Nicholas A. Giudice

dblp:59/1706 · DBLP profile ↗
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16ranked-venue papers
2as first author
10since 2021 · last 2026
0000-0002-7640-0428ORCID · verified

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Human-computer interaction and ubiquitous computing · 14 · 1 first-author · 10 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2026 GuideNav: User-Informed Development of a Vision-Only Robotic Navigation Assistant for Blind Travelers
abstract
While commendable progress has been made in user-centric research on mobile assistive systems for blind and low-vision (BLV) individuals, references that directly inform robot navigation design remain rare. To bridge this gap, we conducted a comprehensive human study involving interviews with 26 guide dog handlers, four white cane users, nine guide dog trainers, and one O&M trainer, along with 15+ hours of observing guide dog-assisted walking. After de-identification, we open-sourced the dataset to promote human-centered development and informed decision-making for assistive systems for BLV people. Building on insights from this formative study, we developed GuideNav, a vision-only, teach-and-repeat navigation system. Inspired by how guide dogs are trained and assist their handlers, GuideNav autonomously repeats a path demonstrated by a sighted person using a robot. Specifically, the system constructs a topological representation of the taught route, integrates visual place recognition with temporal filtering, and employs a relative pose estimator to compute navigation actions-all without relying on costly, heavy, power-hungry sensors such as LiDAR. In field tests, GuideNav consistently achieved kilometer-scale route following across five outdoor environments, maintaining reliability despite noticeable scene variations between teach and repeat runs. A user study with 3 guide dog handlers and 1 guide dog trainer further confirmed the system's feasibility, marking, to our knowledge, the first demonstration of a quadruped mobile system guiding a route in a manner comparable to guide dogs.
Hochul Hwang, Soowan Yang, Jahir Sadik Monon, Nicholas A. Giudice, Sunghoon Ivan Lee, Joydeep Biswas, Donghyun Kim 0002
HRI4
2026 Toward Accessible Parsons Problems on Mobile Platforms
abstract
Parsons problems have become a mainstay of computer science education. They are heavily used among students, especially in K-12 and provide a small puzzle-like experience for students to practice their skills. Today, while prior work has explored complex issues with accessibility and block languages in general, the 2024 changes to accessibility regulations by the U.S. Department of Justice includes new rules around mobile platforms. These rules are ill-defined and in need of evaluation. In this work, we make several contributions. First, we conducted an evaluation of existing blocks with respect to their regulatory compliance and discuss a new blocks technology that we developed that meets these new mobile guidelines. Second, we conducted three empirical studies using Parsons problems to evaluate the usability of the technology with teachers of the visually impaired (n = 32), high-school students with diverse disabilities (n = 28), and high-school students with blindness or low vision (n = 13).
Timothy Kluthe, Gabriel Contreras, William Allee, Wilfredo Joshua Robinson Moore, Namrata Roy, Hannah Williams, Alex Hoffman, Derrick W. Smith, Brianna Blaser, Jenna L. Gorlewicz, Nicholas A. Giudice, Andreas Stefik
SIGCSE (1)11
2024 Accessible Maps for the Future of Inclusive Ridesharing
abstract
For people who are blind and low vision (BLV), ridesharing provides an important means of independence and mobility. However, a common challenge relates to finding the vehicle when it arrives to an unanticipated location. Although coordinating with the driver for assistance is serviceable in the near term, new solutions are necessary when a human is no longer available in future automated vehicles. Therefore, this paper presents and evaluates a multisensory smartphone-based map system designed to enable nonvisual tracking of summoned vehicles. Results from a user study with (N=12) BLV users suggest that vibro-audio maps (VAMs) promote superior spatial confidence and reasoning compared to current nonvisual audio interfaces in ridesharing apps, while also being desirable and easy to use. A subsequent expert evaluation based on improvements suggested during the user study indicate the practical utility of VAMs to address both current and future wayfinding challenges for BLV travelers.
Paul D. S. Fink, Hannah Milne, Anthony Caccese, Maher Alsamsam, Jacob Loranger, Mark Colley, Nicholas A. Giudice
AutomotiveUI7
2024 "X-Ray Vision" as a Compensatory Augmentation for Slowing Cognitive Map Decay in Older Adults
abstract
Safe and efficient navigation often relies on the development and retention of accurate cognitive maps that include inter-landmark relations. For many older adults, cognitive maps are difficult to form and remember over time, which introduces serious challenges for independence and mobility. To address this problem, we explore an innovative compensatory augmentation solution enabling enhanced inter-landmark learning via an “X-Ray Vision” simulation. Results with (n=45) user study participants suggest superior older adult cognitive map retention over time from a single learning session with the augmentation versus a control condition without the augmentation. Furthermore, results characterize differences in decay of cognitive maps between older adults and a control of younger adults. These findings suggest important implications for future augmented reality devices and the ways in which they can be used to promote memory and independence among older adults.
