Demo Data from VLDB 2026 / reviewers in the wild / expert
Jules Bloomenthal
dblp:62/1465
· DBLP profile ↗
8ranked-venue papers
8as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 8 first-authorHuman-computer interaction and ubiquitous computing · 5 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 75% Computer animation and physical simulation · 13% Rendering · 11% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
implicit surface |
0.0 | 2 | 1995 | Polygonization of non-manifold implicit surfaces · SIGGRAPH 1995 Convolution surfaces · SIGGRAPH 1991 |
Geometric modeling and processing › shape representation › implicit representation
convolution surfaces |
0.0 | 1 | 1991 | Convolution surfaces · SIGGRAPH 1991 |
Computer animation and physical simulation › natural phenomena simulation
botanical tree modeling |
0.0 | 1 | 1985 | Modeling the mighty maple · SIGGRAPH 1985 |
Geometric modeling and processing › shape representation › primitive-based representation
generalized cylinders |
0.0 | 1 | 1985 | Modeling the mighty maple · SIGGRAPH 1985 |
Rendering
antialiasing |
0.0 | 1 | 1983 | Edge Inference with Applications to Antialiasing · SIGGRAPH 1983 |
Rendering › texture mapping
bump mapping |
0.0 | 1 | 1985 | Modeling the mighty maple · SIGGRAPH 1985 |
Rendering
texture mapping |
0.0 | 1 | 1985 | Modeling the mighty maple · SIGGRAPH 1985 |
Image and video processing
edge detection |
0.0 | 1 | 1983 | Edge Inference with Applications to Antialiasing · SIGGRAPH 1983 |
Methods — techniques the papers use, named apart from their topics
polygonization · 0.0multiple regionalization · 0.0three-dimensional convolution · 0.0skeleton-based modeling · 0.0generalized cylinders · 0.0edge inference from raster segments · 0.0bump mapping · 0.0blobby modeling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Skeletal Methods of Shape ManipulationabstractThe geometric skeleton is derived from a static object using an implicit 'directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. The model may be reconstructed from the modified skeleton using implicit distance and convolution methods. Jules Bloomenthal, Chek T. Lim |
Shape Modeling International | 1 |
| 1997 | Bulge Elimination in Convolution SurfacesabstractThe relationship between surface bulge and several implicit blend techniques, particularly those based on convolution of a skeleton, is discussed. An examination of branching skeletons reveals that for two and three‐dimensional skeletons, the surface will be bulge‐free if skeletal elements are sufficiently large with respect to the convolution kernel. Jules Bloomenthal |
Comput. Graph. Forum | 1 |
| 1995 | Polygonization of non-manifold implicit surfacesabstractA method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by real-valued functions that impose a binary regionalization of space (i.e., an inside and an outside). When tiled, these surfaces yield edges of degree two. The new method allows the definition of implicit surfaces with boundaries (i.e., edges of degree one) and intersections (i.e., edges of degree three or more). These non-manifold implicit surfaces are defined by a multiple regionalization of space. The definition includes a list of those pairs of regions whose separating surface is of interest. Also presented is an implementation that converts a nonmanifold implicit surface definition into a collection of polygons. Although following conventional implicit surface polygonization, there are significant differences that are described in detail. Several example surfaces are defined and polygonized. CR Categories and Subject Descriptors: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Curve, Surface, Solid, and Object Representations. Additional Keywords and Phrases: Implicit Surface, NonManifold, Polygonization. 1 Jules Bloomenthal, Keith Ferguson |
SIGGRAPH | 1 |
| 1991 | Convolution surfacesabstractSmoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982] by using three-dimensional convolution with skeletons composed of polygons or curves. The resulting convolution surfaces permit fluid topology changes, seamless part joins, and efficient implementation. Jules Bloomenthal, Ken Shoemake |
SIGGRAPH | 1 |
| 1990 | Interactive techniques for implicit modelingabstractRecent research has demonstrated the usefulness of implicit surfaces for modeling geometric objects. The interactive design of such surfaces has not, however, received the same attention as has the design of parametric surfaces. Principally this is due to the difficulty of controlling the shape of implicit surfaces while displaying the changes quickly enough for use within an interactive design environment. This paper describes progress towards interactive control of implicit surfaces and introduces new techniques useful to the designer. Jules Bloomenthal, Brian Wyvill |
I3D | 1 |
| 1988 | Polygonization of implicit surfaces
Jules Bloomenthal |
Comput. Aided Geom. Des. | 1 |
| 1985 | Modeling the mighty mapleabstractA method is presented for representing botanical trees, given three-dimensional points and connections. Limbs are modeled as generalized cylinders whose axes are space curves that interpolate the points. A free-form surface connects branching limbs. "Blobby" techniques are used to model the tree trunk as a series of non-circular cross sections. Bark is simulated with a bump map digitized from real world bark; leaves are textures mapped onto simple surfaces. Jules Bloomenthal |
SIGGRAPH | 1 |
| 1983 | Edge Inference with Applications to AntialiasingabstractAn edge, when point-sampled for display by a raster device and not aligned with a display axis, appears as a stair-case.This common aliasing artifact often occurs in computer images generated by two- and three-dimensional algorithms. The precise edge information often is no longer available but, from the set of vertical and horizontal segments which form the staircase, an approximation to the original edge with a precision beyond that of the raster may be inferred. This constitutes a smoothing of the staircase edge. Jules Bloomenthal |
SIGGRAPH | 1 |