VLDB 2026 Research / reviewers in the wild / expert
Alma L. Culén
dblp:59/4757 · also Alma Leora Culén, Almira Karabeg
· DBLP profile ↗
12ranked-venue papers
8as first author
5since 2021 · last 2026
0000-0002-9374-2040ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 7 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Misalignment of Technology, Democracy, and Design: A Scoping ReviewabstractThis scoping review examines the past decade of research at the intersection of democracy, technology and design. Analysing 170 articles across Scopus, the ACM Digital Library, and the DRS Digital Library, we investigate how this research relates to democracy and how democratic values are conceptualised and enacted through interactive systems. We identify four dominant orientations: technology as democratic repair, as risk, as co-constitutive of democratic practices, and as embedded in everyday collective action and lived practices. Across these, we reveal a persistent misalignment: while democratic values are frequently invoked, much of the work reduces democracy to technical or procedural problems, prioritising optimisation over power, relationality, and lived practice. As a result, key dimensions such as collective agency, structural inequalities, and infrastructural conditions remain under-addressed, offering novel opportunities for HCI research. We argue that democratic technology design should advance better alignment fostering responsibility, participation, equity, and transparency in sociotechnical systems. Alma L. Culén, Jasmin Niess, Aparecido Fabiano Pinatti de Carvalho, Aki Axel Caspersen, Tora Jarsve, Suhas Govind Joshi, Nicholas Sebastian Stevens, Konstantin R. Strömel, Nadine Wagener, Anna Walczak, Pawel W. Wozniak |
DIS | 1 |
| 2026 | Lived Encounters with False Information: Community, Media Literacy, and Young Adults' Social Media LifeworldsabstractWhile an increasing body of computer-supported cooperative work (CSCW) literature has been examining false information on social media through its spread, correction, or enabling affordances, less attention has been paid to how false information becomes meaningful within the mundane, situated flows of everyday life. This article presents a phenomenological study of young adults’ experiences with false information across X, Instagram, and YouTube. By examining the lifeworld dimensions of embodiment, sociality, spatiality, and temporality, we demonstrate how sense-making and credibility judgments emerge from relational encounters, habitual patterns, platform-specific expectations, and accumulated past experiences. Our findings expand the current state of CSCW research by redefining false information as a lived, relational, and evolving phenomenon shaped by everyday social and technological practices. We argue that media literacy should be viewed as an experiential and dynamic process influenced by the temporal, spatial, and social contexts of digital environments and discuss implications for the design of technology for improving both individual and collaborative sense-making in regard to false information. Bahar Riazi, Aparecido Fabiano Pinatti de Carvalho, Alma L. Culén |
Comput. Support. Cooperative Work. | 3 |
| 2025 | A Sandbox for (Designing) Democratic TechnologiesabstractInteractive technologies have reshaped how we connect, socialise, work, and participate in civic life. However, the design of systems that mediate democracy is too often guided by extractive logics of large technological corporations, highlighting the erosion of public values. This workshop invites participants to reimagine how interaction design can foster grassroots democratic engagement. Using a relational sandbox approach (low threshold, low fidelity prototyping, including the use of generative AI), we will explore civic scenarios that involve stakeholder mapping, prototyping, and speculative design to explore power dynamics, strengthen social ties, and support inclusive civic practices. The workshop will contribute to ongoing debates about how HCI can sustain democratic life in times of social and technological crisis. Nicholas Sebastian Stevens, Jasmin Niess, Alma L. Culén |
MUM | 3 |
| 2022 | Growing Up in a Complex World: Engaging Children in Socio-Cultural Matters Through Speculative InstallationsabstractThe interaction design community has a long history of design and research for and with children, including designing installations for public spaces. This paper explores children's engagement in socio-cultural issues through speculative installations exhibited in a cultural institution. Over the past ten years, we explored the boundaries between technology, play, learning, and mastery through more than forty interaction design student projects collaborating with various cultural institutions. Although only a portion of projects focused on time-relevant socio-cultural issues such as pollution, refugee crises, or climate change, they opened for reflections on possible ways of including children in dialogues concerning contemporary challenges. The paper contributes a framework for designing and analyzing speculative installations for children based on the ‘darkness scale’ (reflecting the seriousness and complexity of the context), scaffolding engagement, age-appropriate speculative pointers, and linking the present with a desirable future. We showcase two installations and use the framework to discuss them. Alma L. Culén, Katie Coughlin |
