Henryk Michalewski

dblp:60/4402 · DBLP profile ↗
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31ranked-venue papers
3as first author
12since 2021 · last 2025
0000-0001-8541-8112ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 16 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 15 · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1
YearPublicationVenuePosition
2025 Structured Packing in LLM Training Improves Long Context Utilization
abstract
Recent advancements in long-context language modeling have attracted significant attention, yet their practical applications often suffer from suboptimal context utilization. To efficiently address this issue, we introduce the Structured Packing for Long Context, SPLiCe, a method that uses retrieval to collate mutually relevant documents into long training samples. We demonstrate that SPLiCe improves performance on long-context tasks, particularly by achieving perfect accuracy on the synthetic Needle in the Haystack benchmark, and effectively mitigating the ‘lost-in-the-middle’ phenomenon often observed in large language models. Notably, these long-context capabilities also extend to realistic downstream tasks, such as Qasper, across multiple model sizes—3B, 7B, and 13B—and are achieved with only brief fine-tuning on 2-6 billion tokens. We supplement these results with a detailed analysis of SPLiCe, examining the impact of hyperparameter choices, the different mixtures and proportions of SPLiCe-generated training data, and the choice of the retriever. We also study the transfer of long-context utilization skills between the modalities. An intriguing finding from our analysis is that training on a corpus of code can enhance performance on natural language tasks.
Konrad Staniszewski, Szymon Tworkowski, Sebastian Jaszczur, Yu Zhao 0043, Henryk Michalewski, Lukasz Kucinski, Piotr Milos
AAAI5
2025 Towards Robust Mathematical Reasoning
abstract
Thang Luong, Dawsen Hwang, Hoang H Nguyen, Golnaz Ghiasi, Yuri Chervonyi, Insuk Seo, Junsu Kim, Garrett Bingham, Jonathan Lee, Swaroop Mishra, Alex Zhai, Huiyi Hu, Henryk Michalewski, Jimin Kim, Jeonghyun Ahn, Junhwi Bae, Xingyou Song, Trieu Hoang Trinh, Quoc V Le, Junehyuk Jung. Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing. 2025.
Thang Luong, Dawsen Hwang, Golnaz Ghiasi, Yuri Chervonyi, Insuk Seo, Garrett Bingham, Jonathan Lee 0002, Swaroop Mishra, Alex Zhai, Clara Huiyi Hu, Henryk Michalewski, Jeonghyun Ahn, Junhwi Bae, Xingyou Song, Trieu H. Trinh, Quoc V. Le, Junehyuk Jung
EMNLP13
2024 Promptbreeder: Self-Referential Self-Improvement via Prompt Evolution
abstract
Popular prompt strategies like Chain-of-Thought Prompting can dramatically improve the reasoning abilities of Large Language Models (LLMs) in various domains. However, such hand-crafted prompt-strategies are often sub-optimal. In this paper, we present Promptbreeder, a general-purpose self-referential self-improvement mechanism that evolves and adapts prompts for a given domain. Driven by an LLM, Promptbreeder mutates a population of task-prompts, evaluates them for fitness on a training set, and repeats this process over multiple generations to evolve task-prompts. Crucially, the mutation of these task-prompts is governed by mutation-prompts that the LLM generates and improves throughout evolution in a self-referential way. That is, Promptbreeder is not just improving task-prompts, but it is also improving the mutation-prompts that improve these task-prompts. Promptbreeder outperforms state-of-the-art prompt strategies such as Chain-of-Thought and Plan-and-Solve Prompting on commonly used arithmetic and commonsense reasoning benchmarks. Furthermore, Promptbreeder is able to evolve intricate task-prompts for the challenging problem of hate speech classification.
