Demo Data from VLDB 2026 / reviewers in the wild / expert
Darren Baker
dblp:56/6879
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
background subtraction |
0.7 | 1 | 2023 | Real-time Background Subtraction under Varying Lighting Conditions · ICRA 2023 |
Image and video processing › background subtraction
illumination-robust background subtraction |
0.7 | 1 | 2023 | Real-time Background Subtraction under Varying Lighting Conditions · ICRA 2023 |
Image and video processing › image enhancement
shadow detection and removal |
0.7 | 1 | 2023 | Real-time Background Subtraction under Varying Lighting Conditions · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
texture features · 0.7spatio-temporal history · 0.7gradient features · 0.7gaussian mixture model ensemble · 0.7color features · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Real-time Background Subtraction under Varying Lighting ConditionsabstractBackground subtraction is an important topic in computer vision and video analysis. It is challenging to robustly segment foreground and background in complex scenarios. In the literature there are efforts to address some of the main challenges such as illumination change, dynamic backgrounds, hard shadows, and intermittent object motion. However, most of the research has focused on applying advanced mathematical and machine learning models rather than on improving performance in real-time applications. In this paper, we devise a method named EGMM to efficiently handle the illumination change problem and also operate at a real-time execution speed on commodity PC hardware. EGMM is an ensemble algorithm that fuses multiple Gaussian Mixture Models operating on gradient, texture and color features. Detection and removal of shadows is done using a chromaticity-based approach, and spatio-temporal history of foreground blobs is used to handle intermittent object motion. We benchmarked EGMM by creating datasets for two light change scenarios. The results demonstrate that EGMM achieves robust performance in complex illumination change cases, outperforms some state-of-the-art algorithms, and runs at 100 fps (GPU) at$1280\times720$resolution. Moreover, experiments using the 2012 CDnet dataset show that EGMM achieves generally good performance in varying scenes with overall results better than conventional methods and runs at 1000 fps (GPU) at$320\times 240$resolution. Sisi Liang, Darren Baker |
ICRA | 2 |