Li Wang 0131

dblp:58/6810-131 · DBLP profile ↗
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9ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0003-0081-7427ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021
YearPublicationVenuePosition
2025 EBREnv: SVBRDF Estimation in Uncontrolled Environment Lighting via Exemplar-Based Representation
abstract
Recovering spatial-varying bi-directional reflectance distribution function (SVBRDF) from as few as possible captured images has been a challenging task in computer graphics. Benefiting from the co-located flashlight-camera capture strategy and data-driven priors, SVBRDF can be estimated from few input images. However, this capture strategy usually requires a controllable darkroom environment, ensuring the flashlight is a single light source. It is often impractical during on-site capture in real-world scenarios. To support SVBRDF estimation in an uncontrolled environment, the key challenge lies in the high-precise estimation of unknown environment lighting and its effective utilization on SVBRDF recovery. To address this issue, we proposed a novel exemplar-based environment lighting representation, which is easier to use for neural networks. These exemplars are a set of rendered images of selected materials under the environment lighting. By embedding the rendering process, our approach transforms environment lighting represented in the spherical domain into the sample-surface domain, thereby achieving the domain alignment with input images. This significantly reduces the network’s learning burden, resulting in a more precise environment lighting estimation. Furthermore, after lighting prediction, we also present a dominant lighting extraction algorithm and an adaptive exemplar selection algorithm to enhance the guidance of environment lighting in SVBRDF estimation. Finally, considering the distant contribution of environment lighting and point lighting to SVBRDF recovery, we proposed a well-designed cascaded network. Quantitative assessments and qualitative analysis have demonstrated that our method achieves superior SVBRDF estimations compared to previous approaches. The source code will be released.
Li Wang 0131, Jiajun Zhao, Lianghao Zhang 0001, Fangzhou Gao, Jiawan Zhang
SIGGRAPH Asia1
2025 RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
abstract
Transparent object reconstruction in an uncontrolled natural scene is a challenging task due to its complex appearance. Existing methods optimize the object shape with RGB color as supervision, which suffer from locality and ambiguity, and fail to recover accurate structures. In this paper, we present RCTrans, which uses ray-background intersection as a more efficient constraint to achieve high-quality reconstruction, while maintaining a convenient setup. The key technology to achieve this is a novel pre-trained correspondence estimation network, which allows us to acquire ray-background correspondence under uncontrolled scenes and camera views. In addition, a confidence evaluation is introduced to protect the reconstruction from inaccurate estimated correspondence. Extensive experiments on both synthetic and real data demonstrate that our method can produce highly accurate results, without any extra acquisition burden. The code and dataset will be publicly available.
Fangzhou Gao, Yuzhen Kang, Lianghao Zhang 0001, Li Wang 0131, Qishen Wang 0001, Jiawan Zhang
SIGGRAPH Asia4
2025 On-site single image SVBRDF reconstruction with active planar lighting
Lianghao Zhang 0001, Ruya Sun, Li Wang 0131, Fangzhou Gao, Jiawan Zhang
Comput. Graph.3
2025 Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing
abstract
Reflectance acquisition from sparse images has been a long-standing problem in computer graphics. Previous works have addressed this by introducing either material-related priors or illumination multiplexing with a general sampling strategy. However, fixed lighting patterns in multiplexing can lead to redundant sampling and entangled observations, making it necessary to adaptively capture salient reflectance responses in each shot based on material behavior. In this paper, we propose combining adaptive sampling with illumination multiplexing for SVBRDF reconstruction from sparse images lit by a planar light source. Central to our method is the modeling of a sampling importance distribution on lighting surface, guided by the statistical nature of microfacet theory. Based on this sampling structure, our framework jointly trains networks to learn an adaptive sampling strategy in the lighting domain, and furthermore, approximately separates pure specular-related information from observations to reduce ambiguities in reconstruction. We validate our approach through experiments and comparisons with previous works on both synthetic and real materials.
