Abigail Durrant

dblp:59/3417 · also Abigail C. Durrant · DBLP profile ↗
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41ranked-venue papers
9as first author
12since 2021 · last 2026
0000-0003-4752-5376ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 41 · 9 first-author · 12 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Post-mortem information management: exploring contextual factors in appropriate personal data access after death
abstract
With the increasing size and complexity of personal information and data landscapes, there is a need for guidance and support in the appropriate management of a deceased person’s postmortem privacy and digital legacy. However, most people engage poorly with existing mechanisms for specifying and planning for access and suitable usage of their own data. We report on two studies exploring the ways in which contextual factors such as the accessor and the data type may affect the appropriateness of personal data flows differently during life and after death. Our findings indicate that suitable data access after death is highly individual and contextual, with differences in appropriateness between during-life and after-death data flows significantly affected by the accessor and the data type in question. We identify that ambiguous accessor motivation, failure to communicate intent, changing temporal context and latent data values further complicate the act of digital legacy planning. Our findings also provide further evidence for the existence of a postmortem privacy paradox in which reported user behaviors do not reflect intent. With this in mind, we offer design recommendations for the integration of digital legacy planning functionality within Personal Information Management (PIM) and Group Information Management (GIM) systems.
Jack Holt, Jan D. Smeddinck, James Nicholson, Vasillis Vlachokyriakos, Abigail Durrant
Hum. Comput. Interact.5
2025 Exploring Alternative Socio-Technical Systems for Careful Data Work in Recovery Contexts
abstract
Non-profits such as voluntary and community-based (VC) organisations are facing increasing pressures to engage in data work to sustain themselves. They face challenges with practices, information systems and tools associated with capturing data for supporting service provision. Most recently, researchers working with VC organisations have turned to Feminist and Care discourses to envision alternatives to current socio-technical systems whereby their values and purposes do not match with those of non-profits, consequently pulling the latter away from their socially driven mission. We report on a longitudinal, collaborative study with a UK-based mental health peer support organisation that created innovative tools as a means of navigating current pressures to practice data work for the quantification of mental health service provision. We present findings from interviews conducted with our community partner and share how recovery work has informed careful data practices, offering recommendations for supporting data work in mental health recovery.
Caroline Claisse, Alison K. Osborne, Elizabeth Sillence, Angela Glascott, Alisdair S. Cameron, Abigail Durrant
CHI6
2025 Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry
abstract
We present 'Resound', a Research through Design inquiry into alternative techno-spiritual practices of a UK Buddhist community, informed by a first-person and participatory approach with the members. In this pictorial we portray a moment of reflection as we consolidate our design work towards deployment with the community. We introduce the Resound Sphere, a materialisation of our learning and speculations to date, designed as a research product to empirically explore alternatives for how tangible interaction could mediate religious/spiritual practices. We contribute with the framing of a design space, the presentation of our design approach and artefact response to this design space.
Caroline Claisse, David J. Chatting, Sara Wolf, Ben Morris 0003, Abigail Durrant
TEI5
2024 Understanding Antenatal Care Needs through Co-Creation with Roma Women to Inform the Design of mHealth Technologies
abstract
Women from the Roma community experience significant health disparities during their pregnancy. Whilst Mobile Health (mHealth) technologies have the potential to improve antenatal care experiences and health outcomes, research on women from ethnically marginalised backgrounds in developed countries remains limited. We report on a series of Co-creation Workshops with 11 Roma women who have settled in the North of England. In this paper, we present thematic insights about their experiences and needs during pregnancy, and their perceptions and attitudes towards digital technologies to inform the design of culturally sensitive mHealth. We contribute to Human Computer Interaction (HCI) with new empirical research to discourses on Critical Digital Health, Intersectional HCI and Women-centred Design, highlight implications for design and encourage a more critical and intersectional design approach to accommodate better the experiences of ethnically marginalised groups whose needs arguably tend to be overlooked and stereotyped.
