VLDB 2026 Research / reviewers in the wild / expert
Makayla Lewis
dblp:62/8732
· DBLP profile ↗
8ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-4429-3402ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Explainable AI for the Arts 4 (XAIxArts4)abstractThe fourth workshop on Explainable AI for the Arts (XAIxArts) continues to bring together and expand a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, eXplainable AI (XAI), and Digital Arts to explore the role of XAI for the Arts. XAI is a key concern of Responsible and Human-Centred AI, emphasising HCI techniques that make opaque AI models more understandable to people. XAIxArts offers a distinctive lens to examine explainability through creative and artistic domains. The previous workshops explored the landscape and the speculative futures of AI in creative processes. To respond to emerging challenges and contribute to creative and societal transformation more broadly, this workshop focuses on the operationalisation of XAI in the Arts. Specifically, we will: i) critically reflect on emerging practices that encourage diversity and inclusivity in XAI; ii) collectively ideate a library of missing projects to encourage future collaborations and speculations; iii) scope the development of a resource hub for open XAIxArts projects to archive tangible XAI interventions and facilitate future community building with the wider discourse on Human-Centred AI. Shuoyang Jasper Zheng, Terence Broad, Elizabeth Wilson, Adam Cole, Ziqing Xu, Jia-Rey Chang, Gabriel Vigliensoni, Jeba Rezwana, Lanxi Xiao, Michael Paul Clemens, Makayla Lewis, Alan Chamberlain, Helen Kennedy, Corey Ford 0002, Nick Bryan-Kinns |
Creativity & Cognition | 11 |
| 2025 | Explainable AI for the Arts 3 (XAIxArts3)abstractThe third workshop on Explainable AI for the Arts (XAIxArts) continues to bring together and expand a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the role of XAI for the Arts.XAI is a key concern of Responsible and Human-Centred AI, emphasising the use of HCI techniques to explore how to make complicated and opaque AI models more understandable to people.The previous workshops moved from mapping the landscape of XAI for the Arts to co-developing an XAIxArts manifesto.To continue driving discourse on XAIxArts, the anticipated outcomes of this workshop are: i) fresh insights into the evolving challenges of AI bias, lack of transparency and barriers to inclusivity through discussion of current and emerging XAIxArts practices; ii) co-developed speculative futures which expand XAIxArts discourse beyond post-hoc rationalisations of AI decisions into the imaginative possibilities of AI as an interlocutor in the creative process; iii) plans for a co-developed proposal of an edited book on XAIxArts; and iv) community expansion and engagement in wider discourses on Responsible and Human-Centred AI. Corey Ford 0002, Elizabeth Wilson, Shuoyang Zheng, Gabriel Vigliensoni, Jeba Rezwana, Lanxi Xiao, Michael Paul Clemens, Makayla Lewis, Drew Hemment, Alan Chamberlain, Helen Kennedy, Nick Bryan-Kinns |
Creativity & Cognition | 8 |
| 2025 | Art, Identity, and AI: Navigating Authenticity in Creative PracticeabstractThis pictorial explores the intersection of art practice and generative artificial intelligence (GAI) through a first-person approach, examining its role in overcoming creative block. It puts forward a journey from March 2023 to January 2025; the researcher (as artist/artist as a researcher) examines how generative artificial intelligence tools, including ChatGPT and MidJourney, reignited a passion for looser (imperfect) art practice. This process led to self-scrutiny through self-portrait that bridges personal and research. While generative artificial intelligence ignited creativity, it brought authenticity, originality, and tensions with ethics. These concerns are addressed through themes such as attribution transparency, the ethics of relying on non-human solutions and balancing inspiration versus imitation. The pictorial shares extracts from a two-year digital sketchbook that reflects how GAI can support artists in times of crisis and contributes to broader conversations about GAI's role in art practice. It invites readers to consider the evolving relationship between artists and GAI in shaping the future of art practice. Makayla Lewis |
Creativity & Cognition | 1 |
