VLDB 2026 Research / reviewers in the wild / expert
Taejae Lee
dblp:58/2534
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › correspondence estimation
dense correspondence |
0.9 | 1 | 2025 | EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025 |
Computer vision › 3D vision › camera calibration › camera model
equirectangular projection |
0.9 | 1 | 2025 | EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025 |
Computer vision › 3D vision › camera calibration › camera model
spherical projection |
0.9 | 1 | 2025 | EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
textured mesh reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Rendering
differentiable rendering |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Computer vision › 3D vision
depth estimation |
0.3 | 1 | 2025 | EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching · CVPR 2025 |
Software maintenance and evolution › software reuse
component reuse |
0.0 | 1 | 1990 | Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990 |
Software maintenance and evolution
software reuse |
0.0 | 1 | 1990 | Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990 |
Parallel and multicore computing
parallel programming environment |
0.0 | 1 | 1990 | Experimental Evaluation of a Reusability-Oriented Parallel Programming Environment · IEEE Trans. Software Eng. 1990 |
Methods — techniques the papers use, named apart from their topics
multi-view stereo regularization · 1.3RGBD-aided structure from motion · 1.3spherical positional embeddings · 0.9geodesic flow refinement · 0.9bidirectional coordinate transformation · 0.9declarative/hierarchical graphical programming · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EDM: Equirectangular Projection-Oriented Dense Kernelized Feature MatchingabstractWe introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5° on the Matterport3D and Stanford2D3D datasets. Project Page: https://jdk9405.github.io/EDM Dongki Jung, Yonghan Lee 0001, Somi Jeong, Taejae Lee, Dinesh Manocha, Suyong Yeon |
CVPR | 5 |
| 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable RenderingabstractWe present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods. Dongki Jung, Taejae Lee, Youngdong Jung, Dinesh Manocha |
CVPR | 3 |
| 1990 | Experimental Evaluation of a Reusability-Oriented Parallel Programming EnvironmentabstractReports on the initial experimental evaluation of ROPE (reusability-oriented parallel programming environment), a software component reuse system. ROPE helps the designer find and understand components by using a new classification method called structured relational classification. ROPE is part of a development environment for parallel programs which uses a declarative/hierarchical graphical programming interface. This interface allows use of components with different levels of abstraction, ranging from design units to actual code modules. ROPE supports reuse of all the component types defined in the development environment. Programs developed with the aid of ROPE were found to have error rates far less than those developed without ROPE.> James C. Browne, Taejae Lee, John Werth |
IEEE Trans. Software Eng. | 2 |
| 1989 | Intersection of Parallel Structuring and Reuse of Software Components: A Calculus of Composition of Components for Parallel Programs
James C. Browne, John Werth, Taejae Lee |
ICPP (2) | 3 |