Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Jianyuan Min

dblp:62/1826 · DBLP profile ↗
← Back
8ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 83% Image and video processing · 17%
Artificial intelligence
3 papers
Motion planning and robot control · 66% Robot manipulation · 20% Probabilistic and Bayesian machine learning · 15%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.322013
Robust realtime physics-based motion control for human grasping · ACM Trans. Graph. 2013
Physically valid statistical models for human motion generation · ACM Trans. Graph. 2011
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.222012
Motion graphs++: a compact generative model for semantic motion analysis and synthesis · ACM Trans. Graph. 2012
Interactive generation of human animation with deformable motion models · ACM Trans. Graph. 2009
Robotics › Motion planning and robot control › robot control
motion control
0.212013
Video-based hand manipulation capture through composite motion control · ACM Trans. Graph. 2013
Computer animation and physical simulation
data-driven animation
0.212013
Robust realtime physics-based motion control for human grasping · ACM Trans. Graph. 2013
Computer animation and physical simulation
motion capture
0.212013
Video-based hand manipulation capture through composite motion control · ACM Trans. Graph. 2013
Image and video processing › motion analysis
human motion analysis
0.112012
Motion graphs++: a compact generative model for semantic motion analysis and synthesis · ACM Trans. Graph. 2012
Computer animation and physical simulation › motion synthesis
motion graph
0.112012
Motion graphs++: a compact generative model for semantic motion analysis and synthesis · ACM Trans. Graph. 2012
Image and video processing › video segmentation
motion segmentation
0.112012
Motion graphs++: a compact generative model for semantic motion analysis and synthesis · ACM Trans. Graph. 2012
Computer animation and physical simulation › motion synthesis
physics-based motion synthesis
0.112011
Physically valid statistical models for human motion generation · ACM Trans. Graph. 2011
Computer animation and physical simulation › motion synthesis
constraint-based motion synthesis
0.112009
Interactive generation of human animation with deformable motion models · ACM Trans. Graph. 2009
Robotics › Robot manipulation
grasping
0.012013
Robust realtime physics-based motion control for human grasping · ACM Trans. Graph. 2013
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
gaussian process
0.012011
Physically valid statistical models for human motion generation · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

video-based tracking · 0.3physics-based simulation · 0.3physically based simulation · 0.3optimization · 0.3kinect · 0.3data-driven synthesis · 0.3probabilistic force field · 0.2gaussian process · 0.2statistical generative model · 0.1morphable functional model · 0.1
YearPublicationVenuePosition
2013 Video-based hand manipulation capture through composite motion control
abstract
This paper describes a new method for acquiring physically realistic hand manipulation data from multiple video streams. The key idea of our approach is to introduce a composite motion control to simultaneously model hand articulation, object movement, and subtle interaction between the hand and object. We formulate video-based hand manipulation capture in an optimization framework by maximizing the consistency between the simulated motion and the observed image data. We search an optimal motion control that drives the simulation to best match the observed image data. We demonstrate the effectiveness of our approach by capturing a wide range of high-fidelity dexterous manipulation data. We show the power of our recovered motion controllers by adapting the captured motion data to new objects with different properties. The system achieves superior performance against alternative methods such as marker-based motion capture and kinematic hand motion tracking.
Yangang Wang 0001, Jianyuan Min, Jianjie Zhang, Yebin Liu, Feng Xu 0005, Qionghai Dai, Jinxiang Chai
ACM Trans. Graph.2
2013 Robust realtime physics-based motion control for human grasping
abstract
This paper presents a robust physics-based motion control system for realtime synthesis of human grasping. Given an object to be grasped, our system automatically computes physics-based motion control that advances the simulation to achieve realistic manipulation with the object. Our solution leverages prerecorded motion data and physics-based simulation for human grasping. We first introduce a data-driven synthesis algorithm that utilizes large sets of prerecorded motion data to generate realistic motions for human grasping. Next, we present an online physics-based motion control algorithm to transform the synthesized kinematic motion into a physically realistic one. In addition, we develop a performance interface for human grasping that allows the user to act out the desired grasping motion in front of a single Kinect camera. We demonstrate the power of our approach by generating physics-based motion control for grasping objects with different properties such as shapes, weights, spatial orientations, and frictions. We show our physics-based motion control for human grasping is robust to external perturbations and changes in physical quantities.
