VLDB 2026 Research / reviewers in the wild / expert
Hooman Shayani
dblp:62/5219
· DBLP profile ↗
10ranked-venue papers
1as first author
7since 2021 · last 2024
0009-0001-8790-0938ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Make-A-Shape: a Ten-Million-scale 3D Shape ModelabstractThe progression in large-scale 3D generative models has been impeded by significant resource requirements for training and challenges like inefficient representations. This paper introduces Make-A-Shape, a novel 3D generative model trained on a vast scale, using 10 million publicly-available shapes. We first innovate the wavelet-tree representation to encode high-resolution SDF shapes with minimal loss, leveraging our newly-proposed subband coefficient filtering scheme. We then design a subband coefficient packing scheme to facilitate diffusion-based generation and a subband adaptive training strategy for effective training on the large-scale dataset. Our generative framework is versatile, capable of conditioning on various input modalities such as images, point clouds, and voxels, enabling a variety of downstream applications, e.g., unconditional generation, completion, and conditional generation. Our approach clearly surpasses the existing baselines in delivering high-quality results and can efficiently generate shapes within two seconds for most conditions. Ka-Hei Hui, Aditya Sanghi, Arianna Rampini, Kamal Rahimi Malekshan, Zhengzhe Liu, Hooman Shayani, Chi-Wing Fu |
ICML | 6 |
| 2023 | CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural LanguageabstractRecent works have demonstrated that natural language can be used to generate and edit 3D shapes. However, these methods generate shapes with limited fidelity and diversity. We introduce CLIP-Sculptor, a method to address these constraints by producing high-fidelity and diverse 3D shapes without the need for (text, shape) pairs during training. CLIP-Sculptor achieves this in a multi-resolution approach that first generates in a low-dimensional latent space and then upscales to a higher resolution for improved shape fidelity. For improved shape diversity, we use a discrete latent space which is modeled using a transformer conditioned on CLIP's image-text embedding space. We also present a novel variant of classifier-free guidance, which improves the accuracy-diversity trade-off. Finally, we perform extensive experiments demonstrating that CLIP-Sculptor outperforms state-of-the-art baselines. Aditya Sanghi, Rao Fu 0003, Vivian Liu, Karl D. D. Willis, Hooman Shayani, Amir Khasahmadi, Srinath Sridhar 0002, Daniel Ritchie 0001 |
CVPR | 5 |
| 2022 | UNIST: Unpaired Neural Implicit Shape Translation NetworkabstractWe introduce UNIST, the first deep neural implicit model for general-purpose, unpaired shape-to-shape translation, in both 2D and 3D domains. Our model is built on autoencoding implicit fields, rather than point clouds which represents the state of the art. Furthermore, our translation network is trained to perform the task over a latent grid representation which combines the merits of both latent-space processing and position awareness, to not only enable drastic shape transforms but also well preserve spatial features and fine local details for natural shape translations. With the same network architecture and only dictated by the input domain pairs, our model can learn both style-preserving content alteration and content-preserving style transfer. We demonstrate the generality and quality of the translation results, and compare them to well-known baselines. Code is available at https://qiminchen.github.io/unist/. Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, Hao (Richard) Zhang |
CVPR | 4 |
| 2022 | CAPRI-Net: Learning Compact CAD Shapes with Adaptive Primitive AssemblyabstractWe introduce CAPRI-Net, a self-supervised neural network for learning compact and interpretable implicit representations of 3D computer-aided design (CAD) models, in the form of adaptive primitive assemblies. Given an input 3D shape, our network reconstructs it by an assembly of quadric surface primitives via constructive solid geometry (CSG) operations. Without any ground-truth shape assemblies, our self-supervised network is trained with a reconstruction loss, leading to faithful 3D reconstructions with sharp edges and plausible CSG trees. While the parametric nature of CAD models does make them more predictable locally, at the shape level, there is much structural and topological variation, which presents a significant generalizability challenge to state-of-the-art neural models for 3D shapes. Our network addresses this challenge by adaptive training with respect to each test shape, with which we fine-tune the network that was pre-trained on a model collection. We evaluate our learning framework on both ShapeNet and ABC, the largest and most diverse CAD dataset to date, in terms of reconstruction quality, sharp edges, compactness, and interpretability, to demonstrate superiority over current alternatives for neural CAD reconstruction. Fenggen Yu, Manyi Li, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, Hao (Richard) Zhang |
CVPR | 5 |
