Demo Data from VLDB 2026 / reviewers in the wild / expert
Matthew Misler
dblp:61/7751
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Parallel and multicore computing · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Concurrent programming · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Concurrent programming › transactional memory
software transactional memory |
0.1 | 1 | 2010 | Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010 |
Concurrent programming
transactional memory |
0.1 | 1 | 2010 | Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010 |
Parallel and multicore computing
parallel programming models |
0.1 | 1 | 2010 | Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010 |
Parallel and multicore computing › transactional memory
software transactional memory |
0.1 | 1 | 2010 | Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010 |
Parallel and multicore computing
transactional memory |
0.1 | 1 | 2010 | Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010 |
Concurrent programming › synchronization
locking |
0.0 | 1 | 2010 | Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010 |
Concurrent programming
synchronization |
0.0 | 1 | 2010 | Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010 |
Methods — techniques the papers use, named apart from their topics
software transactional memory · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Moths: Mobile threads for on-chip networksabstractAs the number of cores integrated on a single chip continues to increase, communication has the potential to become a severe bottleneck to overall system performance. The presence of thread sharing and the distribution of data across cache banks on the chip can result in longdistance communication. Long-distance communication incurs substantial latency that impacts performance; furthermore, this communication consumes significant dynamic power when packets are switched over many Network-on-Chip (NoC) links and routers. Thread migration can mitigate problems created by long distance communication. This article presents Moths, an efficient runtime algorithm that responds automatically to dynamic NoC traffic patterns, providing beneficial thread migration to decrease overall traffic volume and average packet latency. Moths reduces on-chip network latency by up to 28.4% (18.0% on average) and traffic volume by up to 24.9% (20.6% on average) across a variety of commercial and scientific benchmarks. Matthew Misler, Natalie D. Enright Jerger |
ACM Trans. Embed. Comput. Syst. | 1 |
| 2010 | Moths: mobile threads for on-chip networksabstractAs the number of cores integrated on a single chip continues to increase, communication has the potential to become a severe bottleneck to overall system performance. The presence of thread sharing and the distribution of data across cache banks on the chip can result in long distance communication. Long distance communication incurs substantial latency that impacts performance; furthermore, this communication consumes significant dynamic power when packets are switched over many Network-on-Chip (NoC) links and routers. Thread migration can mitigate problems created by long distance communication. We present Moths, an efficient run-time algorithm that responds automatically to dynamic NoC traffic patterns, providing beneficial thread migration to decrease overall traffic volume and average packet latency. Moths reduces on-chip network latency by up to 28.4% (18.0% on average) and traffic volume by up to 24.9% (20.6% on average) across a variety of commercial and scientific benchmarks. Matthew Misler, Natalie D. Enright Jerger |
PACT | 1 |
| 2010 | Transactional memory support for scalable and transparent parallelization of multiplayer gamesabstractIn this paper, we study parallelization of multiplayer games using software Transactional Memory (STM) support. We show that the STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming, for this realistic high impact application. Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
EuroSys | 4 |
| 2010 | Towards scalable and transparent parallelization of multiplayer games using transactional memory supportabstractThis work addresses the problem of parallelizing multiplayer games using software Transactional Memory (STM) support. Using a realistic high impact application, we show that STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming. Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
PPoPP | 4 |