Yao Zhang 0011

dblp:57/3892-11 · DBLP profile ↗
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16ranked-venue papers
5as first author
12since 2021 · last 2026
0000-0001-6406-5661ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 5 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 7 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Fair Incentives for Early Arrival in 0-1 Cooperative Games
abstract
Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.
Yaoxin Ge, Yao Zhang 0011, Dengji Zhao
AAAI2
2026 Fair Diffusion Auctions
abstract
Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.
Zixin Gu, Yaoxin Ge, Yao Zhang 0011, Dengji Zhao
AAAI3
2026 Incentives for early arrival in online cooperative games
Dengji Zhao, Yaoxin Ge, Yao Zhang 0011, Zhihao Gavin Tang, Hu Fu 0001, Pinyan Lu
Artif. Intell.3
2025 Coalitions on the Fly in Cooperative Games
abstract
In this work, we examine a sequential setting of a cooperative game in which players arrive dynamically to form coalitions and complete tasks either together or individually, depending on the value created. Upon arrival, a new player as a decision maker faces two options: forming a new coalition or joining an existing one. We assume that players are greedy, i.e., they aim to maximize their rewards based on the information available at their arrival. The objective is to design an online value distribution policy that incentivizes players to form a coalition structure that maximizes social welfare. We focus on monotone and bounded cooperative games. Our main result establishes an upper bound of 3min/max on the competitive ratio for any irrevocable policy (i.e., one without redistribution), and proposes a policy that achieves a near-optimal competitive ratio of min{1/2, 3min/max}, where min and max denote the smallest and largest marginal contribution of any sub-coalition of players respectively. Finally, we also consider non-irrevocable policies, with alternative bounds only when the number of players is limited.
Yao Zhang 0011, Indrajit Saha, Zhaohong Sun 0001, Makoto Yokoo
ECAI1
2025 Incentive Design in Hedonic Games with Permission Structures
Yuta Akahoshi, Yao Zhang 0011, Kei Kimura, Taiki Todo, Makoto Yokoo
ICAART (1)2
2025 Incentives for Early Arrival in Cost Sharing
Junyu Zhang 0005, Yao Zhang 0011, Yaoxin Ge, Dengji Zhao, Hu Fu 0001, Zhihao Gavin Tang, Pinyan Lu
AAMAS2
2025 Incentives for Early Arrival in Cooperative Games (Extended Abstract)
abstract
We study cooperative games where players join sequentially, and the value generated by those who have joined at any point must be irrevocably divided among these players. We introduce two desiderata for the value division mechanism: that the players should have incentives to join as early as possible, and that the division should be considered fair. For the latter, we require that each player's expected share in the mechanism should equal her Shapley value if the players' arrival order is uniformly at random. When the value generation function is submodular, allocating the marginal value to the player satisfies these properties. This is no longer true for more general functions. Our main technical contribution is a complete characterization of 0-1 value games for which desired mechanisms exist. We show that a natural mechanism, Rewarding First Critical Player (RFC), is complete, in that a 0-1 value function admits a mechanism with the properties above if and only if RFC satisfies them; we analytically characterize all such value functions. Moreover, we give an algorithm that decomposes, in an online fashion, any value function into 0-1 value functions, on each of which RFC can be run. In this way, we design an extension of RFC for general monotone games, and the properties are proved to be maintained.
Yaoxin Ge, Yao Zhang 0011, Dengji Zhao, Zhihao Gavin Tang, Hu Fu 0001, Pinyan Lu
IJCAI2
2024 Optimal Diffusion Auctions
abstract
Diffusion auction design is a new trend in mechanism design for which the main goal is to incentivize existing buyers to invite new buyers, who are their neighbors on a social network, to join an auction even though they are competitors. With more buyers, a diffusion auction will be able to give a more efficient allocation and receive higher revenue. Existing studies have proposed many interesting diffusion auctions to attract more buyers, but the seller’s revenue is not optimized. Hence, in this study, we investigate what optimal revenue the seller can achieve by attracting more buyers. Different from the traditional setting, the revenue that can be achieved in a diffusion auction highly relies on the structure of the network. Hence, we focus on optimal auctions with given classes of underlying networks. We propose a class of mechanisms, where for any given structure, an optimal diffusion mechanism can be found. We point out that it implies an idea of “reserve structure”. Moreover, we show that an optimal mechanism that handles all structures does not exist. Therefore, we also propose mechanisms that have bounded approximations of the optimal revenue in all structures.
