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Yingchen Xu

dblp:59/7714 · DBLP profile ↗
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8ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 50% Motion planning and robot control · 20% Language models and text generation · 11%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 24 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
humanoid robot control
1.622025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models · ICLR 2025
H-GAP: Humanoid Control with a Generalist Planner · ICLR 2024
Machine learning › Reinforcement learning
behavior foundation models
0.912025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models · ICLR 2025
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning · ICML 2025
Machine learning › Efficient and distributed learning
inference efficiency
0.912025
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning · ICML 2025
Natural language and speech › Language models and text generation › large language model reasoning › inference-time reasoning
latent reasoning
0.912025
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning · ICML 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models · ICLR 2025
Machine learning › Reinforcement learning
unsupervised reinforcement learning
0.912025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models · ICLR 2025
Machine learning › Reinforcement learning › generalization in reinforcement learning
zero-shot reinforcement learning
0.912025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models · ICLR 2025
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.812024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Robotics › Motion planning and robot control › robot control
model predictive control
0.812024
H-GAP: Humanoid Control with a Generalist Planner · ICLR 2024
Machine learning › Reinforcement learning
exploration
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Learning theory
generalization
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
reward-free exploration
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Reinforcement learning › exploration › intrinsic motivation
self-supervised exploration
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot task generalization
0.612022
Learning General World Models in a Handful of Reward-Free Deployments · NeurIPS 2022
Machine learning › Reinforcement learning
offline reinforcement learning
0.522024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
H-GAP: Humanoid Control with a Generalist Planner · ICLR 2024
Machine learning › Optimization for machine learning
gradient estimation
0.412019
Fast and Accurate Stochastic Gradient Estimation · NeurIPS 2019
Machine learning › Optimization for machine learning
stochastic gradient descent
0.412019
Fast and Accurate Stochastic Gradient Estimation · NeurIPS 2019
Algorithms and data structures › data structure design › search structures › hashing
locality-sensitive hashing
0.412019
Fast and Accurate Stochastic Gradient Estimation · NeurIPS 2019
Machine learning › Representation and self-supervised learning › representation learning › discrete representation learning
discrete latent representation
0.312025
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning · ICML 2025
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
offline goal-conditioned reinforcement learning
0.212024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024

