Loo-Nin Teow

dblp:60/4725 · DBLP profile ↗
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21ranked-venue papers
7as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 7 first-authorDatabases, data management, data science and information retrieval · 9Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Knowledge representation and reasoning · 32% Learning theory · 26% Kernel, tree and ensemble methods · 14%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition › knowledge extraction
unsupervised information extraction
0.112011
Unsupervised Information Extraction with Distributional Prior Knowledge · EMNLP 2011
Machine learning › Learning theory › statistical estimation
error estimation
0.012002
Refining the Wrapper Approach - Smoothed Error Estimates for Feature Selection · ICML 2002
Machine learning › Learning theory
generalization
0.012002
Refining the Wrapper Approach - Smoothed Error Estimates for Feature Selection · ICML 2002
Data mining › dimensionality reduction
feature selection
0.012002
Refining the Wrapper Approach - Smoothed Error Estimates for Feature Selection · ICML 2002
Data mining › dimensionality reduction › feature selection
wrapper methods
0.012002
Refining the Wrapper Approach - Smoothed Error Estimates for Feature Selection · ICML 2002
Computer vision › Image recognition and object detection › character recognition
handwritten digit recognition
0.012000
Handwritten Digit Recognition with a Novel Vision Model that Extracts Linearly Separable Features · CVPR 2000
Machine learning › Optimization for machine learning
hyperparameter optimization
0.012000
Selection of Support Vector Kernel Parameters for Improved Generalization · ICML 2000
Machine learning › Kernel, tree and ensemble methods
kernel methods
0.012000
Selection of Support Vector Kernel Parameters for Improved Generalization · ICML 2000
Machine learning › Learning theory
model selection
0.012000
Selection of Support Vector Kernel Parameters for Improved Generalization · ICML 2000
Machine learning › Kernel, tree and ensemble methods
support vector machine
0.012000
Selection of Support Vector Kernel Parameters for Improved Generalization · ICML 2000