Chrisantha Fernando, Dylan Banarse, Henryk Michalewski, Simon Osindero, Tim Rocktäschel
ICML3
2023 Natural Language to Code Generation in Interactive Data Science Notebooks
abstract
Pengcheng Yin, Wen-Ding Li, Kefan Xiao, Abhishek Rao, Yeming Wen, Kensen Shi, Joshua Howland, Paige Bailey, Michele Catasta, Henryk Michalewski, Oleksandr Polozov, Charles Sutton. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Wen-Ding Li, Kefan Xiao, Abhishek Rao, Yeming Wen, Kensen Shi, Joshua Howland, Paige Bailey, Michele Catasta, Henryk Michalewski, Oleksandr Polozov, Charles Sutton
ACL (1)10
2023 Focused Transformer: Contrastive Training for Context Scaling
abstract
Large language models have an exceptional capability to incorporate new information in a contextual manner. However, the full potential of such an approach is often restrained due to a limitation in the effective context length. One solution to this issue is to endow an attention layer with access to an additional context, which comprises of (key, value) pairs. Yet, as the number of documents increases, the proportion of relevant keys to irrelevant ones decreases, leading the model to focus more on the irrelevant keys. We identify a significant challenge, dubbed the distraction issue, where keys linked to different semantic values might overlap, making them hard to distinguish. To tackle this problem, we introduce the Focused Transformer (FoT), a technique that employs a training process inspired by contrastive learning. This novel approach enhances the structure of the (key, value) space, enabling an extension of the context length. Our method allows for fine-tuning pre-existing, large-scale models to lengthen their effective context. This is demonstrated by our fine-tuning of $3 B$ and $7 B$ OpenLLaMA checkpoints. The resulting models, which we name LongLLaMA, exhibit advancements in tasks requiring a long context. We further illustrate that our LongLLaMA models adeptly manage a $256 k$ context length for passkey retrieval.
Szymon Tworkowski, Konrad Staniszewski, Mikolaj Pacek, Yuhuai Wu, Henryk Michalewski, Piotr Milos
NeurIPS5
2023 PaLM: Scaling Language Modeling with Pathways
abstract
Large language models have been shown to achieve remarkable performance across a variety of natural language tasks using few-shot learning, which drastically reduces the number of task-specific training examples needed to adapt the model to a particular application. To further our understanding of the impact of scale on few-shot learning, we trained a 540-billion parameter, densely activated, Transformer language model, which we call Pathways Language Model (PaLM). We trained PaLM on 6144 TPU v4 chips using Pathways, a new ML system which enables highly efficient training across multiple TPU Pods. We demonstrate continued benefits of scaling by achieving state-of-the-art few-shot learning results on hundreds of language understanding and generation benchmarks. On a number of these tasks, PaLM 540B achieves breakthrough performance, outperforming the finetuned state-of-the-art on a suite of multi-step reasoning tasks, and outperforming average human performance on the recently released BIG-bench benchmark. A significant number of BIG-bench tasks showed discontinuous improvements from model scale, meaning that performance steeply increased as we scaled to our largest model. PaLM also has strong capabilities in multilingual tasks and source code generation, which we demonstrate on a wide array of benchmarks. We additionally provide a comprehensive analysis on bias and toxicity, and study the extent of training data memorization with respect to model scale. Finally, we discuss the ethical considerations related to large language models and discuss potential mitigation strategies.
Aakanksha Chowdhery, Sharan Narang, Jacob Devlin, Maarten Bosma, Adam Roberts, Paul Barham 0001, Hyung Won Chung, Charles Sutton, Sebastian Gehrmann, Parker Schuh, Kensen Shi, Sasha Tsvyashchenko, Joshua Maynez, Abhishek Rao, Parker Barnes, Yi Tay, Noam Shazeer, Vinodkumar Prabhakaran, Emily Reif, Nan Du 0002, Ben Hutchinson, Reiner Pope, Jacob Austin, Michael Isard, Guy Gur-Ari, Toju Duke, Anselm Levskaya, Sanjay Ghemawat, Sunipa Dev, Henryk Michalewski, Xavier Garcia, Vedant Misra, Kevin Robinson, William Fedus, Denny Zhou, Daphne Ippolito, David Luan, Hyeontaek Lim, Barret Zoph, Alexander Spiridonov, Ryan Sepassi, David Dohan, Shivani Agrawal, Mark Omernick, Andrew M. Dai, Thanumalayan Sankaranarayana Pillai, Marie Pellat, Aitor Lewkowycz, Erica Moreira, Rewon Child, Oleksandr Polozov, Katherine Lee, Zongwei Zhou, Xuezhi Wang 0002, Brennan Saeta, Mark Diaz, Orhan Firat, Michele Catasta, Jason Wei, Kathy Meier-Hellstern, Douglas Eck, Jeffrey Dean, Slav Petrov, Noah Fiedel
J. Mach. Learn. Res.33
2022 Measuring CLEVRness: Black-box Testing of Visual Reasoning Models
Spyridon Mouselinos, Henryk Michalewski, Mateusz Malinowski
ICLR2
2022 Q-Value Weighted Regression: Reinforcement Learning with Limited Data
abstract
Sample efficiency has emerged as a significant challenge of deep reinforcement learning. We introduce Q-Value Weighted Regression (QWR), a simple RL algorithm that excels in this aspect. QWR builds upon Advantage Weighted Regression (AWR), an off-policy actor-critic algorithm that performs very well on continuous control tasks, but has low sample efficiency and struggles with high-dimensional observation spaces. We perform both theoretical and empirical analyses of AWR, that explain its shortcomings and use these insights to motivate QWR. We show experimentally that QWR either outperforms or matches the state-of-the-art algorithms both on tasks with continuous and discrete actions. In particular, QWR yields results on par with SAC on the MuJoCo suite and - with the same set of hyperparameters - outperforms a highly tuned implementation of Rainbow on a set of Atari games. At the same time, QWR is a much simpler algorithm than both SAC and Rainbow.