Caroline Claisse, Abigail Durrant, Mabel Lie
CHI2
2024 Evaluating ActuAir: Building Occupants' Experiences of a Shape-Changing Air Quality Display
abstract
With workplace buildings becoming increasingly sensor-rich environments and amidst climate change and global pandemic pressures, there is novel opportunity for utilizing climatic data within buildings for awareness and wellbeing purposes. Interaction design research, including on large, shared-displays, rarely addresses building occupants’ experiences of air quality (AQ); and to-date there are no studies evaluating such interventions in the context of communicating climatic data in the workplace. Responding to these research gaps, three prototype-led studies were conducted with 21 occupants of a smart office building over June-August 2022, evaluating occupants’ experiences of a large shape- and color-changing display responding to AQ data. A thematic analysis resulted in design implications for improving shape- and color-changing displays for communicating AQ data; linking biomimicry to data interpretation. Contributing to Human-Building Interaction (HBI) research in the Human-Computer Interaction (HCI) field, we provide design directions for future shape-changing and responsive architectures for climate awareness in smart buildings.
Eleni Kallopi Margariti, Vasillis Vlachokyriakos, Abigail Durrant, David S. Kirk
CHI3
2023 From Inclusive Theatre to inclusive technologies: Lessons learnt from co-designing Touch Tours with an Inclusive Theatre group
abstract
The HCI community has attempted to understand the role theatre can play in systems design, but the ways inclusive design methodologies could benefit from inclusive theatre are underexamined. To better understand inclusive theatre practices for technology design, we worked with the first professional inclusive theatre ensemble in Greece, which faced difficulties due to social distancing during the Covid-19 pandemic. In this paper, we attempt to better understand inclusion within such theatre practices through the co-designing of a prototype digital system for Touch Tours, an experience through touch service. We conducted a series of research through design activities with the group, building on eighteen months of ethnographic research. Our goal was to develop a service based on their practices. We contribute design implications for inclusive services, with respect to equity in experience, which enhance the activistic character of the movement, and HCI research concerned with developing technologies that support inclusion.
Alexandra Tzanidou, Al Husein Sami Abosaleh, Stephen Lindsay, Abigail Durrant, Vasillis Vlachokyriakos
Conference on Designing Interactive Systems4
2023 Unpicking Epistemic Injustices in Digital Health: On the Implications of Designing Data-Driven Technologies for the Management of Long-Term Conditions
abstract
Applications of Artificial Intelligence (AI) in the domain of Personal Health Informatics (PHI) offer potential avenues for personalised treatment and support for people living with long-term conditions, however, they also present a number of ethical challenges. Whilst participatory approaches can help mitigate concerns by actively involving healthcare professionals, patients, and other stakeholders in design and development, these are constrained by the limits of epistemic standpoints and the risks posed by extrapolation from individuals to groups. In this paper we draw upon interviews with stakeholders involved in Human Immunodeficiency Virus (HIV) care, including clinicians, insurance providers and pharmaceutical industry representatives, to map intentions and ethical considerations for developing PHI tools for people living with HIV. Whilst treatment efficacy for HIV has improved patient quality of life and life expectancy, management and care is complicated by knowledge gaps about what living and ageing with HIV entails. We investigate how the critical concept of epistemic injustice can inform the design of data-driven technologies intended to address these gaps, helping orient expert perspectives within the broader structures and socio-historical influences that shape them. This is of particular importance when designing for marginalized populations such as people with HIV (i.e. who may experience social stigma and be under-resourced, managing multiple conditions), helping to identify and better account for fundamental ethical considerations such as equity.
SJ Bennett, Caroline Claisse, Ewa Luger, Abigail Durrant
AIES4
2023 'Keeping our Faith Alive': Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith
abstract
Supportive digital technologies for the community practice of Faith remain relatively under-explored in Human Computer Interaction (HCI). We report on interviews with 12 members of a Buddhist community in the UK who self-organized and used video-conferencing tools to remain connected to their faith community during the COVID-19 pandemic, aiming to understand how they adopted online tools for their practice while shaping new collective experiences. Findings from Reflexive Thematic Analysis were combined with autoethnographic insights from the first author, also a community member. We evidence qualities of the practice that were valued by participants before and during the pandemic, and the limitations of existing tools and screen-based interactions. We contribute empirical insights on mediated religious and spiritual practice, advancing HCI discourses on Techno-Spirituality, Tangible Embodied Interaction, Soma Design and More-than-Human Worlds. We further develop design considerations for enriching spiritual experiences that are meaningful to practitioners in communities of faith.
