Chuang Yu 0001

dblp:60/5150-1 · DBLP profile ↗
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10ranked-venue papers
3as first author
9since 2021 · last 2026
0000-0003-3185-3578ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2026 The RepairBot Framework: Touch-Aware Conversational Agent for Hands-on Clothes Repair
abstract
Learning clothes repair is challenging for novices, who face interconnected procedural and embodied challenges, especially when learning alone. Existing tools fail to provide holistic support as interactive tutors and lack awareness of the embodied interactions of working with textiles. This paper presents a multi-phase study that investigates these challenges and explores the design space for a Human-Touch-Aware conversational agent (RepairBot). We began with an in-depth autoethnography to understand the novice experience, which informed the development of the RepairBot Conversation Framework (RBCF) together with a design implementation of a technology probe. Using the RepairBot prototype together with a Wizard-of-Oz approach to simulate Human-Touch-Awareness, we investigated how a conversational agent could support repair learning in novices as well as engage them with their own clothes-repairing projects. Subsequent lab and in-home studies with novice participants suggested specific conversational and embodied mechanisms that would facilitate novices’ holistic understanding of repair, increase their confidence, and elicit attentive touch and emotional reflection. We bring these mechanisms together in the framework presented in this paper.
Tao Bi, Chuang Yu 0001, Lucie F. Hernandez, Bruna Petreca, Minna Orvokki Nygren, Sharon Baurley, Youngjun Cho, Nadia Bianchi-Berthouze
CHI3
2025 CauSkelNet: Causal Representation Learning for Human Behaviour Analysis
abstract
Traditional machine learning methods for movement recognition often struggle with limited model interpretability and a lack of insight into human movement dynamics. This study introduces a novel representation learning framework based on causal inference to address these challenges. Our twostage approach combines the Peter-Clark (PC) algorithm and Kullback-Leibler (KL) divergence to identify and quantify causal relationships between human joints. By capturing joint interactions, the proposed causal Graph Convolutional Network (GCN) produces interpretable and robust representations. Experimental results on the EmoPain dataset demonstrate that the causal GCN outperforms traditional GCNs in accuracy, F1 score, and recall, particularly in detecting protective behaviors. This work contributes to advancing human motion analysis and lays a foundation for adaptive and intelligent healthcare solutions.
Xingrui Gu, Chuyi Jiang, Erte Wang, Zekun Wu 0003, Leimin Tian, Lianlong Wu, Siyang Song, Chuang Yu 0001
FG9
2025 Learning from Human Conversations: A Seq2Seq based Multi-modal Robot Facial Expression Reaction Framework in HRI
abstract
Nonverbal communication plays a crucial role in both human-human and human-robot interactions (HRIs), where facial expressions convey emotions, intentions and trust. Enabling humanoid robots to generate human-like facial reactions in response to human speech and facial behaviours remains significant challenges. In this work, we leverage human-human interaction (HHI) datasets to train a humanoid robot, allowing it to learn and imitate facial reactions to both speech and facial expression inputs. Specifically, we extend a sequence-to-sequence (Seq2Seq)-based framework that enables robots to simulate human-like virtual facial expressions that are appropriate for responding to the perceived human user behaviours. Then, we propose a deep neural network-based motor mapping model to translate these expressions into physical robot movements. Experiments demonstrate that our facial reaction–motor mapping framework successfully enables robotic self-reactions to various human behaviours, where our model can best predict 50 frames (two seconds) of facial reactions in response to the input user behaviour of the same duration, aligning with human cognitive and neuromuscular processes. Our code is provided at https://github.com/mrsgzg/Robot_Face_Reaction.
