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Anders Helgeland

dblp:62/5638 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2007
0009-0001-4839-1480ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 85% Rendering · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.232007
Visualization of Vorticity and Vortices in Wall-Bounded Turbulent Flows · IEEE Trans. Vis. Comput. Graph. 2007
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields · IEEE Trans. Vis. Comput. Graph. 2006
Visualization of Vector Fields Using Seed LIC and Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2004
Rendering › volume rendering
texture-based volume rendering
0.022006
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields · IEEE Trans. Vis. Comput. Graph. 2006
Visualization of Vector Fields Using Seed LIC and Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2004
Computational science and engineering › fluid dynamics
turbulent flow analysis
0.012007
Visualization of Vorticity and Vortices in Wall-Bounded Turbulent Flows · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

particle advection · 0.2multifield volume rendering · 0.1sparse representation · 0.1transfer function · 0.0limb darkening · 0.0
YearPublicationVenuePosition
2007 Visualization of Vorticity and Vortices in Wall-Bounded Turbulent Flows
abstract
This study was initiated by the scientifically interesting prospect of applying advanced visualization techniques to gain further insight into various spatio-temporal characteristics of turbulent flows. The ability to study complex kinematical and dynamical features of turbulence provides means of extracting the underlying physics of turbulent fluid motion. The objective is to analyze the use of a vorticity field line approach to study numerically generated incompressible turbulent flows. In order to study the vorticity field, we present a field line animation technique which uses a specialized particle advection and seeding strategy. Efficient analysis is achieved by decoupling the rendering stage from the preceding stages of the visualization method. This allows interactive exploration of multiple fields simultaneously, which sets the stage for a more complete analysis of the flow field. Multifield visualizations are obtained using a flexible volume rendering framework which is presented in this paper. Vorticity field lines have been employed as indicators to provide a means to identify "ejection" and "sweep" regions; two particularly important spatio-temporal events in wall-bounded turbulent flows. Their relation to the rate of turbulent kinetic energy production and viscous dissipation, respectively, have been identified.
Anders Helgeland, Bjørn Anders Pettersson Reif, Øyvind Andreassen, Carl Erik Wasberg
IEEE Trans. Vis. Comput. Graph.1
2006 High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
abstract
In this paper, we present an interactive texture-based method for visualizing three-dimensional unsteady vector fields. The visualization method uses a sparse and global representation of the flow, such that it does not suffer from the same perceptual issues as is the case for visualizing dense representations. The animation is made by injecting a collection of particles evenly distributed throughout the physical domain. These particles are then tracked along their path lines. At each time step, these particles are used as seed points to generate field lines using any vector field such as the velocity field or vorticity field. In this way, the animation shows the advection of particles while each frame in the animation shows the instantaneous vector field. In order to maintain a coherent particle density and to avoid clustering as time passes, we have developed a novel particle advection strategy which produces approximately evenly-spaced field lines at each time step. To improve rendering performance, we decouple the rendering stage from the preceding stages of the visualization method. This allows interactive exploration of multiple fields simultaneously, which sets the stage for a more complete analysis of the flow field. The final display is rendered using texture-based direct volume rendering.
Anders Helgeland, Thomas Elboth
IEEE Trans. Vis. Comput. Graph.1
2004 Visualization of Vector Fields Using Seed LIC and Volume Rendering
abstract
Line Integral Convolution (LIC) is a powerful texture-based technique for visualizing vector fields. Due to the high computational expense of generating the 3D textures and the difficulties of effectively displaying the result, LIC has most commonly been used to depict vector fields in 2D or over a surface in 3D. Here, we propose new methods for more effective volume visualization of three-dimensional vector fields using LIC: 1) We present a fast method for computing volume LIC textures that exploits the sparsity of the input texture. 2) We propose the use of a shading technique, called limb darkening, to reveal the depth relations among the field lines. The shading effect is obtained simply by using appropriate transfer functions and, therefore, avoids using expensive shading techniques. 3) We demonstrate how two-field visualization techniques can be used to enhance the visual information describing a vector field. The volume LIC textures are rendered using texture-based rendering techniques, which allows interactive exploration of a vector field.
Anders Helgeland, Øyvind Andreassen
IEEE Trans. Vis. Comput. Graph.1