Caroline Claisse, Abigail Durrant
CHI2
2022 Communicative Openness within adoptive families: the Role of photos and Visual Communication
abstract
HCI has a long history of designing to support family life, despite this little is known about the unique needs of adoptive families. Though work has explored the role of photos, and photo sharing in the family home, this does not take account of the essential role of photos in supporting the well-being of adopted children. We report on a Research through Design (RtD) project investigating how adoptive parents communicate life story, which is essential to a child's sense of identity. In this pictorial we show the role of photos and visual communication in enabling core aspects of communicative openness between parent and child, as derived from interviews with adopters about their child's life story book. We conclude by discussing the need for visual guidelines and tools to support a more nuanced use of photos and illustrations.
Thomas Dylan, Daniel Harrison, Abigail Durrant
Conference on Designing Interactive Systems3
2022 Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV
abstract
We report on a Diary Study investigating daily practices of Self-care by seven UK adults living with Human Immunodeficiency Virus (HIV), to understand their routines, experiences, needs and concerns, informing Self-care technology design to support living well. We advance a developing HCI literature evidencing how digital tools for self-managing health do not meet the complex needs of those living with long-term conditions, especially those from marginalised communities. Our evaluation of using a Self-care Diary as Design Probe responds to calls to study Self-care practices so that future digital health tools are better grounded in lived experiences of managing multi-morbidity. We contribute to HCI discourses including Personal Health Informatics, Lived Informatics and Reflection by illuminating psychosocial challenges for practicing and self-reporting on Self-care. We offer design implications from a Critical Digital Health perspective, addressing barriers to technology use related to trust, privacy, and representation, gaining new significance during the COVID-19 pandemic.
Caroline Claisse, Bakita Kasadha, Simone Stumpf, Abigail Durrant
CHI4
2022 Engaging with Under-Resourced Communities for User Research through Self-Authored Videos
abstract
The conventional 'participant-as-informant' model of user research has recently been challenged by approaches that advocate for participants to have a greater authorial control over narratives that portray their lived experiences. This is particularly important for addressing relationships of power and representation. Informed by narrative approaches in social work, we report on a study exploring the use of self-authored videos captured by 16 participants from under-resourced communities. Participants portrayed their mundane life experiences in a form of a video biography. Co-analysis of resulting videos showed that video biographies were used for: authentic representation of daily routines and life stories; portrayal of DIY identities; and promoting living well. Findings show how the self-authored biographies afforded participants a vehicle for challenging cultural stereotypes often associated with the research population. We further demonstrate the value of video-based approaches in user research for illuminating mundane life through rich autobiographical narratives.
Dhaval Vyas, Abigail Durrant, John Vines
Proc. ACM Hum. Comput. Interact.2
2021 Lanterns: Configuring a Digital Resource to Inspire Preschool Children's Free Play Outdoors
abstract
Previous HCI research has highlighted opportunities for digital technologies to support outdoor play amongst children. However, the tendency has been to focus on older children and forms of play that are structured and rule-based. We report on a Research-through-Design (RtD) inquiry, grounded in an Embodied Interactional approach, that investigated configurations of off-the-shelf Internet of Things (IoT) tool-kits to inspire new forms of free play outdoors for preschool children. We designed the Lanterns, a tangible interactive resource that is made using household materials and guided by a template, and which explores new possibilities to inspire social play and embodied interaction outdoors. Based on observations of the Lanterns being used by preschool children and Early Years Practitioners outdoors, we identify qualities of free play promoted by the Lanterns outdoors, such as enchantment, improvisation, anticipation and choice. We discuss our findings by defining three sensitising concepts to support future design research in this space: Choosing the Way; Improvising through Movement; Anticipating a Response.
Thomas Dylan, Abigail Durrant, Sena Çerçi, Shaun W. Lawson, John Vines
CHI2
2020 Drawing on Experiences of Self: Dialogical Sketching
abstract
In this paper, we present a method of Dialogical Sketching. We introduce the development of this method as a discursive aid to understanding design probe responses within participatory co-design engagements but also articulate its potential more broadly within participatory research. Situated within a research study into the potential of digital jewellery to support self, we focus on how sketching can elucidate reflection on layers of meaning conveyed both explicitly and implicitly in participants' probe responses. The method enabled an iterative dialogue not bound by certainty, but more by inference, interpretation and suggested meanings. Systems of sketching scaffolded conversations about personal issues and feelings that were difficult to articulate in a way that was imaginative, rather than descriptive. We argue that the method firstly enriches the potential of probes, secondly encourages discourse in open and often uncertain ways and thirdly can enable sustained participatory engagement even through challenging circumstances.
