Demo Data from VLDB 2026 / reviewers in the wild / expert
Franck Hétroy-Wheeler
dblp:61/4903 · also Franck Hétroy
· DBLP profile ↗
17ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0001-7200-9256ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 65% Computer animation and physical simulation · 20% Image and video coding · 15% | |
| Artificial intelligence
3 papers |
3D vision · 84% Video understanding and tracking · 16% | |
| Theoretical computer science
1 paper |
Computational geometry · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › human mesh recovery
human body shape estimation |
0.2 | 1 | 2016 | Estimation of Human Body Shape in Motion with Wide Clothing · ECCV (4) 2016 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.2 | 1 | 2016 | On Volumetric Shape Reconstruction from Implicit Forms · ECCV (3) 2016 |
Image and video coding › image quality assessment
just noticeable distortion |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing
mesh processing |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing › surface reconstruction
shape reconstruction |
0.2 | 1 | 2016 | On Volumetric Shape Reconstruction from Implicit Forms · ECCV (3) 2016 |
Geometric modeling and processing › mesh processing
mesh repair |
0.1 | 1 | 2011 | Mesh repair with user-friendly topology control · Comput. Aided Des. 2011 |
Geometric modeling and processing › mesh processing
topology control |
0.1 | 1 | 2011 | Mesh repair with user-friendly topology control · Comput. Aided Des. 2011 |
Computational geometry › topological data analysis
homology computation |
0.1 | 1 | 2011 | An iterative algorithm for homology computation on simplicial shapes · Comput. Aided Des. 2011 |
Computational geometry
topological data analysis |
0.1 | 1 | 2011 | An iterative algorithm for homology computation on simplicial shapes · Comput. Aided Des. 2011 |
Computer vision › Video understanding and tracking › motion analysis
human motion analysis |
0.1 | 1 | 2018 | Analyzing Clothing Layer Deformation Statistics of 3D Human Motions · ECCV (7) 2018 |
Geometric modeling and processing › mesh processing
mesh compression |
0.1 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
implicit form · 0.5psychophysical experiment · 0.2contrast sensitivity function · 0.2contrast masking · 0.2iterative algorithm · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Multi-scale Space-time Registration of Growing PlantsabstractIn this paper, we introduce a new method for the space-time registration of a growing plant that is based on matching the plant at different geometric scales. The proposed method starts with the creation of a topological skeleton of the plant at each time step. This skeleton is then used to segment the plant into parts that we call branches. Then these branches are further divided into smaller segments that possess a simple geometric structure. These segments are matched between two time steps using a random forest classifier based on their topological and geometric features. Then, for each pair of segments matched, a point-wise registration is devised using a non-rigid registration method based on a local ICP. We applied our method to various types of plants, including arabidopsis, tomato plant and maize. We established three different metrics for 3D point-wise shape correspondence to test the accuracy, continuity, and cycle consistency of the mapping. We then compared our method with the state-of-the-art. Our results show that our approach achieves better or similar results with a shorter running time. Haolin Pan, Franck Hétroy-Wheeler, Julie Charlaix, David Colliaux |
3DV | 2 |
| 2018 | Analyzing Clothing Layer Deformation Statistics of 3D Human Motions
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
ECCV (7) | 3 |
| 2016 | Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic PatchesabstractIn this paper, we address the problem of temporal alignment of surfaces for subjects dressed in wide clothing, as acquired by calibrated multi-camera systems. Most existing methods solve the alignment by fitting a single surface template to each instant's 3D observations, relying on a dense point-to-point correspondence scheme, e.g. by matching individual surface points based on local geometric features or proximity. The wide clothing situation yields more geometric and topological difficulties in observed sequences, such as apparent merging of surface components, misreconstructions, and partial surface observation, resulting in overly sparse, erroneous point-to-point correspondences, and thus alignment failures. To resolve these issues, we propose an alignment framework where point-to-point correspondences are obtained by growing isometric patches from a set of reliably obtained body landmarks. This correspondence decreases the reliance on local geometric features subject to instability, instead emphasizing the surface neighborhood coherence of matches, while improving density given sufficient landmark coverage. We validate and verify the resulting improved alignment performance in our experiments. Aurela Shehu, Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
3DV | 4 |
| 2016 | On Volumetric Shape Reconstruction from Implicit Forms
Li Wang 0046, Franck Hétroy-Wheeler, Edmond Boyer |
ECCV (3) | 2 |
| 2016 | Estimation of Human Body Shape in Motion with Wide Clothing
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer |
ECCV (4) | 3 |
| 2016 | A 3D+t Laplace operator for temporal mesh sequences
Victoria Fernández Abrevaya, Sandeep Manandhar, Franck Hétroy-Wheeler, Stefanie Wuhrer |
Comput. Graph. | 3 |
| 2016 | Visual Contrast Sensitivity and Discrimination for 3D Meshes and their ApplicationsabstractAbstract In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimination of the human visual system for the task of differentiating between two contrasts on a 3D mesh. The results of these experiments allow us to propose a perceptual model that is able to predict whether a change in local contrast on 3D mesh, induced by a local geometric distortion, is visible or not. Finally, we illustrate the utility of the proposed perceptual model in a number of applications: we compute the Just Noticeable Distortion (JND) profile for smooth‐shaded 3D meshes and use the model to guide mesh processing algorithms. Georges Nader, Kai Wang 0002, Franck Hétroy-Wheeler, Florent Dupont |
Comput. Graph. Forum | 3 |