Christopher R. Bennett, Paul D. S. Fink, Nicholas A. Giudice
CHI3
2024 Towards Robotic Companions: Understanding Handler-Guide Dog Interactions for Informed Guide Dog Robot Design
abstract
Dog guides are favored by blind and low-vision (BLV) individuals for their ability to enhance independence and confidence by reducing safety concerns and increasing navigation efficiency compared to traditional mobility aids. However, only a relatively small proportion of BLV individuals work with dog guides due to their limited availability and associated maintenance responsibilities. There is considerable recent interest in addressing this challenge by developing legged guide dog robots. This study was designed to determine critical aspects of the handler-guide dog interaction and better understand handler needs to inform guide dog robot development. We conducted semi-structured interviews and observation sessions with 23 dog guide handlers and 5 trainers. Thematic analysis revealed critical limitations in guide dog work, desired personalization in handler-guide dog interaction, and important perspectives on future guide dog robots. Grounded on these findings, we discuss pivotal design insights for guide dog robots aimed for adoption within the BLV community.
Hochul Hwang, Hee-Tae Jung 0001, Nicholas A. Giudice, Joydeep Biswas, Sunghoon Ivan Lee, Donghyun Kim 0002
CHI3
2024 Spatial Audio-Enhanced Multimodal Graph Rendering for Efficient Data Trend Learning on Touchscreen Devices
abstract
Touchscreen-based rendering of graphics using vibrations, sonification, and text-to-speech is a promising approach for nonvisual access to graphical information, but extracting trends from complex data representations nonvisually is challenging. This work presents the design of a multimodal feedback scheme with integrated spatial audio for the exploration of histograms and scatter plots on touchscreens. We detail the hardware employed and the algorithms used to control vibrations and sonification adjustments through the change of pitch and directional stereo output. We conducted formative testing with 5 blind or visually impaired participants, and results illustrate that spatial audio has the potential to increase the identification of trends in the data, at the expense of a skewed mental representation of the graph. This design work and pilot study are critical to the iterative, human-centered approach of rendering multimodal graphics on touchscreens and contribute a new scheme for efficiently capturing data trends in complex data representations.
Wilfredo Joshua Robinson Moore, Medhani Kalal, Jennifer L. Tennison, Nicholas A. Giudice, Jenna L. Gorlewicz
CHI4
2023 Comparing Natural Language and Vibro-Audio Modalities for Inclusive STEM Learning with Blind and Low Vision Users
abstract
Data representations continue to be produced in predominantly visual forms within STEM disciplines. The disparity in access to these graphical representations between students who are blind or have low vision (BLV) and their sighted peers is exacerbated as the adoption of digital screens become more prevalent in educational settings. Standard accessibility solutions rely heavily on natural language processing, e.g., screen readers, for non-visual information access. But can other non-visual modalities, like touch, be effective for learning graphical content rendered on touchscreens? To investigate this question, we conducted a user study with a multimodal touchscreen learning system to assess the effectiveness of two non-visual graphical presentation modalities: 1) a vibro-audio condition, which used the device's embedded vibration motor plus an auditory content overview (a spatial and multimodal technique), and 2) a natural language condition that provided a complete description of the content (a cognitively mediated technique). BLV participants (N = 19) were presented with the learning system and asked to answer multiple-choice questions about three different graph types using both presentation modalities. Findings showed that the two presentation modalities were functionally equivalent for learning the graphical information presented, suggesting that for these stimuli, the presentation modality did not have a significant effect on participant graph learning accuracy. However, the type of graph being learned did have a reliable effect. Moreover, a majority of the participants stated a preference towards the natural language condition and, on average, learned graphs faster than with the vibro-audio condition. The similarity found between the two learning modalities is interpreted as supporting user learning preferences while providing redundancy in the information being communicated. This approach layers the various types of information found in graphical representations (text, numerical, spatial) for individuals with accessible learning needs, providing more control, independence, and responsive tools to optimize their own educational materials.