Nantia Koulidou, Jayne Wallace, Miriam Sturdee, Abigail Durrant
Conference on Designing Interactive Systems4
2020 Crafting Critical Heritage Discourses into Interactive Exhibition Design
abstract
This paper argues how a more reflective design practice that embraces critical discourses can transform interactive exhibition design and therefore the museum visiting experience. Four framing arguments underpin our exhibition design making: the value of materiality, visiting as an aesthetic experience, challenging the authorized voice, and heritage as a process. These arguments were embodied through design, art and craft practice into one interactive exhibition at a house museum. We draw from our design process discussing the implications that adopting an approach informed by critical heritage debates has on exhibition design and suggest three sensitizing concepts (polyvocal narratives, dialogical interaction, interweaving time and space) bridging the practice of interactive exhibition design and critical heritage theory.
Caroline Claisse, Daniela Petrelli, Luigina Ciolfi, Nick Dulake, Mark T. Marshall, Abigail Durrant
CHI6
2020 Designing IoT Resources to Support Outdoor Play for Children
abstract
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical games with IoT. We observed these prototypes in use by children in their free play in two community settings, and report on the qualitative analysis of our fieldwork. Our findings highlight the designs' material qualities that encouraged social and physical play under certain conditions, suggesting social affordances that are central to the success of IoT designs for free play outdoors. We provide directions for future research that addresses the challenges faced when deploying IoT with children, contributing new considerations for interaction design with children in outdoor settings and free play contexts.
Thomas Dylan, Gavin Wood, Abigail Durrant, John Vines, Pablo E. Torres, Philip Ulrich, Mutlu Cukurova, Amanda Carr, Sena Çerçi, Shaun W. Lawson
CHI3
2020 Metaprobes, Metaphysical Workshops and Sketchy Philosophy
abstract
The intersection of philosophy and HCI is a longstanding site of interest for the field that has been attracting special attention in recent years. In this paper, we present metaphysical probes (Metaprobes) as a tool for design-led philosophical inquiry. A Metaprobe is a design artifact used to study a metaphysical idea without concealing the philosophical tools mobilized by the designers or the designerly knowledge attained after deployment. We introduce the concept of a Metaphysical Workshop. This is the set of sketchy philosophical notions that a designer mobilizes in order to research a philosophical idea through design. We then present a case study that comprises: the philosophical issue under examination, the Metaprobes designed to study it, the metaphysical workshop used and the designerly insight produced. We conclude with a discussion of the potentials and weaknesses of Metaprobes in relation to other critical and speculative research-through-design practices. We aim to provide one way to make philosophies already present in design more explicit and make other philosophical concepts relevant to HCI more accessible and workable for designers.
Enrique Encinas, Abigail Durrant, Robb Mitchell, Mark Blythe
CHI2
2020 Trust, Identity, Privacy, and Security Considerations for Designing a Peer Data Sharing Platform Between People Living With HIV
abstract
Resulting from treatment advances, the Human Immunodeficiency Virus (HIV) is now a long-term condition, and digital solutions are being developed to support people living with HIV in self-management. Sharing their health data with their peers may support self-management, but the trust, identity, privacy and security (TIPS) considerations of people living with HIV remain underexplored. Working with a peer researcher who is expert in the lived experience of HIV, we interviewed 26 people living with HIV in the United Kingdom (UK) to investigate how to design a peer data sharing platform. We also conducted rating activities with participants to capture their attitudes towards sharing personal data. Our mixed methods study showed that participants were highly sophisticated in their understanding of trust and in their requirements for robust privacy and security. They indicated willingness to share digital identity attributes, including gender, age, medical history, health and well-being data, but not details that could reveal their personal identity. Participants called for TIPS measures to foster and to sustain responsible data sharing within their community. These findings can inform the development of trustworthy and secure digital platforms that enable people living with HIV to share data with their peers and provide insights for researchers who wish to facilitate data sharing in other communities with stigmatised health conditions.
