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Ruchir Gupta

dblp:59/9057 · DBLP profile ↗
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12ranked-venue papers
4as first author
8since 2021 · last 2024
0000-0001-9970-3889ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-authorSecurity and privacy · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Edge and fog computing · 67% Network optimization and economics · 33%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 100%
Network and information security
2 papers
Privacy and data protection · 95% Cryptographic protocols and secure computation · 5%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Edge and fog computing › resource management
edge resource allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024
Edge and fog computing › task allocation
edge user allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024
Network optimization and economics › resource allocation
game-theoretic resource allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024
Privacy and data protection
differential privacy
0.612022
Comment on "Federated Learning With Differential Privacy: Algorithms and Performance Analysis" · IEEE Trans. Inf. Forensics Secur. 2022
Privacy and data protection › differential privacy › privacy mechanism design › sensitivity analysis
local sensitivity
0.612022
Comment on "Federated Learning With Differential Privacy: Algorithms and Performance Analysis" · IEEE Trans. Inf. Forensics Secur. 2022
Distributed systems
peer-to-peer systems
0.522016
Reputation aggregation in peer-to-peer network using differential gossip algorithm · ICDE 2016
Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm · IEEE Trans. Knowl. Data Eng. 2015
Distributed systems › peer-to-peer systems
reputation aggregation
0.522016
Reputation aggregation in peer-to-peer network using differential gossip algorithm · ICDE 2016
Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm · IEEE Trans. Knowl. Data Eng. 2015
Distributed systems
gossip protocols
0.322016
Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm · IEEE Trans. Knowl. Data Eng. 2015
Reputation aggregation in peer-to-peer network using differential gossip algorithm · ICDE 2016
Machine learning › Efficient and distributed learning
federated learning
0.212022
Comment on "Federated Learning With Differential Privacy: Algorithms and Performance Analysis" · IEEE Trans. Inf. Forensics Secur. 2022
Cryptographic protocols and secure computation › traitor tracing
collusion resistance
0.112015
Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm · IEEE Trans. Knowl. Data Eng. 2015

Methods — techniques the papers use, named apart from their topics

differential privacy · 1.1convergence analysis · 1.1pure nash equilibrium · 0.8game theory · 0.8best response dynamics · 0.8gossip algorithm · 0.7preferential attachment · 0.4theoretical analysis · 0.2
YearPublicationVenuePosition
2024 Optimization Framework for Semi-supervised Attributed Graph Coarsening
abstract
In data-intensive applications, graphs serve as foundational structures across various domains. However, the increasing size of datasets poses significant challenges to performing downstream tasks. To address this problem, techniques such as graph coarsening, condensation, and summarization have been developed to create a coarsened graph while preserving important properties of the original graph by considering both the graph matrix and the feature or attribute matrix of the original graph as inputs. However, existing graph coarsening techniques often neglect the label information during the coarsening process, which can result in a lower-quality coarsened graph and limit its suitability for downstream tasks. To overcome this limitation, we introduce the Label-Aware Graph Coarsening (LAGC) algorithm, a semi-supervised approach that incorporates the graph matrix, feature matrix, and some of the node label information to learn a coarsened graph. Our proposed formulation is a non-convex optimization problem that is efficiently solved using block successive upper bound minimization(BSUM) technique, and it is provably convergent. Our extensive results demonstrate that the LAGC algorithm outperforms the existing state-of-the-art method by a significant margin.
Subhanu Halder, Archit Kane, Ruchir Gupta
UAI4
2024 A Distributed Load Balancing Technique for Multitenant Edge Servers With Bottleneck Resources
abstract
The popularity of edge computing has risen due to the widespread use of online services on IoT and mobile devices. This technology provides geographically distributed edge servers to reduce delays, energy consumption, and bandwidth requirements. However, edge computing faces challenges due to limited computing resources on edge servers and the dynamic density of IoT and mobile device users. In this article, we propose a distributed edge resource allocation approach that can accommodate the dynamic user population on the limited computing resources of edge servers. Our proposed approach aims to balance the loads of edge servers to maximize resource utilization by moving users from overloaded edge servers to underutilized ones. This way, edge computing resources can serve the maximum number of users. In addition, the proposed approach identifies bottleneck resources on edge servers to maintain the quality of service (QoS) provided by the edge servers. Thus, this approach ensures that users' experience remains consistent and meets the required QoS standards. We also validate the performance of the proposed algorithm by simulating it and simulation results show that the approach achieves its objectives and improves the efficiency of edge computing resources compared to state-of-the-art approaches.
