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Mark Watt

dblp:60/1528 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › global illumination
caustics
0.011990
Light-water interaction using backward beam tracing · SIGGRAPH 1990
Rendering
global illumination
0.011990
Light-water interaction using backward beam tracing · SIGGRAPH 1990
Rendering
ray tracing
0.011990
Light-water interaction using backward beam tracing · SIGGRAPH 1990

Methods — techniques the papers use, named apart from their topics

two-pass rendering · 0.0backward beam tracing · 0.0
YearPublicationVenuePosition
1990 Light-water interaction using backward beam tracing
abstract
A new two pass approach is presented based on a variation of backward ray tracing backward beam tracing. Advantages include its capability of rendering complex, hitherto unattainable, specular to diffuse phenomenon and its easy insertion into standard renderers. The algorithm is applied to aspects of the interaction of light with water. Within this context a variety of first generation effects, including shadowing and light scattering, are both rendered and animated. Results taken from the treatment of caustics within classical optics are included as they provide valuable insights into the precise nature of specular to diffuse transfer.
Mark Watt
SIGGRAPH1