Demo Data from VLDB 2026 / reviewers in the wild / expert
Henning Zimmer
dblp:58/4616 · also Lars Henning Zimmer
· DBLP profile ↗
14ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-authorArtificial intelligence and machine learning · 6 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Image and video processing · 29% Computational photography and imaging · 22% Visual content generation and editing · 19% | |
| Artificial intelligence
5 papers |
3D vision · 90% Video understanding and tracking · 10% |
Topics — the 21 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › motion estimation
optical flow |
0.2 | 2 | 2011 | Optic Flow in Harmony · Int. J. Comput. Vis. 2011 Modeling temporal coherence for optical flow · ICCV 2011 |
Visual content generation and editing › texture synthesis
texture transfer |
0.2 | 1 | 2016 | Computational thermoforming · ACM Trans. Graph. 2016 |
Image and video processing
video frame interpolation |
0.2 | 1 | 2015 | Phase-based frame interpolation for video · CVPR 2015 |
Image and video processing › image sequence processing
temporal alignment |
0.2 | 1 | 2014 | VideoSnapping: interactive synchronization of multiple videos · ACM Trans. Graph. 2014 |
Visual content generation and editing
video editing |
0.2 | 1 | 2014 | VideoSnapping: interactive synchronization of multiple videos · ACM Trans. Graph. 2014 |
Multimedia systems and quality of experience › multimedia synchronization
video synchronization |
0.2 | 1 | 2014 | VideoSnapping: interactive synchronization of multiple videos · ACM Trans. Graph. 2014 |
Computer vision › 3D vision › light field
light field reconstruction |
0.2 | 1 | 2013 | Scene reconstruction from high spatio-angular resolution light fields · ACM Trans. Graph. 2013 |
Rendering
image-based rendering |
0.2 | 1 | 2013 | Scene reconstruction from high spatio-angular resolution light fields · ACM Trans. Graph. 2013 |
Computational photography and imaging
image stitching |
0.2 | 1 | 2013 | Megastereo: Constructing High-Resolution Stereo Panoramas · CVPR 2013 |
Computational photography and imaging › multi-perspective imaging
multi-perspective panorama |
0.2 | 1 | 2013 | Megastereo: Constructing High-Resolution Stereo Panoramas · CVPR 2013 |
Computational photography and imaging
panoramic imaging |
0.2 | 1 | 2013 | Megastereo: Constructing High-Resolution Stereo Panoramas · CVPR 2013 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2012 | Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion · ECCV (1) 2012 |
Computer vision › 3D vision › 3d reconstruction › non-rigid reconstruction
deformable surface reconstruction |
0.1 | 1 | 2012 | Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion · ECCV (1) 2012 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
0.1 | 1 | 2011 | Modeling temporal coherence for optical flow · ICCV 2011 |
Computer vision › 3D vision › motion estimation › optical flow
variational optical flow |
0.1 | 1 | 2011 | Optic Flow in Harmony · Int. J. Comput. Vis. 2011 |
Computer vision › 3D vision › structure from motion
structure and motion estimation |
0.1 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Computer vision › 3D vision
structure from motion |
0.1 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Rendering › image-based rendering
video-based rendering |
0.1 | 1 | 2014 | VideoSnapping: interactive synchronization of multiple videos · ACM Trans. Graph. 2014 |
Rendering › global illumination
ambient occlusion |
0.0 | 1 | 2012 | Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion · ECCV (1) 2012 |
Image and video processing
motion estimation |
0.0 | 1 | 2011 | Optic Flow in Harmony · Int. J. Comput. Vis. 2011 |
Computer vision › 3D vision › stereo vision
stereo image sequences |
0.0 | 1 | 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences · ECCV (4) 2010 |
Methods — techniques the papers use, named apart from their topics
depth estimation · 0.3physical simulation · 0.2calibration · 0.2phase-based motion representation · 0.2multi-scale pyramid · 0.2weighted histogram · 0.2graph-based optimization · 0.2feature matching · 0.2sparse representation · 0.2ray space approximation · 0.2propagation scheme · 0.2flow-based upsampling · 0.2shape reconstruction · 0.1trajectorial smoothness · 0.1multi-frame parametrization · 0.1stereo vision · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Point Cloud Noise and Outlier Removal for Image-Based 3D ReconstructionabstractPoint sets generated by image-based 3D reconstruction techniques are often much noisier than those obtained using active techniques like laser scanning. Therefore, they pose greater challenges to the subsequent surface reconstruction (meshing) stage. We present a simple and effective method for removing noise and outliers from such point sets. Our algorithm uses the input images and corresponding depth maps to remove pixels which are geometrically or photometrically inconsistent with the colored surface implied by the input. This allows standard surface reconstruction methods (such as Poisson surface reconstruction) to perform less smoothing and thus achieve higher quality surfaces with more features. Our algorithm is efficient, easy to implement, and robust to varying amounts of noise. We demonstrate the benefits of our algorithm in combination with a variety of state-of-the-art depth and surface reconstruction methods. Katja Wolff, Changil Kim 0001, Henning Zimmer, Christopher Schroers, Mario Botsch, Olga Sorkine-Hornung, Alexander Sorkine-Hornung |
