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Alper Üngör

dblp:59/1083 · DBLP profile ↗
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9ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorSystems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Computational geometry · 79% Computational complexity · 20% Algorithms and data structures · 1%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
convex hull
0.112011
Geometric computation with smart pixels · SCG 2011
Computational complexity
parallel complexity
0.112011
Geometric computation with smart pixels · SCG 2011
Computational geometry › convex hull
parallel convex hull
0.112011
Geometric computation with smart pixels · SCG 2011
Computational geometry › triangulation
delaunay triangulation
0.122005
A time-optimal delaunay refinement algorithm in two dimensions · SCG 2005
Smoothing and cleaning up slivers · STOC 2000
Computational geometry
mesh generation
0.122005
A time-optimal delaunay refinement algorithm in two dimensions · SCG 2005
Smoothing and cleaning up slivers · STOC 2000
Computational geometry › mesh generation
delaunay refinement
0.112005
A time-optimal delaunay refinement algorithm in two dimensions · SCG 2005
Computational geometry › mesh generation
sliver removal
0.012000
Smoothing and cleaning up slivers · STOC 2000
Algorithms and data structures
parallel algorithms
0.012000
Smoothing and cleaning up slivers · STOC 2000

Methods — techniques the papers use, named apart from their topics

cellular automata · 0.1refinement algorithm · 0.1perturbation · 0.0parallel algorithm · 0.0
YearPublicationVenuePosition
2011 Geometric computation with smart pixels
abstract
"Smart pixels" are sensor pixels which have been imbued with a limited amount of processing power. Consider a model of computation in which a grid of these smart pixels can perform simple arithmetic, store a small amount of data, and communicate with their direct neighbors. In this video, we review recent algorithms for well-known geometric problems developed within such a model. Specifically, given a black-and-white image on a w by h grid of smart pixels, we show how the sizes, orientations, centers of gravity, and convex hulls of multiple objects on the grid can be computed simultaneously in time O(w + h).
Paul Accisano, Alper Üngör
SCG2
2009 Off-centers: A new type of Steiner points for computing size-optimal quality-guaranteed Delaunay triangulations
Alper Üngör
Comput. Geom.1
2007 Triangulations with locally optimal Steiner points
Hale Erten, Alper Üngör
Symposium on Geometry Processing2
2005 A time-optimal delaunay refinement algorithm in two dimensions
abstract
We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes O(n log n + m) time, where n is the input size and m is the output size. This is the first time-optimal Delaunay refinement algorithm.
Sariel Har-Peled, Alper Üngör
SCG2
2004 Parallel Delaunay Refinement with Off-Centers
Daniel A. Spielman, Shang-Hua Teng, Alper Üngör
Euro-Par3
2004 O.-Centers: A New Type of Steiner Points for Computing Size-Optimal Quality-Guaranteed Delaunay Triangulations
Alper Üngör
LATIN1
2004 Time complexity of practical parallel steiner point insertion algorithms
abstract
An effective method in practice to compute quality Delaunay triangulations is to apply parallel refinements that insert Steiner points whose prestars in the triangulation do not overlap. We show that these algorithms can be implemented in O(logm) time using m processors, where m is the output size. To our knowledge, this is the first such analysis. Categories and Subject Descriptors F.2.2 [Nonnumerical Algorithms and Problems]: Geo-metrical problems and computations; G.2.m [Discrete Math-
Daniel A. Spielman, Shang-Hua Teng, Alper Üngör
SPAA3
2004 Tiling space and slabs with acute tetrahedra
David Eppstein, John M. Sullivan, Alper Üngör
Comput. Geom.3
2000 Smoothing and cleaning up slivers
abstract
A sliver is a tetrahedron whose four vertices lie close to a plane and whose perpendicular projection to that plane is a convex quadrilateral with no short edge. Slivers are both undesirable and ubiquitous in 3-dimensional Delaunay triangulations. Even when the point-set is well-spaced, slivers may result. This paper shows that such a point set permits a small perturbation whose Delaunay triangulation contains no slivers. It also gives deterministic algorithms that compute the perturbation of n points in time O(n log n) with one processor and in time O(log n) with O(n) processors. Keywords. Mesh generation, computational geometry, tetrahedral meshes, Delaunay triangulations, slivers, mesh smoothing, mesh clean-up. 1. INTRODUCTION This paper presents a smoothing and clean-up algorithm for 3-dimensional Delaunay triangulations that removes all slivers. A necessary assumption of the algorithm is that the input triangles and tetrahedra have a bounded circumradius to shortest edge length...
Herbert Edelsbrunner, Xiang-Yang Li 0001, Gary L. Miller, Andreas Stathopoulos, Dafna Talmor, Shang-Hua Teng, Alper Üngör, Noel Walkington
STOC7