Adrian Bussone, Bakita Kasadha, Simone Stumpf, Abigail Durrant, Shema Tariq, Jo Gibbs, Karen C. Lloyd, Jon Bird
Proc. ACM Hum. Comput. Interact.4
2019 Play Poles: Towards IoT Resources for Outdoor Play
abstract
This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources.
Thomas Dylan, Abigail Durrant, Gavin Wood, Sena Çerçi, Denise Downey, Jonny Scott, John Vines, Shaun W. Lawson
Conference on Designing Interactive Systems2
2019 Understanding the Boundaries between Policymaking and HCI
abstract
There is a growing body of literature in HCI examining the intersection between policymaking and technology research. However, what it means to engage in policymaking in our field, or the ways in which evidence from HCI studies is translated into policy, is not well understood. We report on interviews with 11 participants working at the intersection of technology research and policymaking. Analysis of this data highlights how evidence is understood and made sense of in policymaking processes, what forms of evidence are privileged over others, and the work that researchers engage in to meaningfully communicate their work to policymaking audiences. We discuss how our findings pose challenges for certain traditions of research in HCI, yet also open up new policy opportunities for those engaging in more speculative research practices. We conclude by discussing three ways forward that the HCI community can explore to increase engagement with policymaking contexts.
Anne Spaa, Abigail Durrant, Chris Elsden, John Vines
CHI2
2019 Designing for Digital Playing Out
abstract
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) 'playing out' in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children's free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design prototyping and co-creative activities across four linked workshops, where we used BBC micro:bit devices to co-create new IoT designs with the participating children. Our collective account contributes new insights about the physical and interactive features of micro:bits that shaped play, gameplay, and social interaction in the workshops, illuminating an emerging design space for supporting 'digital playing out' that is grounded in empirical instances. We highlight opportunities for designing for digital playing out in ways that promote social negotiation, supports varying participation, allows for integrating cultural influences, and accounts for the weaving together of placemaking and play.
Gavin Wood, Thomas Dylan, Abigail Durrant, Pablo E. Torres, Philip Ulrich, Amanda Carr, Mutlu Cukurova, Denise Downey, Phil McGrath, Madeline Balaam, Alice Ferguson, John Vines, Shaun W. Lawson
CHI3
2018 Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
abstract
We report on a design-led study of the photographic representation of self and family on Facebook during and after becoming parents for the first time. Our experience-centered, research-through-design study engaged eight participants across five UK homes, in a month-long deployment of a prototype technology -- a design research artifact, Admixed Portrait, that served to prompt participant reflection on first-time parenthood. In addition to pre- and post-deployment interviews, participants kept diaries capturing personal reflections during the deployment, on daily social media use and interactions with Admixed. Our qualitative insights on social media representations of transitional experience and identity for new parents, reveal how their online 'photowork' related to self-expression and social functioning. We contribute design considerations for developing tools to support photographic expression in social media use, and methodological insights about design-led inquiry for understanding transitional experiences.
Abigail Durrant, David S. Kirk, Diego Trujillo-Pisanty, Sarah Martindale
CHI1
2018 On Ethical Responsiveness: Being Answerable to Others as an HCI Researcher
abstract
In this paper we explore the practice of ethical responsiveness in Human–Computer Interaction (HCI) research, by presenting an empirical case study with a genocide memorial centre in Rwanda, focusing on researcher practice and experience. Our research investigated how this cultural institution operates, working with local and global communities and organizations to sustain its activities. We introduce our case to create a ‘rich picture’ of the ethical context for consideration. Drawing upon our autoethnographic insights as HCI researchers who were members of a larger project team, we will go on to provide a qualitative account of the ethical sensibilities that we engaged in the course of our case study, and specifically how, in conducting and reporting on the research, we chose to position ourselves relative to the institutional values of the centre and the personally held beliefs of its staff, as our research partners, participants, and stakeholders. We also address how our work dealt with broader ethical concerns of working in socially, culturally and politically sensitive settings. Our paper argument hinges around our developing practice of ‘ethical responsiveness’, grounded in established philosophies. We draw upon Pragmatist and Dialogical ethics to position researcher answerability within relationships between the key research partners and stakeholders. We further conceptualize ethics as a lived and emergent concern made manifest through these relationships, experienced in terms of feeling the ethical weight of being answerable to others and being responsive to this in terms of research process. We arrive at the following conclusion: to be answerable to others is to position yourself politically in relation to others. In closing we discuss the implications of this positioning for doing transnational and value sensitive design research in the HCI field.
