Mounia Ziat

dblp:58/1203 · DBLP profile ↗
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9ranked-venue papers
5as first author
3since 2021 · last 2025
0000-0003-4620-7886ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
YearPublicationVenuePosition
2025 Trust and Visual Focus in Automated Vehicles: A Comparative Study of Beginner and Experienced Drivers
abstract
This study investigated the relationship between trust in automation, gaze behavior, and driving performance in beginner and experienced drivers during a simulated driving session. Twenty participants completed a 17-minute drive across three conditions: manual driving, non-critical automated driving, and critical automated driving, with a non-driving-related task (NDRT) introduced between conditions to assess visual attention. Driving performance was evaluated using the Standard Deviation of Lateral Position (SDLP), and eye-tracking data in terms of mean gaze duration (MGD). While both groups demonstrated increased trust in the automated system post-session, beginners showed greater lateral position variability in critical conditions, suggesting over-reliance on automation. Eye-tracking analysis revealed significant changes in glance behavior across driving conditions, particularly in response to critical events. These findings highlight how driver experience shapes interactions with automated systems, emphasizing the importance of trust calibration in automated driving scenarios.
Mounia Ziat, Oleg Spakov, John Mäkelä, Veikko Surakka, Roope Raisamo
CHI2
2022 Interpersonal Haptic Communication: Review and Directions for the Future
abstract
Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, interpersonal haptic communication, refers to any communication system that supports mediation of touch between two or more persons. We first present a scoping review of the state of the art in interpersonal haptic communication, including physiological and psychological basis of touch, affective and social touch, and mediated social touch. We then discuss emerging research themes that shape the future of interpersonal haptic communication, identify research gaps and propose key research directions for each theme. Finally, societal impact and ethical aspects are discussed.
Roope Raisamo, Katri Salminen, Jussi Rantala, Ahmed Farooq, Mounia Ziat
Int. J. Hum. Comput. Stud.5
2021 Tomato Dice: A Multimodal Device to Encourage Breaks During Work
abstract
The COVID pandemic has resulted in many people working from home, blurring lines between work and personal time. In response, the Tomato Dice, a multimodal device, attempts to provide a fun way for people to take more effective breaks amid work through timeboxing. After the dice is rolled, each side plays visual and audio feedback helping users to either work for a set amount of time or take a break away from their work screens. In this paper, we discussed the design process and the different modes of the dice. We also conducted a heuristic evaluation followed by a usability study which revealed that participants were mostly fascinated with the dice and were more likely to use the Tomato Dice to relax than to take breaks.
Marissa Thompson, Lynette Tan, Cecilia Soto, Jaitra Dixit, Mounia Ziat
ICMI5
2020 Effects of Visual Locomotion and Tactile Stimuli Duration on the Emotional Dimensions of the Cutaneous Rabbit Illusion
abstract
In this study, we assessed the emotional dimensions (valence, arousal, and dominance) of the multimodal visual-cutaneous rabbit effect. Simultaneously to the tactile bursts on the forearm, visual silhouettes of saltatorial animals (rabbit, kangaroo, spider, grasshopper, frog, and flea) were projected on the left arm. Additionally, there were two locomotion conditions: taking-off and landing. The results showed that the valence dimension (happy-unhappy) was only affected by the visual stimuli with no effect of the tactile conditions nor the locomotion phases. Arousal (excited-calm) showed a significant difference for the three tactile conditions with an interaction effect with the locomotion condition. Arousal scores were higher when the taking-off condition was associated with the intermediate duration (24 ms) and when the landing condition was associated with either the shortest duration (12 ms) or the longest duration (48 ms). There was no effect for the dominance dimension. Similar to our previous results, the valence dimension seems to be highly affected by visual information reducing any effect of tactile information, while touch can modulate the arousal dimension. This can be beneficial for designing multimodal interfaces for virtual or augmented reality.
Mounia Ziat, Katherine Chin, Roope Raisamo
ICMI1
2018 Affective Communication through Air Jet Stimulation: Evidence from Event-Related Potentials
abstract
In this article, effectiveness of air jet stimulation in mediated emotional communication was investigated by assessing cross-modal influences of visual emotional expressions on tactile perception. Brain responses to combined visual faces and air jet stimuli were measured using event-related potentials; whereas, emotional responses were assessed using self-reported pleasantness of the tactile stimulation. ERP results reveal significant differences between the different facial expressions for the same tactile air-jet intensity in the somatosensory area. Moreover, participants’ pleasantness ratings suggest an effect of the visual stimulus on the difference tactile conditions that correspond to air jet stimulation intensities: low, medium, and high. These promising results provide evidence in the potential efficiency of this stimulation technique in activating skin receptors that play an important role in social and affective behaviors.