Piotr Kozakowski, Lukasz Kaiser, Henryk Michalewski, Afroz Mohiuddin, Katarzyna Kanska
IJCNN3
2022 Multi-Game Decision Transformers
abstract
A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model – with a single set of weights – trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.
Kuang-Huei Lee, Ofir Nachum, Sherry Yang 0001, Lisa Lee, Daniel Freeman, Sergio Guadarrama, Ian Fischer, Winnie Xu, Eric Jang, Henryk Michalewski, Igor Mordatch
NeurIPS10
2022 Solving Quantitative Reasoning Problems with Language Models
abstract
Language models have achieved remarkable performance on a wide range of tasks that require natural language understanding. Nevertheless, state-of-the-art models have generally struggled with tasks that require quantitative reasoning, such as solving mathematics, science, and engineering questions at the college level. To help close this gap, we introduce Minerva, a large language model pretrained on general natural language data and further trained on technical content. The model achieves strong performance in a variety of evaluations, including state-of-the-art performance on the MATH dataset. We also evaluate our model on over two hundred undergraduate-level problems in physics, biology, chemistry, economics, and other sciences that require quantitative reasoning, and find that the model can correctly answer nearly a quarter of them.
Aitor Lewkowycz, Anders Andreassen, David Dohan, Ethan Dyer, Henryk Michalewski, Vinay V. Ramasesh, Ambrose Slone, Cem Anil, Imanol Schlag, Theo Gutman-Solo, Yuhuai Wu, Behnam Neyshabur, Guy Gur-Ari, Vedant Misra
NeurIPS5
2021 Sparse is Enough in Scaling Transformers
abstract
Large Transformer models yield impressive results on many tasks, but are expensive to train, or even fine-tune, and so slow at decoding that their use and study becomes out of reach. We address this problem by leveraging sparsity. We study sparse variants for all layers in the Transformer and propose Scaling Transformers, a family of next generation Transformer models that use sparse layers to scale efficiently and perform unbatched decoding much faster than the standard Transformer as we scale up the model size. Surprisingly, the sparse layers are enough to obtain the same perplexity as the standard Transformer with the same number of parameters. We also integrate with prior sparsity approaches to attention and enable fast inference on long sequences even with limited memory. This results in performance competitive to the state-of-the-art on long text summarization.
Sebastian Jaszczur, Aakanksha Chowdhery, Afroz Mohiuddin, Lukasz Kaiser, Wojciech Gajewski, Henryk Michalewski, Jonni Kanerva
NeurIPS6
2021 Towards Finding Longer Proofs
Zsolt Zombori, Adrián Csiszárik, Henryk Michalewski, Cezary Kaliszyk, Josef Urban
TABLEAUX3
2020 Model Based Reinforcement Learning for Atari
Lukasz Kaiser, Mohammad Babaeizadeh, Piotr Milos, Blazej Osinski, Roy H. Campbell, Konrad Czechowski, Dumitru Erhan, Chelsea Finn, Piotr Kozakowski, Sergey Levine, Afroz Mohiuddin, Ryan Sepassi, George Tucker, Henryk Michalewski
ICLR14
2020 Simulation-Based Reinforcement Learning for Real-World Autonomous Driving
abstract
We use reinforcement learning in simulation to obtain a driving system controlling a full-size real-world vehicle. The driving policy takes RGB images from a single camera and their semantic segmentation as input. We use mostly synthetic data, with labelled real-world data appearing only in the training of the segmentation network.Using reinforcement learning in simulation and synthetic data is motivated by lowering costs and engineering effort.In real-world experiments we confirm that we achieved successful sim-to-real policy transfer. Based on the extensive evaluation, we analyze how design decisions about perception, control, and training impact the real-world performance.
