Feng Han 0001

dblp:58/2012-1 · DBLP profile ↗
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6ranked-venue papers
6as first author
0since 2021 · last 2009
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 31% Generative modeling · 18% Segmentation and scene understanding · 15%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 34% Computational photography and imaging · 34% Multimedia analysis and retrieval · 25%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
shape from shading
0.122007
A Two-Level Generative Model for Cloth Representation and Shape from Shading · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Cloth Representation by Shape from Shading with Shading Primitives · CVPR (1) 2005
Knowledge, reasoning and agents › Knowledge representation and reasoning
attribute grammar
0.112009
Bottom-Up/Top-Down Image Parsing with Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Computer vision › Segmentation and scene understanding
scene parsing
0.112009
Bottom-Up/Top-Down Image Parsing with Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Machine learning › Generative modeling
generative model
0.122007
Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar · ICCV 2005
A Two-Level Generative Model for Cloth Representation and Shape from Shading · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Computer animation and physical simulation › physically-based modeling
cloth modeling
0.112007
A Two-Level Generative Model for Cloth Representation and Shape from Shading · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Computational photography and imaging › shape and reflectance estimation
shape from shading
0.112007
A Two-Level Generative Model for Cloth Representation and Shape from Shading · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Machine learning › Graph learning
graph grammar
0.112005
Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar · ICCV 2005
Multimedia analysis and retrieval › image analysis › image understanding
image parsing
0.112005
Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar · ICCV 2005
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian image modeling
bayesian segmentation
0.012004
Range Image Segmentation by an Effective Jump-Diffusion Method · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Machine learning › Generative modeling › diffusion model
jump-diffusion
0.012004
Range Image Segmentation by an Effective Jump-Diffusion Method · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Computer vision › 3D vision › range sensing
range image segmentation
0.012004
Range Image Segmentation by an Effective Jump-Diffusion Method · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Computer vision › 3D vision
3d scene reconstruction
0.012002
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction · ECCV (3) 2002
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.012009
Bottom-Up/Top-Down Image Parsing with Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field
0.012007
A Two-Level Generative Model for Cloth Representation and Shape from Shading · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Geometric modeling and processing › shape representation
surface representation
0.012005
Cloth Representation by Shape from Shading with Shading Primitives · CVPR (1) 2005
Computer vision › Segmentation and scene understanding › 3d segmentation
3d scene segmentation
0.012002
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction · ECCV (3) 2002