Abigail Durrant, David S. Kirk
Interact. Comput.1
2017 Designing Documentary Informatics
abstract
In this paper we describe a Research through Design inquiry about a speculative wedding documentation service, in the mode of the Quantified Self. We reflect on our design research, which included design ethnography, interviews, enactments of parts of the service, and the production of a concept brochure. In so doing, we explore the design of personal tracking as a documentary activity, one intended for longer-term self-expression and remembering -- rather than simply to monitor, regulate and motivate a data-driven life. Developing the Lived Informatics discourse, we use our design-led inquiry to propose "Documentary Informatics" as an alternative and longer-term design perspective on self-tracking tools.
Chris Elsden, Abigail Durrant, David J. Chatting, David S. Kirk
Conference on Designing Interactive Systems2
2017 Making Ritual Machines: The Mobile Phone as a Networked Material for Research Products
abstract
Viewing the mobile telephone as a networked material, we demonstrate the ways in which we have used it to make Research Products for the "Family Rituals 2.0" inquiry of families separated by work. Drawing from a diversity of sources we survey and deconstruct the phone as a material that can be worked to a vast range of technical effects, extended by hardware and configured by software. We demonstrate the transformations of hacking and prototyping practices necessary to construct complex Research Products through the case study of our machines. We offer the Interaction Design community seven specific and actionable techniques for using mobile telephones in Research Products. Finally, we open up a broader discussion for researchers and practitioners using mobile phones as a design material in their work.
David J. Chatting, David S. Kirk, Abigail Durrant, Chris Elsden, Paulina Yurman, Jo-Anne Bichard
CHI3
2017 Transitions in Digital Personhood: Online Activity in Early Retirement
abstract
We present findings from a qualitative study about how Internet use supports self-functioning following the life transition of retirement from work. This study recruited six recent retirees and included the deployment of OnLines, a design research artifact that logged and visualized key online services used by participants at home over four-weeks. The deployment was supported by pre- and post-deployment interviews. OnLines prompted participants' reflection on their patterns of Internet use. Position Exchange Theory was used to understand retirees' sense making from a lifespan perspective, informing the design of supportive online services. This paper delivers a three-fold contribution to the field of human-computer interaction, advancing a lifespan-oriented approach by conceptualizing the self as a dialogical phenomenon that develops over time, advancing the ageing discourse by reporting on retirees' complex identities in the context of their life histories, and advancing discourse on research through design by developing OnLines to foster participant-researcher reflection informed by Self Psychology.
Abigail Durrant, David S. Kirk, Diego Trujillo-Pisanty, Wendy Moncur, Kathryn M. Orzech, Tom Schofield, Chris Elsden, David J. Chatting, Andrew F. Monk
CHI1
2017 On Speculative Enactments
abstract
Speculative Enactments are a novel approach to speculative design research with participants. They invite the empirical analysis of participants acting amidst speculative but consequential circumstances. HCI as a broadly pragmatic, experience-centered, and participant-focused field is well placed to innovate methods that invite first-hand interaction and experience with speculative design projects. We discuss three case studies of this approach in practice, based on our own work: Runner Spotters, Metadating and a Quantified Wedding. In distinguishing Speculative Enactments we offer not just practical guidelines, but a set of conceptual resources for researchers and practitioners to critique the different contributions that speculative approaches make to HCI discourse.
Chris Elsden, David J. Chatting, Abigail Durrant, Andrew Garbett, Bettina Nissen, John Vines, David S. Kirk
CHI3
2016 Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong
abstract
Music listening practices are changing. Mobile, networked devices now offer rich opportunities not just for personal music consumption but also for personally broadcasting music and for sharing digital meta-data concerning tastes, preferences and general listening habits. However, experiences of music listening and sharing on the move and how this has been impacted by developments in mobile technology remain under-explored. In this paper we present an empirical study of the sociality of mobile music experiences, "in the wild", using a new location-based mobile music-sharing application (Pocketsong), designed as a technology probe. We report users' experiences of Pocketsong (distilled from interviews), and critically examine the affordances of mobile music applications, the sociality of sharing and "co-listening", and the relationships between digitally-mediated mobile music consumption and self-expression. Based upon this we reflect upon the interaction design challenges of developing mobile music technologies that work in digitally-mediated social spaces.