Blazej Osinski, Adam Jakubowski, Pawel Ziecina, Piotr Milos, Christopher Galias, Silviu Homoceanu, Henryk Michalewski
ICRA7
2019 The logical strength of Büchi's decidability theorem
abstract
We study the strength of axioms needed to prove various results related to automata on infinite words and B\"uchi's theorem on the decidability of the MSO theory of $(N, {\le})$. We prove that the following are equivalent over the weak second-order arithmetic theory $RCA_0$: (1) the induction scheme for $\Sigma^0_2$ formulae of arithmetic, (2) a variant of Ramsey's Theorem for pairs restricted to so-called additive colourings, (3) B\"uchi's complementation theorem for nondeterministic automata on infinite words, (4) the decidability of the depth-$n$ fragment of the MSO theory of $(N, {\le})$, for each $n \ge 5$. Moreover, each of (1)-(4) implies McNaughton's determinisation theorem for automata on infinite words, as well as the "bounded-width" version of K\"onig's Lemma, often used in proofs of McNaughton's theorem.
Leszek Aleksander Kolodziejczyk, Henryk Michalewski, Cécilia Pradic, Michal Skrzypczak
Log. Methods Comput. Sci.2
2018 Reinforcement Learning of Theorem Proving
abstract
We introduce a theorem proving algorithm that uses practically no domain heuristics for guiding its connection-style proof search. Instead, it runs many Monte-Carlo simulations guided by reinforcement learning from previous proof attempts. We produce several versions of the prover, parameterized by different learning and guiding algorithms. The strongest version of the system is trained on a large corpus of mathematical problems and evaluated on previously unseen problems. The trained system solves within the same number of inferences over 40% more problems than a baseline prover, which is an unusually high improvement in this hard AI domain. To our knowledge this is the first time reinforcement learning has been convincingly applied to solving general mathematical problems on a large scale.
Cezary Kaliszyk, Josef Urban, Henryk Michalewski, Miroslav Olsák
NeurIPS3
2018 Monadic Second Order Logic with Measure and Category Quantifiers
abstract
We investigate the extension of Monadic Second Order logic, interpreted over infinite words and trees, with generalized "for almost all" quantifiers interpreted using the notions of Baire category and Lebesgue measure.
Matteo Mio, Michal Skrzypczak, Henryk Michalewski
Log. Methods Comput. Sci.3
2017 A Characterisation of Pi^0_2 Regular Tree Languages
abstract
We show an algorithm that for a given regular tree language L decides if L is in Pi^0_2, that is if L belongs to the second level of Borel Hierarchy. Moreover, if L is in Pi^0_2, then we construct a weak alternating automaton of index (0, 2) which recognises L. We also prove that for a given language L, L is recognisable by a weak alternating (1, 3)-automaton if and only if it is recognisable by a weak non-deterministic (1, 3)-automaton.
Filippo Cavallari, Henryk Michalewski, Michal Skrzypczak
MFCS2
2017 Measure properties of regular sets of trees
Tomasz Gogacz, Henryk Michalewski, Matteo Mio, Michal Skrzypczak
Inf. Comput.2
2016 The Logical Strength of Büchi's Decidability Theorem
Leszek Aleksander Kolodziejczyk, Henryk Michalewski, Cécilia Pradic, Michal Skrzypczak
CSL2
2016 Unambiguous Büchi Is Weak
Henryk Michalewski, Michal Skrzypczak
DLT1
2016 Non-Utilitarian Coalition Structure Generation
abstract
The coalition structure generation problem is one of the key challenges in multi-agent coalition formation. It involves partitioning a set of agents into coalitions so that system performance is optimized. To date, the multi-agent systems literature has focused exclusively on the utilitarian version of this problem which seeks to maximize the sum of the values of the coalitions involved. However, there are many examples of situations in which other performance metrics are of interest. In particular, in games with non-transferable utility, we may be more interested in an egalitarian optimal coalition structure, or in minimizing the difference between the utilities of the most affluent and poorest agents. In this paper, we present a number of exact algorithms to solve such non-utilitarian formulations of the coalition structure generation problem.
