VLDB 2026 Research / reviewers in the wild / expert
Michael Krainin
dblp:60/679
· DBLP profile ↗
10ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CamCtrl3D: Single-Image Scene Exploration with Precise 3D Camera ControlabstractWe propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model [5]. We condition its UNet [25] denoiser on the camera trajectory, using four techniques. (1) We condition UNet's temporal blocks on raw camera extrinsics, similar to MotionCtrl [36]. (2) We use images containing camera ray parameters, similar to CameraCtrl [14]. (3) We re-project the initial image to subsequent frames and condition on the resulting video. (4) We introduce a global 3D representation using 2D ⇔ 3D transformers [32], which implicitly conditions on the camera poses. We combine all conditions in a ContolNet-style [42] architecture. We then propose a metric that evaluates overall video quality and the ability to preserve details with view changes, which we use to analyze the trade-offs of individual and combined conditions. Finally, we identify an optimal combination of conditions. We calibrate camera positions in our datasets for scale consistency across scenes, and we train our scene exploration model, CamCtrl3D, demonstrating state-of-the-art results. Stefan Popov, Amit Raj, Michael Krainin, Yuanzhen Li, William T. Freeman, Michael Rubinstein |
3DV | 3 |
| 2023 | Efficient Hybrid Zoom Using Camera Fusion on Mobile PhonesabstractDSLR cameras can achieve multiple zoom levels via shifting lens distances or swapping lens types. However, these techniques are not possible on smart-phone devices due to space constraints. Most smartphone manufacturers adopt a hybrid zoom system: commonly a Wide ( W ) camera at a low zoom level and a Telephoto ( T ) camera at a high zoom level. To simulate zoom levels between W and T , these systems crop and digitally upsample images from W , leading to significant detail loss. In this paper, we propose an efficient system for hybrid zoom super-resolution on mobile devices, which captures a synchronous pair of W and T shots and leverages machine learning models to align and transfer details from T to W. We further develop an adaptive blending method that accounts for depth-of-field mismatches, scene occlusion, flow uncertainty, and alignment errors. To minimize the domain gap, we design a dual-phone camera rig to capture real-world inputs and ground-truths for supervised training. Our method generates a 12-megapixel image in 500ms on a mobile platform and compares favorably against state-of-the-art methods under extensive evaluation on real-world scenarios. Xiaotong Wu, Wei-Sheng Lai, Charles Herrmann, Michael Krainin, Deqing Sun, Chia-Kai Liang |
ACM Trans. Graph. | 5 |
| 2022 | Face deblurring using dual camera fusion on mobile phonesabstractMotion blur of fast-moving subjects is a longstanding problem in photography and very common on mobile phones due to limited light collection efficiency, particularly in low-light conditions. While we have witnessed great progress in image deblurring in recent years, most methods require significant computational power and have limitations in processing high-resolution photos with severe local motions. To this end, we develop a novel face deblurring system based on the dual camera fusion technique for mobile phones. The system detects subject motion to dynamically enable a reference camera, e.g., ultrawide angle camera commonly available on recent premium phones, and captures an auxiliary photo with faster shutter settings. While the main shot is low noise but blurry (Figure 1(a)), the reference shot is sharp but noisy (Figure 1(b)). We learn ML models to align and fuse these two shots and output a clear photo without motion blur (Figure 1(c)). Our algorithm runs efficiently on Google Pixel 6, which takes 463 ms overhead per shot. Our experiments demonstrate the advantage and robustness of our system against alternative single-image, multi-frame, face-specific, and video deblurring algorithms as well as commercial products. To the best of our knowledge, our work is the first mobile solution for face motion deblurring that works reliably and robustly over thousands of images in diverse motion and lighting conditions. Wei-Sheng Lai, Lun-Cheng Chu, Xiaotong Wu, Sung-Fang Tsai, Michael Krainin, Deqing Sun, Chia-Kai Liang |
ACM Trans. Graph. | 6 |
