VLDB 2026 Research / reviewers in the wild / expert
Bo Liu 0091
dblp:58/2670-91
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2026
0000-0002-4331-1541ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Comparing Fabrication Workflows in CAD to Support Design ReasoningabstractWhen novices fabricate, they naturally start by choosing a workflow (e.g., laser cutting, 3D printing, wire bending) and the corresponding software (e.g., Adobe Illustrator, Fusion 360, Rhino) from a narrow set of options they know. As they advance their design, another workflow might better suit their design intent, but their models remain committed to the original workflow. This prohibits exploration, a learning mechanism fostering informed decision-making. Yifan Shan, Krista U. Singh, Bo Liu 0091, Amritansh Kwatra, Ritik Batra, Tobias M. Weinberg, Thijs Roumen |
CHI | 5 |
| 2025 | Beyond Beautiful: Embroidering Legible and Expressive Tactile GraphicsabstractTactile graphics present visual information to blind and visually-impaired individuals in an accessible way, through touch. Current methods for producing tactile graphics, such as embossing or swell-paper printing, have limitations such as durability - and the tools required to produce them are limited in expressiveness. In this project, we explore embroidery as a medium for producing tactile graphics. Embroidery, traditionally known for its variety and visual beauty, offers not just improved durability and ease of production - but the ability to convey information through a broad range of stitch types. Following an exploration of the design space of embroidered tactile graphics, we identify key perceptual properties that impact how embroidered textures are differentiated. Based on these differences, we introduce an optimization algorithm for assigning textures to regions of tactile graphics in a way that makes them diverse and legible. We implement an end-to-end pipeline for producing embroidered tactile graphics and evaluate the comprehensibility and legibility of our design with 6 blind participants. Our findings showed that embroidered tactile graphics present information accurately and comprehensively, and that measurable properties, such as the use of spacing and distinctiveness, were an important factor of expressive and legible design. Margaret Ellen Seehorn, Claris Winston, Bo Liu 0091, Gene S.-H. Kim, Emily White, Nupur Gorkar, Kate S. Glazko, Aashaka Desai, Jerry Cao, Megan Hofmann, Jennifer Mankoff |
ASSETS | 3 |
| 2025 | CoPlay: Audio-agnostic Cognitive Scaling for Acoustic SensingabstractAcoustic sensing manifests great potential in various applications like health monitoring, gesture interface, by utilizing built-in speakers and microphones on smart devices. However, in ongoing research and development, one problem is often overlooked: the same speaker, when used concurrently for sensing and other traditional audio tasks (like playing music), could cause interference in both, making it impractical to use. The strong ultrasonic sensing signals mixed with music would overload the speaker’s mixer. To confront this issue of overloaded signals, current solutions are clipping or down-scaling, both of which affect the music playback quality, sensing range, and accuracy. To address this challenge, we propose CoPlay, a deep learning-based optimization algorithm to cognitively adapt the sensing signal and run in real-time. It can 1) maximize the sensing signal magnitude within the available bandwidth left by the concurrent music to optimize sensing range and accuracy and 2) minimize any consequential frequency distortion that can affect music playback. We design a custom model and test it on common types of sensing signals (sine wave or Frequency Modulated Continuous Wave FMCW) as inputs alongside various agnostic types of concurrent music and speech. First, we micro-benchmark the model performance to show the quality of the generated signals. Secondly, we conducted 2 field studies of downstream acoustic sensing tasks on 2 devices in the real world. A study with 12 users proved that respiration monitoring and gesture recognition using our adapted signal achieve similar accuracy as no-concurrent-music scenarios, whereas baseline methods of clipping or down-scaling manifest worse accuracy. A qualitative study also justifies that CoPlay leaves music untouched, unlike clipping or down-scaling that degrade music quality. Bo Liu 0091, Rajalakshmi Nandakumar |
ICCCN | 2 |
| 2025 | FlowRing: Integrated Microgesture and Surface Interaction Ring for Versatile XR Input MHCI010abstractAs Extended Reality (XR) advances, a device has the potential to be used across contexts from immersive productivity at a desk to on-the-go, public scenarios. Existing input solutions lack the versatility to provide both high-throughput, mouse-grade input and subtle, ergonomic interaction. We introduce FlowRing, a novel ring-form device that combines microgestures with precise 2D mouse-like input on surfaces. FlowRing supports five microgestures for discreet interaction and 2D input for richer tasks, using an optical flow sensor, skin-contact microphone, and IMU at the base of the finger. In a study with 11 participants, FlowRing achieved 93.6% microgesture recognition accuracy across sessions and 85.2% across unseen users, rising to 90.1% with just four gesture set examples from a new user. A separate 2D Fitts’ law study demonstrated its effectiveness for continuous input on various surfaces. FlowRing emerges as a versatile, user-friendly solution for the future of interactive technology. Ishan Chatterjee, Jiexin Ding, Anandghan Waghmare, Joseph Breda, Yuquan Deng, Bo Liu 0091, Yuntao Wang 0001, Shwetak N. Patel |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2023 | SmartRecorder: An IMU-based Video Tutorial Creation by Demonstration System for Smartphone Interaction TasksabstractThis work focuses on an active topic in the HCI community, namely tutorial creation by demonstration. We present a novel tool named SmartRecorder that facilitates people, without video editing skills, creating video tutorials for smartphone interaction tasks. As automatic interaction trace extraction is a key component to tutorial generation, we seek to tackle the challenges of automatically extracting user interaction traces on smartphones from screencasts. Uniquely, with respect to prior research in this field, we combine computer vision techniques with IMU-based sensing algorithms, and the technical evaluation results show the importance of smartphone IMU data in improving system performance. With the extracted key information of each step, SmartRecorder generates instructional content initially and provides tutorial creators with a tutorial refinement editor designed based on a high recall (99.38%) of key steps to revise the initial instructional content. Finally, SmartRecorder generates video tutorials based on refined instructional content. The results of the user study demonstrate that SmartRecorder allows non-experts to create smartphone usage video tutorials with less time and higher satisfaction from recipients. Xiaozhu Hu, Yanwen Huang, Bo Liu 0091, Ruolan Wu, Yongquan Hu, Aaron J. Quigley, Mingming Fan 0001, Chun Yu, Yuanchun Shi |
IUI | 3 |
| 2023 | A differential evolution algorithm with a superior-inferior mutation scheme
Meijun Duan, Chun Yu, Bo Liu 0091 |
Soft Comput. | 4 |