VLDB 2026 Research / reviewers in the wild / expert
Gonzalo Méndez 0001
dblp:61/1589-1 · also Gonzalo Méndez Pozo
· DBLP profile ↗
30ranked-venue papers
8as first author
14since 2021 · last 2026
0000-0001-7659-1482ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 5 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 12 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 4 since 2021Software engineering, systems software and programming languages · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Multi-Agent Architecture for Formative Assessment: An Integrated Approach to Error Diagnosis and Diagnostic Feedback
Cristina Alameda, Raquel Hervás, Gonzalo Méndez 0001 |
CSEDU (1) | 3 |
| 2026 | Towards Reliable Reasoning with Multi-Agent Cognitive Collaboration in Small Language Models
Cristina Alameda, Gonzalo Méndez 0001, Raquel Hervás |
ICAART (1) | 2 |
| 2025 | NarrativeMind: A Dynamic Neural-Symbolic Decoder for Culturally-Authentic Arabic Story Generation
Mossab Ibrahim, Pablo Gervás, Gonzalo Méndez 0001 |
CoopIS | 3 |
| 2025 | Prompting an LLM Chatbot to Role Play Conversational Situations for Language Practice
Pablo Gervás, Carlos León 0002, Mayuresh Kumar, Gonzalo Méndez 0001, Susana Bautista |
CSEDU (2) | 4 |
| 2025 | Heating up Interactions in an Agent-Based Simulation to Ensure Narrative Interest
Gonzalo Méndez 0001, Pablo Gervás |
ICAART (2) | 1 |
| 2025 | CST-Onto: An Ontological Framework for Culturally-Grounded Narrative Generation in ArabicabstractContemporary Arabic narrative generation faces a critical cultural authenticity crisis, where neural models systematically violate classical adab principles despite sophisticated linguistic capabilities. We introduce CST-Onto, a hybrid neuro-symbolic framework addressing this challenge through the first domain-specific OWL/SWRL ontology for Arabic cultural narratives. Our four-tier ontology encodes 87 core cultural archetypes from expert annotations of Kalīla wa Dimna and One Thousand and One Nights [13], expanded to 847 specialized concepts through systematic derivation protocols. The framework formalizes 234 SWRL rules modeling virtue dependencies (e.g., ḥakīm → ḥilm, ʿadl, faṣāḥa) that directly enhance symbolic–neural integration via constraint-aware neural decoding. Mossab Ibrahim, Pablo Gervás, Gonzalo Méndez 0001 |
K-CAP | 3 |
| 2025 | MM-GTA: Morphological Modeling via Graph-based Text Adaptation for Arabic Dialect TransferabstractArabic text adaptation confronts severe computational barriers from morphological complexity and dialectal fragmentation. Current graph-based methods employ static representations that fail to capture evolving morphological dependencies, causing substantial semantic degradation (28.0% cross-dialectal error rate) across dialectal boundaries. We introduce MM-GTA (Morphological Modeling via Graph-based Text Adaptation), the first dynamic-graph framework for Arabic style transfer that jointly optimizes morphological dynamism, dialect-conditioned attention, and cultural-adaptive resource fusion (dialect-aware embedding compression). MM-GTA introduces dynamic graph reconstruction and dialect-conditioned attention, reducing cross-dialect errors by 55.8% versus AraT5 (from 28.0% to 12.3%). Evaluation on ArabicStyleBank (10,000 parallel texts across five dialects) demonstrates substantial gains: BLEU 41.2±0.8 (+6.5 over AraBERT’s 34.7±0.9), ROUGE-L 71.8±1.0 (+6.1 points), BERTScore 78.2±1.0 (+4.3 points). The architecture achieves 51% memory reduction with 89ms average inference latency per sentence (vs. AraT5’s 142ms), enabling efficient deployment within 8.0GB memory constraints. Human evaluation by 25 native speakers (5 per dialect, avg. 10 years NLP experience) confirms superior preservation across style authenticity (4.2/5), semantic fidelity (4.3/5), and grammatical accuracy (4.1/5). Our model achieves +17.2% improvement in cultural alignment compared to AraGPT2 across three major dialect families. Mossab Ibrahim, Pablo Gervás, Gonzalo Méndez 0001 |
K-CAP | 3 |
| 2025 | CULTURA: A Multi-agent Neural-Symbolic System for Culturally-Aware Arabic Story Generation
