Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Philippe Ballard

dblp:57/4210 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Autonomous driving · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › range sensing
range image analysis
0.011994
Simulation and Understanding of Range Images Acquired in Fast Motion · ICRA 1994
Computer vision › 3D vision
range sensing
0.011994
Simulation and Understanding of Range Images Acquired in Fast Motion · ICRA 1994
Robotics › Autonomous driving
perception
0.011994
Simulation and Understanding of Range Images Acquired in Fast Motion · ICRA 1994

Methods — techniques the papers use, named apart from their topics

scanning system simulation · 0.0
YearPublicationVenuePosition
1995 Controlling a computer via facial aspect
abstract
Control of a computer workstation via face position and facial gesturing would be an important advance for people with hand or body disabilities as well as for all users. Steps toward realization of such a system are reported here. A computer system has been developed to track the eyes and the nose of a subject and to compute the direction of the face. Face direction and movement is then used to control the cursor. Test results show that the resulting system is usable, although several improvements are needed.>
Philippe Ballard, George C. Stockman
IEEE Trans. Syst. Man Cybern.1
1994 Simulation and Understanding of Range Images Acquired in Fast Motion
abstract
Scanning systems of existing range finders are sequential. The understanding and analysis of static range images has spread in the scientific community. Such images are widely used in the fields of vision and robotics. However, it is not yet clear what a range finder sees and what it does not see at high velocities. Depending on the scanning system, obstacles may be missed, if the vehicle velocity is not well related to the acquisition rate. A Laser Range Finder Scanning System Simulator such as LRF3S helps to relate vehicle motion to the scanning mechanism. Simulations show the location of each scanned point on the scene at speeds defined on the trajectory. The authors believe that they help to understand dynamic range images and that they are a framework for the design of a range finder scanning system best adapted for an application.>
Philippe Ballard, François Vacherand
ICRA1
1992 Computer operation via face orientation
abstract
Computer operation via face orientation provides a means of communication for people with severe physical disability. The authors present a near-real-time computer system to track the eyes and the nose of a subject and compute the direction of the face. As presented by K. Ohmura et al. (1988), the direction can be computed from three natural feature points extracted from the face. The computational approach taken in this system is motivated by the practical requirements of near-real-time performance and accuracy. The approach is based on the reflection characteristic of the cornea. Any bright light source forms a twinkle in the eye that is fixed as long as the light source is fixed. Face direction detection is treated as a 2D tracking problem. The eye twinkles are extracted from the image and used to locate the nose. A final experiment shows that the face direction obtained from the three feature points is precise enough to control the mouse cursor to make selection from a menu with large light buttons.>
Philippe Ballard, George C. Stockman
ICPR (1)1