VLDB 2026 Research / reviewers in the wild / expert
José P. Zagal
dblp:63/2928 · also José Pablo Zagal
· DBLP profile ↗
22ranked-venue papers
13as first author
3since 2021 · last 2024
0009-0001-6986-1349ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 22 · 13 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 22 · 13 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption
Mary Chávez, Alonso Cerda, Sebastián Díaz, José P. Zagal |
DiGRA | 4 |
| 2023 | Considering Large Student Teams in Game Development Education: A Post-Mortem
José P. Zagal |
DiGRA | 1 |
| 2022 | Sustainability in City-Building Games
Morgan Cox, José P. Zagal |
DiGRA | 2 |
| 2020 | An Overview of Institutional Support for Game Students in Higher Education
José P. Zagal |
DiGRA | 1 |
| 2020 | Narrative Goals in Games: A Novel Nexus of Story and GameplayabstractThe intersection of gameplay and story has been widely debated in games scholarship (i.e. the ludology/narratology debate). It has also manifested in concepts used in game discourse (e.g. “ludonarrative dissonance”) and development (e.g. “what is narrative design?”). We propose that goals, as a constituent element of games, is a novel and fruitful nexus point between story and gameplay. We provide an analytical framework that articulates and bridges the relationship between the goal structures in games and their narrative counterparts. This framework is anchored upon what we define as a narrative goal: an interpretation of a ludological goal. We can thus formally account for a narrative goal (e.g. “Rescue the prince”) that requires players to act in a way that satisfies a corresponding game imperative (e.g. Reach- ). Finally, we articulate our work’s foundational relevance to narrative design and associated issues. Rogelio Enrique Cardona-Rivera, José P. Zagal, Michael S. Debus |
FDG | 2 |
| 2020 | GFI: A Formal Approach to Narrative Design and Game Research
Rogelio Enrique Cardona-Rivera, José P. Zagal, Michael S. Debus |
ICIDS | 2 |
| 2017 | War Ethics: A Framework for Analyzing Videogames
José P. Zagal |
DiGRA Conference | 1 |
| 2017 | Meaning without consequence: virtue ethics and inconsequential choices in gamesabstractVideo games can create ethical experiences and encourage ethical reflection in their players. Usually, this potential is understood in the context of the results or consequences of a player's actions and decisions. For example, choosing whether to save some innocent people instead of rescuing a player character's friend or lover. We use virtue ethics as a lens for examining what meaningful choices in games are actually like. We explore these insights by examining The Walking Dead Season 2's choice system as it relates to characterization, Mass Effect 2's binary morality system and its effect on the outcome of the narrative, and Life is Strange's use of player choice as a tool of expression. Although these games have often been criticized for providing inconsequential choices that don't significantly affect the outcome or ending, we argue that-when viewed from a virtue ethics perspective---the choices afforded the player are significant, impactful, and more importantly meaningful. We conclude by outlining future research questions and discussing some challenges and limitations of this perspective. Jeff L. Nay, José P. Zagal |
FDG | 2 |
| 2014 | Designing Inside the Box or Pitching Practices in Industry and Education
Roger Altizer, José P. Zagal |
DiGRA | 2 |
| 2014 | Pitch perfect or exploring pitching practices in industry and games education
Roger Altizer, José P. Zagal |
FDG | 2 |
| 2014 | Examining 'RPG elements': Systems of character progression
José P. Zagal, Roger Altizer |
FDG | 1 |
| 2013 | Understanding Japanese Games Education
José P. Zagal |
DiGRA Conference | 1 |
| 2013 | Dark patterns in the design of games
José P. Zagal, Staffan Björk, Chris Lewis 0002 |
FDG | 1 |
| 2013 | Cultural differences in game appreciation: A study of player game reviews
José P. Zagal, Noriko Tomuro |
FDG | 1 |
| 2011 | A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone
José P. Zagal, John Sharp |
DiGRA Conference | 1 |
| 2009 | You Played That? Game Studies Meets Game Criticism
José P. Zagal, Margaret Robertson, Ian Bogost, William Huber |
DiGRA Conference | 2 |
| 2009 | Ethically Notable Videogames: Moral Dilemmas and Gameplay
José P. Zagal |
DiGRA Conference | 1 |
| 2009 | Workshop: Ethics in Videogames [Extended Abstracts]
José P. Zagal, Karen Schrier, Miguel Sicart |
DiGRA Conference | 1 |
| 2009 | Characterizing and understanding game reviewsabstractGame reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better understand the role they might play in helping create and shape our understanding of games? This article reports on the results of a study that analyzed and deconstructed a selection of game reviews from popular online websites. Our findings show that game reviews are rich and varied in terms of themes and topics covered and that considering them purely as "shopping guides" ignores the broader role they play in the discourse of games. We found that game reviews often include game design suggestions, hypothesize about the intentions and goals of game creators, and offer advice to readers on how to approach and best enjoy particular games. More generally, game reviews can also help preserve videogame history by contextualizing the links and historical connections that exist between games. José P. Zagal, Amanda Ladd, Terris Johnson |
FDG | 1 |
| 2007 | Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
José P. Zagal, Michael Mateas |
DiGRA Conference | 1 |
| 2005 | Evolution Of Space Configuration In Videogames
Clara Fernández-Vara, José P. Zagal, Michael Mateas |
DiGRA Conference | 2 |
| 2005 | Towards an Ontological Language for Game Analysis
José P. Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti |
DiGRA Conference | 1 |