks, while coordinating the relations between cAE and fAE and further aligning the two different grains of AE information with the AR.
Yuanbo Hou, Siyang Song, Qiaoqiao Ren, Weicheng Xie 0001, Jian Kang 0002, Wenwu Wang 0001, Dick Botteldooren
INTERSPEECH7