| 2021 | AutoFlow: Learning a Better Training Set for Optical FlowabstractSynthetic datasets play a critical role in pre-training CNN models for optical flow, but they are painstaking to generate and hard to adapt to new applications. To automate the process, we present AutoFlow, a simple and effective method to render training data for optical flow that optimizes the performance of a model on a target dataset. AutoFlow takes a layered approach to render synthetic data, where the motion, shape, and appearance of each layer are controlled by learnable hyperparameters. Experimental results show that AutoFlow achieves state-of-the-art accuracy in pre-training both PWC-Net and RAFT. Our code and data are available at autoflow-google.github.io. Deqing Sun, Daniel Vlasic, Charles Herrmann, Varun Jampani, Michael Krainin, Huiwen Chang, Ramin Zabih, William T. Freeman, Ce Liu 0001 |
CVPR | 5 |
| 2021 | SLIDE: Single Image 3D Photography with Soft Layering and Depth-aware InpaintingabstractSingle image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide Varun Jampani, Huiwen Chang, Kyle Sargent, Abhishek Kar, Richard Tucker 0001, Michael Krainin, Dominik Kaeser, William T. Freeman, David Salesin, Brian Curless, Ce Liu 0001 |
ICCV | 6 |
| 2019 | Handheld multi-frame super-resolutionabstractCompared to DSLR cameras, smartphone cameras have smaller sensors, which limits their spatial resolution; smaller apertures, which limits their light gathering ability; and smaller pixels, which reduces their signal-to-noise ratio. The use of color filter arrays (CFAs) requires demosaicing, which further degrades resolution. In this paper, we supplant the use of traditional demosaicing in single-frame and burst photography pipelines with a multiframe super-resolution algorithm that creates a complete RGB image directly from a burst of CFA raw images. We harness natural hand tremor, typical in handheld photography, to acquire a burst of raw frames with small offsets. These frames are then aligned and merged to form a single image with red, green, and blue values at every pixel site. This approach, which includes no explicit demosaicing step, serves to both increase image resolution and boost signal to noise ratio. Our algorithm is robust to challenging scene conditions: local motion, occlusion, or scene changes. It runs at 100 milliseconds per 12-megapixel RAW input burst frame on mass-produced mobile phones. Specifically, the algorithm is the basis of the Super-Res Zoom feature, as well as the default merge method in Night Sight mode (whether zooming or not) on Google's flagship phone. Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, Peyman Milanfar |
ACM Trans. Graph. | 5 |
| 2018 | Robust Image Stitching with Multiple Registrations
Charles Herrmann, Chen Wang 0050, Richard Strong Bowen, Emil Keyder, Michael Krainin, Ce Liu 0001, Ramin Zabih |
ECCV (2) | 5 |
| 2012 | Exploiting segmentation for robust 3D object matchingabstractWhile Iterative Closest Point (ICP) algorithms have been successful at aligning 3D point clouds, they do not take into account constraints arising from sensor viewpoints. More recent beam-based models take into account sensor noise and viewpoint, but problems still remain. In particular, good optimization strategies are still lacking for the beam-based model. In situations of occlusion and clutter, both beam-based and ICP approaches can fail to find good solutions. In this paper, we present both an optimization method for beambased models and a novel framework for modeling observation dependencies in beam-based models using over-segmentations. This technique enables reasoning about object extents and works well in heavy clutter. We also make available a ground-truth 3D dataset for testing algorithms in this area. Michael Krainin, Kurt Konolige, Dieter Fox |
ICRA | 1 |
| 2011 | Autonomous generation of complete 3D object models using next best view manipulation planningabstractRecognizing and manipulating objects is an important task for mobile robots performing useful services in everyday environments. In this paper, we develop a system that enables a robot to grasp an object and to move it in front of its depth camera so as to build a 3D surface model of the object. We derive an information gain based variant of the next best view algorithm in order to determine how the manipulator should move the object in front of the camera. By considering occlusions caused by the robot manipulator, our technique also determines when and how the robot should re-grasp the object in order to build a complete model. Michael Krainin, Brian Curless, Dieter Fox |
ICRA | 1 |
| 2011 | Visual Odometry and Mapping for Autonomous Flight Using an RGB-D Camera
Albert S. Huang, Abraham Bachrach, Peter Henry, Michael Krainin, Daniel Maturana, Dieter Fox, Nicholas Roy |
ISRR | 4 |