3DV | 3 |
| 2016 | Computational thermoformingabstractWe propose a method to fabricate textured 3D models using thermoforming. Differently from industrial techniques, which target mass production of a specific shape, we propose a combined hardware and software solution to manufacture customized, unique objects. Our method simulates the forming process and converts the texture of a given digital 3D model into a pre-distorted image that we transfer onto a plastic sheet. During thermoforming, the sheet deforms to create a faithful physical replica of the digital model. Our hardware setup uses off-the-shelf components and can be calibrated with an automatic algorithm that extracts the simulation parameters from a single calibration object produced by the same process. Christian Schüller 0001, Daniele Panozzo, Anselm Grundhöfer, Henning Zimmer, Evgeni Sorkine, Olga Sorkine-Hornung |
ACM Trans. Graph. | 4 |
| 2015 | Phase-based frame interpolation for videoabstractStandard approaches to computing interpolated (in-between) frames in a video sequence require accurate pixel correspondences between images e.g. using optical flow. We present an efficient alternative by leveraging recent developments in phase-based methods that represent motion in the phase shift of individual pixels. This concept allows in-between images to be generated by simple per-pixel phase modification, without the need for any form of explicit correspondence estimation. Up until now, such methods have been limited in the range of motion that can be interpolated, which fundamentally restricts their usefulness. In order to reduce these limitations, we introduce a novel, bounded phase shift correction method that combines phase information across the levels of a multi-scale pyramid. Additionally, we propose extensions for phase-based image synthesis that yield smoother transitions between the interpolated images. Our approach avoids expensive global optimization typical of optical flow methods, and is both simple to implement and easy to parallelize. This allows us to interpolate frames at a fraction of the computational cost of traditional optical flow-based solutions, while achieving similar quality and in some cases even superior results. Our method fails gracefully in difficult interpolation settings, e.g., significant appearance changes, where flow-based methods often introduce serious visual artifacts. Due to its efficiency, our method is especially well suited for frame interpolation and retiming of high resolution, high frame rate video. Simone Schaub-Meyer, Oliver Wang, Henning Zimmer, Max Grosse, Alexander Sorkine-Hornung |
CVPR | 3 |
| 2015 | Panoramic Video from Unstructured Camera ArraysabstractAbstract We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact‐free panorama stitching is impeded by parallax between input views. Common strategies such as multi‐level blending or minimum energy seams produce seamless results on quasi‐static input. However, on video input these approaches introduce noticeable visual artifacts due to lack of global temporal and spatial coherence. In this paper we extend the basic concept of local warping for parallax removal. Firstly, we introduce an error measure with increased sensitivity to stitching artifacts in regions with pronounced structure. Using this measure, our method efficiently finds an optimal ordering of pair‐wise warps for robust stitching with minimal parallax artifacts. Weighted extrapolation of warps in non‐overlap regions ensures temporal stability, while at the same time avoiding visual discontinuities around transitions between views. Remaining global deformation introduced by the warps is spread over the entire panorama domain using constrained relaxation, while staying as close as possible to the original input views. In combination, these contributions form the first system for spatiotemporally stable panoramic video stitching from unstructured camera array input. Federico Perazzi, Alexander Sorkine-Hornung, Henning Zimmer, Peter Kaufmann 0001, Oliver Wang, Scott Watson, Markus Gross 0001 |
Comput. Graph. Forum | 3 |
| 2015 | Path-space Motion Estimation and Decomposition for Robust Animation FilteringabstractAbstract Renderings of animation sequences with physics‐based Monte Carlo light transport simulations are exceedingly costly to generate frame‐by‐frame, yet much of this computation is highly redundant due to the strong coherence in space, time and among samples. A promising approach pursued in prior work entails subsampling the sequence in space, time, and number of samples, followed by image‐based spatio‐temporal upsampling and denoising. These methods can provide significant performance gains, though major issues remain: firstly, in a multiple scattering simulation, the final pixel color is the composite of many different light transport phenomena, and this conflicting information causes artifacts in image‐based