José P. Zagal

dblp:63/2928 · also José Pablo Zagal · DBLP profile ↗
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22ranked-venue papers
13as first author
3since 2021 · last 2024
0009-0001-6986-1349ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 22 · 13 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 22 · 13 first-author · 3 since 2021
YearPublicationVenuePosition
2024 Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption
Mary Chávez, Alonso Cerda, Sebastián Díaz, José P. Zagal
DiGRA4
2023 Considering Large Student Teams in Game Development Education: A Post-Mortem
José P. Zagal
DiGRA1
2022 Sustainability in City-Building Games
Morgan Cox, José P. Zagal
DiGRA2
2020 An Overview of Institutional Support for Game Students in Higher Education
José P. Zagal
DiGRA1
2020 Narrative Goals in Games: A Novel Nexus of Story and Gameplay
abstract
The intersection of gameplay and story has been widely debated in games scholarship (i.e. the ludology/narratology debate). It has also manifested in concepts used in game discourse (e.g. “ludonarrative dissonance”) and development (e.g. “what is narrative design?”). We propose that goals, as a constituent element of games, is a novel and fruitful nexus point between story and gameplay. We provide an analytical framework that articulates and bridges the relationship between the goal structures in games and their narrative counterparts. This framework is anchored upon what we define as a narrative goal: an interpretation of a ludological goal. We can thus formally account for a narrative goal (e.g. “Rescue the prince”) that requires players to act in a way that satisfies a corresponding game imperative (e.g. Reach- ). Finally, we articulate our work’s foundational relevance to narrative design and associated issues.
Rogelio Enrique Cardona-Rivera, José P. Zagal, Michael S. Debus
FDG2
2020 GFI: A Formal Approach to Narrative Design and Game Research
Rogelio Enrique Cardona-Rivera, José P. Zagal, Michael S. Debus
ICIDS2
2017 War Ethics: A Framework for Analyzing Videogames
José P. Zagal
DiGRA Conference1
2017 Meaning without consequence: virtue ethics and inconsequential choices in games
abstract
Video games can create ethical experiences and encourage ethical reflection in their players. Usually, this potential is understood in the context of the results or consequences of a player's actions and decisions. For example, choosing whether to save some innocent people instead of rescuing a player character's friend or lover. We use virtue ethics as a lens for examining what meaningful choices in games are actually like. We explore these insights by examining The Walking Dead Season 2's choice system as it relates to characterization, Mass Effect 2's binary morality system and its effect on the outcome of the narrative, and Life is Strange's use of player choice as a tool of expression. Although these games have often been criticized for providing inconsequential choices that don't significantly affect the outcome or ending, we argue that-when viewed from a virtue ethics perspective---the choices afforded the player are significant, impactful, and more importantly meaningful. We conclude by outlining future research questions and discussing some challenges and limitations of this perspective.
Jeff L. Nay, José P. Zagal
FDG2
2014 Designing Inside the Box or Pitching Practices in Industry and Education
Roger Altizer, José P. Zagal
DiGRA2
2014 Pitch perfect or exploring pitching practices in industry and games education
Roger Altizer, José P. Zagal
FDG2
2014 Examining 'RPG elements': Systems of character progression
José P. Zagal, Roger Altizer
FDG1
2013 Understanding Japanese Games Education
José P. Zagal
DiGRA Conference1
2013 Dark patterns in the design of games
José P. Zagal, Staffan Björk, Chris Lewis 0002
FDG1
2013 Cultural differences in game appreciation: A study of player game reviews
José P. Zagal, Noriko Tomuro
FDG1
2011 A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone
José P. Zagal, John Sharp
DiGRA Conference1
2009 You Played That? Game Studies Meets Game Criticism
José P. Zagal, Margaret Robertson, Ian Bogost, William Huber
DiGRA Conference2
2009 Ethically Notable Videogames: Moral Dilemmas and Gameplay
José P. Zagal
DiGRA Conference1
2009 Workshop: Ethics in Videogames [Extended Abstracts]
José P. Zagal, Karen Schrier, Miguel Sicart
DiGRA Conference1
2009 Characterizing and understanding game reviews
abstract
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better understand the role they might play in helping create and shape our understanding of games? This article reports on the results of a study that analyzed and deconstructed a selection of game reviews from popular online websites. Our findings show that game reviews are rich and varied in terms of themes and topics covered and that considering them purely as "shopping guides" ignores the broader role they play in the discourse of games. We found that game reviews often include game design suggestions, hypothesize about the intentions and goals of game creators, and offer advice to readers on how to approach and best enjoy particular games. More generally, game reviews can also help preserve videogame history by contextualizing the links and historical connections that exist between games.
José P. Zagal, Amanda Ladd, Terris Johnson
FDG1
2007 Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
José P. Zagal, Michael Mateas
DiGRA Conference1
2005 Evolution Of Space Configuration In Videogames
Clara Fernández-Vara, José P. Zagal, Michael Mateas
DiGRA Conference2
2005 Towards an Ontological Language for Game Analysis
José P. Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti
DiGRA Conference1