Vipin Maurya, Ruchir Gupta
IEEE Trans. Reliab.3
2024 A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation
abstract
This article addresses the Edge User Allocation (EUA) problem in edge computing, where the appropriate mapping from users to edge servers (ESs) is crucial for optimizing performance metrics. Game theory is one of the powerful tools used in edge computing for user allocation to edge resources and task offloading. However, this approach takes longer to converge to Pure Nash Equilibrium (PNE), which is called a stable optimal solution. In this article, we propose a grouping technique for ESs, enabling parallel execution of game-theoretic approaches to achieve faster convergence at the PNE. Our contributions include the grouping method, the introduction of parallel Best Response (BR) dynamics for rapid convergence, and proof that the parallel BR dynamics will eventually halt at PNE. We also provide empirical evidence demonstrating its efficiency compared to traditional BR dynamics. This research enhances the scalability and effectiveness of game-theoretic approaches in resolving the EUA problem, offering practical solutions for edge computing scenarios.
Antriksh Goswami, Sonia Kukreja, Vibhav Prakash Singh, Ruchir Gupta
IEEE Trans. Serv. Comput.5
2023 A Cost-Effective and QoS-Aware User Allocation Approach for Edge Computing Enabled IoT
abstract
In edge computing, the app vendors hire resources from edge servers and allocate them to app users to overcome the challenge of the limited computing capacities of their IoT devices. An app vendor intends to provide app services to the maximum number of users with the least number of edge servers in order to make efficient use of edge resources while reducing overall system costs. However, when an edge server has to serve more app users than its capacity, the Quality of Service (QoS) deteriorates. Thus, establishing a tradeoff between cost and QoS is a critical challenge in the process of allocating edge computing resources to users. It is referred to as the app user allocation (AUA) problem. To solve the AUA problem, we propose a distributed game-theoretic approach that finds a pure Nash equilibrium (PNE) as the optimal stable solution. We first model the AUA problem as a constrained optimization problem and then introduce a user allocation game (UAGame) to solve it. This UAGame employs a distributed edge server allocation (ESA) algorithm to reach PNE. The time complexity of the ESA algorithm is reduced by the edge server clustering. It has also been shown that the UAGame is a potential game, and therefore the ESA algorithm is guaranteed to converge at PNE. The performance of the ESA algorithm has also been studied theoretically and validated numerically.
Antriksh Goswami, Ruchir Gupta, Satya Prakash Singh, Aimé Lay-Ekuakille
IEEE Internet Things J.3
2022 A Game-Theoretic Approach for Cost-Effective Multicast Routing in the Internet of Things
abstract
Internet of Things (IoT) devices have enabled communications in resource-limited computing environments. Sensor nodes from the multiple IoT devices collectively work for many applications, such as disaster management, border security management, smart farming, smart cities, etc. In such applications, the data from a single source node is often destined for multiple nodes. Multicast communication is preferred over unicast or broadcast communication for such applications, as multicast uses fewer resources. Efficient construction of the multicast tree leads to cost-effective multicast transmission. This article introduces a path selection game (PSGame), a game-theoretic approach that formulates the construction problem of the least-cost multicast tree as a potential game. Our proposed path selection algorithm (PSA) quickly converges to the pure Nash equilibrium (PNE), bringing the least cost multicast tree. Our findings show that the overhead incurred in terms of energy consumption and delay is minimal in the proposed algorithm compared to other mechanisms. The theoretical analysis proves that the proposed algorithm quickly converges to PNE in$O(n.r_{\max })$steps. It also proves that the cost ratio between the proposed solution and the centralized optimum will be bounded by$\log (n)$. The numerical analysis substantiates the theoretical analysis.