| 2021 | UV-Net: Learning From Boundary RepresentationsabstractWe introduce UV-Net, a novel neural network architecture and representation designed to operate directly on Boundary representation (B-rep) data from 3D CAD models. The B-rep format is widely used in the design, simulation and manufacturing industries to enable sophisticated and precise CAD modeling operations. However, B-rep data presents some unique challenges when used with modern machine learning due to the complexity of the data structure and its support for both continuous non-Euclidean geometric entities and discrete topological entities. In this paper, we propose a unified representation for B-rep data that exploits the U and V parameter domain of curves and surfaces to model geometry, and an adjacency graph to explicitly model topology. This leads to a unique and efficient network architecture, UV-Net, that couples image and graph convolutional neural networks in a compute and memory-efficient manner To aid in future research we present a synthetic labelled B-rep dataset, SolidLetters, derived from human designed fonts with variations in both geometry and topology. Finally we demonstrate that UV-Net can generalize to supervised and unsupervised tasks on five datasets, while outperforming alternate 3D shape representations such as point clouds, voxels, and meshes. Pradeep Kumar Jayaraman, Aditya Sanghi, Joseph G. Lambourne, Karl D. D. Willis, Hooman Shayani, Nigel J. W. Morris |
CVPR | 6 |
| 2021 | BRepNet: A Topological Message Passing System for Solid ModelsabstractBoundary representation (B-rep) models are the standard way 3D shapes are described in Computer-Aided Design (CAD) applications. They combine lightweight parametric curves and surfaces with topological information which connects the geometric entities to describe manifolds. In this paper we introduce BRepNet, a neural network architecture designed to operate directly on B-rep data structures, avoiding the need to approximate the model as meshes or point clouds. BRepNet defines convolutional kernels with respect to oriented coedges in the data structure. In the neighborhood of each coedge, a small collection of faces, edges and coedges can be identified and patterns in the feature vectors from these entities detected by specific learnable parameters. In addition, to encourage further deep learning research with B-reps, we publish the Fusion 360 Gallery segmentation dataset. A collection of over 35,000 B-rep models annotated with information about the modeling operations which created each face. We demonstrate that BRepNet can segment these models with higher accuracy than methods working on meshes, and point clouds. Joseph G. Lambourne, Karl D. D. Willis, Pradeep Kumar Jayaraman, Aditya Sanghi, Peter Meltzer, Hooman Shayani |
CVPR | 6 |
| 2021 | UVStyle-Net: Unsupervised Few-shot Learning of 3D Style Similarity Measure for B-RepsabstractBoundary Representations (B-Reps) are the industry standard in 3D Computer Aided Design/Manufacturing (CAD/CAM) and industrial design due to their fidelity in representing stylistic details. However, they have been ignored in the 3D style research. Existing 3D style metrics typically operate on meshes or point clouds, and fail to account for end-user subjectivity by adopting fixed definitions of style, either through crowd-sourcing for style labels or hand-crafted features. We propose UVStyle-Net, a style similarity measure for B-Reps that leverages the style signals in the second order statistics of the activations in a pre-trained (unsupervised) 3D encoder, and learns their relative importance to a subjective end-user through few-shot learning. Our approach differs from all existing data-driven 3D style methods since it may be used in completely unsupervised settings, which is desirable given the lack of publicly available labeled B-Rep datasets. More importantly, the few-shot learning accounts for the inherent subjectivity associated with style. We show quantitatively that our proposed method with B-Reps is able to capture stronger style signals than alternative methods on meshes and point clouds despite its significantly greater computational efficiency. We also show it is able to generate meaningful style gradients with respect to the input shape, and that few-shot learning with as few as two positive examples selected by an end-user is sufficient to significantly improve the style measure. Finally, we demonstrate its efficacy on a large unlabeled public dataset of CAD models. Source code and data are available at github.com/AutodeskAILab/UVStyle-Net. Peter Meltzer, Hooman Shayani, Amir Khasahmadi, Pradeep Kumar Jayaraman, Aditya Sanghi, Joseph G. Lambourne |
ICCV | 2 |
| 2010 | Fast bio-inspired computation using a GPU-based systemic computer
Marjan Rouhipour, Peter J. Bentley, Hooman Shayani |
Parallel Comput. | 3 |
| 2009 | The challenge of irrationality: fractal protein recipes for PIabstractComputational development traditionally focuses on the use of an iterative, generative mapping process from genotype to phenotype in order to obtain complex phenotypes which comprise regularity, repetition and module reuse. This work examines whether an evolutionary computational developmental algorithm is capable of producing a phenotype with no known pattern at all: the irrational number PI. The paper summarizes the fractal protein algorithm, provides a new analysis of how fractals are exploited by the developmental process, then presents experiments, results and analysis showing that evolution is capable of producing an approximate algorithm for PI that goes beyond the limits of precision of the data types used. Jean Krohn, Peter J. Bentley, Hooman Shayani |
GECCO | 3 |
| 2008 | An FPGA-based model suitable for evolution and development of spiking neural networks
Hooman Shayani, Peter J. Bentley, Andrew M. Tyrrell |
ESANN | 1 |