David S. Kirk, Abigail Durrant, Gavin Wood, Tuck Wah Leong, Peter C. Wright
Conference on Designing Interactive Systems2
2016 It's Just My History Isn't It?: Understanding Smart Journaling Practices
abstract
Smart journals are both an emerging class of lifelogging applications and novel digital possessions, which are used to create and curate a personal record of one's life. Through an in-depth interview study of analogue and digital journaling practices, and by drawing on a wide range of research around --technologies of memory?, we address fundamental questions about how people manage and value digital records of the past. Appreciating journaling as deeply idiographic, we map a broad range of user practices and motivations and use this understanding to ground four design considerations: recognizing the motivation to account for one's life; supporting the authoring of a unique perspective and finding a place for passive tracking as a chronicle. Finally, we argue that smart journals signal a maturing orientation to issues of digital archiving.
Chris Elsden, Abigail Durrant, David S. Kirk
CHI2
2016 A Quantified Past: Toward Design for Remembering With Personal Informatics
abstract
This article questions how people will interact with a quantified past—the growing historical record generated by the increasing use of sensor-based technologies and, in particular, personal informatics tools. In a qualitative study, we interviewed 15 long-term users of different self-tracking tools about how they encountered and made meaning from historical data they had collected. Our findings highlight that even if few people are self-tracking as a form of deliberate lifelogging, many of them generate data and records that become meaningful digital possessions. These records are revealing of many aspects of people’s lives. Through considerable rhetorical data-work, people can appropriate such records to form highly personal accounts of their pasts. We use our findings to identify six characteristics of a quantified past and map an emerging design space for the long-term and retrospective use of personal informatics. Principally, we propose that design should seek to support people in making account of their data and guard against the assumption that more, or “better,” data will be able to do this for them. To this end, we speculate on design opportunities and challenges for experiencing, curating, and sharing historical personal data in new ways.
Chris Elsden, David S. Kirk, Abigail Durrant
Hum. Comput. Interact.3
2014 A study of the challenges related to DIY assistive technology in the context of children with disabilities
abstract
The term Do It Yourself Assistive Technology (DIY-AT) refers to the creation and adaptation of AT by non-professionals, including people with disabilities and their families, friends and caregivers. Previous research has argued that the development of technologies and services that enable people to make their own DIY-AT will lead to the rapid and low cost development of assistive devices that are tailored to meet the complex needs of individual people with disabilities. We present the results of a qualitative study that explored challenges related to the process of making DIY-AT for children with disabilities. A series of eleven semi-structured interviews with a broad range of stakeholders involved in the current use, provision and adaptation of AT for children with disabilities revealed a number of challenges relating to the prevalence and scope of ongoing DIY-AT practice, barriers to participation, and the challenges faced by makers and users of DIY-AT.
Jonathan Hook, Sanne Verbaan, Abigail Durrant, Patrick Olivier, Peter C. Wright
Conference on Designing Interactive Systems3
2014 Admixed portrait: reflections on being online as a new parent
abstract
This Pictorial documents the process of designing a device as an intervention within a field study of new parents. The device was deployed in participating parents' homes to invite reflection on their everyday experiences of portraying self and others through social media in their transition to parenthood.
Diego Trujillo-Pisanty, Abigail Durrant, Sarah Martindale, Stuart James, John P. Collomosse
Conference on Designing Interactive Systems2
2014 Human values in curating a human rights media archive
abstract
Cultural institutions, such as museums, often curate politically and ethically sensitive materials. Increasingly, Internet-enabled, digital technology intersects with these curatorial practices offering new opportunities for public and scholarly engagement. We report on a case study of human rights media archiving at a genocide memorial centre in Rwanda, motivated by our interests in ICT support to memorialisation practices. Through an analysis of our discussions with staff about their work, we report on how accounts of the Rwandan Genocide are being captured and curated to support the centre's humanitarian agenda and associated values. We identify transferable curatorial concerns for human rights media communication amongst scholarly networks and public audiences worldwide, elucidating interaction design challenges for supportive ICT and contributing to HCI discourses on Value Sensitive Design and cultural engagement with sensitive materials.
