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P. Gu

dblp:60/652 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 64% Computational fabrication · 36%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication
additive manufacturing
0.011996
A review of rapid prototyping technologies and systems · Comput. Aided Des. 1996
Geometric modeling and processing › surface reconstruction
freeform surface reconstruction
0.011995
Neural network approach to the reconstruction of freeform surfaces for reverse engineering · Comput. Aided Des. 1995
Geometric modeling and processing
reverse engineering
0.011995
Neural network approach to the reconstruction of freeform surfaces for reverse engineering · Comput. Aided Des. 1995

Methods — techniques the papers use, named apart from their topics

neural network · 0.0
YearPublicationVenuePosition
1996 A review of rapid prototyping technologies and systems
P. Gu
Comput. Aided Des.2
1995 Neural network approach to the reconstruction of freeform surfaces for reverse engineering
P. Gu
Comput. Aided Des.1