methods. Secondly, motion vectors are needed to establish correspondence between the pixels in different frames, but it is unclear how to obtain them for most kinds of light paths (e.g. an object seen through a curved glass panel). To reduce these ambiguities, we propose a general decomposition framework, where the final pixel color is separated into components corresponding to disjoint subsets of the space of light paths. Each component is accompanied by motion vectors and other auxiliary features such as reflectance and surface normals. The motion vectors of specular paths are computed using a temporal extension of manifold exploration and the remaining components use a specialized variant of optical flow. Our experiments show that this decomposition leads to significant improvements in three image‐based applications: denoising, spatial upsampling, and temporal interpolation. Henning Zimmer, Fabrice Rousselle, Wenzel Jakob, Oliver Wang, David Adler, Wojciech Jarosz, Olga Sorkine-Hornung, Alexander Sorkine-Hornung |
Comput. Graph. Forum | 1 |
| 2014 | Memory Efficient Stereoscopy from Light FieldsabstractWe address the problem of stereoscopic content generation from light fields using multi-perspective imaging. Our proposed method takes as input a light field and a target disparity map, and synthesizes a stereoscopic image pair by selecting light rays that fulfill the given target disparity constraints. We formulate this as a variational convex optimization problem. Compared to previous work, our method makes use of multi-view input to composite the new view with occlusions and disocclusions properly handled, does not require any correspondence information such as scene depth, is free from undesirable artifacts such as grid bias or image distortion, and is more efficiently solvable. In particular, our method is about ten times more memory efficient than the previous art, and is capable of processing higher resolution input. This is essential to make the proposed method practically applicable to realistic scenarios where HD content is standard. We demonstrate the effectiveness of our method experimentally. Changil Kim 0001, Ulrich Muller, Henning Zimmer, Yael Pritch, Alexander Sorkine-Hornung, Markus Gross 0001 |
3DV | 3 |
| 2014 | VideoSnapping: interactive synchronization of multiple videosabstractAligning video is a fundamental task in computer graphics and vision, required for a wide range of applications. We present aninteractivemethod for computing optimal nonlinear temporal video alignments of an arbitrary number of videos. We first derive a robust approximation of alignment quality between pairs of clips, computed as a weighted histogram of feature matches. We then find optimal temporal mappings (constituting frame correspondences) using a graph-based approach that allows for very efficient evaluation with artist constraints. This enables an enhancement to the "snapping" interface in video editing tools, where videos in a time-line are now able snap to one another when dragged by an artist based on theircontent, rather than simply start-and-end times. The pairwise snapping is then generalized to multiple clips, achieving a globally optimal temporal synchronization that automatically arranges a series of clips filmed at different times into a single consistent time frame. When followed by a simple spatial registration, we achieve high quality spatiotemporal video alignments at a fraction of the computational complexity compared to previous methods. Assisted temporal alignment is a degree of freedom that has been largely unexplored, but is an important task in video editing. Our approach is simple to implement, highly efficient, and very robust to differences in video content, allowing forinteractiveexploration of the temporal alignment space for multiple real world HD videos. Oliver Wang, Christopher Schroers, Henning Zimmer, Markus Gross 0001, Alexander Sorkine-Hornung |
ACM Trans. Graph. | 3 |
| 2013 | Megastereo: Constructing High-Resolution Stereo PanoramasabstractWe present a solution for generating high-quality stereo panoramas at mega pixel resolutions. While previous approaches introduced the basic principles, we show that those techniques do not generalise well to today's high image resolutions and lead to disturbing visual artefacts. As our first contribution, we describe the necessary correction steps and a compact representation for the input images in order to achieve a highly accurate approximation to the required ray space. Our second contribution is a flow-based up sampling of the available input rays which effectively resolves known aliasing issues like stitching artefacts. The required rays are generated on the fly to perfectly match the desired output resolution, even for small numbers of input images. In addition, the up sampling is real-time and enables direct interactive control over the desired stereoscopic depth effect. In combination, our contributions allow the generation of stereoscopic panoramas at high output resolutions that are virtually free of artefacts such as seams, stereo discontinuities, vertical parallax and other mono-/stereoscopic shape distortions. Our process is robust, and other types of multiperspective panoramas, such as linear panoramas, can also benefit from our contributions. We show various comparisons and high-resolution results. Christian Richardt, Yael Pritch, Henning Zimmer, Alexander Sorkine-Hornung |
