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Riitta Väänänen

dblp:63/3811 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 73% Multimedia systems and quality of experience · 14% Image and video coding · 14%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
room acoustics
0.012004
Advanced AudioBIFS: virtual acoustics modeling in MPEG-4 scene description · IEEE Trans. Multim. 2004
Audio and music processing
spatial audio
0.012004
Advanced AudioBIFS: virtual acoustics modeling in MPEG-4 scene description · IEEE Trans. Multim. 2004
Image and video coding › video coding standards
MPEG-4
0.011999
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999
Multimedia systems and quality of experience
multimedia standards
0.011999
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999
Audio and music processing
sound synthesis
0.011999
AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard · IEEE Trans. Multim. 1999

Methods — techniques the papers use, named apart from their topics

acoustic modeling · 0.0MPEG-4 AudioBIFS · 0.0structured audio orchestra language · 0.0
YearPublicationVenuePosition
2016 Guided by music: pedestrian and cyclist navigation with route and beacon guidance
Robert Albrecht, Riitta Väänänen, Tapio Lokki
Pers. Ubiquitous Comput.2
2004 Advanced AudioBIFS: virtual acoustics modeling in MPEG-4 scene description
abstract
We present the virtual acoustics modeling framework that is a part of the MPEG-4 standard. A scene description language called the binary format for scenes (BIFS) is defined within MPEG-4 for making multimedia presentations that include various types of audio and visual data. BIFS also provides means for creating three-dimensional (3-D) virtual worlds or scenes, where visual and sound objects can be positioned and given temporal behavior. Local interaction between the user and the scene can be added to MPEG-4 applications. Typically the user can navigate in a 3-D scene so that it is viewed from different positions. In case that there are sound source objects in a scene, the sounds may be spatialized so that they are heard coming from the positions defined for them. A subset of BIFS, called the advanced AudioBIFS aims at enhanced modeling of 3-D sound environments. In this framework, sounds can be given positions, and also the virtual environment where they appear can be associated with acoustic properties that allow modeling of phenomena such as air absorption, Doppler effect, sound reflections, and reverberation. These features can be used for adding room acoustic effects to sound in the MPEG-4 terminal, and for creating immersive 3-D audiovisual scenes.
Riitta Väänänen, Jyri Huopaniemi
IEEE Trans. Multim.1
1999 AudioBIFS: Describing Audio Scences with MPEG-4 Multimedia Standard
abstract
We present an overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard. AudioBIFS is the tool that integrates the synthetic and natural sound coding functions in MPEG-4. It allows the flexible construction of soundtracks and sound scenes using compressed sound, sound synthesis, streaming audio, interactive and terminal-dependent presentation, three-dimensional (3-D) spatialization, environmental auralization, and dynamic download of custom signal-processing effects algorithms. MPEG-4 sound scenes are based on a model that is a superset of the model in VRML 2.0, and we describe how MPEG-4 is built upon VRML and the new capabilities provided by MPEG-4. We discuss the use of structured audio orchestra language, the MPEG-4 SAOL, for writing downloadable effects, present an example sound scene built with AudioBIFS, and describe the current state of implementations of the standard.
Eric D. Scheirer, Riitta Väänänen, Jyri Huopaniemi
IEEE Trans. Multim.2