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Kensuke Habuka

dblp:59/5873 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 62% Virtual and augmented reality · 38%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › video frame interpolation › interpolation
image interpolation
0.012004
Image Interpolation Using Enhanced Multiresolution Critical-Point Filters · Int. J. Comput. Vis. 2004
Virtual and augmented reality
immersive interaction
0.012004
Creating VR Scenes Using Fully Automatic Derivation of Motion Vectors · VR 2004
Image and video processing
image enhancement
0.012004
Image Interpolation Using Enhanced Multiresolution Critical-Point Filters · Int. J. Comput. Vis. 2004
Image and video processing › motion estimation
motion vector
0.012004
Creating VR Scenes Using Fully Automatic Derivation of Motion Vectors · VR 2004

Methods — techniques the papers use, named apart from their topics

multiresolution analysis · 0.0critical-point filters · 0.0automatic derivation · 0.0
YearPublicationVenuePosition
2004 Creating VR Scenes Using Fully Automatic Derivation of Motion Vectors
Kensuke Habuka, Yoshihisa Shinagawa
VR1
2004 Image Interpolation Using Enhanced Multiresolution Critical-Point Filters
Kensuke Habuka, Yoshihisa Shinagawa
Int. J. Comput. Vis.1