Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Y. Ge

dblp:59/6901 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Transport protocols and congestion control · 77% Network performance modeling · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Transport protocols and congestion control › ATM congestion control
ABR flow control
0.011997
Stability Analysis of Intelligent Marking EPRCA for ABR Congestion · INFOCOM 1997
Network performance modeling
stability analysis
0.011997
Stability Analysis of Intelligent Marking EPRCA for ABR Congestion · INFOCOM 1997

Methods — techniques the papers use, named apart from their topics

stability analysis · 0.0queueing analysis · 0.0
YearPublicationVenuePosition
2025 EyeExpand: A Low-Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
abstract
Abstract Raycasting is a widely used object selection technique in virtual reality. However, in dense scenes, it becomes difficult for users to accurately select targets when objects are partially or fully occluded. While recent studies have introduced progressive refinement techniques based on raycasting to address these limitations, they still suffer from challenges such as high interaction complexity and difficulties in preserving the relative spatial relationships between objects within the scene. In this paper, we present a simple and efficient 3D progressive refinement technique for object selection in dense scenes while maintaining the relative spatial positions of selected objects. We compare our technique with other progressive refinement techniques and evaluate their performance and user experience in a target selection task within dense VR environments. The results show that in low‐ and medium‐density scenarios, our technique outperforms existing progressive refinement techniques in terms of selection time. In high‐density scenarios, the proposed technique significantly reduces physical effort while maintaining comparable selection times, thereby offering an improved overall interactive experience.
Y. Ge
Comput. Graph. Forum3
2008 Rapid surface registration of 3D volumes using a neural network approach
Jing Zhang 0008, Y. Ge, Sim Heng Ong, Chee-Kong Chui, Swee-Hin Teoh, Chye Hwang Yan
Image Vis. Comput.2
1997 Stability Analysis of Intelligent Marking EPRCA for ABR Congestion
abstract
The EPRCA (enhanced proportional rate control algorithm) is a leading congestion control protocol for available bit rate (ABR) service in ATM networks. Even though EPRCA has been adopted by the ATM Forum as the standard for ABR congestion control, we show that this protocol is only marginally stable. The stability analysis presented in this paper does not consider interactions among network components and should be considered as a bottle-neck stability result. We show that, if a queue is the bottleneck of a congested path, then its queue size will eventually decrease. However, if a queue is not congested, its queue size can actually increase and the congestion can be self-induced.
Wei Kang Tsai, Y. Ge, Garng M. Huang
INFOCOM2