Methods — techniques the papers use, named apart from their topics

distributional semantics · 0.1smoothed error estimates · 0.1linear classifier · 0.0kernel parameter selection · 0.0cross-validation · 0.0biological vision model · 0.0
YearPublicationVenuePosition
2017 Semantic Memory Modeling and Memory Interaction in Learning Agents
abstract
Semantic memory plays a critical role in reasoning and decision making. It enables an agent to abstract useful knowledge learned from its past experience. Based on an extension of fusion adaptive resonance theory network, this paper presents a novel self-organizing memory model to represent and learn various types of semantic knowledge in a unified manner. The proposed model, called fusion adaptive resonance theory for multimemory learning, incorporates a set of neural processes, through which it may transfer knowledge and cooperate with other long-term memory systems, including episodic memory and procedural memory. Specifically, we present a generic learning process, under which various types of semantic knowledge can be consolidated and transferred from the specific experience encoded in episodic memory. We also identify and formalize two forms of memory interactions between semantic memory and procedural memory, through which more effective decision making can be achieved. We present experimental studies, wherein the proposed model is used to encode various types of semantic knowledge in different domains, including a first-person shooting game called Unreal Tournament, the Toads and Frogs puzzle, and a strategic game known as StarCraft Broodwar. Our experiments show that the proposed knowledge transfer process from episodic memory to semantic memory is able to extract useful knowledge to enhance the performance of decision making. In addition, cooperative interaction between semantic knowledge and procedural skills can lead to a significant improvement in both learning efficiency and performance of the learning agents.
Wenwen Wang 0002, Ah-Hwee Tan, Loo-Nin Teow
IEEE Trans. Syst. Man Cybern. Syst.3
2015 Troll detection by domain-adapting sentiment analysis
Chun-Wei Seah, Hai Leong Chieu, Kian Ming A. Chai, Loo-Nin Teow, Lee Wei Yeong
FUSION4
2014 Integrating self-organizing neural network and Motivated Learning for coordinated multi-agent reinforcement learning in multi-stage stochastic game
abstract
Most non-trivial problems require the coordinated performance of multiple goal-oriented and time-critical tasks. Coordinating the performance of the tasks is required due to the dependencies among the tasks and the sharing of resources. In this work, an agent learns to perform a task using reinforcement learning with a self-organizing neural network as the function approximator. We propose a novel coordination strategy integrating Motivated Learning (ML) and a self-organizing neural network for multi-agent reinforcement learning (MARL). Specifically, we adapt the ML idea of using pain signal to overcome the resource competition issue. Dependency among the agents is resolved using domain knowledge of their dependence. To avoid domineering agents, the task goals are staggered over multiple stages. A stage is completed by attaining a particular combination of task goals. Results from our experiments conducted using a popular PC-based game known as Starcraft Broodwar show goals of multiple tasks can be attained efficiently using our proposed coordination strategy.
Teck-Hou Teng, Ah-Hwee Tan, Janusz A. Starzyk, Yuan-Sin Tan, Loo-Nin Teow
IJCNN5
2013 An incremental batch technique for community detection
Wen Haw Chong, Loo-Nin Teow
FUSION2
2013 Adaptive computer-generated forces for simulator-based training
Teck-Hou Teng, Ah-Hwee Tan, Loo-Nin Teow
Expert Syst. Appl.3
2012 Intent inference and action prediction using a Computational Cognitive Model
Ji Hua Ang, Loo-Nin Teow, Gee Wah Ng
FUSION2
2012 Combining local and non-local information with dual decomposition for named entity recognition from text
Hai Leong Chieu, Loo-Nin Teow
FUSION2
2012 Technologies to aid decision making for maritime security
Gee Wah Ng, Loo-Nin Teow, Kai Chin Yong, Samuel Mui, Angel Koh, Wen Haw Chong, Kheng Hwee Tan, Yuan-Sin Tan, Wei Shan Belinda Toh
FUSION2
2012 A cognitive system for adaptive decision making
Xinghao Pan, Loo-Nin Teow, Kheng Hwee Tan, Ji Hua Ang, Gee Wah Ng
FUSION2
2011 Modeling Socialness in Dynamic Social Networks
abstract
Socialness refers to the ability to elicit social interaction and social links among people. It is a concept often associated with individuals. Although there are tangible benefits in socialness, there is little research in its modeling. In this paper, we study socialness as a property that can be associated with items, beyond its traditional association with people. We aim to model an item's socialness as a quantitative measure based on the how popular the item is adopted by members of multiple communities. We propose two socialness models, namely Basic and Mutual Dependency, to compute item socialness based on different sets of principles. In developing the Mutual Dependency Model, we demonstrate that items' socialness can be related to the socialness of communities. Our model have been evaluated on a set of users and application items from a mobile social network. We also conducted experiments to study how socialness can be related to network effects such as homophily, social influence and friendship formation.
Tuan-Anh Hoang, Ee-Peng Lim, Palakorn Achananuparp, Jing Jiang 0001, Loo-Nin Teow
ASONAM5
2011 Unsupervised Information Extraction with Distributional Prior Knowledge
Cane Wing-ki Leung, Jing Jiang 0001, Kian Ming A. Chai, Hai Leong Chieu, Loo-Nin Teow
EMNLP5
2010 Efficient Extraction of High-Betweenness Vertices
abstract
Centrality measures are crucial in quantifying the roles and positions of vertices in networks. An important measure is betweenness, which is based on the number of shortest paths that vertices fall on. However, betweenness is computationally expensive to derive, resulting in much research on efficient techniques. We note that in many applications, the key interest is on the high-betweenness vertices and that their betweenness rankings are usually adequate for analysts to work with. Hence, we have developed a novel algorithm that efficiently returns the set of vertices with highest betweenness. The algorithm`s convergence criterion is based on the membership stability of the high-betweenness set. Through experiments on various artificial and real world networks, the algorithm is shown to be both efficient and accurate.
Wen Haw Chong, Wei Shan Belinda Toh, Loo-Nin Teow
ASONAM3
2010 Mining Interaction Behaviors for Email Reply Order Prediction
abstract
In email networks, user behaviors affect the way emails are sent and replied. While knowing these user behaviors can help to create more intelligent email services, there has not been much research into mining these behaviors. In this paper, we investigate user engagingness and responsiveness as two interaction behaviors that give us useful insights into how users email one another. Engaging users are those who can effectively solicit responses from other users. Responsive users are those who are willing to respond to other users. By modeling such behaviors, we are able to mine them and to identify engaging or responsive users. This paper proposes four types of models to quantify engagingness and responsiveness of users. These behaviors can be used as features in the email reply order prediction task which predicts the email reply order given an email pair. Our experiments show that engagingness and responsiveness behavior features are more useful than other non-behavior features in building a classifier for the email reply order prediction task. When combining behavior and non-behavior features, our classifier is also shown to predict the email reply order with good accuracy.
Byung-Won On, Ee-Peng Lim, Jing Jiang 0001, Amruta Purandare, Loo-Nin Teow
ASONAM5
2002 Refining the Wrapper Approach - Smoothed Error Estimates for Feature Selection
Loo-Nin Teow, Hwee Tou Ng, Eric Yap
ICML1
2002 Robust vision-based features and classification schemes for off-line handwritten digit recognition
Loo-Nin Teow, Kia-Fock Loe
Pattern Recognit.1
2000 Handwritten Digit Recognition with a Novel Vision Model that Extracts Linearly Separable Features
abstract
We use well-established results in biological vision to construct a novel vision model for handwritten digit recognition. We show empirically that the features extracted by our model are linearly separable over a large training set (MNIST). Using only a linear classifier on these features, our model is relatively simple yet outperforms other models on the same data set.
Loo-Nin Teow, Kia-Fock Loe
CVPR1
2000 Selection of Support Vector Kernel Parameters for Improved Generalization
Loo-Nin Teow, Kia-Fock Loe
ICML1
2000 An Uncertainty Framework for Classification
Loo-Nin Teow, Kia-Fock Loe
UAI1
1998 Effective learning in recurrent max-min neural networks
Loo-Nin Teow, Kia-Fock Loe
Neural Networks1
1997 An Effective Learning Method for Max-Min Neural Networks
Loo-Nin Teow, Kia-Fock Loe
IJCAI1
1997 Inductive neural logic network and the SCM algorithm
Ah-Hwee Tan, Loo-Nin Teow
Neurocomputing2