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Matthew Misler

dblp:61/7751 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Parallel and multicore computing · 100%
Software engineering, system software, and programming languages
2 papers
Concurrent programming · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Concurrent programming › transactional memory
software transactional memory
0.112010
Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010
Concurrent programming
transactional memory
0.112010
Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010
Parallel and multicore computing
parallel programming models
0.112010
Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010
Parallel and multicore computing › transactional memory
software transactional memory
0.112010
Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010
Parallel and multicore computing
transactional memory
0.112010
Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010
Concurrent programming › synchronization
locking
0.012010
Towards scalable and transparent parallelization of multiplayer games using transactional memory support · PPoPP 2010
Concurrent programming
synchronization
0.012010
Transactional memory support for scalable and transparent parallelization of multiplayer games · EuroSys 2010

Methods — techniques the papers use, named apart from their topics

software transactional memory · 0.4
YearPublicationVenuePosition
2013 Moths: Mobile threads for on-chip networks
abstract
As the number of cores integrated on a single chip continues to increase, communication has the potential to become a severe bottleneck to overall system performance. The presence of thread sharing and the distribution of data across cache banks on the chip can result in longdistance communication. Long-distance communication incurs substantial latency that impacts performance; furthermore, this communication consumes significant dynamic power when packets are switched over many Network-on-Chip (NoC) links and routers. Thread migration can mitigate problems created by long distance communication. This article presents Moths, an efficient runtime algorithm that responds automatically to dynamic NoC traffic patterns, providing beneficial thread migration to decrease overall traffic volume and average packet latency. Moths reduces on-chip network latency by up to 28.4% (18.0% on average) and traffic volume by up to 24.9% (20.6% on average) across a variety of commercial and scientific benchmarks.
Matthew Misler, Natalie D. Enright Jerger
ACM Trans. Embed. Comput. Syst.1
2010 Moths: mobile threads for on-chip networks
abstract
As the number of cores integrated on a single chip continues to increase, communication has the potential to become a severe bottleneck to overall system performance. The presence of thread sharing and the distribution of data across cache banks on the chip can result in long distance communication. Long distance communication incurs substantial latency that impacts performance; furthermore, this communication consumes significant dynamic power when packets are switched over many Network-on-Chip (NoC) links and routers. Thread migration can mitigate problems created by long distance communication. We present Moths, an efficient run-time algorithm that responds automatically to dynamic NoC traffic patterns, providing beneficial thread migration to decrease overall traffic volume and average packet latency. Moths reduces on-chip network latency by up to 28.4% (18.0% on average) and traffic volume by up to 24.9% (20.6% on average) across a variety of commercial and scientific benchmarks.
Matthew Misler, Natalie D. Enright Jerger
PACT1
2010 Transactional memory support for scalable and transparent parallelization of multiplayer games
abstract
In this paper, we study parallelization of multiplayer games using software Transactional Memory (STM) support. We show that the STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming, for this realistic high impact application.
Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza
EuroSys4
2010 Towards scalable and transparent parallelization of multiplayer games using transactional memory support
abstract
This work addresses the problem of parallelizing multiplayer games using software Transactional Memory (STM) support. Using a realistic high impact application, we show that STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming.
Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza
PPoPP4