Methods — techniques the papers use, named apart from their topics

model predictive control · 1.5latent token mixing · 0.9forward-backward representation · 0.9fine-tuning · 0.9behavior cloning · 0.9VQ-VAE · 0.9temporal difference learning · 0.8implicit q-learning · 0.8generative trajectory model · 0.8autoencoding planner · 0.8non-uniform sampling · 0.4locality-sensitive hashing · 0.4
YearPublicationVenuePosition
2025 Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
abstract
Unsupervised reinforcement learning (RL) aims at pre-training models that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce FB-CPR, which regularizes unsupervised zero-shot RL based on the forward-backward (FB) method towards imitating trajectories from unlabeled behaviors. The resulting models learn useful policies imitating the behaviors in the dataset, while retaining zero-shot generalization capabilities. We demonstrate the effectiveness of FB-CPR in a challenging humanoid control problem. Training FB-CPR online with observation-only motion capture datasets, we obtain the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines.
Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother, Mateusz Guzek, Anssi Kanervisto, Yingchen Xu, Alessandro Lazaric, Matteo Pirotta
ICLR6
2025 Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning
abstract
Large Language Models (LLMs) excel at reasoning and planning when trained on chain-of-thought (CoT) data, where the step-by-step thought process is explicitly outlined by text tokens. However, this results in lengthy inputs where many words support textual coherence rather than core reasoning information, and processing these inputs consumes substantial computation resources. In this work, we propose a hybrid representation of the reasoning process, where we partially abstract away the initial reasoning steps using latent discrete tokens generated by VQ-VAE, significantly reducing the length of reasoning traces. We explore the use of latent trace abstractions in two scenarios: 1) training the model from scratch for the Keys-Finding Maze problem, 2) fine-tuning LLMs on this hybrid data with an extended vocabulary including unseen latent tokens, for both logical and mathematical reasoning problems. To facilitate effective learning, we introduce a simple training procedure that randomly mixes latent and text tokens, which enables fast adaptation to new latent tokens. Our approach consistently outperforms the baselines methods in various benchmarks, such as Math (+4.2%, Llama-3.2-1B), GSM8K (+4.1%, Llama-3.2-3B), and Fresh-Gaokao-Math-2023 (+13.3%, Llama-3.1-8B) with an average reduction of 17% in reasoning trace’s length.
DiJia Su, Hanlin Zhu, Yingchen Xu, Jiantao Jiao, Yuandong Tian, Qinqing Zheng
ICML3
2024 H-GAP: Humanoid Control with a Generalist Planner
abstract
Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of optimizing in high-dimensional action spaces and the instability introduced by the bipedal morphology of humanoids. However, the extensive collection of human motion-captured data and the derived datasets of humanoid trajectories, such as MoCapAct, paves the way to tackle these challenges. In this context, we present Humanoid Generalist Autoencoding Planner (H-GAP), a state-action trajectory generative model trained on humanoid trajectories derived from human motion-captured data, capable of adeptly handling downstream control tasks with Model Predictive Control (MPC). For 56 degrees of freedom humanoid, we empirically demonstrate that H-GAP learns to represent and generate a wide range of motor behaviors. Further, without any learning from online interactions, it can also flexibly transfer these behaviours to solve novel downstream control tasks via planning. Notably, H-GAP excels established MPC baselines with access to the ground truth model, and is superior or comparable to offline RL methods trained for individual tasks. Finally, we do a series of empirical studies on the scaling properties of H-GAP, showing the potential for performance gains via additional data but not computing.
Zhengyao Jiang, Yingchen Xu, Nolan Wagener, Yicheng Luo, Michael Janner, Edward Grefenstette, Tim Rocktäschel, Yuandong Tian
ICLR2
2024 IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control
abstract
Model-based reinforcement learning (RL) has shown great promise due to its sample efficiency, but still struggles with long-horizon sparse-reward tasks, especially in offline settings where the agent learns from a fixed dataset. We hypothesize that model-based RL agents struggle in these environments due to a lack of long-term planning capabilities, and that planning in a temporally abstract model of the environment can alleviate this issue. In this paper, we make two key contributions: 1) we introduce an offline model-based RL algorithm, IQL-TD-MPC, that extends the state- of-the-art Temporal Difference Learning for Model Predictive Control (TD-MPC) with Implicit Q-Learning (IQL); and 2) we propose to use IQL-TD-MPC as a Manager in a hierarchical setting with any off-the-shelf offline RL algorithm as a Worker. More specifically, we pre-train a temporally abstract IQL-TD-MPC Manager to predict "intent embeddings", which roughly correspond to subgoals, via planning. We show that augmenting state representations with intent embeddings generated by an IQL-TD-MPC manager significantly improves off-the-shelf offline RL agents' performance on some of the most challenging D4RL benchmark tasks. For instance, the offline RL algorithms AWAC, TD3-BC, DT, and CQL all get zero or near-zero normalized evaluation scores on the medium and large antmaze tasks, while our modification gives an average score over 40.
Rohan Chitnis, Yingchen Xu, Bobak Hashemi, Lucas Lehnert, Ürün Dogan, Zheqing Zhu, Olivier Delalleau
ICRA2
2022 Looking into the past: Eye-tracking mental simulation in physical inference
Ari Beller, Yingchen Xu, Scott W. Linderman, Tobias Gerstenberg
CogSci2
2022 Learning General World Models in a Handful of Reward-Free Deployments
abstract
Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https://ycxuyingchen.github.io/cascade/
Yingchen Xu, Jack Parker-Holder, Aldo Pacchiano, Philip J. Ball, Oleh Rybkin, Stephen J. Roberts, Tim Rocktäschel, Edward Grefenstette
NeurIPS1
2021 Eye-Tracking Multi-Modal Inference
Ari Beller, Yingchen Xu, Tobias Gerstenberg
CogSci2
2019 Fast and Accurate Stochastic Gradient Estimation
abstract
Stochastic Gradient Descent or SGD is the most popular optimization algorithm for large-scale problems. SGD estimates the gradient by uniform sampling with sample size one. There have been several other works that suggest faster epoch-wise convergence by using weighted non-uniform sampling for better gradient estimates. Unfortunately, the per-iteration cost of maintaining this adaptive distribution for gradient estimation is more than calculating the full gradient itself, which we call the chicken-and-the-egg loop. As a result, the false impression of faster convergence in iterations, in reality, leads to slower convergence in time. In this paper, we break this barrier by providing the first demonstration of a scheme, Locality sensitive hashing (LSH) sampled Stochastic Gradient Descent (LGD), which leads to superior gradient estimation while keeping the sampling cost per iteration similar to that of the uniform sampling. Such an algorithm is possible due to the sampling view of LSH, which came to light recently. As a consequence of superior and fast estimation, we reduce the running time of all existing gradient descent algorithms, that relies on gradient estimates including Adam, Ada-grad, etc. We demonstrate the effectiveness of our proposal with experiments on linear models as well as the non-linear BERT, which is a recent popular deep learning based language representation model.
Beidi Chen, Yingchen Xu, Anshumali Shrivastava
NeurIPS2