Demo Data from VLDB 2026 / reviewers in the wild / expert
P. Gu
dblp:60/652
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 64% Computational fabrication · 36% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication
additive manufacturing |
0.0 | 1 | 1996 | A review of rapid prototyping technologies and systems · Comput. Aided Des. 1996 |
Geometric modeling and processing › surface reconstruction
freeform surface reconstruction |
0.0 | 1 | 1995 | Neural network approach to the reconstruction of freeform surfaces for reverse engineering · Comput. Aided Des. 1995 |
Geometric modeling and processing
reverse engineering |
0.0 | 1 | 1995 | Neural network approach to the reconstruction of freeform surfaces for reverse engineering · Comput. Aided Des. 1995 |
Methods — techniques the papers use, named apart from their topics
neural network · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | A review of rapid prototyping technologies and systems
P. Gu |
Comput. Aided Des. | 2 |
| 1995 | Neural network approach to the reconstruction of freeform surfaces for reverse engineering
P. Gu |
Comput. Aided Des. | 1 |