Jiyoung Park 0002

dblp:63/1243-2 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0003-1846-2652ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Image and video processing · 6% Computational photography and imaging · 6%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
CAVE
0.112007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007
Virtual and augmented reality
immersive display
0.112007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007
Virtual and augmented reality
telepresence
0.112007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007
Virtual and augmented reality › avatar
video avatars
0.112007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007
Computational photography and imaging
depth estimation
0.012007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007
Image and video processing
stereo vision
0.012007
Low-Cost Telepresence for Collaborative Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

stereo compression · 0.1infrared-based image segmentation · 0.1image warping · 0.1
YearPublicationVenuePosition
2014 Evaluation of a Mobile Projector-Based Indoor Navigation Interface
abstract
Journal Article Evaluation of a Mobile Projector-Based Indoor Navigation Interface Get access Ming Li, Ming Li * 1Computer Graphics Group, RWTH Aachen University, Aachen, Germany *Corresponding author: [email protected] Search for other works by this author on: Oxford Academic Google Scholar Katrin Arning, Katrin Arning 2Human Computer Interaction Center, RWTH Aachen University, Aachen, Germany Search for other works by this author on: Oxford Academic Google Scholar Oliver Sack, Oliver Sack 2Human Computer Interaction Center, RWTH Aachen University, Aachen, Germany Search for other works by this author on: Oxford Academic Google Scholar Jiyoung Park, Jiyoung Park 3Ewha Womans University, Seoul, Korea Search for other works by this author on: Oxford Academic Google Scholar Myoung-Hee Kim, Myoung-Hee Kim 3Ewha Womans University, Seoul, Korea Search for other works by this author on: Oxford Academic Google Scholar Martina Ziefle, Martina Ziefle 2Human Computer Interaction Center, RWTH Aachen University, Aachen, Germany Search for other works by this author on: Oxford Academic Google Scholar Leif Kobbelt Leif Kobbelt 1Computer Graphics Group, RWTH Aachen University, Aachen, Germany Search for other works by this author on: Oxford Academic Google Scholar Interacting with Computers, Volume 26, Issue 6, November 2014, Pages 595–613, https://doi.org/10.1093/iwc/iwt053 Published: 06 November 2013 Article history Received: 12 January 2013 Revision received: 09 September 2013 Accepted: 16 September 2013 Published: 06 November 2013
Ming Li 0016, Katrin Arning, Oliver Sack, Jiyoung Park 0002, Myoung-Hee Kim, Martina Ziefle, Leif Kobbelt
Interact. Comput.4
2007 Low-Cost Telepresence for Collaborative Virtual Environments
abstract
We present a novel low-cost method for visual communication and telepresence in a CAVE -like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment.
Seon-Min Rhee, Remo Ziegler, Jiyoung Park 0002, Martin Näf, Markus Gross 0001, Myoung-Hee Kim
IEEE Trans. Vis. Comput. Graph.3