Demo Data from VLDB 2026 / reviewers in the wild / expert
John Rohlf
dblp:57/6945
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 77% Virtual and augmented reality · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
real-time rendering |
0.0 | 1 | 1994 | IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics · SIGGRAPH 1994 |
Virtual and augmented reality
visual simulation |
0.0 | 1 | 1994 | IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics · SIGGRAPH 1994 |
Methods — techniques the papers use, named apart from their topics
scene graph traversal · 0.0immediate-mode rendering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphicsabstractThis paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal design goal is to allow application developers to more easily obtain maximal performance from 3D graphics workstations which feature multiple CPUs and support an immediate-mode rendering library. To this end, the toolkit combines a low-level library for high-performance rendering with a high-level library that implements pipelined, parallel traversals of a hierarchical scene graph. While discussing the toolkit architecture, the paper illuminates and addresses performance issues fundamental to immediate-mode graphics and coarse-grained, pipelined multiprocessing. Graphics optimizations focus on efficient data transfer to the graphics subsystem, reduction of mode settings, and restricting state inheritance. The toolkit's multiprocessing features solve the problems of how to partition work among multiple processes, how to synchronize these processes, and how to manage data in a pipelined, multiprocessing environment. The paper also discusses support for intersection detection, fixed-frame rates, run-time profiling and special effects such as geometric morphing. John Rohlf, James Helman |
SIGGRAPH | 1 |