Antriksh Goswami, Ruchir Gupta, Satya Prakash Singh, Aimé Lay-Ekuakille
IEEE Internet Things J.3
2022 Comment on "Federated Learning With Differential Privacy: Algorithms and Performance Analysis"
abstract
The research paper [1] proposes a differential privacy algorithm in the context of Federated Learning and provides its performance analysis, mainly focusing on proving a convergence bound for the loss function. In this paper, we show that some of the mathematical derivations given in [1] are not valid. Thus the bounds they prove in the paper do not hold for all loss functions. In this work, we give the correct derivation of the best possible local sensitivity bound, which is valid for all loss functions. We also state the modifications in the bounds for global sensitivity and the standard deviation of the Gaussian noise added, both before and after aggregation.
Krishnan Rajkumar, Antriksh Goswami, K. Lakshmanan 0001, Ruchir Gupta
IEEE Trans. Inf. Forensics Secur.4
2021 Overlapping Attributed Graph Clustering using Mixed strategy games
Mayank Kumar 0002, Ruchir Gupta
Appl. Intell.2
2021 Trust estimation in peer-to-peer network using BLUE
Ruchir Gupta, Yatindra Nath Singh, Antriksh Goswami
Peer-to-Peer Netw. Appl.1
2020 A parameter-free affinity based clustering
Bhaskar Mukhoty, Ruchir Gupta, K. Lakshmanan 0001, Mayank Kumar 0002
Appl. Intell.2
2016 Reputation aggregation in peer-to-peer network using differential gossip algorithm
abstract
In a peer-to-peer system, a node should estimate reputation of other peers not only on the basis of its own interaction, but also on the basis of experience of other nodes. Reputation aggregation mechanism implements strategy for achieving this. Reputation aggregation in peer to peer networks is generally a very time and resource consuming process. This paper proposes a reputation aggregation algorithm that uses a variant of gossip algorithm called differential gossip. In this paper, estimate of reputation is considered to be having two parts, one common component which is same with every node, and the other one is the information received from immediate neighbours based on the neighbours' direct interaction with the node. Theoretical analysis and numerical results show that differential gossip is fast and requires lesser amount of resources. The reputation computed using the proposed algorithm also shows a good amount of immunity to the collusion.
Ruchir Gupta, Yatindra Nath Singh
ICDE1
2016 Reputation based probabilistic resource allocation for avoiding free riding and formation of common interest groups in unstructured P2P networks
Ruchir Gupta, Nitin Singha, Yatindra Nath Singh
Peer-to-Peer Netw. Appl.1
2015 Reputation Aggregation in Peer-to-Peer Network Using Differential Gossip Algorithm
abstract
In a peer-to-peer system, a node should estimate reputation of other peers not only on the basis of its own interaction, but also on the basis of expression of other nodes. Reputation aggregation mechanism implements strategy for achieving this. Reputation aggregation in peer to peer networks is generally a very time and resource consuming process. Moreover, most of the methods consider that a node will have the same reputation after aggregation with all the nodes in the network, which is not true. This paper proposes a reputation aggregation algorithm that uses a variant of gossip algorithm called differential gossip. In this paper, estimate of reputation is considered to be having two parts, one common component which is same with every node, and the other one is the information received from immediate neighbours based on the neighbours' direct interaction with the node. The differential gossip is fast and requires a lesser amount of resources. This mechanism allows computation of independent reputation value by every node, of every other node in the network. The differential gossip trust has been investigated for a power law network formed using preferential attachment (PA) Model. The reputation computed using differential gossip trust shows good amount of immunity to the collusion. We have verified the performance of the algorithm on the power law networks with sizes ranging from 100 nodes to 50,000 nodes.
Ruchir Gupta, Yatindra Nath Singh
IEEE Trans. Knowl. Data Eng.1