| 2016 | A Hierarchical Approach for Regular Centroidal Voronoi TessellationsabstractIn this paper, we consider Centroidal Voronoi Tessellations (CVTs) and study their regularity. CVTs are geometric structures that enable regular tessellations of geometric objects and are widely used in shape modelling and analysis. While several efficient iterative schemes, with defined local convergence properties, have been proposed to compute CVTs, little attention has been paid to the evaluation of the resulting cell decompositions. In this paper, we propose a regularity criterion that allows us to evaluate and compare CVTs independently of their sizes and of their cell numbers. This criterion allows us to compare CVTs on a common basis. It builds on earlier theoretical work showing that second moments of cells converge to a lower bound when optimizing CVTs. In addition to proposing a regularity criterion, this paper also considers computational strategies to determine regular CVTs. We introduce a hierarchical framework that propagates regularity over decomposition levels and hence provides CVTs with provably better regularities than existing methods. We illustrate these principles with a wide range of experiments on synthetic and real models. Li Wang 0046, Franck Hétroy-Wheeler, Edmond Boyer |
Comput. Graph. Forum | 2 |
| 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh SurfacesabstractIt is common that a 3D mesh undergoes some lossy operations (e.g., compression, watermarking and transmission through noisy channels), which can introduce geometric distortions as a change in vertex position. In most cases the end users of 3D meshes are human beings; therefore, it is important to evaluate the visibility of introduced vertex displacement. In this paper we present a model for computing a Just Noticeable Distortion (JND) profile for flat-shaded 3D meshes. The proposed model is based on an experimental study of the properties of the human visual system while observing a flat-shaded 3D mesh surface, in particular the contrast sensitivity function and contrast masking. We first define appropriate local perceptual properties on 3D meshes. We then detail the results of a series of psychophysical experiments where we have measured the threshold needed for a human observer to detect the change in vertex position. These results allow us to compute the JND profile for flat-shaded 3D meshes. The proposed JND model has been evaluated via a subjective experiment, and applied to guide 3D mesh simplification as well as to determine the optimal vertex coordinates quantization level for a 3D model. Georges Nader, Kai Wang 0002, Franck Hétroy-Wheeler, Florent Dupont |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2013 | Segmentation of temporal mesh sequences into rigidly moving components
Romain Arcila, Cedric Cagniart, Franck Hétroy-Wheeler, Edmond Boyer, Florent Dupont |
Graph. Model. | 3 |
| 2011 | Automatic Localization and Quantification of Intracranial Aneurysms
Sahar Hassan, Franck Hétroy-Wheeler, François Faure, Olivier Palombi |
CAIP (1) | 2 |
| 2011 | An iterative algorithm for homology computation on simplicial shapes
Dobrina Boltcheva, David Canino, Sara Merino Aceituno, Jean-Claude Léon, Leila De Floriani, Franck Hétroy-Wheeler |
Comput. Aided Des. | 6 |
| 2011 | Mesh repair with user-friendly topology control
Franck Hétroy-Wheeler, Stéphanie Rey, Carlos Andújar, Pere Brunet, Àlvar Vinacua |
Comput. Aided Des. | 1 |
| 2009 | Classification of non-manifold singularities from transformations of 2-manifoldsabstractNon-manifold models are frequently encountered in engineering simulations and design as well as in computer graphics. However, these models lack shape characterization for modelling and searching purposes. Topological properties act as a kernel for deriving key features of objects. Here we propose a classification for the non-manifold singularities of non-manifold objects through continuous shape transformations of 2-manifolds without boundary up to the creation of non-manifold singularities. As a result, the non-manifold objects thus created can be categorized and contribute to the definition of a general purpose taxonomy for non-manifold shapes. Jean-Claude Léon, Leila De Floriani, Franck Hétroy-Wheeler |
Shape Modeling International | 3 |
| 2009 | Animating Quadrupeds: Methods and ApplicationsabstractAbstract Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical challenges associated with creating highly realistic, computer generated creatures have been receiving increasing attention recently. The entertainment, education and medical industries have increased the demand for simulation of realistic animals in the computer graphics area. In order to achieve this, several challenges need to be overcome: gathering and processing data that embodies the natural motion of an animal – which is made more difficult by the fact that most animals cannot be easily motion‐captured; building accurate kinematic models for animals, with adapted animation skeletons in particular; and developing either kinematic or physically‐based animation methods, either by embedding some a priori knowledge about the way that quadrupeds locomote and/or adopting examples of real motion. In this paper, we present an overview of the common techniques used to date for realistic quadruped animation. This includes an outline of the various ways that realistic quadruped motion can be achieved, through video‐based acquisition, physics based models, inverse kinematics or some combination of the above. Ljiljana Skrba, Lionel Revéret, Franck Hétroy-Wheeler, Marie-Paule Cani, Carol O'Sullivan |
Comput. Graph. Forum | 3 |
| 2003 | From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated SurfaceabstractConstrictions on a surface are defined as simple closed curves whose length is locally minimal. In particular, constrictions are periodic geodesics. We use constrictions in order to segment objects. In [4], we proposed an approach based on progressive surface simplification and local geodesic computation. The drawback of this approach is that constrictions are approximated by closed piecewise geodesics which are not necessarily periodic geodesics. In this paper, we compute constrictions starting from the closed piecewise geodesics previously computed and moving them on the surface. We compare the location of the initial closed piecewise geodesics to the location of the constrictions. Finally, we define and compute different types of constrictions on a surface. Franck Hétroy-Wheeler, Dominique Attali |
PG | 1 |
| 2003 | Topological quadrangulations of closed triangulated surfaces using the Reeb graph
Franck Hétroy-Wheeler, Dominique Attali |
Graph. Model. | 1 |