Taejae Lee

dblp:58/2534 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › correspondence estimation
dense correspondence
0.912025
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025
Computer vision › 3D vision › camera calibration › camera model
equirectangular projection
0.912025
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025
Computer vision › 3D vision › camera calibration › camera model
spherical projection
0.912025
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
textured mesh reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Rendering
differentiable rendering
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Computer vision › 3D vision
depth estimation
0.312025
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025
Software maintenance and evolution › software reuse
component reuse
0.011990
Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990
Software maintenance and evolution
software reuse
0.011990
Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990
Parallel and multicore computing
parallel programming environment
0.011990
Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990

Methods — techniques the papers use, named apart from their topics

multi-view stereo regularization · 1.3RGBD-aided structure from motion · 1.3spherical positional embeddings · 0.9geodesic flow refinement · 0.9bidirectional coordinate transformation · 0.9declarative/hierarchical graphical programming · 0.0
YearPublicationVenuePosition
2025 EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching
abstract
We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5° on the Matterport3D and Stanford2D3D datasets. Project Page: https://jdk9405.github.io/EDM
Dongki Jung, Yonghan Lee 0001, Somi Jeong, Taejae Lee, Dinesh Manocha, Suyong Yeon
CVPR5
2023 TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering
abstract
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.
Dongki Jung, Taejae Lee, Youngdong Jung, Dinesh Manocha
CVPR3
1990 Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment
abstract
Reports on the initial experimental evaluation of ROPE (reusability-oriented parallel programming environment), a software component reuse system. ROPE helps the designer find and understand components by using a new classification method called structured relational classification. ROPE is part of a development environment for parallel programs which uses a declarative/hierarchical graphical programming interface. This interface allows use of components with different levels of abstraction, ranging from design units to actual code modules. ROPE supports reuse of all the component types defined in the development environment. Programs developed with the aid of ROPE were found to have error rates far less than those developed without ROPE.>
James C. Browne, Taejae Lee, John Werth
IEEE Trans. Software Eng.2
1989 Intersection of Parallel Structuring and Reuse of Software Components: A Calculus of Composition of Components for Parallel Programs
James C. Browne, John Werth, Taejae Lee
ICPP (2)3