Mohamed Yacine Tsalamlal, Will Rizer, Jean-Claude Martin, Mehdi Ammi, Mounia Ziat
Int. J. Hum. Comput. Interact.5
2015 The effect of visual, haptic, and auditory signals perceived from rumble strips during inclement weather
abstract
Rumble strips (RS) offer ideal conditions for multimodality research. Designed to reduce crashes and alert drowsy or inattentive drivers, their effectiveness in crash reduction is not questioned but little is known regarding how information from tactile vibrations and auditory rumbling is integrated during low-vision driving conditions. In this paper, we report descriptive data related to participants' perceptual experience while driving on a RS road during a snow storm, as well as data collected from participants driving in a simulated snow storm environment, and suggest future research perspectives.
Mounia Ziat, Andrea Savord, Ilja Frissen
World Haptics1
2012 Enhancing visuospatial map learning through action on cellphones
abstract
The visuospatial learning of a map on cellphone displays was examined. The spatial knowledge of human participants was assessed after they had learned the relative positions of London Underground stations on a map via passive, marginally active, or active exploration. Following learning, the participants were required to answer questions in relation to the spatial representation and distribution of the stations on the map. Performances were compared between conditions involving (1) without auditory cues versus continuous auditory cues; (2) without auditory cues versus noncontinuous auditory cues; and (3) continuous auditory cues versus noncontinuous auditory cues. Results showed that the participants perfomed better following active and marginally-active explorations, as compared to purely passive learning. These results also suggest that under specific conditions (i.e., continuous sound with extremely fast tempo) there is no benefit to spatial abilities from active exploration over passive observation; while continuous sound with moderate to fast tempo is effective for simple actions (i.e., key press).
Mounia Ziat, Carmen E. Au, Amin Haji Abolhassani, James J. Clark
ACM Trans. Appl. Percept.1
2007 Haptic recognition of shapes at different scales: A comparison of two methods of interaction
abstract
In order to design a “haptic zoom”, in this fundamental study, we compare two scaling methods by focusing on the strategies adopted by subjects who are using a sensory substitution device. Method 1 consists of a reduction of the sensor size and of its displacement speed. Speed reduction is obtained by a “human” movement adjustment (hand speed reduction). Method 2 consists of a straightforward increase in the dimensions of the image. The experimental device used couples a pen on a graphics tablet with tactile sensory stimulators. These are activated when the sensor impinges on the outline of the figure on the computer screen. This virtual sensor (a square matrix composed of 16 elementary fields) moves when the pen, guided by human hand movements, moves on the graphics tablet. The results show that the recognition rate is closely dependent on the size of the figure, and that the strategies used by the subjects are more suitable for method 2 than for method 1. In fact, half of the subjects found that method 1 inhibited their movements, and the majority of them did not feel the scaling effect, whereas this was clearly felt in method 2.
Mounia Ziat, Olivier Gapenne, John Stewart, Charles Lenay
Interact. Comput.1
2005 A comparison of two methods of scaling on form perception via a haptic interface
abstract
In this fundamental study, we compare two scaling methods by focusing on the subjects' strategies which are using a sensory substitution device. Method 1 consists in a reduction of the sensor size and its displacement speed. Here, speed reduction is obtained by a "human" movement reduction (hand speed reduction). Method 2 consists in a classical increase of the image dimension. The experimental device couples the pen on a graphics tablet with tactile sensory stimulators. These latter are activated when the sensor crosses the figure on the computer screen. This virtual sensor (square matrix composed of 16 elementary fields) is displaced when the pen, guided by a human hand displacements, moves on the graphics tablet. Even if it seems that there is no difference between the two methods, the results show that the recognition rate is closely dependent on the figure size and the strategies used by the subjects are more suitable for method 2 than the method 1. In fact, half of the subjects found that method 1 inhibits their movements and the majority of them don't feel the scaling effect, whereas this is clearly felt in method 2.
Mounia Ziat, Olivier Gapenne, John Stewart, Charles Lenay
ICMI1