Oskar Skibski, Henryk Michalewski, Andrzej Nagórko, Tomasz P. Michalak, Andrew James Dowell, Talal Rahwan, Michael J. Wooldridge
ECAI2
2016 How unprovable is Rabin's decidability theorem?
abstract
We study the strength of set-theoretic axioms needed to prove Rabin's theorem on the decidability of the MSO theory of the infinite binary tree. We first show that over the second-order arithmetic theory ACA0, the complementation theorem for nondeterministic tree automata is equivalent to a statement expressing the determinacy of all Gale-Stewart games given by Bool(∑02) sets. It follows that the complementation theorem is provable from Π13- but not Δ13-comprehension.
Leszek Aleksander Kolodziejczyk, Henryk Michalewski
LICS2
2015 On the Problem of Computing the Probability of Regular Sets of Trees
abstract
We consider the problem of computing the probability of regular languages of infinite trees with respect to the natural coin-flipping measure. We propose an algorithm which computes the probability of languages recognizable by game automata. In particular this algorithm is applicable to all deterministic automata. We then use the algorithm to prove through examples three properties of measure: (1) there exist regular sets having irrational probability, (2) there exist comeager regular sets having probability 0 and (3) the probability of game languages W_{i,k}, from automata theory, is 0 if k is odd and is 1 otherwise.
Henryk Michalewski, Matteo Mio
FSTTCS1
2015 Baire Category Quantifier in Monadic Second Order Logic
Henryk Michalewski, Matteo Mio
ICALP (2)1
2014 Deciding the Borel Complexity of Regular Tree Languages
Alessandro Facchini, Henryk Michalewski
CiE2
2014 On the Decidability of MSO+U on Infinite Trees
Mikolaj Bojanczyk, Tomasz Gogacz, Henryk Michalewski, Michal Skrzypczak
ICALP (2)3
2014 Measure Properties of Game Tree Languages
Tomasz Gogacz, Henryk Michalewski, Matteo Mio, Michal Skrzypczak
MFCS (1)2
2014 On the Separation Question for Tree Languages
abstract
We show that the separation property fails for the classes Σ n of the Rabin-Mostowski index hierarchy of alternating automata on infinite trees. This extends our previous result (obtained with Szczepan Hummel) on the failure of the separation property for the class Σ 2 (i.e., for co-Büchi sets). The non-separation result is also adapted to the analogous classes induced by weak alternating automata.To prove our main result, we first consider the Rabin-Mostowski index hierarchy of deterministic automata on infinite words, for which we give a complete answer (generalizing previous results of Selivanov): the separation property holds for Π n and fails for Σ n -classes. The construction invented for words turns out to be useful for trees via a suitable game.It remains open if the separation property holds for all classes Π n of the index hierarchy for tree automata. To give a positive answer it would be enough to show the reduction property of the dual classes—a method well-known in descriptive set theory. We show that it cannot work here, because the reduction property fails for all classes in the index hierarchy.
André Arnold, Henryk Michalewski, Damian Niwinski
Theory Comput. Syst.2
2012 On the separation question for tree languages
abstract
We show that the separation property fails for the classes Sigma_n of the Rabin-Mostowski index hierarchy of alternating automata on infinite trees. This extends our previous result (obtained with Szczepan Hummel) on the failure of the separation property for the class Sigma_2 (i.e., for co-Buchi sets). It remains open whether the separation property does hold for the classes Pi_n of the index hierarchy. To prove our result, we first consider the Rabin-Mostowski index hierarchy of deterministic automata on infinite words, for which we give a complete answer (generalizing previous results of Selivanov): the separation property holds for Pi_n and fails for Sigma_n-classes. The construction invented for words turns out to be useful for trees via a suitable game.
André Arnold, Henryk Michalewski, Damian Niwinski
STACS2
2009 On the Borel Inseparability of Game Tree Languages
abstract
The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees. We consider a game tree language of the first non-trivial level, where Eve can force that 0 repeats from some moment on, and its dual, where Adam can force that 1 repeats from some moment on. Both these sets (which amount to one up to an obvious renaming) are complete in the class of co-analytic sets. We show that they cannot be separated by any Borel set, hence {\em a fortiori\/} by any weakly definable set of trees. This settles a case left open by L. Santocanale and A. Arnold, who have thoroughly investigated the separation property within the $\mu $-calculus and the automata index hierarchies. They showed that separability fails in general for non-deterministic automata of type $\Sigma^{\mu }_{n} $, starting from level $n=3$, while our result settles the missing case $n=2$.
Szczepan Hummel, Henryk Michalewski, Damian Niwinski
STACS2