Wenping Zhao, Jianjie Zhang, Jianyuan Min, Jinxiang Chai
ACM Trans. Graph.3
2012 Motion graphs++: a compact generative model for semantic motion analysis and synthesis
abstract
This paper introduces a new generative statistical model that allows for human motion analysis and synthesis at both semantic and kinematic levels. Our key idea is to decouple complex variations of human movements into finite structural variations and continuous style variations and encode them with a concatenation of morphable functional models. This allows us to model not only a rich repertoire of behaviors but also an infinite number of style variations within the same action. Our models are appealing for motion analysis and synthesis because they are highly structured, contact aware , and semantic embedding . We have constructed a compact generative motion model from a huge and heterogeneous motion database (about two hours mocap data and more than 15 different actions). We have demonstrated the power and effectiveness of our models by exploring a wide variety of applications, ranging from automatic motion segmentation, recognition, and annotation, and online/offline motion synthesis at both kinematics and behavior levels to semantic motion editing. We show the superiority of our model by comparing it with alternative methods.
Jianyuan Min, Jinxiang Chai
ACM Trans. Graph.1
2011 Physically valid statistical models for human motion generation
abstract
This article shows how statistical motion priors can be combined seamlessly with physical constraints for human motion modeling and generation. The key idea of the approach is to learn a nonlinear probabilistic force field function from prerecorded motion data with Gaussian processes and combine it with physical constraints in a probabilistic framework. In addition, we show how to effectively utilize the new model to generate a wide range of natural-looking motions that achieve the goals specified by users. Unlike previous statistical motion models, our model can generate physically realistic animations that react to external forces or changes in physical quantities of human bodies and interaction environments. We have evaluated the performance of our system by comparing against ground-truth motion data and alternative methods.
Xiaolin K. Wei, Jianyuan Min, Jinxiang Chai
ACM Trans. Graph.2
2010 Synthesis and editing of personalized stylistic human motion
abstract
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from multiple actors performing a wide variety of motion styles for particular actions. We then apply multilinear analysis techniques to construct a generative motion model of the form x = g(a, e) for particular human actions, where the parameters a and e control "identity" and "style" variations of the motion x respectively. The new modular representation naturally supports motion generalization to new actors and/or styles. We demonstrate the power and flexibility of the multilinear motion models by synthesizing personalized stylistic human motion and transferring the stylistic motions from one actor to another. We also show the effectiveness of our model by editing stylistic motion in style and/or identity space.
Jianyuan Min, Huajun Liu, Jinxiang Chai
SI3D1
2009 Flexible registration of human motion data with parameterized motion models
abstract
This paper presents an efficient model-based approach for automatic human motion registration, which builds temporal correspondences between structurally similar but distinctive motion examples. The key idea of the model-based registration process is to construct a parameterized motion model from a set of preregistered motion examples. With such a model, we can register an input motion with the parameterized motion model by continuously deforming the model to best match the input motion. We formulate the registration process in a gradient-based nonlinear optimization framework by minimizing an objective function that measures differences between the input motion and deforming motion. We also develop a multi-resolution optimization process to efficiently estimate the model parameters as well as the temporal correspondences between the input motion and deforming motion. We demonstrate the performance of our approach by testing the algorithm on difficult motion sequences and comparing with alternative approaches.
Yen-Lin Chen, Jianyuan Min, Jinxiang Chai
SI3D2
2009 Interactive generation of human animation with deformable motion models
abstract
This article presents a new motion model deformable motion models for human motion modeling and synthesis. Our key idea is to apply statistical analysis techniques to a set of precaptured human motion data and construct a low-dimensional deformable motion model of the form x = M (α, γ), where the deformable parameters α and γ control the motion's geometric and timing variations, respectively. To generate a desired animation, we continuously adjust the deformable parameters' values to match various forms of user-specified constraints. Mathematically, we formulate the constraint-based motion synthesis problem in a Maximum A Posteriori (MAP) framework by estimating the most likely deformable parameters from the user's input. We demonstrate the power and flexibility of our approach by exploring two interactive and easy-to-use interfaces for human motion generation: direct manipulation interfaces and sketching interfaces.
Jianyuan Min, Yen-Lin Chen, Jinxiang Chai
ACM Trans. Graph.1
2006 Variable Duration Motion Texture for Human Motion Modeling
Fengxia Li, Shouyi Zhan, Jianyuan Min
PRICAI4