Methods — techniques the papers use, named apart from their topics

photometric stereo · 0.3markov random field · 0.3bayesian inference · 0.3sketch pursuit · 0.1dictionary learning · 0.1bottom-up/top-down parsing · 0.1top-down/bottom-up inference · 0.1minimum description length · 0.1attribute graph grammar · 0.1hough transform · 0.0
YearPublicationVenuePosition
2009 Bottom-Up/Top-Down Image Parsing with Attribute Grammar
abstract
This paper presents a simple attribute graph grammar as a generative representation for made-made scenes, such as buildings, hallways, kitchens, and living rooms, and studies an effective top-down/bottom-up inference algorithm for parsing images in the process of maximizing a Bayesian posterior probability or equivalently minimizing a description length (MDL). Given an input image, the inference algorithm computes (or constructs) a parse graph, which includes a parse tree for the hierarchical decomposition and a number of spatial constraints. In the inference algorithm, the bottom-up step detects an excessive number of rectangles as weighted candidates, which are sorted in certain order and activate top-down predictions of occluded or missing components through the grammar rules. In the experiment, we show that the grammar and top-down inference can largely improve the performance of bottom-up detection.
Feng Han 0001, Song-Chun Zhu
IEEE Trans. Pattern Anal. Mach. Intell.1
2007 A Two-Level Generative Model for Cloth Representation and Shape from Shading
abstract
In this paper, we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds which will generate the high contrast (ridge) areas with a dictionary of shading primitives (for 2D images) and fold primitives (for 3D depth maps). These primitives are represented in parametric forms and are learned in a supervised learning phase using 3D surfaces of clothes acquired through photometric stereo. The lower level consists of the remaining flat areas which fill between the folds with a smoothness prior (Markov random field). We show that the classical ill-posed problem-shape from shading (SFS) can be much improved by this two-level model for its reduced dimensionality and incorporation of middle-level visual knowledge, i.e., the dictionary of primitives. Given an input image, we first infer the folds and compute a sketch graph using a sketch pursuit algorithm as in the primal sketch [10], [11]. The 3D folds are estimated by parameter fitting using the fold dictionary and they form the "skeleton" of the drapery/cloth surfaces. Then, the lower level is computed by conventional SFS method using the fold areas as boundary conditions. The two levels interact at the final stage by optimizing a joint Bayesian posterior probability on the depth map. We show a number of experiments which demonstrate more robust results in comparison with state-of-the-art work. In a broader scope, our representation can be viewed as a two-level inhomogeneous MRF model which is applicable to general shape-from-X problems. Our study is an attempt to revisit Marr's idea [23] of computing the 2(1/2)D sketch from primal sketch. In a companion paper [2], we study shape from stereo based on a similar two-level generative sketch representation.
Feng Han 0001, Song-Chun Zhu
IEEE Trans. Pattern Anal. Mach. Intell.1
2005 Cloth Representation by Shape from Shading with Shading Primitives
abstract
Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the 3D shape of cloth from a single image is of great interest to both computer graphics and vision researches. However, the acquisition of 3D cloth shape by shape from shading (SFS) is still a challenge. In this paper, we present a two-layer generative model for representing both the 2D cloth image and the 3D cloth surface. The first layer represents all the folds on cloth, which are called "shading primitives" in (Haddon and Forsyth, 1998), and thus captures the overall "skeleton structures" of cloth. We learn a number of typical 3D fold primitives using some training images obtained through photometric stereo. The 3D fold primitives yield a dictionary of 2D shading primitives/or cloth images. The second layer represents non-fold parts with very smooth (often flat) surface or shading, which interpolates the primitives in the first layer with a smoothness prior like conventional SFS. Then we present an algorithm called "cloth sketching" to find all the shading primitives on cloth image and simultaneously recover their 3D shape by fitting to the 3D fold primitives. Our sketch representation can be viewed as a 2-layer Markov random field (MRF), and it introduces some prior knowledge on the folds and has lower dimension and is more robust than the traditional shape-fmm-shading representation which assumes a MRF model on pixels. We show a number of experiments with satisfactory results in comparison to previous work.
Feng Han 0001, Song-Chun Zhu
CVPR (1)1
2005 Bottom-up/Top-Down Image Parsing by Attribute Graph Grammar
abstract
In this paper, we present an attribute graph grammar for image parsing on scenes with man-made objects, such as buildings, hallways, kitchens, and living moms. We choose one class of primitives - 3D planar rectangles projected on images and six graph grammar production rules. Each production rule not only expands a node into its components, but also includes a number of equations that constrain the attributes of a parent node and those of its children. Thus our graph grammar is context sensitive. The grammar rules are used recursively to produce a large number of objects and patterns in images and thus the whole graph grammar is a type of generative model. The inference algorithm integrates bottom-up rectangle detection which activates top-down prediction using the grammar rules. The final results are validated in a Bayesian framework. The output of the inference is a hierarchical parsing graph with objects, surfaces, rectangles, and their spatial relations. In the inference, the acceptance of a grammar rule means recognition of an object, and actions are taken to pass the attributes between a node and its parent through the constraint equations associated with this production rule. When an attribute is passed from a child node to a parent node, it is called bottom-up, and the opposite is called top-down.
Feng Han 0001, Song-Chun Zhu
ICCV1
2004 Range Image Segmentation by an Effective Jump-Diffusion Method
abstract
This paper presents an effective jump-diffusion method for segmenting a range image and its associated reflectance image in the Bayesian framework. The algorithm works on complex real-world scenes (indoor and outdoor), which consist of an unknown number of objects (or surfaces) of various sizes and types, such as planes, conics, smooth surfaces, and cluttered objects (like trees and bushes). Formulated in the Bayesian framework, the posterior probability is distributed over a solution space with a countable number of subspaces of varying dimensions. The algorithm simulates Markov chains with both reversible jumps and stochastic diffusions to traverse the solution space. The reversible jumps realize the moves between subspaces of different dimensions, such as switching surface models and changing the number of objects. The stochastic Langevin equation realizes diffusions within each subspace. To achieve effective computation, the algorithm precomputes some importance proposal probabilities over multiple scales through Hough transforms, edge detection, and data clustering. The latter are used by the Markov chains for fast mixing. The algorithm is tested on 100 1D simulated data sets for performance analysis on both accuracy and speed. Then, the algorithm is applied to three data sets of range images under the same parameter setting. The results are satisfactory in comparison with manual segmentations.
Feng Han 0001, Zhuowen Tu, Song-Chun Zhu
IEEE Trans. Pattern Anal. Mach. Intell.1
2002 A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
Feng Han 0001, Zhuowen Tu, Song-Chun Zhu
ECCV (3)1