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Kaimo Hu

dblp:57/8338 · also Kai-Mo Hu · DBLP profile ↗
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8ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0003-3692-8380ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 91% Robot navigation and mapping · 9%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 69% Multimedia analysis and retrieval · 31%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › shape matching
functional maps
0.312017
Understanding and Exploiting Object Interaction Landscapes · ACM Trans. Graph. 2017
Computer vision › 3D vision
shape matching
0.312017
Understanding and Exploiting Object Interaction Landscapes · ACM Trans. Graph. 2017
Geometric modeling and processing › mesh processing
remeshing
0.312017
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement · IEEE Trans. Vis. Comput. Graph. 2017
Multimedia analysis and retrieval › 3d shape retrieval
assembly retrieval
0.212013
Relaxed lightweight assembly retrieval using vector space model · Comput. Aided Des. 2013
Robotics › Robot navigation and mapping
object search
0.112017
Understanding and Exploiting Object Interaction Landscapes · ACM Trans. Graph. 2017
Geometric modeling and processing › mesh processing › mesh analysis
mesh quality
0.112017
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement · IEEE Trans. Vis. Comput. Graph. 2017
Information retrieval
retrieval models
0.012013
Relaxed lightweight assembly retrieval using vector space model · Comput. Aided Des. 2013
Information retrieval › retrieval models
vector space model
0.012013
Relaxed lightweight assembly retrieval using vector space model · Comput. Aided Des. 2013

Methods — techniques the papers use, named apart from their topics

vector space model · 0.3vertex relocation · 0.3particle tracking · 0.3local approximation error estimation · 0.3interaction descriptors · 0.3
YearPublicationVenuePosition
2021 Character motion in function space
Innfarn Yoo, Marek Fiser, Kaimo Hu, Bedrich Benes
Vis. Comput.3
2017 Understanding and Exploiting Object Interaction Landscapes
abstract
Interactions play a key role in understanding objects and scenes for both virtual and real-world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved. The representation is based on tracking particles on one of the participating objects and then observing them with sensors appropriately placed in the interaction volume or on the interaction surfaces. We show how to factorize these interaction descriptors and project them into a particular participating object so as to obtain a new functional descriptor for that object, its interaction landscape , capturing its observed use in a spatiotemporal framework. Interaction landscapes are independent of the particular interaction and capture subtle dynamic effects in how objects move and behave when in functional use. Our method relates objects based on their function, establishes correspondences between shapes based on functional key points and regions, and retrieves peer and partner objects with respect to an interaction.
Sören Pirk, Vojtech Krs, Kaimo Hu, Suren Deepak Rajasekaran, Hao Kang, Yusuke Yoshiyasu, Bedrich Benes, Leonidas J. Guibas
ACM Trans. Graph.3
2017 Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
abstract
Surface remeshing is a key component in many geometry processing applications. The typical goal consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application (e.g., the minimum interior angle is above an application-dependent threshold). Our algorithm is designed to address all three optimization goals simultaneously by targeting prescribed bounds on approximation error , minimal interior angle and maximum mesh complexity (number of vertices). The approximation error bound is a hard constraint, while the other two criteria are modeled as optimization goals to guarantee feasibility. Our optimization framework applies carefully prioritized local operators in order to greedily search for the coarsest mesh with minimal interior angle above and approximation error bounded by . Fast runtime is enabled by a local approximation error estimation, while implicit feature preservation is obtained by specifically designed vertex relocation operators. Experiments show that for reasonable angle bounds ( ) our approach delivers high-quality meshes with implicitly preserved features (no tagging required) and better balances between geometric fidelity, mesh complexity and element quality than the state-of-the-art.
Kaimo Hu, Dong-Ming Yan 0001, David Bommes, Pierre Alliez, Bedrich Benes
IEEE Trans. Vis. Comput. Graph.1
2015 CAD Parts-Based Assembly Modeling by Probabilistic Reasoning
abstract
Nowadays, increasing amount of parts and sub-assemblies are publicly available, which can be used directly for product development instead of creating from scratch. In this paper, we propose an interactive design framework for efficient and smart assembly modeling, in order to improve the design efficiency. Our approach is based on a probabilistic reasoning. Given a collection of industrial assemblies, we learn a probabilistic graphical model from the relationships between the parts of assemblies. Then in the modeling stage, this probabilistic model is used to suggest the most likely used parts compatible with the current assembly. Finally, the parts are assembled under certain geometric constraints. We demonstrate the effectiveness of our framework through a variety of assembly models produced by our prototype system.
Kai-Ke Zhang, Kaimo Hu, Li-Cheng Yin, Dong-Ming Yan 0001, Bin Wang 0021
CAD/Graphics2
2013 Relaxed lightweight assembly retrieval using vector space model
Kaimo Hu, Bin Wang 0021, Jun-Hai Yong, Jean-Claude Paul
Comput. Aided Des.1
2012 Manifold-ranking based retrieval using k-regular nearest neighbor graph
Bin Wang 0021, Kaimo Hu, Jean-Claude Paul
Pattern Recognit.3
2011 Automatic Generation of Canonical Views for CAD Models
abstract
Selecting the best views for 3D objects is useful for many applications. However, with the existing methods applied in CAD models, the results neither exhibit the 3D structures of the models fairly nor conform to human's browsing habits. In this paper, we present a robust method to generate the canonical views of CAD models, and the above problem is solved by considering the geometry and visual salient features simultaneously. We first demonstrate that for a CAD model, the three coordinate axes can be approximately determined by the scaled normals of its faces, such that the pose can be robustly normalized. A graph-based algorithm is also designed to accelerate the searching process. Then, a convex hull based method is applied to infer the upright orientation. Finally, four isometric views are selected as candidates, and the one whose depth image owns the most visual features is selected. Experiments on the Engineering Shape Benchmark (ESB) show that the views generated by our method are pleasant, informative and representative. We also apply our method in the calculation of model rectilinearity, and the results demonstrate its high performance.
Kaimo Hu, Bin Wang 0021, Jun-Hai Yong
CAD/Graphics1
2010 A Face-Based Shape Matching Method for IGES Surface Model
abstract
IGES is a widely used standard for mechanical data exchange. In this paper, we present a new method for the retrieval task of IGES surface model. Based on this method, a novel distinctive face selection strategy is proposed and evaluated. In the training database, each model is treated as a set of disordered faces, and their features are extracted and stored respectively. The Discounted Cumulative Gain (DCG) value of each face is then calculated and stored for later utilization. To retrieve models in the testing database, we first forecast each face's DCG value by searching its most similar face's DCG value in training database, and then the top k faces with highest forecasted DCGs are selected as query input. A greedy algorithm is finally applied to get the total similarity. Experimental results show that our algorithm is superior or at least comparable to some of the most powerful methods in finding parts with similar functionality in most cases.
Kaimo Hu, Bin Wang 0021, Qi-Ming Yuan, Jun-Hai Yong
Shape Modeling International1