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Andre Beck

dblp:57/6620 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
4 papers
Content delivery and video streaming · 53% Cellular and mobile networks · 16% Network optimization and economics · 14%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Cloud and datacenter computing · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing
serverless computing
0.722019
Will Serverless Computing Revolutionize NFV? · Proc. IEEE 2019
SAND: Towards High-Performance Serverless Computing · USENIX ATC 2018
Content delivery and video streaming › caching
video caching
0.212015
HiFi: A Hierarchical Filtering Algorithm for Caching of Online Video · ACM Multimedia 2015
Content delivery and video streaming
mobile video streaming
0.212013
Optimization of HTTP adaptive streaming over mobile cellular networks · INFOCOM 2013
Network optimization and economics › resource allocation
network utility maximization
0.212013
Optimization of HTTP adaptive streaming over mobile cellular networks · INFOCOM 2013
Software-defined and programmable networks
network function virtualization
0.112019
Will Serverless Computing Revolutionize NFV? · Proc. IEEE 2019
Cloud and datacenter computing
cluster resource management and scheduling
0.112018
SAND: Towards High-Performance Serverless Computing · USENIX ATC 2018
Wireless networking › broadcast
broadcast scheduling
0.112009
UNAP: User-Centric Network-Aware Push for Mobile Content Delivery · INFOCOM 2009
Content delivery and video streaming
content scheduling
0.112009
UNAP: User-Centric Network-Aware Push for Mobile Content Delivery · INFOCOM 2009
Content delivery and video streaming › mobile video delivery
mobile content delivery
0.112009
UNAP: User-Centric Network-Aware Push for Mobile Content Delivery · INFOCOM 2009
Cellular and mobile networks
mobile multimedia
0.112009
UNAP: User-Centric Network-Aware Push for Mobile Content Delivery · INFOCOM 2009
Cellular and mobile networks › resource scheduling
proportional fair scheduling
0.012013
Optimization of HTTP adaptive streaming over mobile cellular networks · INFOCOM 2013
Cellular and mobile networks › resource scheduling
radio resource scheduling
0.012013
Optimization of HTTP adaptive streaming over mobile cellular networks · INFOCOM 2013