Zhegong Shangguan, Xiaoxuan Hei, Fangjun Li, Chuang Yu 0001, Siyang Song, Jianzhuang Zhao, Angelo Cangelosi, Adriana Tapus
IROS4
2024 ToP-ToM: Trust-aware Robot Policy with Theory of Mind
abstract
Theory of Mind (ToM) is a fundamental cognitive architecture that endows humans with the ability to attribute mental states to others. Humans infer the desires, beliefs, and intentions of others by observing their behavior and, in turn, adjust their actions to facilitate better interpersonal communication and team collaboration. In this paper, we investigated trust-aware robot policy with the theory of mind in a multi-agent setting where a human collaborates with a robot against another human opponent. We show that by only focusing on team performance, the robot may resort to the reverse psychology trick, which poses a significant threat to trust maintenance. The human’s trust in the robot will collapse when they discover deceptive behavior by the robot. To mitigate this problem, we adopt the robot theory of mind model to infer the human’s trust beliefs, including true belief and false belief (an essential element of ToM). We designed a dynamic trust-aware reward function based on different trust beliefs to guide the robot policy learning, which aims to balance between avoiding human trust collapse due to robot reverse psychology and leveraging its potential to boost team performance. The experimental results demonstrate the importance of the ToM-based robot policy for human-robot trust and the effectiveness of our robot ToM-based robot policy in multiagent interaction settings.
Chuang Yu 0001, Baris Serhan, Angelo Cangelosi
ICRA1
2024 Centimeter-Level 3-D Mobile Online Visible Light Positioning System With Single LED Lamp
abstract
In this article, we consider a practical indoor 3-D mobile online visible light positioning (VLP) system, where the orientation of the user equipment (UE) is arbitrary. Based on the received signal strength (RSS) of multiple photodetectors (PDs), we formulate the 3-D VLP problem as a nonlinear least squares (NLSs) optimization problem, and then propose a sequential quadratic programming (SQP) positioning algorithm to efficiently calculate UE’s location. To obtain more accurate positioning solutions, we further leverage the advantages of deep learning and develop a stochastic gradient descent (SGD)-based VLP algorithm, and achieve an average positioning error of 1.77 cm, which significantly outperforms existing RSS VLP localization methods. Moreover, we design a 3-D mobile online VLP system prototype by using a portable RaspberryPi 4 Model B as the positioning signal processor and data memory, and establish the first publicly available 3-D VLP measured data set, including both RSS and orientation. The proposed positioning schemes are implemented and evaluated via the designed prototype system, which can achieve centimeter-level positioning accuracy (below 1 cm in certain condition).
Shuai Ma 0002, Guanjie Zhang, Hang Li 0003, Chen Qiu 0004, Chuang Yu 0001, Shiyin Li, Chao Shen 0004
IEEE Internet Things J.6
2023 Robot self-recognition via facial expression sensorimotor learning
abstract
To develop robots that can show cognitive functions, we must learn from the knowledge of human cognition. Existing biological and psychological evidence suggests that self-face perception and sensorimotor learning mechanisms play a crucial role in self-recognition. However, one of the most important self-identity cues – facial information – has not been extensively studied in the robot self-recognition task. Current research on robot self-recognition primarily relies on the recognition of high-precision targets and tracking of manipulator motions, where the self-perception of facial information is not well studied. In this work, we propose a novel approach to achieve self-recognition via self-perception of facial expressions. Specifically, we developed a Conditional Generative Adversarial Network (CGAN) model using the knowledge on human cognitive and sensorimotor functions. It allows the robot to be aware of self-face (i.e., off-line model). Passing the observed visual variations in a mirror and comparing them to self-perceptive information, the robot can recognize the self through an online Bayesian learning regression. The results of our first experiment show that the robot can recognize itself in a mirror. The results from the second experiment show that our algorithm could be tricked by a similar robot with the same facial expressions, which is similar to the rubber hand illusion (RHI).