Justin R. Brown, Stacy A. Doore, Justin K. Dimmel, Norbert Giudice, Nicholas A. Giudice
ASSETS5
2023 Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments
abstract
Should fully autonomous vehicles (FAVs) be designed inclusively and accessibly, independence will be transformed for millions of people experiencing transportation-limiting disabilities worldwide. Although FAVs hold promise to improve efficient transportation without intervention, a truly accessible experience must enable user input, for all people, in many driving scenarios (e.g., to alter a route or pull over during an emergency). Therefore, this paper explores desires for control in FAVs among (n=23) people who are blind and visually impaired. Results indicate strong support for control across a battery of driving tasks, as well as the need for multimodal information. These findings inspired the design and evaluation of a novel multisensory interface leveraging mid-air gestures, audio, and haptics. All participants successfully navigated driving scenarios using our gestural-audio interface, reporting high ease-of-use. Contributions include the first inclusively designed gesture set for FAV control and insight regarding supplemental haptic and audio cues.
Paul D. S. Fink, Velin D. Dimitrov, Hiroshi Yasuda, Tiffany L. Chen, Richard R. Corey, Nicholas A. Giudice, Emily S. Sumner
CHI6
2023 Expanded Situational Awareness Without Vision: A Novel Haptic Interface for Use in Fully Autonomous Vehicles
abstract
This work presents a novel ultrasonic haptic interface to improve nonvisual perception and situational awareness in applications such as fully autonomous vehicles. User study results (n=14) suggest comparable performance with the dynamic ultrasonic stimuli versus a control using static embossed stimuli. The utility of the ultrasonic interface is demonstrated with a prototype autonomous small-scale robot vehicle using intersection abstractions. These efforts support the application of ultrasonic haptics for improving nonvisual information access in autonomous transportation with strong implications for people who are blind and visually impaired, accessibility, and human-in-the-loop decision making.
Paul D. S. Fink, Anas Abou Allaban, Omoruyi E. Atekha, Raymond J. Perry, Emily S. Sumner, Richard R. Corey, Velin D. Dimitrov, Nicholas A. Giudice
HRI8
2023 The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation
Paul D. S. Fink, Stacy A. Doore, Xue Lin 0001, Matthew Maring, Pu Zhao 0001, Aubree Nygaard, Grant Beals, Richard R. Corey, Raymond J. Perry, Katherine Freund, Velin D. Dimitrov, Nicholas A. Giudice
Int. J. Hum. Comput. Stud.12
2020 Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices
abstract
This paper explores the viability of new touchscreen-based haptic/vibrotactile interactions as a primary modality for perceiving visual graphical elements in eyes-free situations. For touchscreen-based haptic information extraction to be both accurate and meaningful, the onscreen graphical elements should be schematized and downsampled to: (1) maximize the perceptual specificity of touch-based sensing and (2) account for the technical characteristics of touchscreen interfaces. To this end, six human behavioral studies were conducted with 64 blind and 105 blindfolded-sighted participants. Experiments 1–3 evaluated three key rendering parameters that are necessary for supporting touchscreen-based vibrotactile perception of graphical information, with results providing empirical guidance on both minimally detectable and functionally discriminable line widths, inter-line spacing, and angular separation that should be maintained. Experiments 4–6 evaluated perceptually-motivated design guidelines governing visual-to-vibrotactile schematization required for tasks involving information extraction, learning, and cognition of multi-line paths (e.g., transit-maps and corridor-intersections), with results providing clear guidance as to the stimulus parameters maximizing accuracy and temporal performance. The six empirically-validated guidelines presented here, based on results from 169 participants, provide designers and content providers with much-needed guidance on effectively incorporating perceptually-salient touchscreen-based haptic feedback as a primary interaction style for interfaces supporting nonvisual and eyes-free information access.
Hari Prasath Palani, Paul D. S. Fink, Nicholas A. Giudice
Int. J. Hum. Comput. Interact.3
2020 Establishing Vibration-Based Tactile Line Profiles for Use in Multimodal Graphics
abstract
Vibration plays a significant role in the way users interact with touchscreens. For many users, vibration affords tactile alerts and other enhancements. For eyes-free users and users with visual impairments, vibration can also serve a more primary role in the user interface, such as indicating streets on maps, conveying information about graphs, or even specifying basic graphics. However, vibration is rarely used in current user interfaces beyond basic cuing. Furthermore, designers and developers who do actually use vibration more extensively are often unable to determine the exact properties of the vibration signals they are implementing, due to out-of-the-box software and hardware limitations. We make two contributions in this work. First, we investigate the contextual properties of touchscreen vibrations and how vibrations can be used to effectively convey traditional, embossed elements, such as dashes and dots. To do so, we developed an open source, Android-based library to generate vibrations that are perceptually salient and intuitive, improving upon existing vibration libraries. Second, we conducted a user study with 26 blind or visually impaired users to evaluate and categorize the effects with respect to traditional tactile line profiles. We have established a range of vibration effects that can be reliably generated by our haptic library and are perceptible and distinguishable by users.
