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Jihye Yun

dblp:56/8756 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 54% Rendering · 46%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › eye tracking visualization
gaze visualization
0.212014
GazeVis: Interactive 3D Gaze Visualization for Contiguous Cross-Sectional Medical Images · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
medical visualization
0.212014
GazeVis: Interactive 3D Gaze Visualization for Contiguous Cross-Sectional Medical Images · IEEE Trans. Vis. Comput. Graph. 2014
Rendering › volume rendering
reconstruction filter
0.112010
Fast High-Quality Volume Ray Casting with Virtual Samplings · IEEE Trans. Vis. Comput. Graph. 2010
Rendering › volume rendering › ray casting
volume ray-casting
0.112010
Fast High-Quality Volume Ray Casting with Virtual Samplings · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
volume rendering
0.112010
Fast High-Quality Volume Ray Casting with Virtual Samplings · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

scivis · 0.4infovis · 0.43d rendering · 0.4virtual sampling · 0.1empty space skipping · 0.1cubic spline interpolation · 0.1GPU texture filtering · 0.1
YearPublicationVenuePosition
2023 MuSiC-ViT: A multi-task Siamese convolutional vision transformer for differentiating change from no-change in follow-up chest radiographs
Kyungjin Cho, Jeeyoung Kim, Ki Duk Kim, Seungju Park, Jihye Yun, Yura Ahn, Sang Young Oh, Sang Min Lee 0013, Joon Beom Seo, Namkug Kim
Medical Image Anal.6
2019 Improvement of fully automated airway segmentation on volumetric computed tomographic images using a 2.5 dimensional convolutional neural net
Jihye Yun, Jinkon Park, Donghoon Yu, Jaeyoun Yi, Hee Jun Park, June-Goo Lee, Joon Beom Seo, Namkug Kim
Medical Image Anal.1
2014 GazeVis: Interactive 3D Gaze Visualization for Contiguous Cross-Sectional Medical Images
abstract
Gaze visualization has been used to understand the results from gaze tracking studies in a wide range of fields. In the medical field, diagnoses of medical images have been studied with gaze tracking technology to understand how radiologists read medical images. While prior work were mainly based on diagnosis with a single image, recent work focused on diagnosis with consecutive cross-sectional medical images acquired from preoperative computed tomography (CT) or magnetic resonance imaging (MRI). In the diagnosis, radiologists scroll through a stack of images to get a 3D cognition of organs and lesions. Thus, it is important to understand radiologists' gaze patterns three dimensionally across such contiguous cross-sectional images. However, little has been done to visualize more complicated gaze patterns from the contiguous cross-sectional medical images. To address this problem, we present an interactive 3D gaze visualization tool, GazeVis, where InfoVis and SciVis techniques are harmonized to show the abstract gaze data along with a realistic 3D rendering of the visual stimuli (i.e., organs and lesions). We present case studies with 12 radiologists who use GazeVis to investigate gaze patterns of their colleagues with different levels of expertise, providing empirical evidences about the competence of our gaze visualization system.
Hyunjoo Song, Jihye Yun, Bo Hyoung Kim, Jinwook Seo
IEEE Trans. Vis. Comput. Graph.2
2010 Fast High-Quality Volume Ray Casting with Virtual Samplings
abstract
Volume ray-casting with a higher order reconstruction filter and/or a higher sampling rate has been adopted in direct volume rendering frameworks to provide a smooth reconstruction of the volume scalar and/or to reduce artifacts when the combined frequency of the volume and transfer function is high. While it enables high-quality volume rendering, it cannot support interactive rendering due to its high computational cost. In this paper, we propose a fast high-quality volume ray-casting algorithm which effectively increases the sampling rate. While a ray traverses the volume, intensity values are uniformly reconstructed using a high-order convolution filter. Additional samplings, referred to as virtual samplings, are carried out within a ray segment from a cubic spline curve interpolating those uniformly reconstructed intensities. These virtual samplings are performed by evaluating the polynomial function of the cubic spline curve via simple arithmetic operations. The min max blocks are refined accordingly for accurate empty space skipping in the proposed method. Experimental results demonstrate that the proposed algorithm, also exploiting fast cubic texture filtering supported by programmable GPUs, offers renderings as good as a conventional ray-casting algorithm using high-order reconstruction filtering at the same sampling rate, while delivering 2.5x to 3.3x rendering speed-up.
Byeonghun Lee, Jihye Yun, Jinwook Seo, Byonghyo Shim, Yeong-Gil Shin, Bo Hyoung Kim
IEEE Trans. Vis. Comput. Graph.2