VLDB 2026 Research / reviewers in the wild / expert
Georgi Simeonov
dblp:57/7880
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0003-1198-7165ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Spatial and temporal data management · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 50% Empirical software engineering · 50% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
interactive visual analysis |
0.3 | 1 | 2018 | Visual Interactive Map Matching · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
visual analytics |
0.3 | 1 | 2018 | Visual Interactive Map Matching · IEEE Trans. Vis. Comput. Graph. 2018 |
Spatial and temporal data management
trajectory data |
0.1 | 1 | 2018 | Visual Interactive Map Matching · IEEE Trans. Vis. Comput. Graph. 2018 |
Spatial and temporal data management › trajectory data management
trajectory preprocessing |
0.1 | 1 | 2018 | Visual Interactive Map Matching · IEEE Trans. Vis. Comput. Graph. 2018 |
Empirical software engineering › mining software repositories
developer communication analysis |
0.1 | 1 | 2009 | Design Rule Hierarchies and Parallelism in Software Development Tasks · ASE 2009 |
Requirements engineering and software design
software architecture |
0.1 | 1 | 2009 | Design Rule Hierarchies and Parallelism in Software Development Tasks · ASE 2009 |
Collaborative and social computing › computer-supported cooperative work › developer collaboration
coordination in software development |
0.0 | 1 | 2009 | Design Rule Hierarchies and Parallelism in Software Development Tasks · ASE 2009 |
Methods — techniques the papers use, named apart from their topics
visual parameter tuning · 0.7ST-matching · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Visual Interactive Map MatchingabstractMap matching is the process of assigning observed geographic positions of vehicles and their trajectories to the actual road links in a road network. In this paper, we present Visual Interactive Map Matching, a visual analytics approach to fine-tune the data preprocessing and matching process. It is based on ST-matching, a state-of-the-art and easy-to-understand map matching algorithm. Parameters of the preprocessing step and algorithm can be optimized with immediate visual feedback. Visualizations show current matching issues and performance metrics on a map and in diagrams. Manual and computer-supported editing of the road network model leads to a refined alignment of trajectories and roads. We demonstrate our approach with large-scale taxi trajectory data. We show that optimizing the matching on a subsample results in considerably improved matching quality, also when later scaled to the full dataset. An optimized matching ensures data faithfulness and prevents misinterpretation when the matched data might be investigated in follow-up analysis. Robert Krüger, Georgi Simeonov, Fabian Beck 0001, Thomas Ertl |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2009 | Design Rule Hierarchies and Parallelism in Software Development TasksabstractAs software projects continue to grow in scale, being able to maximize the work that developers can carry out in parallel as a set of concurrent development tasks, without incurring excessive coordination overhead, becomes increasingly important. Prevailing design models, however, are not explicitly conceived to suggest how development tasks on the software modules they describe can be effectively parallelized. In this paper, we present a design rule hierarchy based on the assumption relations among design decisions. Software modules located within the same layer of the hierarchy suggest independent, hence parallelizable, tasks. Dependencies between layers or within a module suggest the need for coordination during concurrent work. We evaluate our approach by investigating the source code and mailing list of Apache Ant. We observe that technical communication between developers working on different modules within the same hierarchy layer, as predicted, is significantly less than communication between developers working across layers. Sunny Wong 0001, Yuanfang Cai, Giuseppe Valetto, Georgi Simeonov, Kanwarpreet Sethi |
ASE | 4 |