Jennifer L. Tennison, Phillip Merlin Uesbeck, Nicholas A. Giudice, Andreas Stefik, Derrick W. Smith, Jenna L. Gorlewicz
ACM Trans. Appl. Percept.3
2015 Appliance Displays: Accessibility Challenges and Proposed Solutions
abstract
People who are blind or visually impaired face difficulties using a growing array of everyday appliances because they are equipped with inaccessible electronic displays. We report developments on our "Display Reader" smartphone app, which uses computer vision to help a user acquire a usable image of a display and have the contents read aloud, to address this problem. Drawing on feedback from past and new studies with visually impaired volunteer participants, as well as from blind accessibility experts, we have improved and simplified our user interface and have also added the ability to read seven-segment digit displays. Our system works fully automatically and in real time, and we compare it with general-purpose assistive apps such as Be My Eyes, which recruit remote sighted assistants (RSAs) to answer questions about video captured by the user. Our discussions and preliminary experiment highlight the advantages and disadvantages of fully automatic approaches compared with RSAs, and suggest possible hybrid approaches to investigate in the future.
Giovanni Fusco 0003, Ender Tekin, Nicholas A. Giudice, James M. Coughlan
ASSETS3
2014 Evaluation of non-visual panning operations using touch-screen devices
abstract
This paper summarizes the implementation, evaluation, and usability of non-visual panning operations for accessing graphics rendered on touch screen devices. Four novel non-visual panning techniques were implemented and experimentally evaluated on our experimental prototype, called a Vibro-Audio Interface (VAI), which provides completely non-visual access to graphical information using vibration, audio, and kinesthetic cues on a commercial touch screen device. This demonstration will provide an overview of our system's functionalities and will discuss the necessity for developing non-visual panning operations enabling visually-impaired people access to large-format graphics (such as maps and floor plans).
Hari Prasath Palani, Nicholas A. Giudice
ASSETS2
2012 Learning non-visual graphical information using a touch-based vibro-audio interface
abstract
This paper evaluates an inexpensive and intuitive approach for providing non-visual access to graphic material, called a vibro-audio interface. The system works by allowing users to freely explore graphical information on the touchscreen of a commercially available tablet and synchronously triggering vibration patterns and auditory information whenever an on-screen visual element is touched. Three studies were conducted that assessed legibility and comprehension of the relative relations and global structure of a bar graph (Exp 1), Pattern recognition via a letter identification task (Exp 2), and orientation discrimination of geometric shapes (Exp 3). Performance with the touch-based device was compared to the same tasks performed using standard hardcopy tactile graphics. Results showed similar error performance between modes for all measures, indicating that the vibro-audio interface is a viable multimodal solution for providing access to dynamic visual information and supporting accurate spatial learning and the development of mental representations of graphical material.
Nicholas A. Giudice, Hari Prasath Palani, Eric Brenner, Kevin M. Kramer
ASSETS1
2010 Spatial learning and navigation using a virtual verbal display
abstract
We report on three experiments that investigate the efficacy of a new type of interface called a virtual verbal display (VVD) for nonvisual learning and navigation of virtual environments (VEs). Although verbal information has been studied for route-guidance, little is known about the use of context-sensitive, speech-based displays (e.g., the VVD) for supporting free exploration and wayfinding behavior. During training, participants used the VVD (Experiments I and II) or a visual display (Experiment III) to search the VEs and find four hidden target locations. At test, all participants performed a route-finding task in the corresponding real environment, navigating with vision (Experiments I and III) or from verbal descriptions (Experiment II). Training performance between virtual display modes was comparable, but wayfinding in the real environment was worse after VVD learning than visual learning, regardless of the testing modality. Our results support the efficacy of the VVD for searching computer-based environments but indicate a difference in the cognitive maps built up between verbal and visual learning, perhaps due to lack of physical movement in the VVD.
Nicholas A. Giudice, Jonathan Z. Bakdash, Gordon E. Legge, Rudrava Roy
ACM Trans. Appl. Percept.1