Lianghao Zhang 0001, Li Wang 0131, Fangzhou Gao, Ruya Sun, Jiawan Zhang
ACM Trans. Graph.3
2024 Single-image SVBRDF estimation with auto-adaptive high-frequency feature extraction
Jiamin Cheng, Li Wang 0131, Lianghao Zhang 0001, Fangzhou Gao, Jiawan Zhang
Comput. Graph.2
2024 MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting
Minjing Yu, Li Wang 0131, Mingxu Cai, Mengrui Zhang, Chun Yu, Xing-Dong Yang, Jiawan Zhang
Int. J. Hum. Comput. Stud.2
2024 NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
abstract
Recovering spatial-varying bi-directional reflectance distribution function (SVBRDF) from a few hand-held captured images has been a challenging task in computer graphics. Benefiting from the learned priors from data, single-image methods can obtain plausible SVBRDF estimation results. However, the extremely limited appearance information in a single image does not suffice for high-quality SVBRDF reconstruction. Although increasing the number of inputs can improve the reconstruction quality, it also affects the efficiency of real data capture and adds significant computational burdens. Therefore, the key challenge is to minimize the required number of inputs, while keeping high-quality results. To address this, we propose maximizing the effective information in each input through a novel co-located capture strategy that combines near-field and far-field point lighting. To further enhance effectiveness, we theoretically investigate the inherent relation between two images. The extracted relation is strongly correlated with the slope of specular reflectance, substantially enhancing the precision of roughness map estimation. Additionally, we designed the registration and denoising modules to meet the practical requirements of hand-held capture. Quantitative assessments and qualitative analysis have demonstrated that our method achieves superior SVBRDF estimations compared to previous approaches. All source codes will be publicly released.
Li Wang 0131, Lianghao Zhang 0001, Fangzhou Gao, Yuzhen Kang, Jiawan Zhang
ACM Trans. Graph.1
2023 Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering
abstract
Reconstructing the geometry of transparent objects has been a long-standing challenge. Existing methods rely on complex setups, such as manual annotation or darkroom conditions, to obtain object silhouettes and usually require controlled environments with designed patterns to infer ray-background correspondence. However, these intricate arrangements limit the practical application for common users. In this paper, we significantly simplify the setups and present a novel method that reconstructs transparent objects in unknown natural scenes without manual assistance. Our method incorporates two key technologies. Firstly, we introduce a volume rendering-based method that estimates object silhouettes by projecting the 3D neural field onto 2D images. This automated process yields highly accurate multi-view object silhouettes from images captured in natural scenes. Secondly, we propose transparent object optimization through differentiable refraction rendering with the neural SDF field, enabling us to optimize the refraction ray based on color rather than explicit ray-background correspondence. Additionally, our optimization includes a ray sampling method to supervise the object silhouette at a low computational cost. Extensive experiments and comparisons demonstrate that our method produces high-quality results while offering much more convenient setups.
Fangzhou Gao, Lianghao Zhang 0001, Li Wang 0131, Jiamin Cheng, Jiawan Zhang
SIGGRAPH Asia3
2023 DeepBasis: Hand-Held Single-Image SVBRDF Capture via Two-Level Basis Material Model
abstract
Recovering spatial-varying bi-directional reflectance distribution function (SVBRDF) from a single hand-held captured image has been a meaningful but challenging task in computer graphics. Benefiting from the learned data priors, some previous methods can utilize the potential material correlations between image pixels to serve for SVBRDF estimation. To further reduce the ambiguity from single-image estimation, it is necessary to integrate additional explicit material correlations. Given the flexible expressive ability of basis material assumption, we propose DeepBasis, a deep-learning-based method integrated with this assumption. It jointly predicts basis materials and their blending weights. Then the estimated SVBRDF is their linear combination. To facilitate the extraction of data priors, we introduce a two-level basis model to keep the sufficient representative while using a fixed number of basis materials. Moreover, considering the absence of ground-truth basis materials and weights during network training, we propose a variance-consistency loss and adopt a joint prediction strategy, thereby enabling the existing SVBRDF dataset available for training. Additionally, due to the hand-held capture setting, the exact lighting directions are unknown. We model the lighting direction estimation as a sampling problem and propose an optimization-based algorithm to find the optimal estimation. Quantitative evaluation and qualitative analysis demonstrate that DeepBasis can produce a higher quality SVBRDF estimation than previous methods. All source codes will be publicly released.
Li Wang 0131, Lianghao Zhang 0001, Fangzhou Gao, Jiawan Zhang
SIGGRAPH Asia1