Mossab Ibrahim, Pablo Gervás, Gonzalo Méndez 0001 |
PRIMA | 3 |
| 2025 | Neural-Symbolic AI for Culturally Adaptive Arabic Sign-Language Translation with Motion-Capture Avatars
Mossab Ibrahim, Pablo Gervás, Gonzalo Méndez 0001 |
PRIMA | 3 |
| 2024 | Pruning Worlds into Stories: Affective Interactions as Fitness Function
Pablo Gervás, Gonzalo Méndez 0001 |
EvoMUSART | 2 |
| 2024 | Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes
Pablo Gervás, Gonzalo Méndez 0001 |
ICCC | 2 |
| 2024 | PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games
Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez 0001, Pablo Gervás |
ICCC | 3 |
| 2023 | Using ChatGPT for Story Sifting in Narrative Generation
Gonzalo Méndez 0001, Pablo Gervás |
ICCC | 1 |
| 2021 | Assessing MultiPlot Stories: From Formative Analysis to Computational Metrics
Pablo Gervás, Eugenio Concepción, Gonzalo Méndez 0001 |
ICCC | 3 |
| 2019 | Evolving the INES Story Generation System: From Single to Multiple Plot Lines
Eugenio Concepción, Pablo Gervás, Gonzalo Méndez 0001 |
ICCC | 3 |
| 2019 | Emolift: Elevator Conversations Based on Emotions
Alejandro Oñate, Gonzalo Méndez 0001, Pablo Gervás |
ICCC | 2 |
| 2019 | A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
Raquel Hervás, Virginia Francisco, Gonzalo Méndez 0001, Susana Bautista |
INTERACT (1) | 3 |
| 2019 | Dynamic emphatical narration for reduced authorial burden and increased user freedom in interactive storytellingabstractInteractive storytelling systems have become very popular as they engage users in the creation of narrative. A fundamental challenge for such systems is that the users feel unconstrained in their exploration of the environment and yet retain for the author some control of what the user does. Traditional solutions address this challenge by hardening the authoring task, since much effort has to be devoted to create the story and the necessary mechanisms to provide the user with enough freedom that, at the same time, keeps the story consistent. We propose a solution based on dynamic narration that combines a set of authored materials associated with particular points in the environment and the exploratory movements of the user, and includes statements of varying emphasis to guide the user towards the desired elements. This allows the system to generate a narration in real time while giving the user the possibility to decide what to do. The solution has been field tested and results are reported on three different aspects: the freedom of the user in terms of combinations in which the authored material is traversed; the divergence of user explorations from author's intentions; and user response to guidance statements of differing emphasis. Gonzalo Méndez 0001, Raquel Hervás, Pablo Gervás, Alejandro Martín, Frank Julca |
Connect. Sci. | 1 |
| 2018 | INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework
Pablo Gervás, Eugenio Concepción, Gonzalo Méndez 0001 |
ICCC | 3 |
| 2018 | Adapting Descriptions of People to the Point of View of a Moving ObserverabstractThis paper addresses the task of generating descriptions of people for an observer that is moving within a scene.As the observer moves, the descriptions of the people around him also change.A referring expression generation algorithm adapted to this task needs to continuously monitor the changes in the field of view of the observer, his relative position to the people being described, and the relative position of these people to any landmarks around them, and to take these changes into account in the referring expressions generated.This task presents two advantages: many of the mechanisms already available for static contexts may be applied with small adaptations, and it introduces the concept of changing conditions into the task of referring expression generation.In this paper we describe the design of an algorithm that takes these aspects into account in order to create descriptions of people within a 3D virtual environment.The evaluation of this algorithm has shown that, by changing the descriptions in real time according to the observers point of view, they are able to identify the described person quickly and effectively. Gonzalo Méndez 0001, Raquel Hervás, Pablo Gervás, Ricardo de la Rosa |