Conference on Designing Interactive Systems | 1 |
| 2021 | Enhancing decision-making in user-centered web development: a methodology for card-sorting analysisabstractAbstract The World Wide Web has become a common platform for interactive software development. Most web applications feature custom user interfaces used by millions of people every day. Information architecture addresses the structural design of information to build quality web applications with improved usability of content, navigation, and findability. One of the most frequently utilized information architecture methods is card sorting—an affordable, user-centered approach for eliciting and evaluating categories and navigable items. Card sorting facilitates decision-making during the development process based on users’ mental models of a given application domain. However, although the qualitative analysis of card sorts has become common practice in information architecture, the quantitative analysis of card sorting is less widely applied. The reason for this gap is that quantitative analysis often requires the use of customized techniques to extract meaningful information for decision-making. To facilitate this process and support the structuring of information, we propose a methodology for the quantitative analysis of card-sorting results in this paper. The suggested approach can be systematically applied to provide clues and support for decisions. These might significantly impact the design and, thus, the final quality of the web application. Therefore, the approach includes proper goodness values that enable comparisons among the results of the methods and techniques used and ensure the suitability of the analyses performed. Two publicly available datasets were used to demonstrate the key issues related to the interpretation of card sorting results and the overall suitability and validity of the proposed methodology. José A. Macías 0001, Alma L. Culén |
World Wide Web | 2 |
| 2020 | Strategies for Annotating Portfolios: Mapping Designs for New DomainsabstractIn this paper, we extend the concept of annotated portfolios to include designs for new domains. Although annotated portfolios were intentionally left open to interpretation and appropriation, most of the published research that uses this method to articulate intermediate knowledge focuses on annotation strategies that abstract new knowledge about the qualities of interaction and about the design domain. We suggest that annotations can do more than pull towards concerns regarding abstraction and show that several not so very theoretical, but relevant findings can be achieved using other strategies. Two additional strategies are brought forward to illustrate this: a chronological design trajectory that shows the historical account of new domain explorations, and a design ecosystem strategy that aims to show how artefacts can work together. We apply all four strategies mentioned above and discuss how they contribute to revealing features of the design space for people with Myalgic Encephalomyelitis. Alma L. Culén, Jorun Børsting, William W. Gaver |
Conference on Designing Interactive Systems | 1 |
| 2019 | Mediating Relatedness for Adolescents with ME: Reducing Isolation through Minimal Interactions with a Robot AvatarabstractThis paper discusses how a networked object in the form of a small robot designed to mediate experiences of care, social connectedness, and intimacy, was used by adolescents with Myalgic Encephalomyelitis, a condition that reduces their normal functioning, including the ability to socialize. A study with nine adolescents, each using the robot for about a year in average, revealed that it was largely effective at mediating their everyday experiences of relatedness, triggering productive new habits and social practices. We interpret these findings to propose a set of strategies for designing technologies that support relatedness while requiring minimal interactivity and engagement. Balance, extension-of-self, coolness, and acts-of-care, in addition to commonly used physicalness, expressivity and awareness, enable the robot to extend the adolescents' ability to relate to others, people and animals. Alma L. Culén, Jorun Børsting, William Odom |
Conference on Designing Interactive Systems | 1 |
