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John Rohlf

dblp:57/6945 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Virtual and augmented reality · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
real-time rendering
0.011994
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics · SIGGRAPH 1994
Virtual and augmented reality
visual simulation
0.011994
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics · SIGGRAPH 1994

Methods — techniques the papers use, named apart from their topics

scene graph traversal · 0.0immediate-mode rendering · 0.0
YearPublicationVenuePosition
1994 IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
abstract
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal design goal is to allow application developers to more easily obtain maximal performance from 3D graphics workstations which feature multiple CPUs and support an immediate-mode rendering library. To this end, the toolkit combines a low-level library for high-performance rendering with a high-level library that implements pipelined, parallel traversals of a hierarchical scene graph. While discussing the toolkit architecture, the paper illuminates and addresses performance issues fundamental to immediate-mode graphics and coarse-grained, pipelined multiprocessing. Graphics optimizations focus on efficient data transfer to the graphics subsystem, reduction of mode settings, and restricting state inheritance. The toolkit's multiprocessing features solve the problems of how to partition work among multiple processes, how to synchronize these processes, and how to manage data in a pipelined, multiprocessing environment. The paper also discusses support for intersection detection, fixed-frame rates, run-time profiling and special effects such as geometric morphing.
John Rohlf, James Helman
SIGGRAPH1