| 2024 | Explainable AI for the Arts 2 (XAIxArts2)abstractThis second workshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in Human-Computer Interaction (HCI), Interaction Design, AI, explainable AI (XAI), and Digital Arts to explore the role of XAI for the Arts. XAI is a core concern of Human-Centred AI and relies heavily on HCI techniques to explore how to make complex and difficult to understand AI models more understandable to people. Our first workshop explored the landscape of XAIxArts and identified emergent themes. To move the discourse on XAIxArts forward and to contribute to Human-Centred AI more broadly this workshop will: i) bring researchers together to expand the XAIxArts community; ii) collect and critically reflect on current and emerging XAIxArts practice; iii) co-develop a manifesto for XAIxArts; iv) co-develop a proposal for an edited book on XAIxArts; v) engage with the wider discourse on Human-Centred AI. Nick Bryan-Kinns, Corey Ford 0002, Shuoyang Zheng, Helen Kennedy, Alan Chamberlain, Makayla Lewis, Drew Hemment, Lanxi Xiao, Gus G. Xia, Jeba Rezwana, Michael Paul Clemens, Gabriel Vigliensoni |
Creativity & Cognition | 6 |
| 2022 | Portraying What is in Front of You: Virtual Tours and Online Whiteboards to Facilitate Art Practice during the COVID-19 PandemicabstractThe arts and education fields recognize the importance of museums and art galleries as not only buildings that house hundreds, often thousands, of specialized objects, artworks, research, and conservation but rather as institutions sharing the history of people and their environment, thus they play a substantive role in modern society. For art students, practitioners, and hobbyists, these institutions are often visited to provide inspiration and practice, although the COVID-19 pandemic has had a profound impact. National lockdowns and restrictions, and social distancing measures meant museums and art galleries underwent mandated temporary closures, and socially distanced specified visitor routes often meant onsite art practice was no longer permitted. This exploratory pictorial takes a first-person research method to present a collection of reflections, experiences, and example artworks by facilitators of an art practice group that moved from on-site to online practice during the pandemic. Makayla Lewis, Mauro Toselli, Ruth Baker, Julia Rédei, Claire Elisabeth Ohlenschlager |
Creativity & Cognition | 1 |
| 2022 | Do Humans Dream of Digital Devices? Subconscious User Experiences and NarrativesabstractDo humans dream of electronic and digital devices? Or are our dreams free of technology, its influences and disruptions. When technology does appear, what part does it play in our subconscious narratives? Dreams are a reflection and distillation of our daily cognitive processes and waking experiences, and ubiquitous items such as mobile phones have become part of our everyday existence. This pictorial explores subjective dream imagery and narrative concerning the appearance and user experience of technology within our subconscious. Miriam Sturdee, Makayla Lewis, John Miers |
Creativity & Cognition | 2 |
| 2019 | Follow the Money: Managing Personal Finance DigitallyabstractThe move towards digital payments and mobile money, and away from physical cash and banking services offers users opportunities to change the ways that they can spend, save and manage their money through a variety of personal financial management services. However, set against ordinary, everyday patterns of spending, saving and other forms of financial transaction, it is not clear how users might interact with, understand, or value financial management services that utilise rich data and connected digital content for their personal use. In order to explore how people might engage with such systems, we conducted a study of financial activity, following people's transactional activity over time, and interviewing them about their practices, understandings, needs, concerns and expectations of current and future financial technologies. Drawing from the everyday activities and practices observed, we identify implications for the design of digitally enabled, personal financial systems. Makayla Lewis, Mark J. Perry |
CHI | 1 |
| 2010 | Cerebral palsy and online social networksabstractThis study qualitatively explores the experiences and challenges faced when people with cerebral palsy use online social networks. Fourteen interviews were carried out consisting of participants with different types of cerebral palsy. The study identified the reasons for use and non-use and also discovered key themes together with challenges that affected their experiences. For example abrupt and frequently changing online social networks were reported to slow down or prevent use. In spite of this, the study recognized the technology is a vital way for these people to communicate and would continue to play a crucial role within their lives. Makayla Lewis |
ASSETS | 1 |