Zhegong Shangguan, Mengyuan Ding, Chuang Yu 0001, Chaona Chen, Adriana Tapus
RO-MAN3
2023 Audio Event-Relational Graph Representation Learning for Acoustic Scene Classification
abstract
Most deep learning-based acoustic scene classification (ASC) approaches identify scenes based on acoustic features converted from audio clips containing mixed information entangled by polyphonic audio events (AEs). However, these approaches have difficulties in explaining what cues they use to identify scenes. This paper conducts the first study on disclosing the relationship between real-life acoustic scenes and semantic embeddings from the most relevant AEs. Specifically, we propose an event-relational graph representation learning (ERGL) framework for ASC to classify scenes, and simultaneously answer clearly and straightly which cues are used in classifying. In the event-relational graph, embeddings of each event are treated as nodes, while relationship cues derived from each pair of nodes are described by multi-dimensional edge features. Experiments on a real-life ASC dataset show that the proposed ERGL achieves competitive performance on ASC by learning embeddings of only a limited number of AEs. The results show the feasibility of recognizing diverse acoustic scenes based on the audio event-relational graph. Visualizations of graph representations learned by ERGL are available here(https://github.com/Yuanbo2020/ERGL).
Yuanbo Hou, Siyang Song, Chuang Yu 0001, Wenwu Wang 0001, Dick Botteldooren
IEEE Signal Process. Lett.3
2022 First Attempt of Gender-free Speech Style Transfer for Genderless Robot
abstract
Some robots for human-robot interaction are designed with female or male physical appearance. Other robots are endowed with no gender characteristics, namely genderless robots, such as Pepper and NAO robot. A robot with male or female physical appearance should possess the mapped speech gender style during a natural human-robot interaction, which can be learned from humans' male or female speech. In this paper, we make a new trial to synthesis gender-free speeches for physically genderless robots, which is promising in order to improve a more natural human-robot interaction with genderless robots. Our gender style-controlled speech synthesizer takes the speech text and gender style embedding as inputs to generate speech audio. A speech gender encoder network is used to extract the embedding of the speech gender style with female and male speeches as input. Based on the distribution of the female and male gender style embedding, we explore the gender-free speech style embedding space where we sample some gender-free embedding vectors to generate genderless speech audio. This is a preliminary work where we show how the genderless speech audio wave will be synthesized from text.
Chuang Yu 0001, Changzeng Fu, Adriana Tapus
HRI1
2022 Why do you think this joke told by robot is funny? The humor style matters
abstract
Humor usually plays a positive role in social activities. We posit that endowing a social robot with humor ability can enhance expressive human-robot interaction. People’s perception on humor is different, and therefore, making the robot expressing humor in an appropriate way is a challenge. The main aim of this paper is to explore the correlation between people’s perception on different types of jokes and their humor styles (Affiliative, Self-enhancing, Self-defeating, Aggressive). In the experiment, we used the humanoid robot Pepper to perform different types of jokes. Both subjective (jokes rating) and objective measures (RGB and thermal images) were used. The latter method was employed to extract facial features (facial action unit and facial temperature). After extracting and analyzing the data of both measurement methods, we found that the Self-defeating humor style positively affects people’s rating on all types of jokes. In addition, there is also a positive correlation between people’s humor style scores and the degree of happiness.
Heng Zhang 0031, Chuang Yu 0001, Adriana Tapus
RO-MAN2
2020 SRG3: Speech-driven Robot Gesture Generation with GAN
abstract
The human gestures occur spontaneously and usually they are aligned with speech, which leads to a natural and expressive interaction. Speech-driven gesture generation is important in order to enable a social robot to exhibit social cues and conduct a successful human-robot interaction. In this paper, the generation process involves mapping acoustic speech representation to the corresponding gestures for a humanoid robot. The paper proposes a new GAN (Generative Adversarial Network) architecture for speech to gesture generation. Instead of the fixed mapping from one speech to one gesture pattern, our end-to-end GAN structure can generate multiple mapped gestures patterns from one speech (with multiple noises) just like humans do. The generated gestures can be applied to social robots with arms. The evaluation result shows the effectiveness of our generative model for speech-driven robot gesture generation.
Chuang Yu 0001, Adriana Tapus
ICARCV1