Demo Data from VLDB 2026 / reviewers in the wild / expert
Esther K. Diekhof
dblp:61/10749 · also Esther Kristina Diekhof
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-3826-8494ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
health and well-being technologies |
0.8 | 1 | 2024 | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions · VR 2024 |
Virtual and augmented reality
immersive interaction |
0.8 | 1 | 2024 | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions · VR 2024 |
Virtual and augmented reality
virtual agents |
0.8 | 1 | 2024 | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions · VR 2024 |
Virtual and augmented reality
presence |
0.2 | 1 | 2024 | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions · VR 2024 |
Methods — techniques the papers use, named apart from their topics
salivary siga measurement · 0.8immunological experiment · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent InteractionsabstractPrevious work suggests that the mere visual perception of disease cues displayed in 2D videos or photos can proactively enhance mucosal immune responses even without actual pathogen exposure. In this paper, we present the first immersive immunological experiment, which investigates if social interactions with virtual agents in virtual reality (VR) can lead to a mucosal immune response, in particular, a proactive release of secretory immunoglobin A(sIgA) in saliva. Therefore, we simulated a virtual bus stop scenario of enhanced airborne contagion risk in which participants were required to closely approach and establish eye contact with ten agents in two conditions. In the first (i.e., contagion) condition, seven of the ten agents sneezed directly before smiling or at predefined intervals. The second (i.e., control) condition used the same agents but without sneezes. We tested 70 healthy participants in a between-subjects design, measured changes in salivary sIgA, as well as subjectively perceived disgust and contagion risk, and assessed their sense of presence and cybersickness in the VE. We found that sIgA secretion increased in both scenarios, while in the control scenario, this increase also correlated with the perceived involvement and sense of presence in the VE. This suggests that the intimate social interactions with virtual agents were sufficient to trigger increased sIgA secretion regardless of sneezing. Hence, VR can be used to provoke proactive immune responses in laboratory experiments. Judith K. Keller, Agon Kusari, Sophie Czok, Birgit Simgen, Frank Steinicke, Esther K. Diekhof |
VR | 6 |