CVPR | 3 |
| 2013 | Scene reconstruction from high spatio-angular resolution light fieldsabstractThis paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10 9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms. We propose an algorithm that leverages coherence in massive light fields by breaking with a number of established practices in image-based reconstruction. Our algorithm first computes reliable depth estimates specifically around object boundaries instead of interior regions, by operating on individual light rays instead of image patches. More homogeneous interior regions are then processed in a fine-to-coarse procedure rather than the standard coarse-to-fine approaches. At no point in our method is any form of global optimization performed. This allows our algorithm to retain precise object contours while still ensuring smooth reconstructions in less detailed areas. While the core reconstruction method handles general unstructured input, we also introduce a sparse representation and a propagation scheme for reliable depth estimates which make our algorithm particularly effective for 3D input, enabling fast and memory efficient processing of "Gigaray light fields" on a standard GPU. We show dense 3D reconstructions of highly detailed scenes, enabling applications such as automatic segmentation and image-based rendering, and provide an extensive evaluation and comparison to existing image-based reconstruction techniques. Changil Kim 0001, Henning Zimmer, Yael Pritch, Alexander Sorkine-Hornung, Markus Gross 0001 |
ACM Trans. Graph. | 2 |
| 2012 | Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion
Thabo Beeler, Derek Bradley, Henning Zimmer, Markus Gross 0001 |
ECCV (1) | 3 |
| 2011 | Modeling temporal coherence for optical flowabstractDespite the fact that temporal coherence is undeniably one of the key aspects when processing video data, this concept has hardly been exploited in recent optical flow methods. In this paper, we will present a novel parametrization for multi-frame optical flow computation that naturally enables us to embed the assumption of a temporally coherent spatial flow structure, as well as the assumption that the optical flow is smooth along motion trajectories. While the first assumption is realized by expanding spatial regularization over multiple frames, the second assumption is imposed by two novel first- and second-order trajectorial smoothness terms. With respect to the latter, we investigate an adaptive decision scheme that makes a local (per pixel) or global (per sequence) selection of the most appropriate model possible. Experiments show the clear superiority of our approach when compared to existing strategies for imposing temporal coherence. Moreover, we demonstrate the state-of-the-art performance of our method by achieving Top 3 results at the widely used Middlebury benchmark. Sebastian Volz, Andrés Bruhn, Levi Valgaerts, Henning Zimmer |
ICCV | 4 |
| 2011 | Freehand HDR Imaging of Moving Scenes with Simultaneous Resolution EnhancementabstractAbstract Despite their high popularity, common high dynamic range (HDR) methods are still limited in their practical applicability: They assume that the input images are perfectly aligned, which is often violated in practise. Our paper does not only free the user from this unrealistic limitation, but even turns the missing alignment into an advantage: By exploiting the multiple exposures, we can create a super‐resolution image. The alignment step is performed by a modern energy‐based optic flow approach that takes into account the varying exposure conditions. Moreover, it produces dense displacement fields with subpixel precision. As a consequence, our approach can handle arbitrary complex motion patterns, caused by severe camera shake and moving objects. Additionally, it benefits from several advantages over existing strategies: (i) It is robust under outliers (noise, occlusions, saturation problems) and allows for sharp discontinuities in the displacement field. (ii) The alignment step neither requires camera calibration nor knowledge of the exposure times. (iii) It can be efficiently implemented on CPU and GPU architectures. After the alignment is performed, we use the obtained subpixel accurate displacement fields as input for an energy‐based, joint super‐resolution and HDR (SR‐HDR) approach. It introduces robust data terms and anisotropic smoothness terms in the SR‐HDR literature. Our experiments with challenging real world data demonstrate that these novelties are pivotal for the favourable performance of our approach. Henning Zimmer, Andrés Bruhn, Joachim Weickert |
Comput. Graph. Forum | 1 |
| 2011 | Optic Flow in Harmony
Henning Zimmer, Andrés Bruhn, Joachim Weickert |
Int. J. Comput. Vis. | 1 |
| 2010 | Joint Estimation of Motion, Structure and Geometry from Stereo Sequences
Levi Valgaerts, Andrés Bruhn, Henning Zimmer, Joachim Weickert, Carsten Stoll, Christian Theobalt |
ECCV (4) | 3 |