Abigail Durrant, David S. Kirk, Stuart Reeves
CHI1
2013 Design to support interpersonal communication in the special educational needs classroom
abstract
This paper describes our Experience-centered Design (ECD) inquiry into the current and potential role of digital photography to support interpersonal communication and expression in a class at a mixed special education needs school. Presented as a case study, we describe five classroom-based Creative Photography workshops that engaged pupils with a broad range of complex special needs, along with classroom staff. We further describe how, from these workshops, we generated a set of qualitative considerations for the design of digital photographic tools to support interpersonal communication and expression in this setting. Additionally, we present the preliminary evaluation of a photo-sorting tool that we developed in response. Our case study demonstrates how an ECD approach can guide an interaction design process in a special education needs setting, supporting interaction designers in understanding and responding pragmatically to the complex and dynamic interactions at play between the stakeholders.
Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith 0001, Mathew Kipling, Tony Stockman, Patrick Olivier
IDC1
2013 Designing for and with children with special needs in multiple settings
abstract
Interaction design methodologies have become increasingly popular in the design and development of technologies for children with special needs. However, designing within this area remains fraught with difficulties. This workshop aims to explore the issues that occur when working with children with special needs and seeks to establish a set of guidelines for interaction design researchers who are working with such a diverse group. This will be achieved through the discussion of a number of themes that have highlighted as important when designing within this complicated area.
Roisin McNaney, Madeline Balaam, Kevin Marshall, Abigail Durrant, Janet C. Read, Judith Good, Judy Robertson, Gregory D. Abowd
IDC4
2012 Slow technology: critical reflection and future directions
abstract
Over a decade ago Hallnäs and Redström's seminal article on Slow Technology [6] argued that the increasing availability of technology in environments outside of the workplace requires interaction design to be expanded from creating tools for making people's lives more efficient to creating technology that could be embedded in everyday environments over long periods of time. Since then, the Slow Technology design agenda has expanded to include issues such as (i) designing for slowness, solitude, and mental rest, (ii) designing interactive systems to be used across multiple generations and lifespans, and (iii) designing for slower, less consumptive lifestyles and practices. This workshop aims to advance the Slow Technology design program by exploring the various practical, methodological and theoretical motivations, challenges, and approaches implicated in doing research and design in this growing space.
William Odom, Richard Banks, Abigail Durrant, David S. Kirk, James Pierce 0001
Conference on Designing Interactive Systems3
2012 Pursuing Leisure: Reflections on Theme Park Visiting
Abigail Durrant, David S. Kirk, Steve Benford, Tom Rodden
Comput. Support. Cooperative Work.1
2011 Automics: souvenir generating photoware for theme parks
abstract
Automics is a photo-souvenir service which utilises mobile devices to support the capture, sharing and annotation of digital images amongst groups of visitors to theme parks. The prototype service mixes individual and group photo-capture with existing in-park, on-ride photo services, to allow users to create printed photo-stories. Herein we discuss initial fieldwork in theme parks that grounded the design of Automics, our development of the service prototype, and its real-world evaluation with theme park visitors. We relate our findings on user experience of the service to a literature on mobile photoware, finding implications for the design of souvenir services.
Abigail Durrant, Duncan Rowland, David S. Kirk, Steve Benford, Joel E. Fischer, Derek McAuley
CHI1
2009 Home curation versus teenage photography: Photo displays in the family home
Abigail Durrant, David M. Frohlich, Abigail Sellen, Evanthia Lyons
Int. J. Hum. Comput. Stud.1
2009 Collocated social practices surrounding photos
Siân E. Lindley, Abigail Durrant, David S. Kirk, Alex S. Taylor
Int. J. Hum. Comput. Stud.2
2007 Designing domestic photographic experiences to support autobiographical memory
abstract
Combining social psychology and interaction design research, this PhD project explores how photographic artifacts become resources for the expression and empowerment of family representations, in order to inform the design of domestic photographic experiences. Inter-disciplinary activities address epistemological questions concerning the nature of design research in the HCI field.
Abigail Durrant
Creativity & Cognition1
2007 Designing Family Photo Displays
Alex S. Taylor, Laurel M. Swan, Abigail Durrant
ECSCW3