INLG | 1 |
| 2017 | Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D ImagesabstractDescribing people and characters can be very useful in different contexts, such as computational narrative or image description for the visually impaired.However, a review of the existing literature shows that the automatic generation of people descriptions has not received much attention.Our work focuses on the description of people in snapshots from a 3D environment.First, we have conducted a survey to identify the way in which people describe other people under different conditions.We have used the information extracted from this survey to design several Referring Expression Generation algorithms which produce similar results.We have evaluated these algorithms with users in order to identify which ones generate the best description for specific characters in different situations.The evaluation has shown that, in order to generate good descriptions, a combination of different algorithms has to be used depending on the features and situation of the person to be described. Gonzalo Méndez 0001, Raquel Hervás, Susana Bautista, Adrian Rabadan, Teresa Rodriguez-Ferreira |
INLG | 1 |
| 2016 | Exploring the Role of Word Associations in the Construction of Rhetorical Figures
Paloma Galvan, Virginia Francisco, Raquel Hervás, Gonzalo Méndez 0001, Pablo Gervás |
ICCC | 4 |
| 2016 | A Challenge Proposal for Narrative Generation Using CNLs
Eugenio Concepción, Gonzalo Méndez 0001, Pablo Gervás, Carlos León 0002 |
INLG | 2 |
| 2016 | Riddle Generation using Word Associations
Paloma Galvan, Virginia Francisco, Raquel Hervás, Gonzalo Méndez 0001 |
LREC | 4 |
| 2014 | Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator
Iván M. Laclaustra, José Ledesma, Gonzalo Méndez 0001, Pablo Gervás |
ICCC | 3 |
| 2008 | How Do Agents Affect Modifiability? A Comparison between Two Architectures for Intelligent Virtual Environments for Training
Gonzalo Méndez 0001, Angélica de Antonio Jiménez |
ECSA | 1 |
| 2008 | A Modifiable Agent-Based Software Architecture for Intelligent Virtual Environments for TrainingabstractDuring the last years, intelligent virtual environments for training have become a quite popular application of computer science to education. However, little attention is being paid to software engineering issues, and most systems are developed in an ad-hoc way that does not allow the reuse of their components or an easy modification of the application, even though some authors claim that the use of agents makes systems be more modifiable. We describe an agent-based software architecture that is intended to be easily extended and modified. This architecture is a redesign of a previous one using more formal principles and methods of software architecture design. Gonzalo Méndez 0001, Angélica de Antonio Jiménez |
WICSA | 1 |
| 2007 | A Multiagent Extension for Virtual Reality Based Intelligent Tutoring SystemsabstractApplying virtual reality (VR) in combination with intelligent tutoring systems (ITSs) is a promising approach to computer based learning and training. However, the classical structure of ITSs has not been conceived to deal with the new sources of information and interaction provided by VR environments. The resulting structures combining both technologies often renounce to the traditional modular separation of ITSs in pursuit of increasing efficiency, but making very difficult the reusing of their components. In this paper it is described the extension of the classical ITS structure proposed in the MAEVIF model to build reusable and adaptable VR based ITSs. Ricardo Imbert, Leticia Sánchez, Angélica de Antonio Jiménez, Gonzalo Méndez 0001 |
ICALT | 4 |
| 2005 | Training Agents: An Architecture for Reusability
Gonzalo Méndez 0001, Angélica de Antonio Jiménez |
IVA | 1 |
| 2001 | Design Task in Virtual Environments Development
María Isabel Sánchez Segura, Angélica de Antonio Jiménez, Ricardo Imbert, Gonzalo Méndez 0001, Antonio de Amescua Seco |
SEKE | 4 |