| 2009 | Clustering Based on Data Attribute Partition and Its VisualizationabstractClustering algorithms are the core technique of data mining, machine learning, pattern matching, bioinformatics and a number of other fields. This paper proposes a new clustering method based on attribute partitioning and a novel data visualization method. In a nutshell, the idea for our method is based on two steps: 1) cluster data set using primary and secondary attributes of data; 2) map color stimulus spectrum to RGB color space and visualize clustering using the chromaticity diagram of J.C. Maxwell (Maxwell's triangle). The experiments show that the algorithm is very efficient. In addition it is simple and easy to implement. Our visualization algorithm aims at helping the user to get an overview of data as well as in prediction and decision making processes. Yonggong Ren, Alma L. Culén |
ACHI | 2 |
| 2006 | Value Creation and its Visualization in E-businessabstractThe purpose of this article is to view the interplay between technology, concept of value and the role of aesthetics in the Internet-based business through the lens of information design and knowledge and information visualization. We endeavor to show the "big picture", the patterns in structuring and visualizing information around one chosen theme. Showing how to put polyscopic modeling into practice as methodology for designing information and creation and visualization of knowledge, on the example of authentic travel, is the main contribution of this paper Alma L. Culén |
IV | 1 |
| 2005 | Polyscopy - A New Paradigm in Design for the WebabstractPolyscopy is offered as a new paradigm in the design for the Web. One of the characteristics of polyscopy is that it is based upon a methodology, called polyscopic Modeling, which offers explicitly formulated principles, criteria and methods for designing information. We show how certain tools and techniques from polyscopy may be applied to devise a methodology for designing for the Web. Our approach allows us to highlight a central role of visual information (creation and presentation of high-level information) and to specify and discuss visual information design criteria. Alma L. Culén, Dino Karabeg |
IV | 1 |
| 2004 | Towards a Language for Talking about Information Visualization Aimed at Presentation on the WebabstractConsidering variety, quantity and quality of information presentations and representations on the Web two research directions emerge for us: the first one has to do with foundations of visual literacy, development of visual languages that will facilitate visual reasoning in more general setting than in problem solving and the other one has to do with the complexity of design process itself. These two directions are not separate, as visual reasoning is a fundamental attribute of design, it is a functionality inherent in visual representations, but has to be rendered by design. This implies a need for design principles whereby visual reasoning can be built into a visual representation, which in turn requires the identification of these sound design principles and a language for talking about them. In this study, we define some of the basic concepts like visual immediacy, visual impetus and visual impedance that may form the basis of the necessary vocabulary. We then discuss types of visual reasoning, extending the goal of visual reasoning from problem solving alone to a more generic goal that includes the kind of reasoning involved in visual metaphors, visual analogies, and visual associations, which all act as organizers of thinking. We then proceed towards trying to summarize, systematize and add new principles and guidelines towards better presentation of information for the Web. Alma L. Culén, M. Naci Akkøk, Karoline Kristensen |
IV | 1 |
| 1987 | Axiomatization and Simplification Rules for Relational TransactionsabstractArticle Free Access Share on Axiomatization and simplification rules for relational transactions Authors: A. Karabeg Dept of EE & CS, University of California at San Diego, La Jolla, California Dept of EE & CS, University of California at San Diego, La Jolla, CaliforniaView Profile , D. Karabeg View Profile , K. Papakonstantinou Dept of EE & CS, University of California at San Diego, La Jolla, California Dept of EE & CS, University of California at San Diego, La Jolla, CaliforniaView Profile , V. Vianu Dept of EE & CS, University of California at San Diego, La Jolla, California Dept of EE & CS, University of California at San Diego, La Jolla, CaliforniaView Profile Authors Info & Claims PODS '87: Proceedings of the sixth ACM SIGACT-SIGMOD-SIGART symposium on Principles of database systemsJune 1987 Pages 254–259https://doi.org/10.1145/28659.28687Online:01 June 1987Publication History 5citation164DownloadsMetricsTotal Citations5Total Downloads164Last 12 Months6Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Alma L. Culén, Dino Karabeg, Kostoula Papakonstantinou, Victor Vianu |
PODS | 1 |