Yao Zhang 0011, Shanshan Zheng, Dengji Zhao
ECAI1
2023 Task Allocation on Networks with Execution Uncertainty (Extended Abstract)∗
abstract
We study a single task allocation problem where each worker connects to some other workers to form a network and the task requester only connects to some of the workers. The goal is to design an allocation mechanism such that each worker is incentivized to invite her neighbours to join the allocation, although they are competing for the task. Moreover, the performance of each worker is uncertain, which is modelled as the quality level of her task execution. The literature has proposed solutions to tackle the uncertainty problem by paying them after verifying their execution. Here, we extend the problem to the network setting. We propose a new mechanism that guarantees that inviting more workers and reporting/performing according to her true ability is a dominant strategy for each worker. We believe that the new solution can be widely applied in the digital economy powered by social connections such as crowdsourcing.
Yao Zhang 0011, Xiuzhen Zhang 0002, Dengji Zhao
IJCAI1
2023 Incentive-Compatible Selection for One or Two Influentials
abstract
Selecting influentials in networks against strategic manipulations has attracted many researchers' attention and it also has many practical applications. Here, we aim to select one or two influentials in terms of progeny (the influential power) and prevent agents from manipulating their edges (incentive compatibility). The existing studies mostly focused on selecting a single influential for this setting. Zhang et al. [2021] studied the problem of selecting one agent and proved an upper bound of 1/(1+ln2) to approximate the optimal selection. In this paper, we first design a mechanism to actually reach the bound. Then, we move this forward to choosing two agents and propose a mechanism to achieve an approximation ratio of (3+ln2)/(4(1+ln2)) (approx. 0.54).
Yao Zhang 0011, Dengji Zhao
IJCAI2
2022 Task Allocation on Networks with Execution Uncertainty
Xiuzhen Zhang 0002, Yao Zhang 0011, Dengji Zhao
PRIMA2
2021 Incentive Compatible Mechanism for Influential Agent Selection
Xiuzhen Zhang 0002, Yao Zhang 0011, Dengji Zhao
SAGT2
2020 Maximal Information Propagation with Budgets
abstract
In this paper, we present an information propagation game on a network where the information is originated from a sponsor who is willing to pay a fixed total budget to the players who propagate the information. Our solution can be applied to real world situations such as advertising via social networks with limited budgets. The goal is to design a mechanism to distribute the budget such that all players in the social network are incentivized to propagate information to all their neighbours. We propose a family of mechanisms to achieve the goal, where propagating information to all neighbours is a dominant strategy for all players. Furthermore, we also consider the cases where the budget has to be completely shared.
Haomin Shi, Yao Zhang 0011, Zilin Si, Letong Wang, Dengji Zhao
ECAI2
2020 Incentivize Diffusion with Fair Rewards
abstract
This paper studies a sale promotion mechanism design problem on a social network, where a node (a seller) sells one item to the other nodes on the network to maximize her revenue. However, the seller does not know other nodes except for her neighbours and her neighbours have no incentive to promote the sale. Hence, the goal is to design an auction mechanism such that the seller's neighbours are incentivized to invite their neighbours to join the auction, while the seller's revenue is guaranteed to increase. This is not achievable with traditional mechanisms. One solution has been proposed recently by carefully designing a reward scheme for the nodes who have invited others. However, the solution only gives rewards to some cut-points of the network, but cut-points rarely exist in a well-connected network, which actually disincentivizes nodes' participation. Therefore, we propose another novel mechanism to reward more related participants with fairer rewards, and the seller's revenue is not reduced.
Dengji Zhao, Yao Zhang 0011
ECAI3
2020 Sybil-proof Answer Querying Mechanism
abstract
We study a question answering problem on a social network, where a requester is seeking an answer from the agents on the network. The goal is to design reward mechanisms to incentivize the agents to propagate the requester's query to their neighbours if they don't have the answer. Existing mechanisms are vulnerable to Sybil-attacks, i.e., an agent may get more reward by creating fake identities. Hence, we combat this problem by first proving some impossibility results to resolve Sybil-attacks and then characterizing a class of mechanisms which satisfy Sybil-proofness (prevents Sybil-attacks) as well as other desirable properties. Except for Sybil-proofness, we also consider cost minimization for the requester and agents' collusions.
Yao Zhang 0011, Xiuzhen Zhang 0002, Dengji Zhao
IJCAI1
2018 Simulations vs. Human Playing in Repeated Prisoner's Dilemma
Yao Zhang 0011, Jingxian Huang, Dengji Zhao
PRIMA1