Demo Data from VLDB 2026 / reviewers in the wild / expert
Jiahong Wu 0005
dblp:62/5681-5
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 66% Language models and text generation · 34% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 36% Computer animation and physical simulation · 32% Multimedia systems and quality of experience · 32% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
test-time scaling |
1.0 | 1 | 2026 | ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints · AAAI 2026 |
Machine learning › Generative modeling
video generation |
1.0 | 1 | 2026 | ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints · AAAI 2026 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.6 | 2 | 2026 | ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints · AAAI 2026 Omni-Effects: Unified and Spatially-Controllable Visual Effects Generation · AAAI 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
spatial-aware prompt · 2.0independent information flow · 2.0LoRA mixture of experts · 2.0test-time search · 1.0reward-guided generation · 1.0adaptive search space · 1.0perception-aligned evaluation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Omni-Effects: Unified and Spatially-Controllable Visual Effects GenerationabstractVisual effects (VFX) are essential visual enhancements fundamental to modern cinematic production. Although video generation models offer cost-efficient solutions for VFX production, current methods are constrained by per-effect LoRA training, which limits generation to single effects. This fundamental limitation impedes applications that require spatially controllable composite effects, i.e., the concurrent generation of multiple effects at designated locations. However, integrating diverse effects into a unified framework faces major challenges: interference from effect variations and spatial uncontrollability during multi-VFX joint training. To tackle these challenges, we propose Omni-Effects, a first unified framework capable of generating prompt-guided effects and spatially controllable composite effects. The core of our framework comprises two key innovations: (1) LoRA-based Mixture of Experts (LoRA-MoE), which employs a group of expert LoRAs, integrating diverse effects within a unified model while effectively mitigating cross-task interference. (2) Spatial-Aware Prompt (SAP) incorporates spatial mask information into the text token, enabling precise spatial control. Furthermore, we introduce an Independent-Information Flow (IIF) module integrated within the SAP, isolating the control signals corresponding to individual effects to prevent any unwanted blending. To facilitate this research, we construct a comprehensive VFX dataset Omni-VFX via a novel data collection pipeline combining image editing and First-Last Frame-to-Video (FLF2V) synthesis, and introduce a dedicated VFX evaluation framework for validating model performance. Extensive experiments demonstrate that Omni-Effects achieves precise spatial control and diverse effect generation, enabling users to specify both the category and location of desired effects. Fangyuan Mao, Aiming Hao, Dongxia Liu, Xiaokun Feng, Jiashu Zhu, Meiqi Wu, Chubin Chen, Jiahong Wu 0005, Xiangxiang Chu |
AAAI | 9 |
| 2026 | ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency ConstraintsabstractVideo generation models have achieved remarkable progress, particularly excelling in realistic scenarios; however, their performance degrades notably in imaginative scenarios. These prompts often involve rarely co-occurring concepts with long-distance semantic relationships, falling outside training distributions. Existing methods typically apply test-time scaling for improving video quality, but their fixed search spaces and static reward designs limit adaptability to imaginative scenarios. To fill this gap, we propose ImagerySearch, a dynamic test-time scaling law strategy inspired by imagery that adaptively adjusts the inference search space and reward guided by prompts, effectively enhancing generation quality in imaginative scenarios. Furthermore, we introduce LDT-Bench, the first benchmark targeting long-distance semantic prompts, designed to evaluate the creativity of video generation models. It comprises 2,839 challenging concept pairs from diverse recognition datasets and incorporates an automatic evaluation protocol to assess creative capacity. Extensive experiments on LDT-Bench demonstrate that our approach consistently outperforms general generation models and test-time scaling approaches. Additionally, ImagerySearch achieves strong performance on VBench, confirming its effectiveness in improving video generation quality under diverse conditions. Meiqi Wu, Jiashu Zhu, Xiaokun Feng, Chubin Chen, Bingze Song, Fangyuan Mao, Jiahong Wu 0005, Xiangxiang Chu, Kaiqi Huang |
AAAI | 8 |
| 2026 | Talk With Your Fingers: A Depth-Aware Benchmark for Air-Writing RecognitionabstractAir-writing has emerged as a promising communication modality for AR/VR and metaverse environments, enabling quiet, non-contact text input by translating finger movements into natural language. However, existing approaches typically project in-air writing onto a virtual 2D plane and assume characters are formed with a single continuous stroke–an oversimplification that neglects the rich 3D structure inherent in natural handwriting. In this work, we challenge the “single-stroke 2D” paradigm and explore the role of depth cues in enhancing air-writing recognition. To this end, we present DAAWBench, the first large-scale Depth-Aware Air-Writing dataset, featuring 8.8 million RGB-D frames annotated with 3,755 Chinese characters from the GB2312-80 Level-1 set. Our analysis reveals consistent depth variations at stroke boundaries, indicating that stroke segmentation and character recognition can benefit from depth modeling. Based on these insights, we propose DARec, a novel 3D trajectory-based recognition model that effectively leverages depth-aware priors. Extensive experiments across in-domain and out-of-domain settings, including evaluations with vision-language models (e.g., GPT-4o, Qwen-VL) and human baselines, show that DARec significantly outperforms 2D-only counterparts, achieving 87.73% accuracy versus 9.05%. Our findings demonstrate the critical importance of depth modeling in human-computer co-creative interfaces, and we will publicly release our dataset and code at https://github.com/wmeiqi/DAAWBench. Meiqi Wu, Yuzhong Zhao, Xuchen Li 0001, Yuanqiang Cai, Jiahong Wu 0005, Weiqiang Wang 0001, Kaiqi Huang |
IEEE Trans. Circuits Syst. Video Technol. | 6 |
| 2025 | VMBench: A Benchmark for Perception-Aligned Video Motion Generation
Xinran Ling, Meiqi Wu, Xiaokun Feng, Cundian Yang, Aiming Hao, Jiashu Zhu, Jiahong Wu 0005, Xiangxiang Chu |
ICCV | 9 |