Methods — techniques the papers use, named apart from their topics

survey · 0.8hierarchical filtering algorithm · 0.2utility maximization · 0.2simulation · 0.2analytical modeling · 0.2scheduling algorithm · 0.1heuristic · 0.1
YearPublicationVenuePosition
2019 Will Serverless Computing Revolutionize NFV?
abstract
Communication networks need to be both adaptive and scalable. The last few years have seen an explosive growth of software-defined networking (SDN) and network function virtualization (NFV) to address this need. Both technologies help enable networking software to be decoupled from the hardware so that software functionality is no longer constrained by the underlying hardware and can evolve independently. Both SDN and NFV aim to advance a software-based approach to networking, where networking functionality is implemented in software modules and executed on a suitable cloud computing platform. Achieving this goal requires the virtualization paradigm used in these services that play an important role in the transition to software-based networks. Consequently, the corresponding computing platforms accompanying the virtualization technologies need to provide the required agility, robustness, and scalability for the services executed. Serverless computing has recently emerged as a new paradigm in virtualization and has already significantly changed the economics of offloading computations to the cloud. It is considered as a low-latency, resource-efficient, and rapidly deployable alternative to traditional virtualization approaches, such as those based on virtual machines and containers. Serverless computing provides scalability and cost reduction, without requiring any additional configuration overhead on the part of the developer. In this paper, we explore and survey how serverless computing technology can help building adaptive and scalable networks and show the potential pitfalls of doing so.
Paarijaat Aditya, Istemi Ekin Akkus, Andre Beck, Ruichuan Chen, Volker Hilt, Ivica Rimac, Klaus Satzke, Manuel Stein
Proc. IEEE3
2018 SAND: Towards High-Performance Serverless Computing
Istemi Ekin Akkus, Ruichuan Chen, Ivica Rimac, Manuel Stein, Klaus Satzke, Andre Beck, Paarijaat Aditya, Volker Hilt
USENIX ATC6
2017 Caching Online Video: Analysis and Proposed Algorithm
abstract
Online video presents new challenges to traditional caching with over a thousand-fold increase in number of assets, rapidly changing popularity of assets and much higher throughput requirements. We propose a new hierarchical filtering algorithm for caching online video HiFi. Our algorithm is designed to optimize hit rate, replacement rate and cache throughput. It has an associated implementation complexity comparable to that of LRU. Our results show that, under typical operator conditions, HiFi can increase edge cache byte hit rate by 5%--24% over an LRU policy, but more importantly can increase the RAM or memory byte hit rate by 80% to 200% and reduce the replacement rate by more than 100 times! These two factors combined can dramatically increase throughput for most caches. If SSDs are used for storage, the much lower replacement rate may also allow substitution of lower-cost MLC-based SSDs instead of SLC-based SSDs. We extend previous multi-tier analytical models for LRU caches to caches with filtering. We analytically show how HiFi can approach the performance of an optimal caching policy and how to tune HiFi to reach as close to optimal performance as the traffic conditions allow. We develop a realistic simulation environment for online video using statistics from operator traces. We show that HiFi performs within a few percentage points from the optimal solution which was simulated by Belady's MIN algorithm under typical operator conditions
Shahid Akhtar, Andre Beck, Ivica Rimac
ACM Trans. Multim. Comput. Commun. Appl.2
2015 HiFi: A Hierarchical Filtering Algorithm for Caching of Online Video
abstract
Online video presents new challenges to traditional caching with over a thousand fold increase in number of assets, rapidly changing popularity of assets and much higher throughput requirements.
Shahid Akhtar, Andre Beck, Ivica Rimac
ACM Multimedia2
2013 Optimization of HTTP adaptive streaming over mobile cellular networks
abstract
Video streaming, in particular, hypertext transfer protocol based (HTTP) adaptive streaming (HAS) of video, is expected to be a dominant application over mobile networks in the near future. The observation that the base station can alter the video quality requested by a HAS client to its server by controlling the over-the-air throughput from the base station to the client implies that the base station can jointly maximize aggregate video quality of all the HAS flows and throughput of data flows that it serves. We formulate a utility maximization problem that separately takes into account different utility functions for video and data flows and show that the utility maximization can be achieved through an algorithm, we term adaptive guaranteed bit rate (AGBR), wherein target bit rates are calculated for each HAS flow and passed on to an underlying minimum rate proportional fair scheduler that schedules resources across all the flows. This approach has the advantage that it retains the existing scheduling function in the base station with a separate function to compute the target bit rates for the video flows allowing them to only change slowly over time in order to avoid frequent video quality changes. Through analytical modeling and simulations we show that the proposed algorithm can achieve required fairness among the video flows as well as automatically and fairly adapt video quality with increasing congestion thereby preventing data flow throughput starvation.
Danny De Vleeschauwer, Harish Viswanathan, Andre Beck, Steven A. Benno, Raymond B. Miller
INFOCOM3
2012 Interactions between HTTP adaptive streaming and TCP
abstract
HTTP adaptive streaming (HAS) is quickly becoming a popular mechanism for delivering on-demand video content over the Internet. The chunked transmission and application-layer adaptation create a very different traffic pattern than traditional progressive video downloads where the entire video is downloaded with a single request.
Jairo O. Esteban, Steven A. Benno, Andre Beck, Yang Guo 0001, Volker Hilt, Ivica Rimac
NOSSDAV3
2009 UNAP: User-Centric Network-Aware Push for Mobile Content Delivery
abstract
The consumer interest in mobile multimedia content is on the rise, driven by the higher bandwidth of 3G networks and by the availability of low-cost high-resolution mobile devices. However, providing a good user experience remains a challenge due to bandwidth bottlenecks at peak time, channel quality variations and high battery drain incurred by long data transmission times at lower bandwidths. Consequently high jitter, buffering delays and frequent network outages are ever so common for mobile multimedia services. The emerging mobile broadcast networks (e.g. BCMCS, MediaFLO, DVB-H) are well suited for efficient delivery of highly popular content but lack the on-demand, interactive and retransmission (for reliability) capabilities by virtue of being one-way. In addition, due to business reasons (e.g. MediaFLO) or technical reasons (e.g. BCMCS) service providers prefer to deliver only a limited number of popular channels over these networks. In this paper we propose a mobile content delivery architecture that takes wireless specifics into account to enhance the user experience with multimedia services. Our solution makes efficient use of the available bandwidth, does network and channel quality- aware content delivery on the unicast 3G network while at the same time efficiently and reliably schedules content delivery over the mobile broadcast network. In our solution the delivered content is pre-cached on the storage available on the mobile device. This provides a better user experience, reduces the peak load on the network, and reduces the battery drain on the mobile device. Motivated by the proposed architecture we study the problem of scheduling content over a hybrid unicast and broadcast mobile network and design efficient algorithms and heuristics for the problem.
Randeep Bhatia, Girija J. Narlikar, Ivica Rimac, Andre Beck
INFOCOM4
2005 Mediating interaction conflicts between network-provided and endpoint-provided telephony services
abstract
Unintended interactions between different telephony services are a common phenomenon in today's telephony networks. Solutions exist to mediate such conflicts among network-provided services. With the advent of VoIP, services traditionally provided by the network may now also run on intelligent VoIP endpoints. However, network-based service mediation solutions are typically not aware of endpoint-provided services nor can they control their behavior. In this paper, we discuss how the mediation of service interaction conflicts can be extended to support services provided by VoIP endpoints.
Andre Beck, Markus Hofmann 0001
GLOBECOM1